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[WIP] Jesken - PL10 Hero - OmegaPlatinum

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Characters Name: Jesken Brightwing

Power Level: 10 [150pp/150pp]

Trade-Offs: +2 Attack for -2 Damage, +2 Defense for -2 Toughness

Unspent PP: 0

Alternate Identity: Joseph Walker

Age: 24

Gender: Male

Height: 6'

Weight: 180lbs

Eyes: Brown

Hair: Brown


Joseph is a tall, well built man with cleanly kept short blond hair and green eyes. He has a baby-face: clean-cut and well groomed, and is almost always seen in casual attire: long baggy blue jeans hanging over black sneakers and a graphic shirt, normally featuring a popular or obscure cartoon, video game, comic, or film. He walks around relaxed and with a smile on his face: a cheery adult who likes having fun. He's a college graduate who yearns for the childhood days of innocence.

His attire and some of his appearance, however, is a magical illusion. When needed, Jesken releases the illusion, spreads his pearly-white wings and soars to whoever is in need. His face is the same: a clean-cut and well groomed baby-face, but his hair becomes an unkempt messy brown with eyes to match. He wears a long gray robe with jeans on under it (he's still a kid at heart). The biggest difference between the two personas, however, are the wings at his back. Ivory feathered wings span out from his shoulder blades reaching about his arms' lengths plus one half: smaller than one would expect, but still glorious to behold. One can see the resemblance between Joseph and Jesken, but the thought that they are the same person based on appearance is right out.


Jesken comes from another plane, or as others may refer to as a universe. In his world, magic was commonplace. His father taught him all sorts of different spells for different things around the house and around the town, but something felt missing. He would ask his father about his mother frequently, about who she was, what she looked like, etc, but his father always changed the subject. Jesken went to school and graduated quickly. In this realm, people were much smarter, so schooling was much shorter.

On his 18th birthday he came across a man using black magic to rob a small child. He intervened but the thief countered every spell and sent Jesken to the ground. Although the distraction was enough for the girl to escape, the man struck Jesken's chest with a sword in an attempt to kill him. Instead, the wound glowed, healing instantly. An eruption of light emerged from his body, his wings grew from his back, and he was suddenly filled with enough power to knock out the black magic user, but before he could do anything more, he vanished.

He reappeared in an angelic sanctum. Angels flew by over head while Jesken sat down on the cloudy floor confounded by all that had happened in such a short time. He was then confronted by a woman with huge, glorious, golden wings. Upon hearing Jesken's story, the woman informed him that he was not just an angel, but also a "Planeswalker." Planeswalkers are powerful beings that are able to travel through the multi-verse to different planes at will. A Planeswalker's spark, the source of their power, ignites when one enters a life-threatening situation.

Jesken stayed in the sanctum for three years before venturing into the multi-verse. He traveled many different planes, seeing thousands if not millions of different species. He befriended a man named Drak in one plane, and the two ventured together for quite some time. Drak, however, wasn't what he seemed. While Jesken traveled the planes to help people, Drak traveled to gain more power. He cared for nothing else.

One one plane, the two came across a dark power-hungry dragon. Upon its defeat (not death), Jesken decided to move on to the next plane and left, as he always did, before Drak. Drak stayed, as he often would behind Jesken's back, to kill the dragon and absorb its power. Jesken returned to see what was taking so long, and upon his discovery, Drak leapt at Jesken and the two began to battle.

It lasted for days. The two planeswalkers were equally matched, but Drak had an ace up his sleeve. He began draining Jesken of power. Jesken was fading, but was finally able to planeswalk once more. He found himself in the streets of Freedom City with much of his power and spells gone. He couldn't travel anywhere else either: his planeswalking ability was cut short to only a teleport. He decided to make due in Freedom City, rest, and recuperate before chasing after Drak again.

Personality & Motivation:

Jesken has a giant heart. He can't help but sympathize and empathize with others' troubles. It was as his father had taught him, and it was as he was taught in the sanctum. He fights to protect, not to punish. He could never kill anyone, but he has no problem knocking them out, or beating them within an inch of their life if absolutely necessary (only if enraged).

Powers & Tactics:

Jesken, as are most Planeswalkers, is primarily a spell caster. He specializes in the elements: earth, fire, wind, water, and lightning, as well as light/divine/holy. Mostly, he'll cast damage dealing spells or spells to heal his comrades in battle. His spell array, however, was cut down due to his battle with Drak.

As an angel, flight came naturally to Jesken. It took under a week to fully grasp the use of his wings. As such, he will normally battle in mid-air in an attempt to stay away from close-range combat. If need be, though, one spell Jesken was able to hang onto allows him to summon a great elemental sword to strike his opponents with.

His final ability gives him a forcefield to help protect him from damage. As a half-angel, this was a natural ability, but it was made stronger when compounded with his planeswalker spark.


Protecting the Innocent - Jesken will drop whatever he is doing to save an innocent life. Jesken earns a Hero Point when an innocent is put in harms way, as he will divert all his attention to saving them.

Honor - Jesken will only do battle in a fair fight.

In Brief:

Jesken's a powerful spell caster known as a Planeswalker who's powers have been cut short. He prefers defending the innocent to punishing the guilty.

Stats: 4+6+10+14+6+6 = 46pp

Str: 14 (+2)

Dex: 16 (+3)

Con: 20 (+5)

Int: 24 (+7)

Wis: 16 (+3)

Cha: 16 (+3)

Combat: 24+24 = 48pp

Attack: +12

Grapple: +0

Defense: +22 (+16 flat-footed)

Knockback: +2

Initiative: +3

Saves: 2+1+6 = 9pp

Toughness: +5 (+0 Con, +0 other)

Fortitude: +7 (+5 Con, +2)

Reflex: +4 (+3 Dex, +1)

Will: +9 (+3 Wis, +6)

Skills: 38r = 10pp

Bluff 8 (+11)

Concentration 10 (+13)

Investigate 4 (+11)

Knowledge: Arcane Lore 8 (+15)

Notice 4 (+7)

Sense Motive 6 (+9)

Feats: 3pp

Defensive Attack

Power Attack


Powers: 21+3+10 = 34pp

Flight 5 [10pp]

Force Field 3 [3pp]

Spell Array Magic; Power Feats: Variable Descriptor 1: Elemental or Light [21pp]

AP: Blast 8 (Spell name dependent on element used)

AP: Blast 8 (Spell name dependent on element used) Extras: Alt Save (Fort) Flaws: Full Round Action

AP: Healing 8 (Spell name dependent on element used)

AP: Strike 8 Mystic Sword Thrust Extras: Area - Line

AP: Strike 8 Soul Sword Strike Power Feats: Improved Critical 2, Takedown Attack 2, Extended Reach 4 (25ft)

Drawbacks: 0+0+0 = 0pp


DC Block:


Costs: Abilities (46) + Combat (48) + Saves (9) + Skills (10) + Feats (3) + Powers (34) - Drawbacks (00) = 150pp

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