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Flare_knight 1 -Powerhouse - PL 11


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Players Name:Flare_knight1

Characters Name:Powerhouse

Power Level: 11 (161/161PP)

Trade-Offs: -5 Attack / +5 Damage, -4 Defense / +4 Toughness

Unspent PP: 0

Progress to Bronze Status: 11/30

In Brief: A 'new' Hero with little control of his powers on the run from the person whose DNA was used to give his powers. They Hunt him, so he never stays long after helping, not wishing to be caught on Camera.

Alternate Identities: Tim C. Tricoas

Identity: Secret

Birthplace: a Far-Off town in the New York area

Occupation: Comic-Book Artist

Affiliations: Castle Comics

Family: None around

Age: 22 (DoB: December 25, 1987)

Apparent Age: 22

Gender:Male

Ethnicity: White

Height: 6'0

Weight: 165 LBS

Eyes: Blue

Hair: Blond (Brown in Normal)

Description: Powerhouse is, for his name that implies someone built like a mansion, relatively tiny and thin. When he isn't Super-Heroing, he usually wears a long jacket with the collar turned up, a dark shirt, and jeans with a pencil resting on his left ear. He has long brown Hair, and simple Brown eyes that are happy enough, but usually look distant. When he goes out and does Heroics, he removes the brown Wig, showing his shorter blond hair, and removes the contacts that turn his eyes from Brown to blue. He drops the jacket and shirt, and changes into a pair of blue Spandex Pants instead of his Jeans. When in Superhero Clothing, or not wearing the Jacket, six collars can be seen on him, one on his neck, one on each wrist, one around his waist, and one on each ankle. These appear completely ornamental on a single glance, and even a concentrated look at them shows them as nothing but normal, just an ornament,

Power Descriptions: All of his Powers are based on the Genetics of one of the seven people known as 'The Chosen'. Regardless, his Physical Strength and Endurance are Tremendous, and his Skin is extremely tough. His running speed is purely based on putting one foot in front of the other, so he doesn't actually know how to use his speed. Unknown to him and anyone else who doesn't have experience in such things, due to the circumstances of how he gained is powers, it is an Anti-gravity field stretched taunt over his skin with almost no leakage, forming almost a second layer of skin, that gives him his powers.

History: To say that Powerhouse’s Parents were lucky is, word-wise, true, but it’s like saying someone whose house was on fire was lucky it was in foreclosure. His parents, entered a lottery for expecting mothers, that they would be treated with great care in exchange for signing a few small papers, sponsored by a small corporation named GenecticCorp. They won, and when the child was born, the contract bit them. The stipulations stated that if the child was born healthy, it had to be put up for adoption in a special facility, owned by GeneticCorp.

Unknown to anyone, GCorp had a team of superheroes they used for research, called The Chosen. The Chosen never fought, and was never even known to exist. They were born, and then trained extensively until their powers reached their absolute maximums, and that was it. These people were drained of their DNA, of their own will, and it was then implanted into the bodies of those women who had won the lottery. Any child who came out wrong was left, and any good child was taken by GCorp.

The Corp itself is unsure as to which child has whose DNA, as all 7 are placed inside a subject’s body at differing intervals. As the children came to them, they were tested for their abilities. Those who were quickly identified as having powers based on one of The Chosen were shunted into a training camp where they received more injections of that The Chosen’s DNA while learning to use their powers. Those who had powers but could not be identified had their abilities narrowed down to three of The Chosen, then they were locked up as roughly normal children, while being given the DNA of all three likely candidates. This had a higher death rate then the training camps. Those that survived this, eventually, displayed only a single set of powers, and were sent to join their peers, being education wise at the same level; they only had to work to make their powers better.

However, one child, survived the triple injection phase without showing only one power. This child was limited down to just two possible powers, either he was a Cherubim, or, he was empowered by Metatron. Metatron’s DNA had resulted in no viable test subjects, for while students had, at times, shown those traits, they always died rapidly. To have even a single Metatron-based child so stubborn to cling to life would be a stroke of incredible fortune. So instead they kept him in a single area, a personal School, and trained him. He slept with the others, walked with the others, even if he didn’t make many friends, but his education was different. He almost always had classes by himself, for he had spent 10 years in the orphanage, while most children only stayed for 5, so he was very much behind, and his lessons on his powers were often taught by The Chosen themselves. The reasoning for this was because of his lack of connection. Gcorp was not foolish, and they knew they had to stimulate him with friends somehow. Instead of faceless army instructors who changed day by day, The Chosen were constant companions to him, people with faces- if odd names- who showed up once a week and taught him how to use his powers- if they could-, and just helped him with work otherwise.

There was also a naming problem. Most of the children, received generic names with a number. For example, however, the double child had nothing to grow off of, so they couldn’t name him. He was nameless for a long time, just referred to as ‘Hey, Kid’ or ‘You’, for several years, until, one day, Metatron heard something massive scraping along the ground, and then rushed to see what happened, the child had the building over his head, preparing to drop it back into place. As she took it off his hands and placed it back, she remarked ‘The Kid’s a powerhouse…’. Upon receiving the report of the incident, it was decided they would stick with his name of Powerhouse, as nothing else really fit him.

However, the child was not fit to be in a military school, not necessarily because he was a bad student, but because he was not built for captivity. So, one day, he left. He got 15 miles out of Yellow Forest, and then Principality appeared out of nowhere and punched him so hard he flew back into the school. That was the end of his freedom. That very day, he was chained up in his six collars, and chained to a wall. He hung there daily, only lowered to eat and study.

Then, several years later, on his 23rd birthday, when Powerhouse was more skilled, he ran. This time, he was not stupid enough to be seen. He leaped straight over Yellow Forest in a single jump, and kept jumping.

He didn’t know where to go, and he didn’t know who to turn to, so he just jumped. Every now and then, he stopped in a city for a few days, but with no money, he was just a homeless bum. He also couldn’t stay long, because The Chosen was after him, and with Principality AND Metatron, they could cover large distances in a single day. It was on one of these stop-overs that he found out about Freedom city, his information about other heroes having been heavily censored. A city where Superheroes abounded, somewhere he could hide, maybe even in plain sight, and maybe finally get away from The Chosen.

He didn’t realize they found him until he had fallen off the highway into the water below. The next hours were a blur, until Powerhouse landed in a dumpster, beat to a pulp, and collapsed as the sun was rising on the horizon.

The only reason Powerhouse was found was because, after the dumpster began to compact, he broke it, and the smoke rising from it alerted a nearby man that evening that something was wrong. Pulling Powerhouse from the wrecked dumpster, he considered dropping him off at Freedom Medical Center, but Powerhouse’s insistence in the moments he was conscious dissuaded him from doing so. The man instead took him home, and took care of him when he wasn’t at work at Castle Comics. On the seventh day that the man had brought Powerhouse into his home, he entered after work to find the Hero scribbling away on paper. They were highly detailed drawings, mostly of cars, but some included finely detailed people and others. The man left him alone, and Powerhouse went back to sleep for two more days right afterward.

Powerhouse, two days after his first drawings, awoke again. He found the man’s computer unlocked, however, and, opening his written files, found page after page of comic book story-lines and dialogue. Taking a pencil and some paper, Powerhouse began to draw these characters and dialogue, his hand flying across the paper as the characters written of and their interactions went from words on a page to real comics, not just drawings on a page. He did not color them, but he worked throughout the day, and when the man came home that night, he found Powerhouse sitting at a table, several issues of completed comics around him. Surprisingly for Powerhouse, the man did not tell him to get out. Instead, he looked through the issues, and smiled. He offered to help Powerhouse get a job at the company, and Powerhouse accepted, knowing he would need money, however, he specified to the man that he would have to disguise himself, though he did not reveal why, and the man agreed, getting him a long brown wig and contacts, as well as a jacket to hide his collars.

Hired as an Artist under the name Tim C. Tricoas, Powerhouse/Tim made his money by drawing comics of people he’d never heard of despite their existence, and fully intended to never reveal his superpowers; after all, it would just cause The Chosen to return.

It’s hard to say what exactly spurred Powerhouse to enter the Super Hero museum that day, however, there, among the statues and items of those who, at possibly this very instant, fought for everyone who didn’t have powers, and for people like him, who refused to use them, Powerhouse could only feel worthless. In an attempt to escape from what he thought were their glaring eyes and judgments, he wandered into the Hall of Honor. In this dark hall, Powerhouse stared up at the statue of a man who had given his life for this city without fear, a man named the Centurion. It was not just him, however. Every step he took down this hall, he was shown a person who was better than he was, a person who had near the same problems he did, and, instead of running from them, they stood tall, and never backed down. He had never heard of any of these heroes, he had never been told of such a man as the Centurion, of any of them, and to him, it was all new. Sure, he might have drawn them a time or two, but he never really cared about what the adventures themselves were, and he certainly never read the comics. Drawing the comics about these heroes was just so he could get paid and go on with his life, but standing in that hall with the faces of those who had never given up even when their last breath was taken, he felt like a fool for running away from using his powers for good, no matter what. Sighing loudly, Powerhouse contemplated his life. Sure, maybe he wasn’t the best at this Superhero stuff, sure, maybe no one was really sure where his powers came from, heck, he might not really ever be as worthwhile a hero as anyone in this museum, and he surely would never be as good as those in this particular Hall, but, as he stood there, he realized that, really, all he had ever wanted was probably just to be a superhero, instead of a superhero in training, and even if that wasn’t what he wanted, that he had been given an incredible gift, and to not use it was just wrong. Taking on what he knew about superhero costumes, he made his own, took it up as a moniker of his own making- or close enough- and decided to see what all this ‘superheroing’ was really about. He might be a little unsure, but he’s got a good heart, or good enough, and has determination to see things through, even if he’s a bit worried that The Chosen will find him again.

Personality & Motivation: Powerhouse is a nice guy, and always welcome to talk, but also rushes when fighting, particularly when he's worried about News Crews or other things showing up- in these cases, he can become severely agitated if he's constantly tied down and incapable of finishing what he set out to do quickly enough for him. When he's out of public eye or in his Civilian Identity, he's much friendlier and easy going. His Motivation is Goodness

Powers & Tactics: Powerhouse might be strong, and he might have received 'training' on how to be a Hero, but it was substandard at best, and he's not exceptionally bright. He knows how to control his powers, but not how to be particularly smart in their applications. He's more likely to settle any problem with his Fists then his brain, and is all too willing to jump into battle at a moment's notice. If he's confronted by a situation where he can't use his powers, or it's something that's not in his forte, he's likely to wait and see what someone else can come up with, before attempting to just batter down whatever the obstruction is, be it a Bureaucrat or a Deathtrap.

Complications:

Secret Identity Who would imagine that Mild-mannered Comic Book Artist Tim C. Tricoas is also the superhero Powerhouse!? Anyone who can do anagrams is probably suspicious.

Enemies The Chosen, all 7 of them, would love nothing more then, depending on which one it is, kill Powerhouse, or drag him back to Yellow Forest. And it's fully within their power to do so, as any one of them could completely overwhelm the novice Hero

Abilities: 10 + 0 + 10 + 0 + 0 + 0 = 20PP

Strength 20/42 (+5/+16)

Dexterity 10 (+0)

Constitution 20/32 (+5/+11)

Intelligence 10 (+0)

Wisdom 10 (+0)

Charisma 10 (+0)

Combat: 6 + 12 = 18PP

Initiative: +4

Attack: +3, +5 melee

Grapple: +10, +32 with powers

Defense: +6 (+6 Base, +0 Dodge Focus), +3 Flat-Footed

Knockback: -2/-12, -15 with Immovable

Saving Throws: 2 + 4 + 7 = 13PP

Toughness: +5/+15 (+5/+11 Con, +4 Protection), Impervious 10

Fortitude: +7/+13 (+5/+11 Con, +2)

Reflex: +4 (+0 Dex, +4)

Will: +7 (+0 Wis, +7)

Skills: 28R = 7PP

Craft (Artistic) 4 (+4)

Diplomacy 6 (+6)

Intimidate 6 (+6)

Notice 5 (+5)

Sense Motive 7 (+7)

Feats: 12PP

All-out Attack

Attack Focus [melee] 2

Improved Grab

Improved Initiative

Improved Pin

Luck (2)

Power Attack

Quick Change

Startle

Ultimate Save (Toughness)

Powers: 22 + 12 + 10 + 10 + 10 + 4 + 26 = 94PP

Enhanced Strength 22 (Superhuman Strength, manipulating Gravity into making him stronger) [22pp]

Enhanced Constitution 12 (Superhuman Constitution, manipulating Gravity to make him more resilient) [12pp]

Immunity 10 (all environmental effects [cold, heat, pressure, radiation, vacuum], Fatigue effects) [10pp]

Impervious Toughness (Superhuman Toughness, using Gravity to deflect even attacks that land) [10pp]

Movement Array 4 (8 points; PF: 2 Alternate Powers) [10PP]

  • Base Effect: Leaping 8 (x500 distance, 12,500'/2.3 miles per leap) [8/8PP]

    Alternate Effect: Speed 2 (25 MPH / 250' per Move action) [2PP] & Immovable 3 (Extra: Unstoppable) [6PP] [2+6=8/8PP]

    Alternate Power: Flight 4 (100 MPH / 1000' Move Action) (Removing Gravity's hold on him, Gravity) [8PP]

Protection 4 (More superhuman Toughness, and just being able to shrug off hits) [4pp]

Super-Strength 11 ( Heavy Load 6,400 tons Feats:Bracing, Groundstrike, Shockwave, 1 Alternate Power[ b]) (Using Gravity for Superhuman Strength, Gravity) [26PP]

Alternate Power: Telekinesis 24(Effective Strength 120, Heavy Load 200k tonsExtras: Area (Targeted), Selective Flaws: Action (Full), Side-Effect (-2, Nauseate 12 Linked with Stun 12), Feats: Subtle) (Manipulating the Gravity of other Objects, Gravity) [25PP]

Drawbacks: 2 + 0 + 0 = 2pp

Weakness (Powerhouse's general brain waves drop significantly when in areas of high magnetic frequency; Frequency:Uncommon, Strong Magnetic Fields]; Intensity: Moderate (Wis Drain), every 5 minutes) [-3pp]

DC Block:


    ATTACK                    RANGE     SAVE                         EFFECT

    Unarmed [no powers]       Touch     DC 19 Toughness (Staged)     Damage

    Unarmed [with powers]     Touch     DC 30 Toughness (Staged)     Damage

Abilities (20) + Combat (18) + Saving Throws (13) + Skills (7) + Feats (12) + Powers (94) - Drawbacks (3) = 161/161pp

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Preliminary look-over, his Weakness seems... off.

"Intense Magnetic Field" would fall under Uncommon. But Minor is "-1 cumulative penalty to [skill] checks, attack, or defense bonus." Which doesn't seem to match what you described. "Powerhouse's powers and general brain waves drop significantly when in areas of high magnetic frequency" sounds more like Power Loss and a moderate Weakness (Int or Wis drain).

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Preliminary look-over, his Weakness seems... off.

"Intense Magnetic Field" would fall under Uncommon. But Minor is "-1 cumulative penalty to [skill] checks, attack, or defense bonus." Which doesn't seem to match what you described. "Powerhouse's powers and general brain waves drop significantly when in areas of high magnetic frequency" sounds more like Power Loss and a moderate Weakness (Int or Wis drain).

That was my head thinking one thing while my hands put down something else. I've edited it to be the second (moderate) weakness. I apologize.

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Fluffy bits

Why is Powerhouse's costume full of spikes jabbing in at his neck, wrists,waist, and ankles? There's no mention anywhere in his background for why he made his costume to do that. Also, how are they able to bury into his skin, given his Impervious Toughness?

I see one of the Seven Greeks is named Omega. That's... a touch problematic. Omega is the name of the setting's Darkseid/Thanos-like Big Bad, so there'd be a lot of baggage associated with the Greek letter. Omega Child/Child of Omega would also be a very loaded term. Gamma is also being used by another supervillain, and there is the Alpha-Centurion (an evil clone of Centurion made by Omega [which, to the Typical Man On The Street, would be one of the vilest things ever]).

Who is GenetiCorp? Why are they making super-soldiers? Who are The Seven Greeks, why are they serving this organization and allowing themselves to be used as genetic donors, and not, say, being superheroes (or supervillains on their own)? Why chain the disobedient Powerhouse to a wall for years -- do they not have power nullifiers?


Crunch

Abilities: 8 + 0 + 8 + 0 + 0 + 0 = 16PP

Strength 18/40 (+4/+15)

Dexterity 10 (+0)

Constitution 18/30 (+4/+10)

Intelligence 10 (+0)

Wisdom 10 (+0)

Charisma 10 (+0)

Adds up.

Combat: 6 + 12 = 18PP

Initiative: +0

Attack: +3, +5 melee

Grapple: +9, +29 with powers

Defense: +6 (+6 Base, +0 Dodge Focus), +3 Flat-Footed

Knockback: -2/-12, -15 with Immovable

Grapple seems off. With his powers, it should be +20 -- +5 melee, +15 Str/Enhanced Str. Unless he's supposed to have Super-Strength 9 somewhere...

Saving Throws: 2 + 4 + 7 = 13PP

Toughness: +4/+14 (+4/+10 Con, +4 Protection), Impervious 10

Fortitude: +6/+12 (+4/+10 Con, +2)

Reflex: +4 (+0 Dex, +4)

Will: +7 (+0 Wis, +7)

Adds up.

Skills: 28R = 7PP

Craft (Artistic) 4 (+4)

Intimidate 12 (+12)

Notice 5 (+5)

Sense Motive 7 (+7)

Adds up, but that seems a bit spares for having been raised in a military-style camp. Why no Knowledge (History or Tactics), or Survival?

Feats: 10PP

All-out Attack

Attack Focus [melee] 2

Improved Grab

Improved Pin

Luck (2)

Power Attack

Quick Change

Startle

Ultimate Save (Toughness)

I count 11 feats, not 10.

Powers: 22 + 12 + 10 + 10 + 9 + 4 + 21 = 88PP

Enhanced Strength 22 (Superhuman Strength, manipulating Gravity into making him stronger) [22pp]

Enhanced Constitution 12 (Superhuman Constitution, manipulating Gravity to make him more resilient) [12pp]

Immunity 10 (all environmental effects [cold, heat, pressure, radiation, vacuum], Fatigue effects) [10pp]

Impervious Toughness (Superhuman Tougheness, using Gravity to deflect even attacks that land) [10pp]

Movement Array 4 (8 points; PF: 1 Alternate Power) [9PP]

    Base Effect: Leaping 8 (x500 distance, 12,500'/2.3 miles per leap) [8/8PP]

    Alternate Effect: Speed 2 (25 MPH / 250' per Move action) [2PP] & Immovable 3 (Extra: Unstoppable) [6PP] [2+6=8/8PP]

Protection 4 (More superhuman Toughness, and just being able to shrug off hits;?) [4pp]

Did you mean to give him some Super-Strength? This appears off by 21 points. That'd get Super-Str 9 with 3 Power Feats. Something like:

Super-Strength 9 (superhuman strength; effective Str 85, heavy load of 6,400 tons; PFs: Bracing, Groundstrike, Shockwave) [21PP]

Be aware that Immunity to Fatigue effects won't protect you form the Fatigue incurred by Extra Effort.

Also be aware of the times required for Leaping.

Drawbacks: 2 + 0 + 0 = 2pp

Weakness (Powerhouse's general brain waves drop significantly when in areas of high magnetic frequency; Frequency:Uncommon, Strong Magnetic Fields]; Intensity: Moderate (Wis Drain), every 5 minutes) [-3pp]

Cost is correct, but why does he have this Weakness? There's nothing in his fluff touching on it. Is it something GeneticCorp put in him to make him more tractable? Something one of his gene-donors has?

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Fluffy bits

Why is Powerhouse's costume full of spikes jabbing in at his neck, wrists,waist, and ankles? There's no mention anywhere in his background for why he made his costume to do that. Also, how are they able to bury into his skin, given his Impervious Toughness?

I see one of the Seven Greeks is named Omega. That's... a touch problematic. Omega is the name of the setting's Darkseid/Thanos-like Big Bad, so there'd be a lot of baggage associated with the Greek letter. Omega Child/Child of Omega would also be a very loaded term. Gamma is also being used by another supervillain, and there is the Alpha-Centurion (an evil clone of Centurion made by Omega [which, to the Typical Man On The Street, would be one of the vilest things ever]).

Who is GenetiCorp? Why are they making super-soldiers? Who are The Seven Greeks, why are they serving this organization and allowing themselves to be used as genetic donors, and not, say, being superheroes (or supervillains on their own)? Why chain the disobedient Powerhouse to a wall for years -- do they not have power nullifiers?


The first part was talked about and changed, but for notice and check for others, it's because they are what the chains were hooked to, and I have changed the names of both the group and the people themselves into something hopefully less taken after- this was my fault for not checking profiles first-. GentiCorp is ran by your general Well-intentioned Extremist company run by a guy who wants to save the world but can't, and isn't worried about killing a few kids to get it done- which is a dime a dozen back story, but not a bad one-. The Greeks/their new name are serving the group because, while they could be super-heroes, they also want there to be a Superhero in every city, or even every town, if there could be, all across the world. Sure they are all pretty powerful, but that's a far cry from that many heroes. As for what they are, they are simply Super Powered people, none of them have the same back story and each one has different powers- something I accidentally cut out of the history as being unimportant-, and figure that, instead of running around saving people by themselves, they'll just make sure there's plenty of Heroes in the future. The reason they chained him up instead of nullifying his powers is because they weren't sure where the came from. I imagined it as each nullifier only working on one type of their powers, I.E; a nullifier from the gravity controller couldn't be used to nullify the powers of the alien genetics- if they could be negated anyway, as they would be part of the person itself and not a special power-, and they didn't want to risk their greatest prospect developing a sudden case of Exploding Head syndrome because they were unsure what sticking two nullifiers on a person would do; beyond that, it's also a bit of an insult. 'We don't HAVE to nullify your powers, these chains and Our Heroes are enough to prevent you from leaving.'

Crunch

Adds up.

Grapple seems off. With his powers, it should be +20 -- +5 melee, +15 Str/Enhanced Str. Unless he's supposed to have Super-Strength 9 somewhere...

failed to note Superstrength lower on, the math corrects itself to what is noted

/

Adds up.

Adds up, but that seems a bit spares for having been raised in a military-style camp. Why no Knowledge (History or Tactics), or Survival?

this is probably my flimsiest justification, but the idea was that this school wasn't like that. They were severely censored in what they learned, and didn't have to survive. The school's entire focus was teaching them how to use their powers and increasing Physical capabilities. I suppose it's not really a military school that way in the strictest sense, but it was more the analogue of them waking up early, doing an exact, repetitive, schedule, day after day. An additional idea is that he just didn't want to learn what they were teaching. It's the same way that teachers will complain 'I can't teach this child, he doesn't want to learn!' was what Powerhouse did. He didn't openly not pay attention, but he tried his best to avoid learning anything he could. OOC explanation is lack of points

I count 11 feats, not 10.

Math Error, Corrected, this was listed as 10 but counted as 11 at the bottom calculation, I failed to change it when I added the new feat

Did you mean to give him some Super-Strength? This appears off by 21 points. That'd get Super-Str 9 with 3 Power Feats. Something like:

Super-Strength 9 (superhuman strength; effective Str 85, heavy load of 6,400 tons; PFs: Bracing, Groundstrike, Shockwave) [21PP]

Be aware that Immunity to Fatigue effects won't protect you form the Fatigue incurred by Extra Effort.

Also be aware of the times required for Leaping.

I did indeed to give him Super-Strength, I simply fail at even copying stuff from one screen to the other. It has been added. Other features have been noted and I realize I'll spend 3 rounds in the air when I jump.

Cost is correct, but why does he have this Weakness? There's nothing in his fluff touching on it. Is it something GeneticCorp put in him to make him more tractable? Something one of his gene-donors has?

It is a weakness from the gene-donor, but his weakness is more draining. I didn't put it in the fluff because, honestly, I forgot to.

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For the Seven Greeks/Seven Chosen (you seem to lip back and forth on the name, you should stick with one), why not use codenames based on heroes of Greek mythology?

I had changed them as Chosen, but I didn't want to cause confusion right away when I started talking about something that wasn't there. The name is The Chosen, unless it needs to be changed again, I had simply left it as Greek to show that i was talking about them.

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