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Shadow Dance [OOC]


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Well, 11 of the 16 ninjas still standing think that's a mighty interesting sight and move into Wail's line of fire. Which reminds me, it's been a round since Push used that Paralyze...

And they're up and at it again.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Bruised x2, Stunned, Staggered, 0 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x2, 0 HP

Ninjas (20): 12, Unharmed, 0 HP

Cannonade: 6, Bruised x1, Staggered, 1 HP

Wail is up next.

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Teamwork! Yay!

Wail

Standard Action: Sonic Scream. That's DC 27 Toughness and DC 19 Fort, pending Reflex Saves, naturally.

Damage 12 (Extras: Area [General, Cone, 120ft], Linked [stun]) [24PP] + Stun 9 (Extras: Area [General, Cone], Linked [Damage]) [27PP] (Sonic Scream) [51PP]
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Let's break this down. In fact, let's put the no-longer-Paralyzed guys in the attack pile. Damage: Seven fail their Reflex saves, and those all fail their Toughness saves.

That leaves the others to get Stunned. Four fail their Reflex saves, and two fail their Fort saves.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Bruised x2, Stunned, Staggered, 0 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x2, 0 HP

Ninjas (11): 12, Unharmed, 0 HP

Cannonade: 6, Bruised x1, Staggered, 1 HP

Silver Whisper goes invisible again and starts trying to cut up some ninjas. That's a DC25 Toughness save... and results in five going down.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Bruised x2, Staggered, O HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x2, 0 HP

Ninjas (6): 12, Unharmed, 0 HP

Cannonade: 6, Bruised x1, Staggered, 1 HP

The remaining 6 ninjas just decide to try and hurt Silver Whisper.Three of them hit... or do they? Make that just one. Yay, Concealment. And as Push shall Interpose, he needs to make a DC23 Toughness save.

Cannonade will respond by taking 10 on a lot of ninjas. And at least he takes one down this time.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Bruised x2, Staggered, 0 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x2, 0 HP

Ninjas (5): 12, Unharmed, 0 HP

Cannonade: 6, Bruised x1, Staggered, 1 HP

Silhouette is up next.

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Quoth Gilgamesh Wulfenbach: "Everything's going to go boom." Power stunting to adjust his normal kinetic shockwave, Push'll take the Fatigue.

AP: Strike 13 (Kinetic Homing Blasts; Extras: Area [Targeted, 55-ft. Burst], Penetrating 2, Selective, Flaws: Distracting) [26/26PP]

Ok, now for fun attack roll math! Push is Taking 10 to hit. Base Ranged Attack (plus Goggles, which fall out from the hat) is +9. Adding All Out Attack to that, for +5 to Hit. That leaves him with 24 to hit. Ouch. Add Power Attack to that for -5 Attack, +5 Damage. That leaves him with 19 to hit. And since 18 hit previously, that'll strike the remaining ninjas. And since it's a Targeted Strike, tradeoffs are in effect, so Strike 13 gives me a DC 28 Toughness save, which, increased by Power Attack, buffs it to DC 32. Whew.

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