RocketLord Posted February 10, 2021 Author Share Posted February 10, 2021 Let's roll some initiative while we do the initial posts! Link to comment
Electra Posted February 10, 2021 Share Posted February 10, 2021 Well, I posted before I looked at the OOC, whoops, so Raina's trying to get a surprise round in. Move Object with the damaging extra, trying to lift up that bike. In regular initiative, she goes on 12. Link to comment
Electra Posted February 10, 2021 Share Posted February 10, 2021 Raina's first roll is very terrible, as usual. Spending an HP. Her second roll is a 22. Link to comment
RocketLord Posted February 10, 2021 Author Share Posted February 10, 2021 We'll go with a surprise round attack, then, and its a hit! You get the bike Initiative rolls: Cueball: 26 Buddy: 19 Devil's Advocates: 21 Ghost: 19 26 - Cueball - Unharmed 21 - Devil's Advocates - 10x Unharmed 19 - Buddy - Unharmed 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 1HP - Unharmed Link to comment
RocketLord Posted February 10, 2021 Author Share Posted February 10, 2021 (edited) Alright, here we go then. Cueball Move Action: Jumps off his bike and lands in front of Sparkler Free Action: Pull out a giant war axe from nowhere midjump Standard Action: Melee attack on Sparkler with the war axe: 17, miss! Devil's Advocates All stop their bikes, turning to look what's going on, but doesn't get involved yet Buddy Move Action: Stops his bike not far from Sparkler. Standard Action: Feint vs. Sparkler: 17 Resist with Sense Motive, Bluff or Will save or be feinted! Ghost Move Action: Move up from the ground under the bike gang. Free Action: Set Friendly Neighborhood Ghost array to Selective Area Power Standard Action: Attempt to Snare the Devil's Advocates by pulling them and their bike into the ground 10x Reflex Saves vs. DC20 for Area: 16, 23, 12, 6, 9, 18, 19, 17, 9, 16 = 1 pass 9x Reflex Saves vs. DC20 for Snare: 16, 11, 9 , 7, 14, 14, 8, 5, 21 = 8x Bound and Helpless, 1x Entangled, 1x Pass 1x Reflex Save vs. DC15 for Snare: 14, Entangled Since they're minions, the bound and helpless ones are out Whew. ICs coming later 26 - Cueball - Unharmed 21 - Devil's Advocates - 1x Unharmed, 2x Entangled, 7x Bound and Helpless 19 - Buddy - Unharmed 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 1HP - Unharmed Edited February 10, 2021 by RocketLord Link to comment
Electra Posted February 10, 2021 Share Posted February 10, 2021 Raina has a +24 and Skill Mastery on Bluff, don't try to kid a kidder. Link to comment
Electra Posted February 10, 2021 Share Posted February 10, 2021 All right, Raina's going to do a little sassing-is-a-free-action, then use her fire blast from the sun array on Baldy. Orokos continues to Be That Way, so she will likely not hit with a 12. She will activate her Concealment then and use her move action to circle around to cover so she is no longer in the place where the fire blast came from. Her Concealment is selective, so the bikers cannot see her, but Ghost can. Link to comment
RocketLord Posted February 10, 2021 Author Share Posted February 10, 2021 Yep, that's a miss. Link to comment
RocketLord Posted February 10, 2021 Author Share Posted February 10, 2021 Cueball With Sparkler disappeared he starts swinging his axe wildly around. Devil's Advocates All three pull out guns and start shooting at Ghost: -2 to the first two rolls from Entangled: 19 8 13, all miss. Buddy Move Action: Gets off his bike. Standard Action: Release a pathogen cloud in the area. DC20 Reflex Save vs. Area, followed by DC20/15 Fortitude Save vs. Stun, for both Ghost and Sparkler. Ghost Reflex Save: 24 Evasion 2 means no Fort save needed. Free Action: Hitting the three Devil's Advocates with the Snare's Secondary effect. 2x Reflex Save vs. DC20, first Entangled so -2 to Reflex: 11 9, 2x Bound and Helpless 1x Reflex Save vs. DC15, Entangled so -2 to Reflex: 15, just makes it Free Action: Set Friendly Neighborhood Ghost array to Insubstantial Standard Action: Snare the last Devil's Advocate still standing: 28, hit Reflex Save vs. DC20: 14, bound and helpless. Move Action: Fast Feint vs. Buddy, -5 penalty: 20 Buddy's save: 26, oh well You're up 26 - Cueball - Unharmed 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unharmed 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 1HP - Unharmed Link to comment
Electra Posted February 11, 2021 Share Posted February 11, 2021 Raina fails the reflex save, but she succeeds on even the higher fort save! Phew! Her action will be another blast attack against Buddy. That is another failure because of course it is, and she will use her move action to take flight and try to get above everyone and out of range of that pathogen attack. She is still invisible. Link to comment
RocketLord Posted February 11, 2021 Author Share Posted February 11, 2021 Cueball Jumps at where Sparkler was the moment before, smashing the bus she was hiding behind with the axe. Buddy Move Action: Move closer to Ghost Standard Action: Punch Ghost: 23, miss Ghost Standard Action: Attack with Stun effect: 20, that's a hit Fort Save vs. DC20: 23, not stunned You're up 26 - Cueball - Unharmed 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unharmed 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 1HP - Unharmed Link to comment
Electra Posted February 11, 2021 Share Posted February 11, 2021 Sparkler will try for Cueball this time, another fire blast. Somebody's gonna get on fire eventually! And it looks like it's going to be now! A nat 20 gives a result of 30, and she does have Autofire on that. She'll take the shot and then fly away to a different area, slightly higher up. Link to comment
RocketLord Posted February 11, 2021 Author Share Posted February 11, 2021 Burn. +5 Autofire, but he's immune to crits! DC30 TOU: 14, fail by more than 15. I'll give you a HP to reduce that to a Bruise and a Daze instead of knocking him out in one hit! 26 - Cueball - Bruise (x1), Dazed 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unharmed 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 2HP - Unharmed Link to comment
RocketLord Posted February 11, 2021 Author Share Posted February 11, 2021 I think there's been some confusion! Cueball is the guy with the beard! Buddy is the pale guy! I know! I didn't come up with these! Cueball Clears daze Buddy Standard Action: Release a pathogen cloud in the area. DC20 Reflex Save vs. Area, followed by DC20/15 Fortitude Save vs. Stun, for both Ghost and Sparkler. Move Action: Grab his phone and call for backup Ghost Reflex Save: 23, go go evasion 2 Secondary effect from the Stun effect affects Buddy, DC20 Fort save: 20 Standard Action: Attack with Damage Effect effect: 28, that's a hit TOU vs. DC25: 24, that's a bruise! Move Action: Fly away from Buddy, moving in between him and Cueball. You're up 26 - Cueball - Bruise (x1) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Bruise (x1) (Secondary effect Damage DC25 on Ghost's turn) 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 2HP - Unharmed Link to comment
Electra Posted February 11, 2021 Share Posted February 11, 2021 Sparkler fails both saves, so she is stunned and will spend the round trying to clear it. Link to comment
RocketLord Posted February 12, 2021 Author Share Posted February 12, 2021 Failed by 1, so Sparkler is dazed and back in action soon. As described on discord, the stun is a sick feeling that makes her cough for the daze. Cueball Move Action: Goes for Ghost now Standard Action: Attacks Ghost: 11, miss Buddy Standard Action: Release a pathogen cloud in the area. DC20 Reflex Save vs. Area, followed by DC20/15 Fortitude Save vs. Stun, for both Ghost and Sparkler. He doesn't have many tricks, but its a nasty one Ghost Reflex Save: 23, no need for Fort Secondary effect from the Damage effect affects Buddy, DC20 TOU save: 30 Move Action: Back in melee with Buddy, since he need to be shut down Standard Action: Attack with Damage Effect effect: 19, that's a hit TOU vs. DC25: 23, that's another bruise! Slowly wearing him down! You're up 26 - Cueball - Bruise (x1) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Bruise (x2) (Secondary effect Damage DC25 on Ghost's turn) 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 2HP - Unharmed Link to comment
Electra Posted February 12, 2021 Share Posted February 12, 2021 Raina fails her reflex save and passes the fort save. She's going to try and set Buddy on fire for realsies this time, then retreat out of pathogen range. She fails her first attack roll, spending an HP. She gets a 27 on the reroll. Autofire is in play. Link to comment
RocketLord Posted February 13, 2021 Author Share Posted February 13, 2021 That's a hit, +4 Autofire for DC29. TOU: 24, bruised and dazed. 26 - Cueball - Bruise (x1) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Bruise (x3), Dazed, (Secondary effect Damage DC25 on Ghost's turn) 19 - Ghost - 4HP - Unharmed 12 - Sparkler - 2HP - Unharmed Link to comment
RocketLord Posted February 15, 2021 Author Share Posted February 15, 2021 (edited) Cueball Standard Action: Attacks Ghost: 25, hit! But passing harmlessly through Ghost. Buddy Recovers from dazed Ghost Secondary effect from the Damage effect affects Buddy, DC20 TOU save: 27 Standard Action: Attack with Damage Effect effect: 12. Spending a HP to reroll: 23, hit! TOU vs. DC25: 9, fail by more than 15, KO Move Action: Move under the road You're up. 26 - Cueball - Bruise (x1) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 3HP - Unharmed 12 - Sparkler - 1HP - Unharmed Edited February 15, 2021 by RocketLord Link to comment
Electra Posted February 15, 2021 Share Posted February 15, 2021 Yay, bye-bye to Buddy! Raina will turn her attention and her fireball to Cueball. She's going to take another potshot at him, then do a move action swoop to get out of the way again and see if she can spot any other evil looking bikers coming in. Wow, for once I got a good roll and didn't have to spend HP and sacrifice a chicken for it. Fireball roll is a 29. Autofire is on. Link to comment
RocketLord Posted February 15, 2021 Author Share Posted February 15, 2021 Ow. DC30 TOU save: 23, bruise and dazed, give me an IC. Link to comment
RocketLord Posted February 15, 2021 Author Share Posted February 15, 2021 (edited) Coming in at new initiatives... Angel: 10 The Born Loser: 7 Cueball Clears daze Ghost Move Action: Fly up to the approaching bikes under ground and keep up. Standard Action: Attack The Born Loser with Snare effect: 13, that's a miss! Spending a HP to reroll: 26, hitting! DC20 Reflex Save for the Born Loser: 21, makes it, but being hit by secondary effect on Ghost's next turn. You're up! 26 - Cueball - Bruise (x2) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 2HP - Unharmed 12 - Sparkler - 1HP - Unharmed 10 - Angel - Unharmed 7 - The Born Loser - Unharmed, DC20 Snare effect on Ghost's turn Edited February 15, 2021 by RocketLord Link to comment
Electra Posted February 15, 2021 Share Posted February 15, 2021 Raina's going to take one more shot at Cueball (no joy this time!) and return to ground level in the protected cubby where Merlin is hiding out. Merlin has been trying to get more information on these guys based on tracking the phone signal and on the names and info they have dropped so far. Merlin has Online Research and a skill mastered 28 with computers. Link to comment
RocketLord Posted February 16, 2021 Author Share Posted February 16, 2021 They are, obviously, a group of bikers. They have been some relatively minor nuisances in Freedom City and surrounding highways for years, but a few months ago, their leadership (Angel, Buddy, the Born Loser and Cueball) had suddenly gained powers, which they have been using to cause trouble. Angel claims that the powers were a gift from a demon. Link to comment
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