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You're a Wizard, Harry [OOC]


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What Penitent knows:

The Scholomance is a bit of folklore around Romanian parts, surrounding a school that teaches in the dark arts.

What Nick and Revenant know:

The Scholomance is a school from Romanian folklore where ten students are called each year to learn sorcery at the hands of the Devil. Of these ten, nine are allowed to go back into the world to use their infernal gifts; the tenth is kept in the service of Hell.

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  • 1 month later...
  • 1 month later...

And our order goes:

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Hellhound: 16, Unharmed, 0 HP

Penitent: 14, Unharmed, 1 HP

Illusionist: 13, Unharmed, 0 HP

Necromancer: 11, Unharmed, 0 HP

Nick realizes that game knows game, so he decides to take out the necromancer first. He pops Ereshkigal's Talons and takes a swipe, given the close quarters environment. That hits, and as it's 7 over the Defense DC, Nick applies +3 from Autofire. Necromancer needs to make a DC30 Toughness save. He gets quite lucky and takes a Bruise.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Hellhound: 16, Unharmed, 0 HP

Penitent: 14, Unharmed, 1 HP

Illusionist: 13, Unharmed, 0 HP

Necromancer: 11, Bruised x1, 0 HP

Revenant is up next.

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Aaaaand AA chose this moment to clean up the Oddball thread. It's okay. We'll use his Jackal Necromancer build instead. The attack still hits, and is Dazed and Staggered.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Hellhound: 16, Unharmed, 0 HP

Penitent: 14, Unharmed, 1 HP

Illusionist: 13, Unharmed, 0 HP

Necromancer: 11, Bruised x1, Dazed (Revenant's Action), Staggered, 0 HP

Hellhound leaps onto Nick and attempts to pierce his defenses with a -2/+2 Power Attack. Nope.

Penitent is up next.

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That will succeed... but only barely. The illusionist is Pinned.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Hellhound: 16, Unharmed, 0 HP

Penitent: 14, Unharmed, 1 HP

Illusionist: 13, Unharmed, Pinned, 0 HP

Necromancer: 11, Bruised x1, Dazed (Revenant's Action), Staggered, 0 HP

She attempts to escape as a Move Action, but gets a 14 versus a 31, so she's still Pinned. She then attempts a Mental Blast against Penitent. DC25 Will save.

Necromancer is Dazed, so he's not doing anything. We're back at the top of the round, and Nick decides to unleash Ereshkigal's Talons on the Necromancer. That's a 27 on a DC22, so +3 from Autofire, so DC30 Toughness. He's out.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Hellhound: 16, Unharmed, 0 HP

Penitent: 14, Unharmed, 1 HP

Illusionist: 13, Unharmed, Pinned, 0 HP

Revenant is up next.

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Oh, yeah, that'll do it. She takes a Bruise. She then tries to break free, and gets a 20 to Penitent's 29, so she's still Pinned. She tries to unleash another Mental Blast, again on the guy who's grappling her. Another DC25 Will save for Penitent.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Penitent: 14, Bruised x1, 1 HP

Illusionist: 13, Bruised x1, Pinned, 0 HP

Nick then attempts to strike her with Ignis Fatuus to beat her at her own game, with a -2/+2 Power Attack. Um. I'd say that beats her. DC34 Will save. She's Bruised and Dazed.

Nick Cimitiere: 18, Unharmed, 2 HP

Revenant: 16, Unharmed, 2 HP

Penitent: 14, Bruised x1, 1 HP

Illusionist: 13, Bruised x2, Dazed (Nick's Action), Pinned, 0 HP

Revenant is up next, once Shofet and I get IC posts in.

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