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horngeek

Blacksmith (PL7)- horngeek

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Player Name: horngeek

Character Name: Blacksmith

Power Level: 7 (105/105PP)

Trade-Offs: +/-0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness (or "None")

Unspent Power Points: 0

Progress To Bronze Status: 0/30

In Brief: Golem built as a tireless artificer, sealed away for years, then uncovered and gained personality somewhere along the line.

Alternate Identity: Ginerva

Identity: Public

Birthplace: ? (She doesn't remember where she was built, but she gained sentience shortly before being sealed away)

Occupation: Artificer

Affiliations: (People and/or groups you work with)

Family:

Description:

Age: ???

Apparent Age: 20

Gender: Female

Ethnicity: N/A

Height: 6'0"

Weight: 200 lb (looks like she should be 110lb)

Eyes: The entire area where the iris and pupil would be is dark red.

Hair: A dark steel color.

2ro2kg4.jpg

Blacksmith (or Ginerva, as she's started calling herself) appears to be a tall and muscular woman, with strong features that appear to be quite classical- and unblemished, for that matter. What shatters this illusion is the fact that her entire body is made out of a metallic substance that looks like steel (and feels like it to a degree). Her hair is made out of darker metallic strands as well, and her eyes appear a dark red (which, as she becomes angry, almost seems to be burning red).

She generally wears casual clothes nowadays- a tank top and some jeans have become her most common outfit, and she generally carries a spatha (a type of roman sword) which she made herself.

Power Descriptions:

N/A- Blacksmith's powers are all in her body and in the artifacts she makes.

History:

Long ago, a wizard made a golem. He desired a tool that would work tirelessly on his forges, assisting him when he wished to make artifacts of great renown, and to work on tasks he set when he wished to attend to other matters. Most evidence points to her creator being Sumerian- that language comes most naturally to her- but she's not sure. If he was indeed from that long-gone empire, the golem is almost as old as civilisation itself. Certainly, no record, grimoire or tome speaks of her creation. They do speak of her works as she passed from master to master- a golem, possessing no personality or innate spell-casting of her own, but able to craft works that any mortal was incapable of. In particular, able to craft raw magic without distilling it through cultural traditions or perceptions.

As such, the golem was sought among the magical community. Some wise ones, who wished to keep it away from the many wicked who sought to turn it to their own ends. The Blacksmith was an object to be fought over for its works... until one day, 'it' woke up. Ginerva doesn't know why, she just remembers coming to consciousness in the ruins of a village, with a druidess standing over her. "Ah, good, it worked. Come along, please."

The next few years were... confusing. The druidess, Feidlimid, told the newly awakened golem that she had awakened her so she could make her own choices. But... others would seek to strip that away from her once more, and the golem would not be accepted in any case. Not at the present moment, at least. Feidlimid told The Blacksmith that she could seal her away, for two and a half thousand years, to a time where Feidlimid hoped that men might have grown wiser and more accepting. The Blacksmith accepted. The last thing she remembers is Feidlimid's face. And... the spell worked. She woke up, two and a half thousand years later, in 2006. Since then, she's tried to make a place for herself- and in this, she's been disappointed and satisfied at the same time. Wiser... there are more spellcasters who seek to use their powers wisely, now. Adam Eldrich found The Blacksmith- who took the name Ginerva- and helped her to find a home in Riverside, near his own sanctuary- and set her up with some equipment, as well. He's had a few chats with Ginerva, trying to help her find a path for her life. She's considering helping the superheroes of the city, something he's encouraging, but she hasn't taken the plunge just yet...

Personality & Motivation:

Blacksmith- or Ginerva as she's started to call herself- doesn't speak except when she sees the need to. She tries to be friendly, but she's only got a few years experience interacting with people- and she's very much a fish out of water. She's not as self-conscious about her appearance as you might think, however- in her mind, there's just no need for it.

Powers & Tactics:

Right now, Ginerva is a fairly standard fighter, using her sword in close combat to augment her blows. If she needs to, she can make additional artifacts for short term use quite quickly, but she hasn't been able to create anything more long-lasting just yet.


Complications:

Out of Water: The last time Ginerva was active and aware was a full two and a half thousand years ago. She's adapted well- to a degree, but she's still caught off-guard by some things. In particular, she has a 'mental block' with modern science, and while she understands principles behind things, she just can't... fix or build anything relying on anything that relies on electricity. She tries, but draws a blank as soon as she gets to 'turn it off and back on'.

Unusual: She's made out of metal. This will draw attention. No more needs be said.

Valuable: The fact remains that Ginerva is The Blacksmith, and although not many know she's active- yet- as this changes, a lot of people may try to capture and enslave her again for her... unique skills.

Abilities: 10 + 10 - 10 + 10 + 2 + 0 = 22PP

Strength: 20 (+5)

Dexterity: 20 (+5)

Constitution: - (-)

Intelligence: 20 (+5)

Wisdom: 12 (+1)

Charisma: 10 (+0)

Combat: 8 + 6 = 14PP

Initiative: +5

Attack: +4 Melee, +3 Ranged, +6 (Spatha)

Grapple: +9

Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed

Knockback: -3

Saving Throws: 2 + 2 = 4PP

Toughness: +6 (- Con, +6 [Other])

Fortitude: -

Reflex: +7 (+5 Dex, +2)

Will: +3 (+1 Wis, +2)

Skills: 40R = 10PP

Acrobatics 2 (+7)

Craft (Artistic) 10 (+15)

Craft (Structural) 10 (+15)

Intimidation 4 (+4)

Languages 4 (Greek, English, Japanese, Sumerian (Native), Celtic)

Knowledge (Arcane) 10 (+15)

Feats: 12PP

Attack Focus (Melee)

Attack Specialization (Magic Blade)

Artificer

Dodge Focus 3

Equipment 4 (20 points)

Luck 2

Powers: 30 + 6 + 2 + 3 = 41PP

All Magic

Immunity 30 (Fortitude Saves) [30pp]

Protection 6 [6pp]

Regeneration 2 (-3 Recovery Checks)

Device 1 (5PP Container, Flaws: Easy to Lose) [3PP]

Strike 3 (Feats: Mighty, Improved Critical) [5PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block

(see below)

Totals: Abilities (24) + Combat (14) + Saving Throws (4) + Skills (4) + Feats (12) + Powers (41) - Drawbacks (0) = 105/105 Power Points

Not sure what to spend my last two points on, and I need to spend Equipment points. Right now, any tips for this sheet?

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An artificer golem, huhn? Interesting concept, certainly one I haven't seen before.

Alternate Identity: Ginerva

Identity: Public

Birthplace: ? (She doesn't remember where she was built, but she gained sentience shortly before being sealed away)

Occupation: Artificer

Affiliations: (People and/or groups you work with)

Family:

So she's publically known as a magic robot? That's interesting. Any particular place the name "Ginerva" comes from? It's very close to Minerva, the Roman name for Athena (goddess of crafts and wisdom! :D).

Abilities: 10 + 10 - 10 + 10 + 2 + 0 = 22PP

Strength: 20 (+5)

Dexterity: 20 (+5)

Constitution: - (-)

Intelligence: 20 (+5)

Wisdom: 12 (+1)

Charisma: 10 (+0)

20 Dex is an interesting choice. That is a very limber golem.

Combat: 6 + 6 = 12PP

Initiative: +0

Attack: +4 Melee, +3 Ranged, +6 (Spatha)

Grapple: +0

Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed

Knockback: -0

Ini, Grapple, and Knockback have to be calculated, of course. Math looks right on Attack and Defense.

Saving Throws: 2 + 2 = 4PP

Toughness: +6 (- Con, +6 [Other])

Fortitude: -

Reflex: +7 (+5 Dex, +2)

Will: +3 (+1 Wis, +2)

Exotic saves are pretty much where they should be. I'd recommend moving some of that Reflex into Will, but that's a personal thing.

Skills: 40R = 10PP

Craft (Artistic) 10 (+15)

Craft (Structural) 10 (+15)

Languages 10 (Greek, English, Japanese, Sumerian, Celtic)

Knowledge (Arcane) 10 (+15)

You should note which Language is her native tongue. Also, that's a lot of PP into Language; at some point it becomes easier to buy Comprehend.

Feats: 12PP

Attack Focus (Melee)

Attack Specialization (Magic Blade)

Artificer

Dodge Focus 3

Equipment 4 (20 points)

Luck 2

All checks out there, though I'm interesting to see what the Equipment goes to buying.

Powers: 30 + 6 + 2 + 3 = 41PP

All Magic

Immunity 30 (Fortitude Saves) [30pp]

Protection 6 [6pp]

Regeneration 2 (-3 Recovery Checks)

Device 1 (5PP Container, Flaws: Easy to Lose) [3PP]

Strike 3 (Feats: Mighty, Improved Critical) [5PP]

Kudos on buying the full Immunity.

The concept is an interesting one. Right now I'd recommend filling that Skill list out or possibly buying a rank of Skill Mastery. Think about her hobbies, the little things Ginerva did that kept her sane from day to day. Also, don't disregard the fluff. Fluff can be very important when deciding little character points.

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So she's publically known as a magic robot? That's interesting. Any particular place the name "Ginerva" comes from? It's very close to Minerva, the Roman name for Athena (goddess of crafts and wisdom! :D).

Less 'publicly known' and more 'bit hard to hide that you're a magic robot when you look like a woman made of steel'.

20 Dex is an interesting choice. That is a very limber golem.

Like I said: she's a golem, but looks exactly like a person except what she's made out of.

Ini, Grapple, and Knockback have to be calculated, of course. Math looks right on Attack and Defense.

Course. Done.

Exotic saves are pretty much where they should be. I'd recommend moving some of that Reflex into Will, but that's a personal thing.

Reason for placement given already.

You should note which Language is her native tongue. Also, that's a lot of PP into Language; at some point it becomes easier to buy Comprehend.

Accounted for.

All checks out there, though I'm interesting to see what the Equipment goes to buying.

I'm thinking HQ right now.

Kudos on buying the full Immunity.

The concept is an interesting one. Right now I'd recommend filling that Skill list out or possibly buying a rank of Skill Mastery. Think about her hobbies, the little things Ginerva did that kept her sane from day to day. Also, don't disregard the fluff. Fluff can be very important when deciding little character points.

*nods* Remember, although she spent a lot of time sealed away, she also slept most of that time- her sentient and concious portion of existence is something like 8 years, 5 before being sealed and 3 after being found. I might swap out intimidation for something she took up learning after her release, though.

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