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Muse Rebuild


Sandman XI

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So, I've been wanting to make Muse's build less horribad. And I couldn't wrap my brain around it. So I got some help. quotemyname took my ideas and worked his magic. SO I'm going to put this here and see what the reaction are before I put it on character edits.

Stats: 0+16+10+10+4+10 = 50pp

Str: 10 (+0)

Dex: 26 (+8)

Con: 20 (+5)

Int: 20/30 (+5/+10)

Wis: 14/24 (+2/+7)

Cha: 20/30 (+5/+10)

Combat: 8+8 = 16pp

Attack: +4

Grapple: +4

Defense +12 (+4 BASE; +8 DF; +2 FF)

Initiative: +8

Knockback: -6, -4 without armor, -4 flat-footed, -2 both

Saves: 0+0+3 = 3pp

Toughness: +12 (+5 Con, +4 Def Roll, +3 armor)

Fortitude: +5 (+5 Con, +0)

Reflex: +8 (+8 Dex, +0)

Will: +5/+10 (+2/+7 Wis, +3)

Skills: 84r = 21pp

Acrobatics 2 (+10)

Bluff 10 (+15/+20)

Craft (Artistic) 10 (+20)

Diplomacy 10 (+15/+20)

Knowledge (art) 10 (+15/+20)

Knowledge (History) 10 (+15/+20)

Language 4 (English [Native], French, Greek, Italian, Spanish)

Notice 13 (+15/+20)

Sense Motive 13 (+15/+20)

Sleight of Hand 2 (+10)

Feats: 28pp

Benefit 3 (Status [Doctor of Arts], Wealth 2)

Luck 4

Dodge Focus 8

Defensive Roll 2

Distract

Equipment 1 (costume [+3 armor, subtle], large backpack)

Fascinate

Inspire 5

Leadership

Quick Change

Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive)

Powers: 5+12+32+16+2+5+1 = 73pp

Master Performer (Variable Power 1; mental polymath; 5 points, skills only, one at a time;

Continuous, Standard Action to Change Allocation; Flaws: Limited to Perform Skills [-1]) [5pp]

Array 6 ("Inspirational Spark"; 10pp; 2APs) [12pp]

BE: Enhanced Intelligence 10

AP: Enhanced Wisdom 10

AP: Enhanced Charisma 10

Inpirational Influence Array 16 (30pp; 2APs) [32pp]

BE: Mental Blast 10 ("A Powerful Idea"; Flaws: Action/Full) {30pp}

AP: Drain Wisdom 10 ("Forget Me Not"; Extras: Range/Perception [+2], Total Fade; Flaws: Action/Full) {30pp}

AP: Healing 10 ("Inspiring Word"; Extras: Total, Range/Ranged [+1]; Flaws: Unreliable 5/day) {30pp}

Creative Control (Variable Power 4; multiple powers of a particular type or descriptor; 20pp;

Extras: Affects Others; Flaws: Action [Full], Limited [Only Others], Limited [No Physiological Changes]) [16pp]

Flight 1 (10MPH) [2pp]

Container 1 (immortality; divine) [5pp]

Immortality 3 + 2 = 5pp

Immunity 3 (aging, disease, poison) [3pp]

Regeneration 2 (Recovery Rate: Resurrection 2 [1 day]) [2pp]

Super-Senses 1 (Divine Awareness [Tactile]) [1pp]

Costs: Abilities (50) + Combat (16) + Saves (3) + Skills (21) + Feats (28) + Powers (73) - Drawbacks (00) = 191/191pp

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Sand, here is a version of Muse's sheet much more likely to be approved. Explanations available on request.

Stats: 0+16+10+10+4+10 = 50pp

Str: 30/10 (+10/+0)

Dex: 26 (+8)

Con: 34/20 (+12/+5)

Int: 20 (+5)

Wis: 24/14 (+7/+2)

Cha: 20 (+5)

Combat: 8+8 = 16pp

Attack: +4 (+6 melee, +12 unarmed)

Grapple: +18

Defense +12 (+4 BASE; +8 DF; +2 FF)

Initiative: +8

Knockback: -6

Saves: 0+0+3 = 3pp

Toughness: +12 (+12 Con)

Fortitude: +12 (+12 Con, +0)

Reflex: +8 (+8 Dex, +0)

Will: +10 (+7 Wis, +3)

Skills: 84r = 21pp

Acrobatics 2 (+10)

Bluff 10 (+15)

Craft (Artistic) 10 (+20)

Diplomacy 10 (+15)

Knowledge (art) 10 (+15)

Knowledge (History) 10 (+15)

Language 4 (English [Native], French, Greek, Italian, Spanish)

Notice 13 (+20)

Sense Motive 13 (+20)

Sleight of Hand 2 (+10)

Feats: 28pp

Attack Focus: Melee 2

Attack Specialization: Unarmed 3

Beginner's Luck

Benefit 2 (Status [Doctor of Arts], Wealth)

Luck 4

Dodge Focus 8

Distract (Bluff)

Inspire 4

Quick Change

Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive)

Uncanny Dodge (auditory)

Powers: 73pp

Comprehend 4 (speak, read, and understand all languages simultaneously, anyone who hears you can understand you) [8 pp]

Divine Power Array 24+4=28 pp

Enhanced STR 20 and Super-Strength 2 {24}

AP: Confuse 10 (Extra: Range [Perception]) (Flaw: Action [Full]) (PFs: Incurable, Precise, Reversible, Subtle)

AP: Damage 10 (Extras: Area [burst], Range [Perception]) (Flaw: Action [Full], Sense-Dependent [auditory]) (PFs: Incurable, Precise, Reversible, Subtle)

AP: Healing 10 (PFs: Persistent, Precise, Regrowth, Subtle)

AP: Teleport 9 (anywhere on Earth) (Extra: Accurate) (Flaw: Long-Range Only) (PFs: Change Velocity, Progression 2 (500 lbs), Turnabout)

Enhanced Constitution 14 [14 pp]

Enhanced Wisdom 10 [10 pp]

Immunity 3 (aging, disease, poison) [3 pp]

Luck Control 2 (give HP to someone else, spend an HP on someone else's behalf) [6 pp]

Regeneration 2 (Resurrection 2 [1/day] (PF: Regrowth) [3 pp]

Super-Senses 1 (Divine Awareness) (visual) [1 pp]

Costs: Abilities (50) + Combat (16) + Saves (3) + Skills (21) + Feats (28) + Powers (73) - Drawbacks (00) = 191/191pp

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I'd be interested in the explanations as it was originally my build. Was there anything wrong with what was posted? Or is it simply that it was not likely to see approval in the previous form? Granted there was some definite corner cutting on that build, but I think it was still pretty legal.

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  • 4 weeks later...
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