Supercape Posted May 18 Share Posted May 18 Dwayne Devon responding to emergency! And more? Drive and Medical rolls will no doubt be in order here Link to comment
Poncho Posted May 19 Share Posted May 19 sure sure! Drive Results 1d20+6: 11 [1d20=5] pretty bad drive result. Medicine Results 1d20+10: 25 [1d20=15] Really good Medicine! Link to comment
Supercape Posted May 19 Author Share Posted May 19 Stabilised the dying! And - HP for heroic medical actions DDD - 4 HP Link to comment
Poncho Posted May 19 Share Posted May 19 I suppose I'll transform into Galloping Ghost and attempt to get to the next carriage before it crashes, hopefully to pull the emergency brake or something. Relevant stats are Speed 8 and Quickness 5, plus Wall Walking, Water Running, and Permeate while moving. Link to comment
Supercape Posted May 19 Author Share Posted May 19 That works fine I think you would probably need an untrained Knowledge (Tech) DC 15 activate the brakes. And there are other problems (as per IC) ! Link to comment
Supercape Posted May 24 Author Share Posted May 24 Monorail chase scene! First off, the Metal of the monorail has turned very shiny and chrome. DC 10 Dex check (or Acrobatics), to stay on it! If you fall DC 20 Tough check Link to comment
Poncho Posted May 24 Share Posted May 24 the amusing part about how Dwayne is built is that his actual stats are quite low, resulting in a Speedster with very low Dex/Acrobatics. I find this funny, at least. Dex Results 1d20+2: 7 [1d20=5] He fails! In Speedster form, his Toughness Save is +8, so Toughness Results 1d20+8: 18 [1d20=10] Rough start, gets a bruise there. Link to comment
Supercape Posted May 24 Author Share Posted May 24 Dwayne - Bruised - 4 HP For reference the Monorail will be 25' Above the ground normally. Metaloid is 100' from Dwayne Link to comment
Poncho Posted May 25 Share Posted May 25 alright. I will continue running in Galloping Ghost and use my Permeate to try and get through the fireworks truck, but that will reduce my speed by half to ~1250mph. I will also try to activate the Concealment power; Concealment 4- All Visual senses [8] listed under Galloping Ghost. That way I can maybe hide from Metal Man, run past him, and suddenly appear in front of him and spook him further down the tracks! Link to comment
Supercape Posted May 25 Author Share Posted May 25 Plenty of speed! And concealment will work fine too. Post away Link to comment
Supercape Posted May 26 Author Share Posted May 26 Ok for reference, Metal Man isnt going to attack so we dont need to faff around with combat (especially as its a ping pong solo thread) As Metal man slides into you, it gives you a chance to react with a punch / grapple / whatever Take it away! Link to comment
Supercape Posted May 28 Author Share Posted May 28 Could you throw a bluff roll for me? DC 10 Link to comment
Poncho Posted Monday at 06:45 PM Share Posted Monday at 06:45 PM Charisma Results 1d20+1: 18 [1d20=17] Link to comment
Poncho Posted Monday at 07:01 PM Share Posted Monday at 07:01 PM Initiative Results 1d20+10: 12 [1d20=2] Link to comment
Supercape Posted Tuesday at 07:52 PM Author Share Posted Tuesday at 07:52 PM Giving Mr M a -5 penalty for a/ leaping and b/ being titled. 15 Forgot to give the -5, so 10 Meaning you are up! Link to comment
Poncho Posted Tuesday at 11:57 PM Share Posted Tuesday at 11:57 PM going to delay to see his action! Link to comment
Supercape Posted Wednesday at 10:04 PM Author Share Posted Wednesday at 10:04 PM CharGE! https://orokos.com/roll/1013255 17 Which I think you just dodge? Your tilting of Mr Metal means you have him FLAT FOOTED! Link to comment
Poncho Posted Thursday at 01:03 AM Share Posted Thursday at 01:03 AM In speed form, it's actually +12 defense, so I dodge by quite a lot! So I'm going to respond by giving him a little bunch! Attack Roll Results 1d20+12: 23 [1d20=11] If that hits, that'll be DC 23 Toughnes! Link to comment
Supercape Posted yesterday at 03:22 PM Author Share Posted yesterday at 03:22 PM Thats a solid hit, and... 23 he just makes it! Could you post that IC? Link to comment
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