Jump to content
Sign in to follow this  
Tiffany Korta

Meeting the Master (OOC)

Recommended Posts

You know I did look for the OOC honest! Though I think I was thrown off by you posting the roll in the IC part, am I missing a post somewhere?

Share this post


Link to post

Ok this is a visual, will based Fatigue attack by the master.

DC 22 Reflex Save, or you must make a DC 22 Will Fatigue attack.

Also, please make a DC 22 Arcane Knowledge and Sense Motive Roll.

Revenant is free to attack back or do anything, after the gaze, the body collapses in on itself, to become a shrunken withered inanimate corpse.

Share this post


Link to post

Ok You look away.

Sense Motive, you realise that this figure you have been pushing around has been under mind control / posession etc.,

Share this post


Link to post

You suspect that the butler is not being entirely honest, or is withholding information from you in some way.

Share this post


Link to post

Arcane Knowledge Roll DC 20

The Tome is somewhat obscure, author unknown, but is a rare occult text on necromancy, its thesis being on the transmutation of souls between the plane of death and the living. Not just the bodies (as in classical undead) but the heart and soul too, as in true resurrection. It is a black work, and even reading it is said to be perilous.

Share this post


Link to post

The Butler is, well, not lying exactly. But the book is indeed dangerous as he is saying. You get the feeling he is downplaying its dangerousness.

Share this post


Link to post

Notice Roll Please.

DC 0 to see how many figures

DC 5 for details on figures

DC 10 to details around the figures

DC 15 to recognise one of the figures!

However, you are 20 feet away, and its low light, so -8 penalty to the notice roll.

Share this post


Link to post

Initiative Rolls!

1d20+2=11 Mr. White

The Four men 1d20=3

Are not quite dead but half zombies, and pretty powerful. However, they are minions.

STR 26 (+8) DEX 10 CON 10 INT - WIS - CHA -. Saves Fort +10, Reflex +0, Will Immune, Protection +8, Grapple +12

Attack +4 Defence +2 (Damage 10 Strike from Strength and Electricity).

Powers: Immunity to Will Saves, Limited Immunity to Fort Saves, Protection +8, Aura (Strike 2 Continuous: Electrical)

Share this post


Link to post

Round 1!

26 - Revenant - Unharmed - 1 HP

11 - Mr. White - Unharmed

3 - Zombiemen - Unharmed [4]

Revenant is up!

Share this post


Link to post

Okay let's try to thin out the not-dead-undead.

I'm starting with a Groundstrike to (try) and knock everyone prone. It covers a 100 ft radius, there trip resistance is 1d20+10=16, half that if they make a DC 20 Reflex save.

Share this post


Link to post

1d20=1, 1d20=16, 1d20=3, 1d20=10 All failing their reflex rolls.

1d20+4=7 As does Mr. White.

1d20+5=14, 1d20+5=11, 1d20+5=8, 1d20+5=23 3 out of 4 Zombies Tripped.

1d20+2=18 White stays afloat.

So, I am going to offer you: HP, and if you take it, the ichor in the flask spills over - releasing science/magic! which is harmful to Revenant (Injured and you wont be able to regenerate).

Share this post


Link to post

Oh, I'll happily take the damage in the name of Plot! And the extra HP won't hurt either :D .

Share this post


Link to post

Okay, take an Injury and an HP! The Life Ichor is now floating around and its a DC 21 Toughness save next round (19/17/15/stops in following rounds)

All the half zombies are Injured and may also take damage, however being half dead its reduces to SC 18/17/16/15/Stop.

Mr. White: Move Action (Move to door), Throwing off a Paralyse Perception Range Attack, so thats a DC 13 Will Save for Revenant.

Zombies: Move Action (Get up), Standard Action (Move to Revenant). One Zombie however did not need to get up so will attack Revenant: Despair: The subject is shaken, suffering a –2 on attack rolls, saving

throws, and checks. Failure by 10 or more means the target is overcome

with hopelessness, helpless and unable to take any actions. and misses!

Share this post


Link to post

Okay my will save is 1d20+8=27, so that's okay.

It my go right? If so I'll use my shiny HP to temporary gain Takedown Attack, and let's take down these pesky not zombies. I'll take 10 on the attack so that's 22 to attack and a DC 27 Toughness save.

If I can I'll use my move to scoop up the fallen so they don't dissolve in the "glop".

Share this post


Link to post
Sign in to follow this  

×
×
  • Create New...