tryrar Posted October 2, 2010 Share Posted October 2, 2010 Burning that hero point to Instant counter Move Object http://invisiblecastle.com/roller/view/2708824/ heh, she'll need to roll a nat 20 Link to comment
Sandman XI Posted October 4, 2010 Author Share Posted October 4, 2010 Opposed check (1d20+5=23) failed by one :argh: Link to comment
Sandman XI Posted October 4, 2010 Author Share Posted October 4, 2010 DC 22 Fortitude vs Nauseate (1d20+12=32) Link to comment
rpgronin Posted October 4, 2010 Share Posted October 4, 2010 Round Breakdown: Move Action: Using Momentum's Speed 10 (10,000 MPH/100,000’/Round) to get into Melee Range as part of his Move-By Action. Standard Action: All-Out (+2 Attack/-2 Defense) Power (+2 Damage/-2 Attack) Penetrating Strike 7 @ Black = 16 Move Action (Cont'd): Continue using Momentum's Speed 10 (10,000 MPH/100,000’/Round) to get some distance and cover from Black as part of his Move-By Action. Link to comment
tryrar Posted October 4, 2010 Share Posted October 4, 2010 Ok then, Dyne's going to attack scary girl: Standard Action:Graviton Wave attack (1d20+6=8) That's a DC 29 single-target blast...or would be if that would actually hit, which I kinda doubt. *sigh* so: Move Action: Find some cover for Dyne Note: Forgot to remember fatigued from stunting those still-active comm links. So, that's -1 to attack and defense, which makes finding some cover even more urgent Link to comment
Sandman XI Posted October 5, 2010 Author Share Posted October 5, 2010 To hit Momentum (1d20+8=14) Link to comment
Sandman XI Posted October 5, 2010 Author Share Posted October 5, 2010 DC22 Fortitude Save vs Paralyze (1d20+12=22) Link to comment
rpgronin Posted October 5, 2010 Share Posted October 5, 2010 Round Breakdown Move Action: Using Momentum's Speed 10 (10,000 MPH/100,000’/Round) to get into Melee Range as part of his Move-By Action. Standard Action: All-Out (+1 Attack/-1 Defense) Power (+1 Damage/-1 Attack) Blast 7 @ Black = 23 EDIT: URGH! Listed it as Strike AGAIN. *facepalm* It's a Blast. Really. Move Action (Cont'd): Continue using Momentum's Speed 10 (10,000 MPH/100,000’/Round) to get some distance and cover from Black as part of his Move-By Action. Link to comment
Sandman XI Posted October 5, 2010 Author Share Posted October 5, 2010 Kinetics! My only weakness! How did you know? DC 31 Toughness Save (1d20+12=22) Bruised and Stunned Link to comment
tryrar Posted October 5, 2010 Share Posted October 5, 2010 Heh, that sets her up perfectly for THIS finisher: Standard action:Graviton Wave attack#2 (1d20+3=18) That's an All-Out Attack +2 attack/-2 defense coupled with a full Power Attack 5, so a net -3 attack, and an increase to DC of +5. So, DC 34 :twisted: If he needs to, he'll surge and launch another one to finish her off Link to comment
Sandman XI Posted October 5, 2010 Author Share Posted October 5, 2010 DC34 Toughness (1d20+11=29) Bruised 2! Still stunned! Link to comment
tryrar Posted October 5, 2010 Share Posted October 5, 2010 Ok then, once was nice, so let's try it twice! Dyne Surges to launch another assault! Graviton Wave #3 (1d20+3=23) Same deal as last attack, but the crit adds +5, so DC 39 :twisted: :D Link to comment
Sandman XI Posted October 5, 2010 Author Share Posted October 5, 2010 DC39 Toughness (1d20+10=13) Link to comment
Sandman XI Posted October 5, 2010 Author Share Posted October 5, 2010 Reflex saves! Reflex Save (1d20+10=12) Of course :| Link to comment
tryrar Posted October 5, 2010 Share Posted October 5, 2010 Reflex save (1d20+8=10). Typical for after a crit, really Link to comment
rpgronin Posted October 5, 2010 Share Posted October 5, 2010 Reflex Save = 9; With Evasion 2, Momentum still only takes half-whatever. Link to comment
tryrar Posted October 5, 2010 Share Posted October 5, 2010 Will Save (1d20+10=20). Umm, in this game, it's hard to know if that roll is good or bad... Link to comment
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