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Pre-Apocalyptic Tour OOC


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Unfortunately, he still passes the TOU save!

 

Dr. Midas blasts at El: 11, miss!

 

Charlie ducks into hiding to change and will be out for a few rounds.

 

@Lone_Star, you're up!

Also, have a Hero Point for not having access to your hammer.

 

15 - Outrider - 4HP - Unharmed

15 - Dr. Midas - Unharmed

10 - Nevermore II - 3HP - Unharmed

Edited by RocketLord
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Resist: 14

Well, he's intimidated, but what effect are you trying to use? I'll assume you're going for Demoralize unless you tell me otherwise!

 

Midas tries to blast Outrider again: 18

That's a hit, give me a DC23 TOU save!

 

Charlie is still suiting up, gonna skip his turn.

 

15 - Outrider - 4HP - Unharmed

15 - Dr. Midas - Unharmed, Demoralized (one round, -2ATK/Checks)

10 - Nevermore II - 3HP - Unharmed

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That's a hit. 

TOU save vs. DC21: 27

 

Dr. Midas fires a beam at you: 15

That's a hit. Its a Move Object effect, so give me a Grapple roll vs. 37

He'll hold you stationary.

And here's his roll, if you try to break free on the next turn: 25

 

Charlie is getting ready!

 

And you're up!

 

15 - Outrider - 3HP - Unharmed

15 - Dr. Midas - Unharmed

10 - Nevermore II - 3HP - Unharmed

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Midas uses the Grapple to damage you. Give me a DC24 TOU save.

 

Nevermore uses a Snare vs. Midas: 14. Let's reroll that: 21 with +10 added, for a hit.

DC18 Ref save for Midas: 8... that's... bound and helpless.

 

Well, that breaks the grapple. Outrider is free to act against the snared Midas.

 

15 - Outrider - 3HP - Unharmed

15 - Dr. Midas - Unharmed

10 - Nevermore II - 2HP - Unharmed

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Since he's snared, that's a hit.

And Midas tanks again: 26

 

Midas tries to break free: DC23 TOU save for the Snare: 27

 

Nevermore drops down in melee and uses Aid to help Outrider to hit him better DC10: 26, pass, that's a +3 bonus to El's next attack.

 

15 - Outrider - 2HP - Bruise (x1)

15 - Dr. Midas - Bound & Helpless

10 - Nevermore II - 2HP - Unharmed

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