Jump to content
Sign in to follow this  
Chumpsteady

Chumpsteady - Nock - PL7 Hero

Recommended Posts

Power Level: 7 (105/106)

Trade-Offs: -1 Defense for +1 Toughness

Unspent PP: 1

Gold Status: 1/30

Alternate Identity: Jessica Storm

Age: 25 (born June 1985; Apparent Age 25)

Gender: Female

Height: 5'5"

Weight: 140 lbs.

Eyes: Blue

Hair: Blonde

Description: Jessica is a lithe girl, toned by many years of physical activity. She has dusky skin and dark hair, reflecting her Korean-American heritage. She keeps her hair short and almst always in a ponytail. She wears the requisite fashion during the day, t-shirt and pants or skirt. When she's out as Nock though, she wears a black leather suit and a a wrap-style domino mask, thick enough to cover her face from the top of her forehead down to her nose.

History: Jessica Storm had the bad luck to be born into a family of film buffs. She grew up surrounded by cinema, but her favorites were always action movies: Indiana Jones, Die Hard, and most anything starring Errol Flynn. She especially loved his Robin Hood and watched it over and over again. The morals and ethics soaked into her skin over the years: the strong protect the weak, the few protect the many, and at the end of the day the good guy gets the girl.

When she was twelve, Jessica took up archery and swordsmanship, in emulation of her hero. She worked hard at the disciplines, and though her natural talent tended towards the bow, by the time she graduated high school she'd won medals with both weapons. One night, while walking home from archery practice, she heard sounds of struggle coming from a dark alley. Investigating, she broke in on a mugging. The victim fled past Jessica to the streets and the criminals turned on her. The young woman didn't have her sword with her, so she retaliated with her bow, striking her assailants and driving them off.

The incident got her thinking. She'd never really been enthusiastic about going to college and becoming a doctor or a banker, but she hadn't seen any other options. She shouldn't become a superhero; she couldn't fly, or bounce bullets off her chest, or throw fireballs. On the other hand, she had combat skills most novice superheroes only dreamed about, and medals to prove it. At the very least she could give it a try; it was bound to be more fun than schoolwork.

Personality & Motivation: Knock is a sly type. She keeps her comments short and to the point. She always seems to have a know-it-all smile on her face. The truth is she's much less smug when you get to know her. She's in it for the respect and responsibility of human life.

Powers & Tactics: Her bow is a specially made gift from her family. Her sword is a gift from her kenjutsu instructor. Her family heirloom is a ring she got on her sixteenth birthday. It is passed down from generation to gerenation, mother to firstborn daughter. It is purported to be "lucky". Nock's tactics are simple. Fire shots from cover. When up close, draw sword.

In Brief: Nock is a normal girl with a lot of skill. Some say she is in over her head. Only time will tell.

Stats: 6+10+4+0+6+0 = 26pp

Str: 16 (+3)

Dex: 20 (+5)

Con: 14 (+2)

Int: 10 (+0)

Wis: 16 (+3)

Cha: 10 (+0)

Combat: 14+12 = 26pp

Attack: +7

Grapple: +10

Defense: +6 (+3 flat-footed)

Knockback: -4 (-2 flat-footed); -2 (-1 flat-footed) without armor

Initiative: +5

Saves: 0+5+7 = 12pp

Toughness: +8 (+2 Con, +3 Defensive Roll, +3 Undercover Vest)

Fortitude: +2/+10 (+2 Con, +8 Enhanced)

Reflex: +10 (+5 Dex, +5)

Will: +10 (+3 Wis, +7)

Skills: 24r = 6pp

Acrobatics 5 (+10)

Notice 7 (+10)

Sense Motive 7 (+10)

Stealth 5 (+10)

Feats: 18pp

Accurate Attack

All-Out Attack

Defensive Attack

Defensive Roll 3

Equipment 2

Improved Aim

Improved Critical 2 (bow)

Improved Ranged Disarm

Power Attack

Precise Shot 2

Ranged Pin

Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth)

Ultimate Aim

Equipment: 6+4=10

Katana (Damage 3 [Power Feats: Improved Critical, Masterwork, Mighty]) [6ep]

Leather Costume (Protection 3 [Power Feat: Subtle]) [4ep]

Powers: 8+9 = 17pp

Device 2 (family heirloom; hard to lose) [8pp]

Device 3 (bow; Easy to Lose) [9pp]

Family Heirloom: 10dp

Enhanced Fortitude 8 [8dp]

Enhanced Luck 2 [2dp]

Bow: 15dp

Blast 4 (Extras: Penetrating, Power Feats: Mighty 3)[15dp]

Drawbacks: 0+0+0 = 0pp

DC Block:

Unarmed -- 18/Toughness

Sword -- 21/Toughness

Blast -- 22/Toughness

Costs: Abilities (26) + Combat (26) + Saves (12) + Skills (6) + Feats (18) + Powers (17) - Drawbacks (00) = 105/106pp

Share this post


Link to post
Sign in to follow this  

×