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Arichamus-Pallas Ellada PL 10 Hero

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Player Name: Arichamus

Character Name: Captain Ellada

Power Level: 10 150/150 pp

Trade-Offs: None

Unspent PP: 0

Gold Status: 0/30

In Brief: A super-soldier of the beleaguered and weakening state of Greece, with a vicious hatred for Mega Corps.

Identity: Captain Ellada

Alternate Identity: Atalanta Paupolous

Birthplace: Argos

Occupation: Police officer

Affiliations: FCPD.

Family: Lucan and Hesta Paupolous

Age: 30 (DoB: Nov 17 1980)

Gender: Female

Ethnicity: Mediterranean

Height: 5' 8''/ 172.4 cm.

Weight: 175 Lbs./ 79.28 kg.

Eyes: Gray

Hair: Black

Description: Short, thickly built and thuggish in appearance, often walking with slightly hunched shoulders. Wears hair short and carelessly arrayed. Most often when out of uniform she wears loose-fitting jeans with a belt and shirts and hoodies at least one size to large.

Power Descriptions: Possessed of no superpowers innately, Atalanta uses a shield made by Hephaestus the Olympian smith. The shield is an explicit imitation of the design of the Palladius, the shield carried by Athena. The smith crafted it as a purely defensive weapon, but Atalanta has figured out how to turn it into a sort of boomerang, not to mention how bashing people on the head with it seems to work wonderfully.

History: Atalanta was born in Argos on November 17 1980. Her father and mother, Lucan and Hesta, owed an organization called the Pericles-Diomedes Foundation(PDF) considerable favors for chemical research they had done with grants made with money granted by PDF.When Atalanta turned twelve, her father made a deal with the foundation : in exchange for removing all future calls for repayment, Lucan offered to supply the foundation with a prototype super-soldier that could be a template for further experimentation. The foundation agreed, gave him the necessary materials, and gave him a deadline of six years. Hesta, meanwhile, horrified at the idea of turning her daughter into a living weapon, went is quiet desperation to the nearby shrine of Athena, where she spent the night in fervent prayer for the Gray-Eyed goddess to intervene on Atalanta's behalf. She was granted a visit from the Patron of Owls, who instructed Hesta to teach the child the art of combat between bouts of chemical therapy, as well as taking any chance she could get to bring her to the shrine for instruction on shield-fighting. Bewildered, Hesta followed the command to the letter, and in six years, Atalanta had been boosted to the utmost her father could contrive. She was sent to the primary headquarters of the foundation so the various branches PDF had could have swift and sure access to her.

Five hours after entering, Atalanta was limping to the nearby boat her parents were waiting in, small case containing several floppy disks clutched in a bleeding fist. Withing months, the PDF was rapidly reduced to its original size: that of a small pharmaceutical research group, most of the employees of which had not the faintest idea any change had occurred. Eager to get away from any PDF hangers-on who might object to their breathing, Lucan and Hesta made their way to Freedom city, just in time to become embroiled in the harsh Moore administration, and subsequent paranoia. Atalanta stayed behind, under the assumption that her parents would (as they had said they would) send for her when they were settled. In the meanwhile, she followed her dream and became a police officer, where she found she was especially good at forensic investigation of crime scenes. After hearing of her parents near death during the Terminus Invasion, Atalanta began to prepare for her trip to Freedom City to support her hospitalized parents. A couple of weeks before she left, she payed one last visit to the shrine of Athena her mother had taken her to. She was greeted on her arrival with the sight of a half-lame old man scurrying out the door the moment she showed up. He hurriedly shoved a large, round, hoplite shield towards her, telling her to take or she'd die. Not keen on dieing before she turned eighty, she she complied, finding on the inside surface a message from Athena, telling her to come to Freedom City and help spread to power of the Olympians. Seeing no conflict with her original plan, she spent the days up to her flight to Freedom City practicing with the shield, learning the ins and outs of its use.

She is currently on the Crime Scene Investigation division of the FCPD.

Personality & Motivation: Atalanta is not an easy person to get along with, especially in regards to romantic overtures, which she will turn down without ceremony or concern for the other parties feelings. This has less to do with prudery, and more to do with her hearing the endless tales about the ribaldry and callous lechery of most characters in Greek myth. That aside, she has little in the way of true bigotry, regarding most everyone as being her equal in law and in spirit. The only exception is psychics. Throughout her practice in Greece, Atalanta frequently tangled with a group of conniving psychics called the Group of Fourteen. Although of little worth beside people like the Scarab, Atalanta always felt bitterly outmatched by them, even if she won against them. This has slowly hardened into an outright inferiority complex, which will noticeably affect her behavior around anybody with 'mind powers'.

Powers & Tactics: Pallas prefers to strike in ambush or to charge into an enemies side, as she is no stronger than any mortal could conceivably be, and knows she could be killed easily by anybody with a gun standing behind her. Her powers all come from the shield, and do all her attacks, be they flinging it, bashing with it, or hunkering down behind it. She likes to stand back-to-back with someone else if surrounded to protect against surprise attacks, and moves with military caution in unfamiliar areas.


Enemy:(Evil Co.) Atalanta was given her abilities by a covert experiment made for the sake of the Grecian Super-soldier Programme (ESSP), if she ever meets anybody affiliated with them, she'll do her level best to make sure they never talk or regroup.

Honor: (National Pride) Atalanta feels that she is Greeces' last chance at having a serious national hero. She dedicates every attack to the land.

Obsession: (Rule Abider) as a policewoman, Officer Paupolous feels duty-bound to respect the laws of the land whatever the danger, even if it makes no sense.

Phobia: (Terrors from the Mind) Atalanta suffers from an acute fear and feelings of inferiority beside psychics.

Reputation: (Irritable) Known for her temper, most people on the force see her as an increasing nuisance, but put up with most of it due to her qualifications as a CSI officer.

Temper: (The Obstructive) Despite her above mentioned rigid belief in following due-process, Atalanta often becomes infuriated when somebody doesn't take what she sees as obvious steps.

Abilities: 6 + 4 + 6 + 4 + 4 + 2 = 26pp

Str 16 (+3)

Dex 14 (+2)

Con 16 (+3)

Int 14 (+2)

Wis 14 (+2)/16 (+3) [With Shield]

Cha 12 (+1)

Combat: 10 + 20 = 30pp

Initiative: +2

Attack: +4

Grapple: +10

Defense: +8 (+4 Base, +4 Dodge bonus), +4 Flat-Footed

Knockback: -3

Saving Throws: 7 + 4 + 4 = 15pp

Toughness: +6 (+2 Con, +4 [Other])

Fortitude: +5 (+2 Con, +3)

Reflex: +6 (+2 Dex, +4)

Will: +6 (+2 Wis, +4)

Skills: 50pp

Bluff 9

Climb 14

Computers 10

Diplomacy 17

Disable Device 14

Disguise 5

Drive 14

Escape Artist 10

Gather Information 14

Intimidate 17

Knowledge[Civics] 14

Knowledge[Current Events] 10

Languages 4 (Modern Greek, Modern French, Modern English, Modern Spanish)

Notice 14

Profession(Police Officer) 8

Search 14

Sense Motive 10

Stealth 10

Survival 11

Feats: 23PP

Accurate Attack

All-out Attack


Attack Specialization(Shield)

Benefit: Legal Identity


Dodge Focus 2

Endurance 2

Equipment 3(Light Pistol, Tonfa, Undercover Shirt, Smoke Grenades)

Improved Aim

Improved Grab

Improved Grapple

Improved Pin

Quick Change

Ranged Pin

Throwing Mastery 4


Master Plan

Powers: 9 + 1 +0 = 9PP

Device 3(Shield; Magic; Easy to Lose; Feat : Restricted(Greeks) 6PP

Enhanced Ability(Wisdom) Rank 2

Deflect Rank 5 Drawback: Power Loss(Loss of Shield) Extra's: Automatic, Ranged.

Protection Rank 5 Extras: Impervious Drawback: Power Loss(Loss of Shield)

Strike Rank 3

Speed Rank 1 Flaw: Fades(Tiring)

Drawbacks: 3 + 0 + 0 = 3pp

Power Loss ( Shield can be taken away; Frequency: [Common]; Intensity: [Minor]) [Xpp]=-1

Power Loss Fades [speed]=-1

DC Block:

    ATTACK      RANGE     SAVE                        EFFECT

    Unarmed 8    Touch     DC15 Toughness (Staged)     Damage

    Armed(Shield)  10     Touch     DC 17 Toughness    Damage 

    Armed(Light Pistol) 10  40 ft   DC 20 Toughness

Abilities (27) + Combat (30) + Saving Throws (15) + Skills (50) + Feats (23) + Powers (10) - Drawbacks (-1) = 150pp

Now, where have I gone wrong?

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A good character, but you need to make some adjustments.

Please put in her ability modifiers: i.e.; Notice is 12 (+14) thanks to her +2 Wisdom.

Good news: Fades is a flaw, not a drawback on Speed!

Your combat math is off. +8 attack costs 16 points, and +7 Defense (your base defense) costs 14 points.

You need to specify what her shield actually does, since you haven't finished inputting that. I wouldn't build it the way you have: Deflect is overpriced and not actually that useful for you.

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Sorry I didn't fix it earlier, been really busy. I'll fix the rest of it soon.

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Going to put this on hold until I understand the system better.

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