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Shadow Dance [OOC]


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Everyone's flat-footed at the moment? Think Sil will go through as many ninjas as she can for the starting round. 11, ouch, if that hits them I'd be surprised so I guess she misses with her main action for the round and makes herself known.

Nevermind, minion confirmation, so taking ten, DC 24, how many ninjas can Sil drop this round.

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Assuming Silhouette and Push are gathered near Cannonade and Silver Whisper in four-square formation, he could either strafe to either side of the alley and aim a Cone-shaped attack towards the nearest wall, striking five ninja, or he could aim down the line at the various ninja along each wall while avoiding the heroes, striking ten.

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That... is a lot of dead ninja. Or, well, destroyed ninja.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 3 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Unharmed, 0 HP

Ninjas (29): 12, Unharmed, 0 HP

Cannonade: 6, Unharmed, 2 HP

Silver Whisper goes next. Her actions are rather simple, if slightly broken -- free action Invisibility, movement action Illusion over the whole alley, and then taking ten on several ninjas with Takedown Attack and a very sharp katana, necessitating a DC25 Toughness save. Not that it matters, as the first one makes his Toughness save and thus nulls out the Takedown Attack.

The Ninjas respond with Combined Attacks, all around. Five go for Silhouette, five for Cannonade, five for Wail, five for Push, and nine for Silver Whisper. We'll break this down by portions. Two of the first five hit Silhouette, so she needs to make a DC25 Toughness save. Three of the next five hit Wail, so he needs to make a DC27 Toughness save. Two hit Push, so there's another DC25 Toughness save. And... five hit Cannonade, for a DC33 Toughness save. Oh, that's gonna suck. And four hit Silver Whisper... but since she has total concealment, we need to see if those four really hit.

Okay, three of them do, at least,, so she needs to make a DC27 Toughness save. And she makes an 18, meaning she's Stunned. Cannonade, meanwhile, makes a 21, which... means he narrowly avoided a one-hit knockout. Y'know, if anything calls for a Hero Point, it's this.

...22. Fie on thee, fate gods. Fie.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 3 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP

Ninjas (29): 12, Unharmed, 0 HP

Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP

Silhouette is up next.

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Given the sheer number of folks with Takedown Attack, I've decided to just start listing ninjas in groups of five to see where the Toughness saves cut off. 'In this case, one goes down, but the one right after him makes his save, so that cuts off the chain. Still, one more ninja down.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 2 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP

Ninjas (28): 12, Unharmed, 0 HP

Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP

Push is up next.

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Let's slow things down a bit!

Power Stunt: Paralyze 11 (Mass Kinetic Energy Drain; Power Feats: Selective; Extras: Area [General, 55-ft Burst.], Alternate Save [Fortitude], Ranged [Ranged]; Flaws: Action [Full], Side Effect (Damage 11))

That's a DC 21 Fortitude save from everybody wearing black pajamas, and a DC 26 Toughness save from Push.

Neural shock! (1d20+12=30) No neural shock this round!

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And as for the others, well, they're Ninjas. So, first we have the Reflex save to halve -- but as they're ninjas, they've got Evasion. So that's... 19 who avoid it outright, and four who get Paralyzed.

...ninjaaaaaaaaaas!

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 1 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP

Ninjas (24): 12, Unharmed, 0 HP

Ninjas (4): 12, Paralyzed (Push's Action), 0 HP

Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP

Wail is up next.

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All right. I forgot to roll Reflex saves the first time, I realize, so we'll do that now.

Two of them actually make their improbable Evasion saves, so they're out. The others, however, get blown away.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 1 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x1, Stunned (Ninjas' Action), 0 HP

Ninjas (16): 12, Unharmed, 0 HP

Ninjas (4): 12, Paralyzed (Push's Action), 0 HP

Cannonade: 6, Bruised x1, Stunned (Ninjas' Action), Staggered, 1 HP

Silver Whisper is still Stunned, and the Stun lasts until the start of the ninjas' turn. That leaves the Ninjas to attack. They'll be splitting up their attacks again -- four on Push, four on Cannonade, four on Wail, and four on Silver Whisper. And here's how it goes. Three hit Push, resulting in a DC27 Toughness save. Three hit Cannonade, for a DC27 Toughness save. Two hit Wail, for a DC25 Toughness save. And two hit Silver Whisper, for a DC25 Toughness save.

Push Interposes for Cannonade, so Cannonade doesn't need to make the Toughness save. Silver Whisper is less lucky, but at least she's not Stunned again.

Silhouette: 25, Unharmed, 2 HP

Push: 21, Unharmed, 1 HP

Wail: 20, Unharmed, 2 HP

Silver Whisper: 17, Bruised x2, 0 HP

Ninjas (16): 12, Unharmed, 0 HP

Ninjas (4): 12, Paralyzed (Push's Action), 0 HP

Cannonade: 6, Bruised x1, Staggered, 1 HP

Cannonade tries to hit someone! ...and boy, does he do it. I'll take the Extra Damage option here, which'll make a DC29 for the first one -- and DC24 for all the ones after, when he takes a 10.

...what the crap. So that doesn't happen.

Silhouette is up next.

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