Spacefurry Posted February 3, 2022 Share Posted February 3, 2022 (edited) Predator Power Level: 12 built 10 (180/180PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Dimensional castaway in a battlesuit landing in Freedom City Catchphrase: *** Theme: Harder, Better, Faster, Stronger - Daft Punk Alternate Identity: Jean Dweomer (Public) Birthplace: Nexus City, Alternate Earth Residence: *** Base of Operations: *** Occupation: *** Affiliations: *** Family: Deceased Description: Age: 27 (DoB: 13/08/1993) Apparent Age: Late teens - early 20’s Gender: Female Ethnicity: Anthro-fox Height: 1.626m (5’4”) Weight: 50.5k (111.5lbs.) Eyes: Dark Blue Hair: Dirty Blonde Description: Jean is a humanoid fox girl. Dirty blonde hair reaches her shoulders and her eyes are a deep rich blue. Her features are fox like and a pair of red and black furred fox ears poke up through her hair. Short fur covers her body and her legs are slightly digigrade. A fox tail protrudes from the base of her spine. The Predator armor is an advanced battlesuit Jean designed and built. She has redesigned and upgraded it numerous times since it’s conception. It’s current design has a feline/canine inspired hints in its minimalist simplicity. It has a sleek, polished gun metal appearance with no added coloring except the yellow glow from the helmet’s ‘eyes’. History: Jean was born on a parallel Earth, similar to Freedom’s but with several major differences. The first being that there was no Freedom City, on her world it was name Nexus City due to the number of strange occurrences that seemed to happen there. Aliens, inter dimensional travelers, magical vortexes, old and new gods appearing, and the like. The city also attracted is own variety of heroes and villains that clashed. It was during one of those clashes that Jean lost both her parents at a young age. Jean was recognized as a prodigy at an early age and graduated from high school years ahead of her peers. She attended collage, receiving multiple degrees before moving to the private sector. Under the employment of a patron with known questionable connects Jean secretly designed and built the Predator armor to combat the destructive forces that she felt plagued the city. For several years she fought to protect her city until one day a crazy scientist constructed a portal that threatened to run out of control and could threaten her entire universe. Along side several other heroes she tried to stop it, only to find herself dragged it to the portal along with its creator. Jean found herself adrift in the multiverse, the residual energy from the portal causing her to shift through wolds at random. Where ever she appeared she would help to protect the innocent as she attempted to find a way back to her own world. Sometimes it would be days, sometimes weeks between shifts. This made it difficult to devise away home. Eventually, her dimensional shifting landed her in Freedom City, but the residual energy seems to be nearly gone, leaving her apparently stranded there for the time being. Personality & Motivation: Jean is intelligent and stubborn, but will listen to counter arguments and give them proper consideration if they deserve it. She has a strong desire to protect since losing her parents to ‘super powered’ violence. She is quick to act, but does so in an intelligent way, always analyzing the situation and think ahead. Her mind is her most useful tool and she utilizes it. Though, in her travels, she has been forced to more drastic measures and sometimes goes further then she would normally feel comfortable acting in order to protect others. She is slow to trust others, but once she considers someone a friend she is fiercely loyal. She has been known to place others before herself to what some may consider dangerous degrees. Jean had no immediate family, but left behind many friends and allies she misses. Jean has no hang ups on her inhuman appearance since the world she was born into had a high population of humanoid animals. She does though have some body issues give her small stature and build, feeling she can’t measure up to ‘normal’ beauty standards. But this doesn’t normally hinder her since she tends to be more analytical but nature. It usually only came up on the rare occasion she began to feel attracted to another and thought they wouldn’t see her the same way. This would usually lead to her shift to an even more analytical attitude that could possibly push others away. Power Descriptions: Jean herself is a intellectual prodigy, but has no powers herself, relying on the suit for any combat needs. The suit was built using a mix of advanced Terran and alien technologies. Complications: Stranger in a not-so-strange land: The Earth Jean came from had enough similarities for her to make sense of things, but enough differences to make many social interactions potentially awkward. From minor differences like the names of companies and products might be different. To moderate differences like the race/species of a person being different then she knew back home. To major differences like the details of historical events being different. A hero point could be awarded if this would cause a problem either socially or investigatively. Inhuman appearance: Jean is not human and makes no effort to conceal the fact. This may people to be uncomfortable or possible hostile towards her, causing problems with many people not use to dealing with nonhumans. A hero point could be awarded if this would cause a problem either socially or investigatively. ABILITIES: 0 + 4 + 2 + 14 + 6 + 4 = 30PP Strength: 10/29[44] (+0/+9) [+15Str carry capacity (Super Str)] Dexterity: 14/18 (+2/+4) Constitution: 12(+1) Intelligence: 24 (+7) Wisdom: 16 (+3) Charisma: 14 (+2) COMBAT: 12 + 12 = 24PP Initiative: +6/+8 (+2/+4 Dex, +4 Improved Initiative) Attack: +6 Base/+10 in Suit (+6 Base, +4 Accurate/Attack Focus) Defense: +8/+10 (+6 Base, +2/+4 Dodge Focus), +3 Flat-Footed Grapple: +6/+17 (+6 Melee Attack, +0/+8 Strength, +3 Super-Strength) Knockback Resistance: 0/-8 SAVING THROWS 5 + 6 + 7 = 18PP Toughness: +1/+10 (+1 Con, +9 Protection, Impervious 7) Fortitude: +6/+8 (+1/+3 Con, +5) Reflex: +8/+10 (+2/+4 Dex, +6) Will: +10 (+3 Wis, +7) SKILLS: 28R = 7PP Acrobatics [Dex] 4 (+6/+8) Computers [Int] 3 (+10) Concentration [Wis] 4 (+7) Craft, Electronic [Int] 3 (+10) Craft, Mechanical [Int] 3 (+10) Disable Device [Int] 3 (+10) Knowledge, Technology [Int] 3 (+10) Notice [Wis] 5 (+8) FEATS: 9PP Dodge Focus 2 Improved Initiative 1 Inventor Jack-of-all-Trades Luck 3 Skill Mastery 1 (Computers, Concentration, Disable Device, Notice) Enhanced Feats Dodge Focus 2 -> Dodge Focus 4 POWERS 92PP [115/115DP] Battlesuit 23 ([33+8+43+9+22] DP Device; Hard to Lose) (Descriptors: Technology, Trans-dimensional) Combat Array 4.6 (30DP Array; Feat: Alternate Power 3) [33DP] Base: Blast 10 (Range: 100’ increments, 1000’ max; Feat: Accurate 2, Improved Crit 2, Precise, Penetrating 5) [30DP] AE: Damage 10 (Hidden Blades; Feat: Accurate 2, Improved Crit 2, Precise; Extra: Penetrating 5) [22DP] (slashing, piercing) AE: Damage 10 (K. Dusters; Range: 10 10’ increments; Feat: Knockback 10; Extra: Area (General, Cone) [30DP] AE: (19+4+7=30DP) Enhanced Strength 19 (Enhanced Strength 16, Extra: Linked) [19DP] +Enhanced Feat 4 (Attack Focus [melee] 4) [4DP] +Super-Strength 3 (Feat: Bracing) [7DP] Comprehend 4 (Translation System; Codes 1, Languages 3 [Speak 1 language at a time, understand all, read all]) [8DP] Physical Container 8.6 [43DP] Enhanced Dexterity 4 [4DP] Enhanced Feat (Quick Change) [1DP] [Z-Space] Enhanced Feat (Dodge Focus 2) [2DP] Enhanced Feat (Evasion 2) [2DP] Immunity 5 (immune to Dazzle effects, Drawback: excludes Magical effects) [4DP] Immunity 9 (life support) [9DP] Immunity 5 (immune to all damage from Cold, Flaw: Limited [Half effects]) [2.5DP] Immunity 5 (immune to all damage from Heat, Flaw: Limited[Half effects]) [2.5DP] Protection 9 (Extra: Impervious 7) [16DP] Movement Array 1.8 (6DP Array, Feat: Alternate Powers 3) [9DP] Base: Speed 4 (100’ per round) [4DP] +Super-Movement (Sure Footed 1) [2DP] AE: Leaping 3 (x10, move action) [3DP] AE: Swimming 4 (25’) [4DP] AE: Super-Movement 2 (Slow Fall, Wall-Crawling 1) [6DP] Sensor & comms Array 4 (20DP Array, Feat: Alternate Powers 2) [22DP] Base: Communication 9 (Radio, 20,000 miles; Feats: Selective, Subtle; Extras: Area [2,500’ radius]) [20DP] AE: Super-Senses 13 (Visual: Infravision, Ultravision, Analytical 2, Counters Concealment, Counters Obscure [darkness], Extended 1, Radius 2, Tracking, Microscopic 1) [13DP] +Super-Senses 7 (Auditory: Accurate, Analytical 2, Extended 1, Tracking, Ultra-Hearing, Radius 1) [7DP] AE: Super-Senses 9 (Radio: Accurate, Analytical 2, Penetrates Concealment, Extended 1, Tracking) [9DP] ATTACK RANGE SAVE EFFECT Unarmed Touch DC0 Toughness (Staged) Damage (Physical) Blasts Ranged DC25 Toughness (Staged) Damage (Physical) Blades Touch DC25 Toughness (Staged) Damage (Physical) Dusters Touch(Area, Cone) DC25 Toughness (Staged) Damage (Physical) + Knockback Abilities (30) + Combat (24) + Saving Throws (18) + Skills (7) + Feats (9) + Powers (92) - Drawbacks (0) = 180/180 Power Points Edited February 17, 2022 by Spacefurry Link to comment
Spacefurry Posted February 3, 2022 Author Share Posted February 3, 2022 Shoot just noticed I forgot to add in the bonus from Immovable to her knock back. Link to comment
RocketLord Posted February 11, 2022 Share Posted February 11, 2022 (edited) ABILITIES 0 + 4 + 2 + 14 + 6 + 4 = 30PP Strength: 10/26 (+0/+8) Dexterity: 14/18 (+2/+4) Constitution: 12/16 (+1/+3) Intelligence: 24 (+7) Wisdom: 16 (+3) Charisma: 14 (+2) COMBAT 12 + 12 = 24PP Initiative: +2 (+2 Dex, +4 Improved Initiative) Attack: +6 (+6 Base) Defense: +8/+10 (+6 Base, +2/+4 Dodge Focus), +3 Flat-Footed Grapple: +6/+10 (+6 Melee Attack, +0/+4 Strength) Knockback Resistance: -1/-8 (Impervious 7) SAVING THROWS 5 + 6 + 7 = 18PP Toughness: +1/+10 (+1/+3 Con, +7 Protection, Impervious 7) Fortitude: +6/+8 (+1/+3 Con, +5) Reflex: +8/+10 (+2/+4 Dex, +6) Will: +10 (+3 Wis, +7) SKILLS 28R = 7PP Acrobatics 4 (+6/+8) Computers 3 (+10) Concentration 4 (+7) Craft, Electronic 3 (+10) Craft, Mechanical 3 (+10) Disable Device 3 (+10) Knowledge, Technology 3 (+10) Notice 5 (+8) FEATS 9PP Dodge Focus 2 Improved Initiative 1 Inventor Jack-of-all-Trades Luck 3 Skill Mastery 1 (Computers, Concentration, Disable Device, Notice) Enhanced Feats Dodge Focus 2 -> Dodge Focus 4 POWERS 92PP Device 23 (115DP Container; Flaws: Hard-to-Lose) [92PP] (Descriptors: Battlesuit, Technology, Trans-dimensional) 114/115 spent, got 1 more left Combat Array 15 (30DP Array; Feats: Alternate Power 2) [32DP] BP: Blast 10 (Extras: Penetrating 5; Feats: Accurate 2, Improved Crit 2, Precise) {30/30} [Energy, Concussion] AP: Damage 10 (Hidden Blades; Extras: Penetrating 5; Feats: Accurate 2, Improved Crit 2, Precise) {20/30} (slashing, piercing) This does the exact same thing as above, just in melee. Personally, I'd try to make it different somehow AP: {6 + 16 + 7 = 29/30} I updated formatting and gave you Attack Focus as an enhanced feat in this slot, so you can hit with Enhanced Strength 26 (DC+8) with attack rolls at +12, so you actually hit PL limits for the attack Enhanced Feat 6 (Attack Focus [Melee] 6) [4DP] Enhanced Strength 16 [16DP] Super-Strength 3 (Feats: Bracing) [7DP] Comprehend 4 (Codes 1, Languages 3 [Speak 1 language at a time, understand all, read all]) [8DP] Physical Container 8.6 (43DP Container) [43DP] Enhanced Constitution 4 [4DP] [Inner-safety panels, Trama-suite] How does the armor enhance your constitution? Unless its a biological enhancement, it would just be Protection Enhanced Dexterity 4 [4DP] Enhanced Feat 1 (Quick Change) [1DP] [Z-Space] Enhanced Feat 2 (Dodge Focus 2) [2DP] Immunity 5 (Dazzle effects; Drawback: Power Loss [Magical Effects]) [4DP] Immunity 9 (Life Support) [9DP] Immunity 10 (Cold Damage, Heat Damage, Flaw: Limited [Half effect]) [5DP] Impervious Toughness 7 [7DP] Protection 7 [7DP] Movement Array 3 (6DP Array; Feats: Alternate Power 3) [9DP] BP: {4 + 2 = 6/6} Speed 4 (100 mph, 1000 ft./rnd.) [4DP] Super-Movement 1 (Sure Footed 1) [2DP] AP: {3 + 3 = 6/6} Leaping 3 (x10, move action) [3DP] Speed 3 (50 mph, 500 ft./rnd.) [3DP] AP: Swimming 6 (100 mph, 1000 ft./rnd) {6/6} AP: Super-Movement 3 (Slow Fall, Wall-Crawling 2) {6/6} Sensor & Comms Array 10 (20DP Array; Feats: Alternate Power 2) [22DP] BP: Communication 10 (Radio, 200,000 miles; Extras: Area [1 mile radius] Feats: Selective, Subtle) {22/20} <- Spending too much here, need to lower to rank 9 AP: {13 + 7 = 20/20} I haven't checked the math on the 3 super-senses. I put two of them into one slot since they fit points wise, so you could save 1DP. Super-Senses 13 (Visual: Infravision, Ultravision, Analytical 2, Counters Concealment, Counters Obscure [darkness], Extended 1, Radius 2, Tracking, Microscopic 1) [13DP] Super-Senses 7 (Auditory: Accurate, Analytical 2, Extended 1, Tracking, Ultra-Hearing, Radius 1) [7DP] AP: Super-Senses 9 (Radio: Accurate, Analytical 2, Penetrates Concealment, Extended 1, Tracking) {9/20} ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Unarmed - Enh Touch DC23 Toughness (Staged) Damage (Physical) Blast Ranged DC25 Toughness (Staged) Damage (Physical) Blades Touch DC25 Toughness (Staged) Damage (Physical) Abilities (30) + Combat (24) + Saving Throws (18) + Skills (7) + Feats (9) + Powers (92) - Drawbacks (0) = 180/180 Power Points Edited February 11, 2022 by RocketLord Link to comment
Spacefurry Posted February 17, 2022 Author Share Posted February 17, 2022 Used a lot of RL’s advice. Made the edits. Need to fix some of the layout though, I think. Link to comment
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