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Sage (PL 13) - Sorus (Bronze) - Old

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Power Level: 13 (181/200PP)

Trade-Offs: +5 Defense / -5 Toughness

Unspent PP: 19

Progress to Silver: 50/60


In Brief: Eve Martel is a mute, teenage, psychic bloodhound from an exceptionally wealthy but completely altruistic family whose psychic members have been fighting the good fight for hundreds of years.

New version here.

Alternate Identities: Eve Alexis Martel

Identity: Secret

Birthplace: Orléans, France

Occupation: Student, Gymnast (former)

Affiliations: Claremont Academy (Student), Martel Enterprises (Family Company)

Family: Leon Martel (Father), Josephine Martel (Mother), Nicholas Marius Martel/Paladin (Brother), Isabel Jade Martel/Binary (Sister), Faith Martel/Seraph (Cousin), many others.

Age: 17, Born 11 April (1994)

Gender: Female

Ethnicity: French

Height: 5'0''

Weight: 110 lb.

Eyes: Green

Hair: White


Small in stature but possessing a powerful, toned, athletic frame, Eve Martel views the world through striking green eyes. Chin-length soft white hair frames a pretty, if otherwise unremarkable, heart-shaped face.

Eve tends to dress in intense, rich colors accented with jewel tones, or contrasted with brighter white or icy pastels as these colors tend to compliment her cool complexion. Regardless of the color choices, her clothing is comfortable and well-made, though it tends to be rather understated in design.


The youngest of three children, Eve Martel was born in France one year after the Terminus Invasion. Though Eve had been separated from her oldest brother Nicholas, she grew up with plenty of cousins her age. On occasion she would visit the extended family in the United States, where she would see her brother Nicholas or her cousin Faith, but she would always return home to France eventually. Enjoying every privilege the Martel family had to offer, Eve was encouraged, and provided the means, to set her own goals and pursue her dreams.

As early as the age of seven, Eve took an interest in gymnastics bordering on obsession. That she had a natural talent for it only seemed to make her more determined to see just how far that natural talent could take her. Eve withdrew from school at the age of nine so she could focus on gymnastics, receiving tutoring while she was not working out in the gym. Soon she started to compete at a national and international level, doing well enough over the years that speculated she would earn a spot in the 2012 Olympics, even if she would be nearly two years older than most competitors.

The day she turned fourteen was also a day of competition. The beginning of the day had already started on a high note with Eve scoring rather well in both the vault and the uneven bars. Then it all went pear-shaped. Twisting through the air on the balance beam the thoughts of everyone around her, from the spectators to the judges to the other competitors slammed into her mind. In one heartbeat she went from intensely focused to disoriented and confused and the results were tragic. Eve fell, the tip of her shoulder slamming into the balance beam, dislocating the collarbone.

Eve screamed as the agony tore through her body and a pulse of mental energy slammed into everyone present in the area. The entire arena was brought to its knees, those present linked with Eve in her moment of suffering, a problem compounded as the link fed back in itself. Mercifully the event was short-lived, as Eve eventually passed out.

Eve never fully recovered from that day, the awakening of her psychic voice robbing her of her physical one. While she continued to have the warmth and support of her family, she was officially barred from competition on the grounds that she wasn’t a “normal” human. Not one to sit idle, Eve shifted her focus to more martial pursuits and over the next two years under the tutelage of her father and other Martel family members, learned to refine her control over her mental abilities. Still, Eve doesn’t have complete control over her psychic ability, to those that have the ability to sense it she is like a beacon of psychic energy and those near her tend to pick up on her emotions.

In the hope of somehow helping his daughter recover, Leon Martel decided to send Eve to live with her brother Nicholas, to put her as far away from the memories of what she lost and yet still near family. She is expected to attend Claremont Academy, a school her cousin Faith attends.

Personality & Motivation:

Eve possesses an athlete’s mentality, tackling obstacles before her with a single-minded ferocity. From a young age she has refused to accept limits and failure, and trained her mind and body to push through doubt, pain and fatigue. Eve tends to keep to herself because she is frustrated with her inability to speak and being around others just serves to remind her of her disability, as well as dredge up the memories of the day she lost her voice.

Still, overall Eve has a cheerful disposition and a warm, ready smile for those that she has opened up to. The best way to her heart is a little friendly challenge, as Eve enjoys the spirit of competition. While this often takes the form of sport, she also likes to engage in (harmless) practical jokes.

Eve, as a psychically gifted Martel, understands and accepts the charge the family has taken on. But she also knows that she is still quite young and not quite prepared for the task ahead. But she will be, one day.

Powers & Tactics:

Eve's powers largely involve contacting the minds of others, with some minor telekinesis (in the form of her psi-blade and psi-shield). Where she really shines, however, is her ability to find what she is looking for. She can locate people several thousands of miles away or deeply probe someones mind with her "corrosive" mind reading, breaking down their defenses and laying their secrets out before her. In a straight up fight Eve will use her excellent physical conditioning to approach a target quickly and quietly, flanking and harassing her foe before retreating back into hiding just to repeat the process.


Age: Eve is a minor, with all the inherent difficulties thereof.

Enemies (SHADOW/Overthrow): Ever since the manifestation of Eve's powers, SHADOW (and as a consequnce Overthrow) have started to keep a dossier on the teen. They've noticed a pattern between a Martel family presence and an impact on successful operations.

Legacy: As a Martel, Eve (and Sage) is held to a high standard. The Martel motto of "I stand between evil and its victims, between darkness and light, between right and wrong. I stand between those I have sworn to defend and death." binds her. It takes only a handful of years to make a Martel, it takes far longer to create a civilzation worth defending. Amelie Dutemps, the Rogue Fox ["la Renard Rogue"], Eve's late Great Aunt is a prominent example of the Martel commitment to this ideal.

Mnemonic Chameleon: As a result of her unusually high level of telepathic activity, Eve is vulnerable to being 'imprinted' by those she is around for an extended period of time, subconsciously picking up memories, beliefs, habits and even phobias. The imprinting can be hastened, or slowed, by changes in proximity or levels of deep telepathic contact.

Prejudice (Sexuality): Not everyone is comfortable with non-heteronormative preferences.

Public Identity: Eve Martel is a known metahuman with psychic abilities.

Abilities: 2 + 10 + 10 + 0 + 8 + 0 = 30PP

Strength: 12 (+1)

Dexterity: 20 (+5)

Constitution: 20 (+5)

Intelligence: 10 (+0)

Wisdom: 18 (+4)

Charisma: 10 (+0)

Combat: 8 + 12 = 20PP

Initiative: +5

Attack: +4 Base, +12 Psi Talents

Grapple: +10

Defense: +17 (+6 Base, +11 Preternatural Agility), +3 Flat-Footed

Knockback: -3

Saving Throws: 2 + 5 + 6 = 13PP

Toughness: +7 (+5 Con, +2 Preternatural Agility)

Fortitude: +7 (+5 Con, +2)

Reflex: +10 (+5 Dex, +5)

Will: +10 (+4 Wis, +6)

Skills: 84R = 21PP

Acrobatics 15 (+20, Skill Mastery)

Escape Artist 10 (+15, Skill Mastery)

Knowledge (Business) 5 (+5)

Knowledge (Life Sciences) 5 (+5)

Languages 2 (French [Native], English, ASL)

Notice 16 (+20)

Search 0 (+17 Telelocation)

Sense Motive 16 (+20, Skill Mastery)

Stealth 15 (+20, Skill Mastery)

Feats: 13PP

Acrobatic Bluff

Benefit 4 (Status [Martel Heiress], Wealth 3 [Filthy Rich])

Eidetic Memory

Evasion 2

Grapple Finesse

Hide in Plain Sight

Power Attack

Skill Mastery (Acrobatics, Escape Artist, Sense Motive, Stealth)

Ultimate Save (Will)

Powers: 38 + 21 + 4 + 13 + 2 + 7 = 85PP

Psi Talents 14 (28PP Array, Feats: Accurate 4, Alternate Power 6) [38PP]

    Base Power: Drain Wisdom 12 (Feats: Slow Fade, Subtle, Extras: Alternate Save [Will]) + Mind Reading 12 (Extras: Action [Move/Standard], Penetrating, Flaws:: Range 2 [Touch]) [26PP] (Mental Corrosion; mutant, mental)

    Alternate Power: Concealment 10 (All Senses, Feats: Close Range, Progression 2 [subjects, 5 Others], Progression 2 [save DC], Extras: Affects Others, Flaws: Phantasm) [25PP) (Telepathic Suggestion: Forget; mutant, mental)

    Alternate Power: Enhanced Skills 4.25 (Search 17) + Telelocation 12 (20 million miles, Feats: Subtle, Rapid 7 [x10,000,000] Extras: Duration [sustained], Flaws: Distracting) [25PP] (Telelocation; mutant, mental)

    Alternate Power: Flight 14 (500,000 mph, 5,000,000 ft./rnd) [28PP] (Telekinetic Flight; mutant, mental)

    Alternate Power: Mental Transform 12 (Affects: Memories, Feats: Subtle, Extras: Duration [Continuous], Flaws: Range [Touch]) [25PP] (Memory Modification; mutant, mental)

    Alternate Power: Strike 12 (Feats: Affects Insubstantial 2, Improved Critical 2, Subtle, Extras: Penetrating 6) [23PP] (Telekinetic Blade; mutant, slashing, piercing)

    Alternate Power: Strike 6 (Feats: Mighty, Extras: Alternate Save [Will]) + Drain Will 12 (Feats: Slow Fade, Subtle, Extras: Alternate Save [Will]) [27PP] (Mind Spike; mutant, mental)

Communication 6 (Mental, 20 miles, Feats: Rapid [x10], Selective, Subtle, Extras: Area (Extended), Two-Way) (Telepathy, Networked Telepathy; mutant, mental) [21PP]

Comprehend 2 (Languages 2 [understood by All/Understand All]) [4PP] (Language Center Scanning; mutant, mental)

Enhanced Feats 12 (Defensive Roll, Dodge Focus 11) [12PP] (Preternatural Agility; mutant)

Flight 1 (10 mph, 100 ft./rnd) [2PP] (Telekinetic Flight; mutant, mental)

Super-Senses 7 (Danger Sense [Mental], Uncanny Dodge [Mental], Normal Mental Sense [Accurate 2, Acute, Radius, Ranged]) [7PP]

Drawbacks: -0PP


DC Block:

Telelocation Extended 22/Will Telelocation
Memory Mod. (Mental Transform) Touch 22/Will Transform (Memories, Lasting)
Mental Corrosion (Mind Read) Touch 22/Will Mind Reading
Mental Corrosion (Drain Wisdom) Touch 22/Will Drain Wisdom (Staged)
Mind Spike (Strike 6) Touch 22/Will Damage (Staged)
Mind Spike (Drain Will) Touch 22/Will Drain Willpower (Staged)
TK Blade (Strike 11) Touch 27/Toughness Damage (Staged)
Unarmed Touch 16/Toughness Damage (Staged)

Abilities (30) + Skills (21) + Feats (13) + Powers (84) + Combat (20) + Saving Throws (13) - Drawbacks (0) = 181/200 Power Points

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