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Spellweaver - teleportingbassist - PL 10 (Hero)

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Players Name: teleportingbassist

Power Level: 10

Characters Name: Spellweaver

Alternate Identity: William Walker

Height: 6'2

Weight: 180lb

Hair: NA (generally disguised as Jet Black)

Eyes: Bright, Glowing Blue (generally disguised as a piercing green)

Description:

FinnloRes.jpg by Storn

This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow.

History:

Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him.

He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice.

Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage.

Stats:

Strength: 18/12/10 (+4/+1/0)

Dexterity: 22/19/16 (+6/+4/+3)

Constitution: 12 (+1)

Intelligence: 26 (+8)

Wisdom: 18 (+4)

Charisma: 10 (0)

BAB: +4 (+10 with most powers)

BDB: +4 (10 with shield)

Initiative: +4 (+6)

Saves:

Toughness: +10 (+1 CON, +4 Protection, +5 Force Field)

Fortitude: +7 (+1 CON, +6 bought)

Reflex: +7 (+9) (+4 (+6) DEX, +3 bought)

Willpower: +10 (+4 WIS, +6 bought)

Skills:

  • [*:1ntaylcg]Acrobatics - 6 (+12)
    [*:1ntaylcg]Bluff - 2 (+2)
    [*:1ntaylcg]Climb - 0 (+4)
    [*:1ntaylcg]Computers - 8 (+16)
    [*:1ntaylcg]Concentration - 4 (+8)
    [*:1ntaylcg]Craft: Electronic - 6 (+14)
    [*:1ntaylcg]Craft: Mechanical - 4 (+12)
    [*:1ntaylcg]Craft: Artistic - 2 (+10)
    [*:1ntaylcg]Diplomacy - 2 (+2)
    [*:1ntaylcg]Disable Device - 2 (+10)
    [*:1ntaylcg]Drive - 0 (+6)
    [*:1ntaylcg]Escape Artist - 2 (+8)
    [*:1ntaylcg]Investigate - 0 (+8)
    [*:1ntaylcg]Knowledge: Physical Sciences - 8 (+16)
    [*:1ntaylcg]Knowledge: Arcane Lore - 6 (+14)
    [*:1ntaylcg]Knowledge: History - 4 (+12)
    [*:1ntaylcg]Knowledge: Technology - 2 (+10)
    [*:1ntaylcg]Knowledge: Theology and Philosophy - 2 (+10)
    [*:1ntaylcg]Medicine - 0 (+4)
    [*:1ntaylcg]Notice - 4 (+8)
    [*:1ntaylcg]Pilot - 0 (+6)
    [*:1ntaylcg]Ride - 0 (+6)
    [*:1ntaylcg]Search - 4 (+12)
    [*:1ntaylcg]Sense Motive - 4 (+8)
    [*:1ntaylcg]Sleight of Hand - 0 (+6)
    [*:1ntaylcg]Stealth - 0 (+6)
    [*:1ntaylcg]Survival - 0 (+4)
    [*:1ntaylcg]Swim - 0 (+4)

Feats:

  • [*:1ntaylcg]Accurate Attack: Reduce damage bonus to increase attack bonus
    [*:1ntaylcg]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:1ntaylcg]Critical Strike: Score critical hits against targets normally immune to them
    [*:1ntaylcg]Defensive Attack: Reduce attack bonus to increase defense bonus
    [*:1ntaylcg]Elusive Target: Double penalties for ranged attacks against you in melee
    [*:1ntaylcg]Improved Aim: Double normal aiming bonuses
    [*:1ntaylcg]Move-by Action: Move both before and after a standard action
    [*:1ntaylcg]Power Attack: Reduce attack bonus to increase damage bonus
    [*:1ntaylcg]Ambidexterity: Eliminate off-hand penalties
    [*:1ntaylcg]Assessment: Know a subject's relative offensive and defensive ability
    [*:1ntaylcg]Eidetic Memory: Perfect recall of everything you've experienced
    [*:1ntaylcg]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions
    [*:1ntaylcg]Jack-of-All-Trades: Use any skill untrained
    [*:1ntaylcg]Inventor: Can create temporary devices
    [*:1ntaylcg]Ritualist: Can create and cast arcane rituals
    [*:1ntaylcg]Improvised Tools: No penalty for not having tools for a skill

Powers:

Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5)

Description: Passive, Grafted Armor

Component of Container Grafted Armor

Protection {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Plates

Component of Container Grafted Armor

Shield {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Force Shield

Component of Container Grafted Armor

Force Field {} - Power Rank 5 - Cost 5 (1 * 5)

Description: Projector Belt

Component of Container Grafted Armor

Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Supporting Armor

Component of Container Grafted Armor

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Adrenal Booster

Component of Container Grafted Armor

Immunity: Starvation and Thirst, Suffocation, Cold, Heat {} - Power Rank - Cost 0 (0 * )

Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6)

Description: Runic Lore

Base Power of Magic (24/24)

Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10)

Description: Runeskins

Flaws: Phantasms [-1]

Base Power of Magic (24/24)

Morph (Humanoids) {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Personal Runeskin

Flaws: Phantasms [-1]

Alternate Power 1 of Magic (24/24)

Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4)

Description: Runed Flame

Power Feats: Accurate 3, Precise

Alternate Power 2 of Magic (21/24)

Teleport {} - Power Rank 7 - Cost 21 (3 * 7)

Description: Flowing Space

Extras: Accurate [+1]

Power Feats: Turnabout, Change Direction, Change Velocity

Alternate Power 3 of Magic (24/24)

Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4)

Description: Enhancing Glyphs

Power Feats: Mighty, Accurate 3

Alternate Power 3 of Magic (24/24)

Leaping {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Speed {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 4 of Magic (24/24)

Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

Description: Cloak of Flame

Extras: Sustained [+2], Aura [+1]

Alternate Power 4 of Magic (24/24)

Flight {} - Power Rank 6 - Cost 12 (2 * 6)

Description: Cloak of Flame

Alternate Power 5 of Magic (24/24)

Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8)

Description: Runic Hands

Extras: Perception [+1]

Alternate Power 6 of Magic (24/24)

Telepathy {} - Power Rank 8 - Cost 16 (2 * 8)

Description: Mind's Reach

Extras:

Alternate Power 6 of Magic (24/24)

Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4)

Description: Mind's Reach

Drawbacks:

Power Loss - Points -2

Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5

Costs: Abilities (32) + Combat (16) + Saves (15) + Skills (18/72) + Feats (16) + Powers (55) - Drawbacks (2) = Total Cost (150)

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Players Name: teleportingbassist

Power Level: 10

Characters Name: Spellweaver

Alternate Identity: William Walker

Height: 6'2

Weight: 180lb

Hair: NA (generally disguised as Jet Black)

Eyes: Bright, Glowing Blue (generally disguised as a piercing green)

Description:

FinnloRes.jpg by Storn

This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow.

History:

Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him.

He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice.

Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage.

Stats:

Strength: 18/12/10 (+4/+1/0)

Dexterity: 22/19/16 (+6/+4/+3)

Constitution: 12 (+1)

Intelligence: 26 (+8)

Wisdom: 18 (+4)

Charisma: 10 (0)

BAB: +4 (+10 with most powers)

BDB: +4 (10 with shield)

Initiative: +4 (+6)

Saves:

Toughness: +10 (+1 CON, +4 Protection, +5 Force Field)

Fortitude: +7 (+1 CON, +6 bought)

Reflex: +7 (+9) (+4 (+6) DEX, +3 bought)

Willpower: +10 (+4 WIS, +6 bought)

Skills:

  • [*:1ntaylcg]Acrobatics - 6 (+12)
    [*:1ntaylcg]Bluff - 2 (+2)
    [*:1ntaylcg]Climb - 0 (+4)
    [*:1ntaylcg]Computers - 8 (+16)
    [*:1ntaylcg]Concentration - 4 (+8)
    [*:1ntaylcg]Craft: Electronic - 6 (+14)
    [*:1ntaylcg]Craft: Mechanical - 4 (+12)
    [*:1ntaylcg]Craft: Artistic - 2 (+10)
    [*:1ntaylcg]Diplomacy - 2 (+2)
    [*:1ntaylcg]Disable Device - 2 (+10)
    [*:1ntaylcg]Drive - 0 (+6)
    [*:1ntaylcg]Escape Artist - 2 (+8)
    [*:1ntaylcg]Investigate - 0 (+8)
    [*:1ntaylcg]Knowledge: Physical Sciences - 8 (+16)
    [*:1ntaylcg]Knowledge: Arcane Lore - 6 (+14)
    [*:1ntaylcg]Knowledge: History - 4 (+12)
    [*:1ntaylcg]Knowledge: Technology - 2 (+10)
    [*:1ntaylcg]Knowledge: Theology and Philosophy - 2 (+10)
    [*:1ntaylcg]Medicine - 0 (+4)
    [*:1ntaylcg]Notice - 4 (+8)
    [*:1ntaylcg]Pilot - 0 (+6)
    [*:1ntaylcg]Ride - 0 (+6)
    [*:1ntaylcg]Search - 4 (+12)
    [*:1ntaylcg]Sense Motive - 4 (+8)
    [*:1ntaylcg]Sleight of Hand - 0 (+6)
    [*:1ntaylcg]Stealth - 0 (+6)
    [*:1ntaylcg]Survival - 0 (+4)
    [*:1ntaylcg]Swim - 0 (+4)

Feats:

  • [*:1ntaylcg]Accurate Attack: Reduce damage bonus to increase attack bonus
    [*:1ntaylcg]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:1ntaylcg]Critical Strike: Score critical hits against targets normally immune to them
    [*:1ntaylcg]Defensive Attack: Reduce attack bonus to increase defense bonus
    [*:1ntaylcg]Elusive Target: Double penalties for ranged attacks against you in melee
    [*:1ntaylcg]Improved Aim: Double normal aiming bonuses
    [*:1ntaylcg]Move-by Action: Move both before and after a standard action
    [*:1ntaylcg]Power Attack: Reduce attack bonus to increase damage bonus
    [*:1ntaylcg]Ambidexterity: Eliminate off-hand penalties
    [*:1ntaylcg]Assessment: Know a subject's relative offensive and defensive ability
    [*:1ntaylcg]Eidetic Memory: Perfect recall of everything you've experienced
    [*:1ntaylcg]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions
    [*:1ntaylcg]Jack-of-All-Trades: Use any skill untrained
    [*:1ntaylcg]Inventor: Can create temporary devices
    [*:1ntaylcg]Ritualist: Can create and cast arcane rituals
    [*:1ntaylcg]Improvised Tools: No penalty for not having tools for a skill

Powers:

Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5)

Description: Passive, Grafted Armor

Component of Container Grafted Armor

Protection {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Plates

Component of Container Grafted Armor

Shield {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Force Shield

Component of Container Grafted Armor

Force Field {} - Power Rank 5 - Cost 5 (1 * 5)

Description: Projector Belt

Component of Container Grafted Armor

Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Supporting Armor

Component of Container Grafted Armor

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Adrenal Booster

Component of Container Grafted Armor

Immunity: Starvation and Thirst, Suffocation, Cold, Heat {} - Power Rank - Cost 0 (0 * )

Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6)

Description: Runic Lore

Base Power of Magic (24/24)

Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10)

Description: Runeskins

Flaws: Phantasms [-1]

Base Power of Magic (24/24)

Morph (Humanoids) {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Personal Runeskin

Flaws: Phantasms [-1]

Alternate Power 1 of Magic (24/24)

Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4)

Description: Runed Flame

Power Feats: Accurate 3, Precise

Alternate Power 2 of Magic (21/24)

Teleport {} - Power Rank 7 - Cost 21 (3 * 7)

Description: Flowing Space

Extras: Accurate [+1]

Power Feats: Turnabout, Change Direction, Change Velocity

Alternate Power 3 of Magic (24/24)

Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4)

Description: Enhancing Glyphs

Power Feats: Mighty, Accurate 3

Alternate Power 3 of Magic (24/24)

Leaping {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Speed {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 4 of Magic (24/24)

Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

Description: Cloak of Flame

Extras: Sustained [+2], Aura [+1]

Alternate Power 4 of Magic (24/24)

Flight {} - Power Rank 6 - Cost 12 (2 * 6)

Description: Cloak of Flame

Alternate Power 5 of Magic (24/24)

Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8)

Description: Runic Hands

Extras: Perception [+1]

Alternate Power 6 of Magic (24/24)

Telepathy {} - Power Rank 8 - Cost 16 (2 * 8)

Description: Mind's Reach

Extras:

Alternate Power 6 of Magic (24/24)

Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4)

Description: Mind's Reach

Drawbacks:

Power Loss - Points -2

Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5

Costs: Abilities (32) + Combat (16) + Saves (15) + Skills (18/72) + Feats (16) + Powers (55) - Drawbacks (2) = Total Cost (150)

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Players Name: teleportingbassist

Power Level: 10

Characters Name: Spellweaver

Alternate Identity: William Walker

Height: 6'2

Weight: 180lb

Hair: NA (generally disguised as Jet Black)

Eyes: Bright, Glowing Blue (generally disguised as a piercing green)

Description:

FinnloRes.jpg by Storn

This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow.

History:

Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him.

He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice.

Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage.

Stats:

Strength: 18/12/10 (+4/+1/0)

Dexterity: 22/19/16 (+6/+4/+3)

Constitution: 12 (+1)

Intelligence: 26 (+8)

Wisdom: 18 (+4)

Charisma: 10 (0)

BAB: +4 (+10 with most powers)

BDB: +4 (10 with shield)

Initiative: +4 (+6)

Saves:

Toughness: +10 (+1 CON, +4 Protection, +5 Force Field)

Fortitude: +7 (+1 CON, +6 bought)

Reflex: +7 (+9) (+4 (+6) DEX, +3 bought)

Willpower: +10 (+4 WIS, +6 bought)

Skills:

  • [*:1ntaylcg]Acrobatics - 6 (+12)
    [*:1ntaylcg]Bluff - 2 (+2)
    [*:1ntaylcg]Climb - 0 (+4)
    [*:1ntaylcg]Computers - 8 (+16)
    [*:1ntaylcg]Concentration - 4 (+8)
    [*:1ntaylcg]Craft: Electronic - 6 (+14)
    [*:1ntaylcg]Craft: Mechanical - 4 (+12)
    [*:1ntaylcg]Craft: Artistic - 2 (+10)
    [*:1ntaylcg]Diplomacy - 2 (+2)
    [*:1ntaylcg]Disable Device - 2 (+10)
    [*:1ntaylcg]Drive - 0 (+6)
    [*:1ntaylcg]Escape Artist - 2 (+8)
    [*:1ntaylcg]Investigate - 0 (+8)
    [*:1ntaylcg]Knowledge: Physical Sciences - 8 (+16)
    [*:1ntaylcg]Knowledge: Arcane Lore - 6 (+14)
    [*:1ntaylcg]Knowledge: History - 4 (+12)
    [*:1ntaylcg]Knowledge: Technology - 2 (+10)
    [*:1ntaylcg]Knowledge: Theology and Philosophy - 2 (+10)
    [*:1ntaylcg]Medicine - 0 (+4)
    [*:1ntaylcg]Notice - 4 (+8)
    [*:1ntaylcg]Pilot - 0 (+6)
    [*:1ntaylcg]Ride - 0 (+6)
    [*:1ntaylcg]Search - 4 (+12)
    [*:1ntaylcg]Sense Motive - 4 (+8)
    [*:1ntaylcg]Sleight of Hand - 0 (+6)
    [*:1ntaylcg]Stealth - 0 (+6)
    [*:1ntaylcg]Survival - 0 (+4)
    [*:1ntaylcg]Swim - 0 (+4)

Feats:

  • [*:1ntaylcg]Accurate Attack: Reduce damage bonus to increase attack bonus
    [*:1ntaylcg]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:1ntaylcg]Critical Strike: Score critical hits against targets normally immune to them
    [*:1ntaylcg]Defensive Attack: Reduce attack bonus to increase defense bonus
    [*:1ntaylcg]Elusive Target: Double penalties for ranged attacks against you in melee
    [*:1ntaylcg]Improved Aim: Double normal aiming bonuses
    [*:1ntaylcg]Move-by Action: Move both before and after a standard action
    [*:1ntaylcg]Power Attack: Reduce attack bonus to increase damage bonus
    [*:1ntaylcg]Ambidexterity: Eliminate off-hand penalties
    [*:1ntaylcg]Assessment: Know a subject's relative offensive and defensive ability
    [*:1ntaylcg]Eidetic Memory: Perfect recall of everything you've experienced
    [*:1ntaylcg]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions
    [*:1ntaylcg]Jack-of-All-Trades: Use any skill untrained
    [*:1ntaylcg]Inventor: Can create temporary devices
    [*:1ntaylcg]Ritualist: Can create and cast arcane rituals
    [*:1ntaylcg]Improvised Tools: No penalty for not having tools for a skill

Powers:

Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5)

Description: Passive, Grafted Armor

Component of Container Grafted Armor

Protection {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Plates

Component of Container Grafted Armor

Shield {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Force Shield

Component of Container Grafted Armor

Force Field {} - Power Rank 5 - Cost 5 (1 * 5)

Description: Projector Belt

Component of Container Grafted Armor

Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Supporting Armor

Component of Container Grafted Armor

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Adrenal Booster

Component of Container Grafted Armor

Immunity: Starvation and Thirst, Suffocation, Cold, Heat {} - Power Rank - Cost 0 (0 * )

Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6)

Description: Runic Lore

Base Power of Magic (24/24)

Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10)

Description: Runeskins

Flaws: Phantasms [-1]

Base Power of Magic (24/24)

Morph (Humanoids) {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Personal Runeskin

Flaws: Phantasms [-1]

Alternate Power 1 of Magic (24/24)

Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4)

Description: Runed Flame

Power Feats: Accurate 3, Precise

Alternate Power 2 of Magic (21/24)

Teleport {} - Power Rank 7 - Cost 21 (3 * 7)

Description: Flowing Space

Extras: Accurate [+1]

Power Feats: Turnabout, Change Direction, Change Velocity

Alternate Power 3 of Magic (24/24)

Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4)

Description: Enhancing Glyphs

Power Feats: Mighty, Accurate 3

Alternate Power 3 of Magic (24/24)

Leaping {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Speed {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 4 of Magic (24/24)

Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

Description: Cloak of Flame

Extras: Sustained [+2], Aura [+1]

Alternate Power 4 of Magic (24/24)

Flight {} - Power Rank 6 - Cost 12 (2 * 6)

Description: Cloak of Flame

Alternate Power 5 of Magic (24/24)

Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8)

Description: Runic Hands

Extras: Perception [+1]

Alternate Power 6 of Magic (24/24)

Telepathy {} - Power Rank 8 - Cost 16 (2 * 8)

Description: Mind's Reach

Extras:

Alternate Power 6 of Magic (24/24)

Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4)

Description: Mind's Reach

Drawbacks:

Power Loss - Points -2

Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5

Costs: Abilities (32) + Combat (16) + Saves (15) + Skills (18/72) + Feats (16) + Powers (55) - Drawbacks (2) = Total Cost (150)

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Cost: Ability 32 + Combat 16 + Saves 19 + Skills 18 + Feats 17 + Powers (20 + 30) – Drawbacks 2 = 150 PPs.

One minor thing:

1. Would you mind listing

Energy Aura {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

. . . as Strike 3 [Extras] - Power Rank 3 - Cost 12 (4 * 3) or something similar, so it is clear exactly what this is?

Other than that, you’re good to go. As soon as another Ref gives the sheet the once over, you’ll be ready to start.

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Cost: Ability 32 + Combat 16 + Saves 19 + Skills 18 + Feats 17 + Powers (20 + 30) – Drawbacks 2 = 150 PPs.

One minor thing:

1. Would you mind listing

Energy Aura {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

. . . as Strike 3 [Extras] - Power Rank 3 - Cost 12 (4 * 3) or something similar, so it is clear exactly what this is?

Other than that, you’re good to go. As soon as another Ref gives the sheet the once over, you’ll be ready to start.

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Cost: Ability 32 + Combat 16 + Saves 19 + Skills 18 + Feats 17 + Powers (20 + 30) – Drawbacks 2 = 150 PPs.

One minor thing:

1. Would you mind listing

Energy Aura {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

. . . as Strike 3 [Extras] - Power Rank 3 - Cost 12 (4 * 3) or something similar, so it is clear exactly what this is?

Other than that, you’re good to go. As soon as another Ref gives the sheet the once over, you’ll be ready to start.

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OK, so I made some edits. I addressed the whole eating thing, I changed STAR to ASTRO, and I made the strike change.

Players Name: teleportingbassist

Power Level: 10

Characters Name: Spellweaver

Alternate Identity: William Walker

Height: 6'2

Weight: 180lb

Hair: NA (generally disguised as Jet Black)

Eyes: Bright, Glowing Blue (generally disguised as a piercing green)

Description:

FinnloRes.jpg by Storn

This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow.

History:

Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him.

He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice.

Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage.

Stats:

Strength: 18 (+4/0)

Dexterity: 22 (+6/+3)

Constitution: 12 (+1)

Intelligence: 26 (+8)

Wisdom: 18 (+4)

Charisma: 10 (0)

BAB: +4 (+10 with most powers)

BDB: +4 (10 with shield)

Initiative: +6

Saves:

Toughness: +10

Fortitude: +7

Reflex: +9

Willpower: +10

Skills:

  • [*:26qwj0ck]Acrobatics - 6 (+12)
    [*:26qwj0ck]Bluff - 2 (+2)
    [*:26qwj0ck]Climb - 0 (+4)
    [*:26qwj0ck]Computers - 8 (+16)
    [*:26qwj0ck]Concentration - 4 (+8)
    [*:26qwj0ck]Craft: Electronic - 6 (+14)
    [*:26qwj0ck]Craft: Mechanical - 4 (+12)
    [*:26qwj0ck]Craft: Artistic - 2 (+10)
    [*:26qwj0ck]Diplomacy - 2 (+2)
    [*:26qwj0ck]Disable Device - 2 (+10)
    [*:26qwj0ck]Drive - 0 (+6)
    [*:26qwj0ck]Escape Artist - 2 (+8)
    [*:26qwj0ck]Investigate - 0 (+8)
    [*:26qwj0ck]Knowledge: Physical Sciences - 8 (+16)
    [*:26qwj0ck]Knowledge: Arcane Lore - 6 (+14)
    [*:26qwj0ck]Knowledge: History - 4 (+12)
    [*:26qwj0ck]Knowledge: Technology - 2 (+10)
    [*:26qwj0ck]Knowledge: Theology and Philosophy - 2 (+10)
    [*:26qwj0ck]Medicine - 0 (+4)
    [*:26qwj0ck]Notice - 4 (+8)
    [*:26qwj0ck]Pilot - 0 (+6)
    [*:26qwj0ck]Ride - 0 (+6)
    [*:26qwj0ck]Search - 4 (+12)
    [*:26qwj0ck]Sense Motive - 4 (+8)
    [*:26qwj0ck]Sleight of Hand - 0 (+6)
    [*:26qwj0ck]Stealth - 0 (+6)
    [*:26qwj0ck]Survival - 0 (+4)
    [*:26qwj0ck]Swim - 0 (+4)

Feats:

  • [*:26qwj0ck]Accurate Attack: Reduce damage bonus to increase attack bonus
    [*:26qwj0ck]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:26qwj0ck]Critical Strike: Score critical hits against targets normally immune to them
    [*:26qwj0ck]Defensive Attack: Reduce attack bonus to increase defense bonus
    [*:26qwj0ck]Elusive Target: Double penalties for ranged attacks against you in melee
    [*:26qwj0ck]Improved Aim: Double normal aiming bonuses
    [*:26qwj0ck]Move-by Action: Move both before and after a standard action
    [*:26qwj0ck]Power Attack: Reduce attack bonus to increase damage bonus
    [*:26qwj0ck]Ambidexterity: Eliminate off-hand penalties
    [*:26qwj0ck]Assessment: Know a subject's relative offensive and defensive ability
    [*:26qwj0ck]Eidetic Memory: Perfect recall of everything you've experienced
    [*:26qwj0ck]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions
    [*:26qwj0ck]Jack-of-All-Trades: Use any skill untrained
    [*:26qwj0ck]Inventor: Can create temporary devices
    [*:26qwj0ck]Ritualist: Can create and cast arcane rituals
    [*:26qwj0ck]Improvised Tools: No penalty for not having tools for a skill

Powers:

Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5)

Description: Passive, Grafted Armor

Component of Container Grafted Armor

Protection {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Plates

Component of Container Grafted Armor

Shield {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Force Shield

Component of Container Grafted Armor

Force Field {} - Power Rank 5 - Cost 5 (1 * 5)

Description: Projector Belt

Component of Container Grafted Armor

Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Supporting Armor

Component of Container Grafted Armor

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Adrenal Booster

Component of Container Grafted Armor

Immunity: Starvation and Thirst, Suffocation, Need for Sleep, Cold, Heat {} - Power Rank - Cost 0 (0 * )

Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6)

Description: Runic Lore

Base Power of Magic (24/24)

Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10)

Description: Runeskins

Flaws: Phantasms [-1]

Base Power of Magic (24/24)

Morph {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Personal Runeskin

Flaws: Phantasms [-1]

Alternate Power 1 of Magic (24/24)

Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4)

Description: Runed Flame

Power Feats: Accurate 3, Precise

Alternate Power 2 of Magic (21/24)

Teleport {} - Power Rank 7 - Cost 21 (3 * 7)

Description: Flowing Space

Extras: Accurate [+1]

Power Feats: Turnabout, Change Direction, Change Velocity

Alternate Power 3 of Magic (24/24)

Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4)

Description: Enhancing Glyphs

Power Feats: Mighty, Accurate 3

Alternate Power 3 of Magic (24/24)

Leaping {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Speed {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 4 of Magic (24/24)

Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

Description: Cloak of Flame

Extras: Sustained [+2], Aura [+1]

Alternate Power 4 of Magic (24/24)

Flight {} - Power Rank 6 - Cost 12 (2 * 6)

Description: Cloak of Flame

Alternate Power 5 of Magic (24/24)

Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8)

Description: Runic Hands

Extras: Perception [+1]

Alternate Power 6 of Magic (24/24)

Telepathy {} - Power Rank 8 - Cost 16 (2 * 8)

Description: Mind's Reach

Extras:

Alternate Power 6 of Magic (24/24)

Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4)

Description: Mind's Reach

Drawbacks:

Power Loss - Points -2

Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5

Costs: Abilities (32) + Combat (16) + Saves (19) + Skills (18/72) + Feats (17) + Powers (50) - Drawbacks (2) = Total Cost (150)

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OK, so I made some edits. I addressed the whole eating thing, I changed STAR to ASTRO, and I made the strike change.

Players Name: teleportingbassist

Power Level: 10

Characters Name: Spellweaver

Alternate Identity: William Walker

Height: 6'2

Weight: 180lb

Hair: NA (generally disguised as Jet Black)

Eyes: Bright, Glowing Blue (generally disguised as a piercing green)

Description:

FinnloRes.jpg by Storn

This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow.

History:

Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him.

He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice.

Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage.

Stats:

Strength: 18 (+4/0)

Dexterity: 22 (+6/+3)

Constitution: 12 (+1)

Intelligence: 26 (+8)

Wisdom: 18 (+4)

Charisma: 10 (0)

BAB: +4 (+10 with most powers)

BDB: +4 (10 with shield)

Initiative: +6

Saves:

Toughness: +10

Fortitude: +7

Reflex: +9

Willpower: +10

Skills:

  • [*:26qwj0ck]Acrobatics - 6 (+12)
    [*:26qwj0ck]Bluff - 2 (+2)
    [*:26qwj0ck]Climb - 0 (+4)
    [*:26qwj0ck]Computers - 8 (+16)
    [*:26qwj0ck]Concentration - 4 (+8)
    [*:26qwj0ck]Craft: Electronic - 6 (+14)
    [*:26qwj0ck]Craft: Mechanical - 4 (+12)
    [*:26qwj0ck]Craft: Artistic - 2 (+10)
    [*:26qwj0ck]Diplomacy - 2 (+2)
    [*:26qwj0ck]Disable Device - 2 (+10)
    [*:26qwj0ck]Drive - 0 (+6)
    [*:26qwj0ck]Escape Artist - 2 (+8)
    [*:26qwj0ck]Investigate - 0 (+8)
    [*:26qwj0ck]Knowledge: Physical Sciences - 8 (+16)
    [*:26qwj0ck]Knowledge: Arcane Lore - 6 (+14)
    [*:26qwj0ck]Knowledge: History - 4 (+12)
    [*:26qwj0ck]Knowledge: Technology - 2 (+10)
    [*:26qwj0ck]Knowledge: Theology and Philosophy - 2 (+10)
    [*:26qwj0ck]Medicine - 0 (+4)
    [*:26qwj0ck]Notice - 4 (+8)
    [*:26qwj0ck]Pilot - 0 (+6)
    [*:26qwj0ck]Ride - 0 (+6)
    [*:26qwj0ck]Search - 4 (+12)
    [*:26qwj0ck]Sense Motive - 4 (+8)
    [*:26qwj0ck]Sleight of Hand - 0 (+6)
    [*:26qwj0ck]Stealth - 0 (+6)
    [*:26qwj0ck]Survival - 0 (+4)
    [*:26qwj0ck]Swim - 0 (+4)

Feats:

  • [*:26qwj0ck]Accurate Attack: Reduce damage bonus to increase attack bonus
    [*:26qwj0ck]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:26qwj0ck]Critical Strike: Score critical hits against targets normally immune to them
    [*:26qwj0ck]Defensive Attack: Reduce attack bonus to increase defense bonus
    [*:26qwj0ck]Elusive Target: Double penalties for ranged attacks against you in melee
    [*:26qwj0ck]Improved Aim: Double normal aiming bonuses
    [*:26qwj0ck]Move-by Action: Move both before and after a standard action
    [*:26qwj0ck]Power Attack: Reduce attack bonus to increase damage bonus
    [*:26qwj0ck]Ambidexterity: Eliminate off-hand penalties
    [*:26qwj0ck]Assessment: Know a subject's relative offensive and defensive ability
    [*:26qwj0ck]Eidetic Memory: Perfect recall of everything you've experienced
    [*:26qwj0ck]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions
    [*:26qwj0ck]Jack-of-All-Trades: Use any skill untrained
    [*:26qwj0ck]Inventor: Can create temporary devices
    [*:26qwj0ck]Ritualist: Can create and cast arcane rituals
    [*:26qwj0ck]Improvised Tools: No penalty for not having tools for a skill

Powers:

Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5)

Description: Passive, Grafted Armor

Component of Container Grafted Armor

Protection {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Plates

Component of Container Grafted Armor

Shield {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Force Shield

Component of Container Grafted Armor

Force Field {} - Power Rank 5 - Cost 5 (1 * 5)

Description: Projector Belt

Component of Container Grafted Armor

Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Supporting Armor

Component of Container Grafted Armor

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Adrenal Booster

Component of Container Grafted Armor

Immunity: Starvation and Thirst, Suffocation, Need for Sleep, Cold, Heat {} - Power Rank - Cost 0 (0 * )

Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6)

Description: Runic Lore

Base Power of Magic (24/24)

Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10)

Description: Runeskins

Flaws: Phantasms [-1]

Base Power of Magic (24/24)

Morph {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Personal Runeskin

Flaws: Phantasms [-1]

Alternate Power 1 of Magic (24/24)

Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4)

Description: Runed Flame

Power Feats: Accurate 3, Precise

Alternate Power 2 of Magic (21/24)

Teleport {} - Power Rank 7 - Cost 21 (3 * 7)

Description: Flowing Space

Extras: Accurate [+1]

Power Feats: Turnabout, Change Direction, Change Velocity

Alternate Power 3 of Magic (24/24)

Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4)

Description: Enhancing Glyphs

Power Feats: Mighty, Accurate 3

Alternate Power 3 of Magic (24/24)

Leaping {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Speed {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 4 of Magic (24/24)

Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

Description: Cloak of Flame

Extras: Sustained [+2], Aura [+1]

Alternate Power 4 of Magic (24/24)

Flight {} - Power Rank 6 - Cost 12 (2 * 6)

Description: Cloak of Flame

Alternate Power 5 of Magic (24/24)

Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8)

Description: Runic Hands

Extras: Perception [+1]

Alternate Power 6 of Magic (24/24)

Telepathy {} - Power Rank 8 - Cost 16 (2 * 8)

Description: Mind's Reach

Extras:

Alternate Power 6 of Magic (24/24)

Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4)

Description: Mind's Reach

Drawbacks:

Power Loss - Points -2

Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5

Costs: Abilities (32) + Combat (16) + Saves (19) + Skills (18/72) + Feats (17) + Powers (50) - Drawbacks (2) = Total Cost (150)

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OK, so I made some edits. I addressed the whole eating thing, I changed STAR to ASTRO, and I made the strike change.

Players Name: teleportingbassist

Power Level: 10

Characters Name: Spellweaver

Alternate Identity: William Walker

Height: 6'2

Weight: 180lb

Hair: NA (generally disguised as Jet Black)

Eyes: Bright, Glowing Blue (generally disguised as a piercing green)

Description:

FinnloRes.jpg by Storn

This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow.

History:

Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him.

He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice.

Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage.

Stats:

Strength: 18 (+4/0)

Dexterity: 22 (+6/+3)

Constitution: 12 (+1)

Intelligence: 26 (+8)

Wisdom: 18 (+4)

Charisma: 10 (0)

BAB: +4 (+10 with most powers)

BDB: +4 (10 with shield)

Initiative: +6

Saves:

Toughness: +10

Fortitude: +7

Reflex: +9

Willpower: +10

Skills:

  • [*:26qwj0ck]Acrobatics - 6 (+12)
    [*:26qwj0ck]Bluff - 2 (+2)
    [*:26qwj0ck]Climb - 0 (+4)
    [*:26qwj0ck]Computers - 8 (+16)
    [*:26qwj0ck]Concentration - 4 (+8)
    [*:26qwj0ck]Craft: Electronic - 6 (+14)
    [*:26qwj0ck]Craft: Mechanical - 4 (+12)
    [*:26qwj0ck]Craft: Artistic - 2 (+10)
    [*:26qwj0ck]Diplomacy - 2 (+2)
    [*:26qwj0ck]Disable Device - 2 (+10)
    [*:26qwj0ck]Drive - 0 (+6)
    [*:26qwj0ck]Escape Artist - 2 (+8)
    [*:26qwj0ck]Investigate - 0 (+8)
    [*:26qwj0ck]Knowledge: Physical Sciences - 8 (+16)
    [*:26qwj0ck]Knowledge: Arcane Lore - 6 (+14)
    [*:26qwj0ck]Knowledge: History - 4 (+12)
    [*:26qwj0ck]Knowledge: Technology - 2 (+10)
    [*:26qwj0ck]Knowledge: Theology and Philosophy - 2 (+10)
    [*:26qwj0ck]Medicine - 0 (+4)
    [*:26qwj0ck]Notice - 4 (+8)
    [*:26qwj0ck]Pilot - 0 (+6)
    [*:26qwj0ck]Ride - 0 (+6)
    [*:26qwj0ck]Search - 4 (+12)
    [*:26qwj0ck]Sense Motive - 4 (+8)
    [*:26qwj0ck]Sleight of Hand - 0 (+6)
    [*:26qwj0ck]Stealth - 0 (+6)
    [*:26qwj0ck]Survival - 0 (+4)
    [*:26qwj0ck]Swim - 0 (+4)

Feats:

  • [*:26qwj0ck]Accurate Attack: Reduce damage bonus to increase attack bonus
    [*:26qwj0ck]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:26qwj0ck]Critical Strike: Score critical hits against targets normally immune to them
    [*:26qwj0ck]Defensive Attack: Reduce attack bonus to increase defense bonus
    [*:26qwj0ck]Elusive Target: Double penalties for ranged attacks against you in melee
    [*:26qwj0ck]Improved Aim: Double normal aiming bonuses
    [*:26qwj0ck]Move-by Action: Move both before and after a standard action
    [*:26qwj0ck]Power Attack: Reduce attack bonus to increase damage bonus
    [*:26qwj0ck]Ambidexterity: Eliminate off-hand penalties
    [*:26qwj0ck]Assessment: Know a subject's relative offensive and defensive ability
    [*:26qwj0ck]Eidetic Memory: Perfect recall of everything you've experienced
    [*:26qwj0ck]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions
    [*:26qwj0ck]Jack-of-All-Trades: Use any skill untrained
    [*:26qwj0ck]Inventor: Can create temporary devices
    [*:26qwj0ck]Ritualist: Can create and cast arcane rituals
    [*:26qwj0ck]Improvised Tools: No penalty for not having tools for a skill

Powers:

Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5)

Description: Passive, Grafted Armor

Component of Container Grafted Armor

Protection {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Plates

Component of Container Grafted Armor

Shield {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Force Shield

Component of Container Grafted Armor

Force Field {} - Power Rank 5 - Cost 5 (1 * 5)

Description: Projector Belt

Component of Container Grafted Armor

Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Supporting Armor

Component of Container Grafted Armor

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Adrenal Booster

Component of Container Grafted Armor

Immunity: Starvation and Thirst, Suffocation, Need for Sleep, Cold, Heat {} - Power Rank - Cost 0 (0 * )

Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6)

Description: Runic Lore

Base Power of Magic (24/24)

Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10)

Description: Runeskins

Flaws: Phantasms [-1]

Base Power of Magic (24/24)

Morph {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Personal Runeskin

Flaws: Phantasms [-1]

Alternate Power 1 of Magic (24/24)

Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4)

Description: Runed Flame

Power Feats: Accurate 3, Precise

Alternate Power 2 of Magic (21/24)

Teleport {} - Power Rank 7 - Cost 21 (3 * 7)

Description: Flowing Space

Extras: Accurate [+1]

Power Feats: Turnabout, Change Direction, Change Velocity

Alternate Power 3 of Magic (24/24)

Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4)

Description: Enhancing Glyphs

Power Feats: Mighty, Accurate 3

Alternate Power 3 of Magic (24/24)

Leaping {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Speed {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 4 of Magic (24/24)

Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

Description: Cloak of Flame

Extras: Sustained [+2], Aura [+1]

Alternate Power 4 of Magic (24/24)

Flight {} - Power Rank 6 - Cost 12 (2 * 6)

Description: Cloak of Flame

Alternate Power 5 of Magic (24/24)

Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8)

Description: Runic Hands

Extras: Perception [+1]

Alternate Power 6 of Magic (24/24)

Telepathy {} - Power Rank 8 - Cost 16 (2 * 8)

Description: Mind's Reach

Extras:

Alternate Power 6 of Magic (24/24)

Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4)

Description: Mind's Reach

Drawbacks:

Power Loss - Points -2

Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5

Costs: Abilities (32) + Combat (16) + Saves (19) + Skills (18/72) + Feats (17) + Powers (50) - Drawbacks (2) = Total Cost (150)

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Image looks nice. I am however having a difficult tiem understanding the build some.

1] the abilities look as though there are 41 points not 32. [actually it looks like 46 until you scroll to the powers-confusing]

2] the feats look as though they are all 1 rank so I count 16 not 17.

3] If you could break the saves into [rank] + [ability] = total, please. I count 15 instead of 19.

4] The magic is hard to understand. It appears that you have two types of magic [illusion and morph are listed as base powers] and then there are five alternate #3's, two #4's and two #6's. I can't tell which ones go to which base magic [if there are two types of magic]

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Image looks nice. I am however having a difficult tiem understanding the build some.

1] the abilities look as though there are 41 points not 32. [actually it looks like 46 until you scroll to the powers-confusing]

2] the feats look as though they are all 1 rank so I count 16 not 17.

3] If you could break the saves into [rank] + [ability] = total, please. I count 15 instead of 19.

4] The magic is hard to understand. It appears that you have two types of magic [illusion and morph are listed as base powers] and then there are five alternate #3's, two #4's and two #6's. I can't tell which ones go to which base magic [if there are two types of magic]

Share this post


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Image looks nice. I am however having a difficult tiem understanding the build some.

1] the abilities look as though there are 41 points not 32. [actually it looks like 46 until you scroll to the powers-confusing]

2] the feats look as though they are all 1 rank so I count 16 not 17.

3] If you could break the saves into [rank] + [ability] = total, please. I count 15 instead of 19.

4] The magic is hard to understand. It appears that you have two types of magic [illusion and morph are listed as base powers] and then there are five alternate #3's, two #4's and two #6's. I can't tell which ones go to which base magic [if there are two types of magic]

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For the image, it wasn't me. It was done by Storn for another person, it just has a creative commons license on it so I can use it if not for profit.

Players Name: teleportingbassist

Power Level: 10

Characters Name: Spellweaver

Alternate Identity: William Walker

Height: 6'2

Weight: 180lb

Hair: NA (generally disguised as Jet Black)

Eyes: Bright, Glowing Blue (generally disguised as a piercing green)

Description:

FinnloRes.jpg by Storn

This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow.

History:

Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him.

He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice.

Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage.

Stats:

Strength: 18/12/10 (+4/+1/0)

Dexterity: 22/19/16 (+6/+4/+3)

Constitution: 12 (+1)

Intelligence: 26 (+8)

Wisdom: 18 (+4)

Charisma: 10 (0)

BAB: +4 (+10 with most powers)

BDB: +4 (10 with shield)

Initiative: +6

Saves:

Toughness: +10 (+1 CON, +4 Protection, +5 Force Field)

Fortitude: +7 (+1 CON, +6 bought)

Reflex: +9 (+6 DEX, +3 bought)

Willpower: +10 (+4 WIS, +6 bought)

Skills:

  • [*:18s4tlq9]Acrobatics - 6 (+12)
    [*:18s4tlq9]Bluff - 2 (+2)
    [*:18s4tlq9]Climb - 0 (+4)
    [*:18s4tlq9]Computers - 8 (+16)
    [*:18s4tlq9]Concentration - 4 (+8)
    [*:18s4tlq9]Craft: Electronic - 6 (+14)
    [*:18s4tlq9]Craft: Mechanical - 4 (+12)
    [*:18s4tlq9]Craft: Artistic - 2 (+10)
    [*:18s4tlq9]Diplomacy - 2 (+2)
    [*:18s4tlq9]Disable Device - 2 (+10)
    [*:18s4tlq9]Drive - 0 (+6)
    [*:18s4tlq9]Escape Artist - 2 (+8)
    [*:18s4tlq9]Investigate - 0 (+8)
    [*:18s4tlq9]Knowledge: Physical Sciences - 8 (+16)
    [*:18s4tlq9]Knowledge: Arcane Lore - 6 (+14)
    [*:18s4tlq9]Knowledge: History - 4 (+12)
    [*:18s4tlq9]Knowledge: Technology - 2 (+10)
    [*:18s4tlq9]Knowledge: Theology and Philosophy - 2 (+10)
    [*:18s4tlq9]Medicine - 0 (+4)
    [*:18s4tlq9]Notice - 4 (+8)
    [*:18s4tlq9]Pilot - 0 (+6)
    [*:18s4tlq9]Ride - 0 (+6)
    [*:18s4tlq9]Search - 4 (+12)
    [*:18s4tlq9]Sense Motive - 4 (+8)
    [*:18s4tlq9]Sleight of Hand - 0 (+6)
    [*:18s4tlq9]Stealth - 0 (+6)
    [*:18s4tlq9]Survival - 0 (+4)
    [*:18s4tlq9]Swim - 0 (+4)

Feats:

  • [*:18s4tlq9]Accurate Attack: Reduce damage bonus to increase attack bonus
    [*:18s4tlq9]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:18s4tlq9]Critical Strike: Score critical hits against targets normally immune to them
    [*:18s4tlq9]Defensive Attack: Reduce attack bonus to increase defense bonus
    [*:18s4tlq9]Elusive Target: Double penalties for ranged attacks against you in melee
    [*:18s4tlq9]Improved Aim: Double normal aiming bonuses
    [*:18s4tlq9]Move-by Action: Move both before and after a standard action
    [*:18s4tlq9]Power Attack: Reduce attack bonus to increase damage bonus
    [*:18s4tlq9]Ambidexterity: Eliminate off-hand penalties
    [*:18s4tlq9]Assessment: Know a subject's relative offensive and defensive ability
    [*:18s4tlq9]Eidetic Memory: Perfect recall of everything you've experienced
    [*:18s4tlq9]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions
    [*:18s4tlq9]Jack-of-All-Trades: Use any skill untrained
    [*:18s4tlq9]Inventor: Can create temporary devices
    [*:18s4tlq9]Ritualist: Can create and cast arcane rituals
    [*:18s4tlq9]Improvised Tools: No penalty for not having tools for a skill

Powers:

Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5)

Description: Passive, Grafted Armor

Component of Container Grafted Armor

Protection {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Plates

Component of Container Grafted Armor

Shield {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Force Shield

Component of Container Grafted Armor

Force Field {} - Power Rank 5 - Cost 5 (1 * 5)

Description: Projector Belt

Component of Container Grafted Armor

Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Supporting Armor

Component of Container Grafted Armor

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Adrenal Booster

Component of Container Grafted Armor

Immunity: Starvation and Thirst, Suffocation, Need for Sleep, Cold, Heat {} - Power Rank - Cost 0 (0 * )

Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6)

Description: Runic Lore

Base Power of Magic (24/24)

Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10)

Description: Runeskins

Flaws: Phantasms [-1]

Base Power of Magic (24/24)

Morph (Humanoids) {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Personal Runeskin

Flaws: Phantasms [-1]

Alternate Power 1 of Magic (24/24)

Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4)

Description: Runed Flame

Power Feats: Accurate 3, Precise

Alternate Power 2 of Magic (21/24)

Teleport {} - Power Rank 7 - Cost 21 (3 * 7)

Description: Flowing Space

Extras: Accurate [+1]

Power Feats: Turnabout, Change Direction, Change Velocity

Alternate Power 3 of Magic (24/24)

Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4)

Description: Enhancing Glyphs

Power Feats: Mighty, Accurate 3

Alternate Power 3 of Magic (24/24)

Leaping {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Speed {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 4 of Magic (24/24)

Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

Description: Cloak of Flame

Extras: Sustained [+2], Aura [+1]

Alternate Power 4 of Magic (24/24)

Flight {} - Power Rank 6 - Cost 12 (2 * 6)

Description: Cloak of Flame

Alternate Power 5 of Magic (24/24)

Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8)

Description: Runic Hands

Extras: Perception [+1]

Alternate Power 6 of Magic (24/24)

Telepathy {} - Power Rank 8 - Cost 16 (2 * 8)

Description: Mind's Reach

Extras:

Alternate Power 6 of Magic (24/24)

Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4)

Description: Mind's Reach

Drawbacks:

Power Loss - Points -2

Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5

Costs: Abilities (32) + Combat (16) + Saves (15) + Skills (18/72) + Feats (16) + Powers (55) - Drawbacks (2) = Total Cost (150)

To address your questions/comments:

1. I changed the way the abilities were formatted to show this better. The base strength is 10 and the base dexterity is 16. STR gets 2 from the armor and 6 from the AP of Magic, DEX gets 3 from armor and 3 from the AP of Magic.

2. Just a mistake after shaving to add the immunitites.

3. Done.

4. Okay, so the idea behind it is that you can put multiple powers of a lower cost into a single AP slot (or base slot).

The base is:

Illusion (Visual, Audio) 10 with a flaw of Phantasms (see UP).

Morph (Humanoids) 4 with the same flaw.

So he can essentially disguise himself and the environment around him at the same time using this slot.

The 3rd AP consists of Enhanced Dexterity 3, Enhanced Strength 6, Strike 6 (w/Accurate 3 and Mighty), Leaping 2 and Speed 3. These abilities are all usable at once through ONE spell/AP.

The 4th AP consists of Strike (Sustained, Aura) 3 and Flight 6, so he's essentially the 'Torch in this one.

So, essentially, you can put multiple powers adding up to the number of power points available for the array (24 in this case) in a single AP or base slot. To see an example of this, look at the Magic archetype in the main book and the AP off of Astral Form.

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For the image, it wasn't me. It was done by Storn for another person, it just has a creative commons license on it so I can use it if not for profit.

Players Name: teleportingbassist

Power Level: 10

Characters Name: Spellweaver

Alternate Identity: William Walker

Height: 6'2

Weight: 180lb

Hair: NA (generally disguised as Jet Black)

Eyes: Bright, Glowing Blue (generally disguised as a piercing green)

Description:

FinnloRes.jpg by Storn

This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow.

History:

Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him.

He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice.

Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage.

Stats:

Strength: 18/12/10 (+4/+1/0)

Dexterity: 22/19/16 (+6/+4/+3)

Constitution: 12 (+1)

Intelligence: 26 (+8)

Wisdom: 18 (+4)

Charisma: 10 (0)

BAB: +4 (+10 with most powers)

BDB: +4 (10 with shield)

Initiative: +6

Saves:

Toughness: +10 (+1 CON, +4 Protection, +5 Force Field)

Fortitude: +7 (+1 CON, +6 bought)

Reflex: +9 (+6 DEX, +3 bought)

Willpower: +10 (+4 WIS, +6 bought)

Skills:

  • [*:18s4tlq9]Acrobatics - 6 (+12)
    [*:18s4tlq9]Bluff - 2 (+2)
    [*:18s4tlq9]Climb - 0 (+4)
    [*:18s4tlq9]Computers - 8 (+16)
    [*:18s4tlq9]Concentration - 4 (+8)
    [*:18s4tlq9]Craft: Electronic - 6 (+14)
    [*:18s4tlq9]Craft: Mechanical - 4 (+12)
    [*:18s4tlq9]Craft: Artistic - 2 (+10)
    [*:18s4tlq9]Diplomacy - 2 (+2)
    [*:18s4tlq9]Disable Device - 2 (+10)
    [*:18s4tlq9]Drive - 0 (+6)
    [*:18s4tlq9]Escape Artist - 2 (+8)
    [*:18s4tlq9]Investigate - 0 (+8)
    [*:18s4tlq9]Knowledge: Physical Sciences - 8 (+16)
    [*:18s4tlq9]Knowledge: Arcane Lore - 6 (+14)
    [*:18s4tlq9]Knowledge: History - 4 (+12)
    [*:18s4tlq9]Knowledge: Technology - 2 (+10)
    [*:18s4tlq9]Knowledge: Theology and Philosophy - 2 (+10)
    [*:18s4tlq9]Medicine - 0 (+4)
    [*:18s4tlq9]Notice - 4 (+8)
    [*:18s4tlq9]Pilot - 0 (+6)
    [*:18s4tlq9]Ride - 0 (+6)
    [*:18s4tlq9]Search - 4 (+12)
    [*:18s4tlq9]Sense Motive - 4 (+8)
    [*:18s4tlq9]Sleight of Hand - 0 (+6)
    [*:18s4tlq9]Stealth - 0 (+6)
    [*:18s4tlq9]Survival - 0 (+4)
    [*:18s4tlq9]Swim - 0 (+4)

Feats:

  • [*:18s4tlq9]Accurate Attack: Reduce damage bonus to increase attack bonus
    [*:18s4tlq9]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:18s4tlq9]Critical Strike: Score critical hits against targets normally immune to them
    [*:18s4tlq9]Defensive Attack: Reduce attack bonus to increase defense bonus
    [*:18s4tlq9]Elusive Target: Double penalties for ranged attacks against you in melee
    [*:18s4tlq9]Improved Aim: Double normal aiming bonuses
    [*:18s4tlq9]Move-by Action: Move both before and after a standard action
    [*:18s4tlq9]Power Attack: Reduce attack bonus to increase damage bonus
    [*:18s4tlq9]Ambidexterity: Eliminate off-hand penalties
    [*:18s4tlq9]Assessment: Know a subject's relative offensive and defensive ability
    [*:18s4tlq9]Eidetic Memory: Perfect recall of everything you've experienced
    [*:18s4tlq9]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions
    [*:18s4tlq9]Jack-of-All-Trades: Use any skill untrained
    [*:18s4tlq9]Inventor: Can create temporary devices
    [*:18s4tlq9]Ritualist: Can create and cast arcane rituals
    [*:18s4tlq9]Improvised Tools: No penalty for not having tools for a skill

Powers:

Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5)

Description: Passive, Grafted Armor

Component of Container Grafted Armor

Protection {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Plates

Component of Container Grafted Armor

Shield {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Force Shield

Component of Container Grafted Armor

Force Field {} - Power Rank 5 - Cost 5 (1 * 5)

Description: Projector Belt

Component of Container Grafted Armor

Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Supporting Armor

Component of Container Grafted Armor

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Adrenal Booster

Component of Container Grafted Armor

Immunity: Starvation and Thirst, Suffocation, Need for Sleep, Cold, Heat {} - Power Rank - Cost 0 (0 * )

Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6)

Description: Runic Lore

Base Power of Magic (24/24)

Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10)

Description: Runeskins

Flaws: Phantasms [-1]

Base Power of Magic (24/24)

Morph (Humanoids) {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Personal Runeskin

Flaws: Phantasms [-1]

Alternate Power 1 of Magic (24/24)

Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4)

Description: Runed Flame

Power Feats: Accurate 3, Precise

Alternate Power 2 of Magic (21/24)

Teleport {} - Power Rank 7 - Cost 21 (3 * 7)

Description: Flowing Space

Extras: Accurate [+1]

Power Feats: Turnabout, Change Direction, Change Velocity

Alternate Power 3 of Magic (24/24)

Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4)

Description: Enhancing Glyphs

Power Feats: Mighty, Accurate 3

Alternate Power 3 of Magic (24/24)

Leaping {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Speed {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 4 of Magic (24/24)

Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

Description: Cloak of Flame

Extras: Sustained [+2], Aura [+1]

Alternate Power 4 of Magic (24/24)

Flight {} - Power Rank 6 - Cost 12 (2 * 6)

Description: Cloak of Flame

Alternate Power 5 of Magic (24/24)

Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8)

Description: Runic Hands

Extras: Perception [+1]

Alternate Power 6 of Magic (24/24)

Telepathy {} - Power Rank 8 - Cost 16 (2 * 8)

Description: Mind's Reach

Extras:

Alternate Power 6 of Magic (24/24)

Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4)

Description: Mind's Reach

Drawbacks:

Power Loss - Points -2

Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5

Costs: Abilities (32) + Combat (16) + Saves (15) + Skills (18/72) + Feats (16) + Powers (55) - Drawbacks (2) = Total Cost (150)

To address your questions/comments:

1. I changed the way the abilities were formatted to show this better. The base strength is 10 and the base dexterity is 16. STR gets 2 from the armor and 6 from the AP of Magic, DEX gets 3 from armor and 3 from the AP of Magic.

2. Just a mistake after shaving to add the immunitites.

3. Done.

4. Okay, so the idea behind it is that you can put multiple powers of a lower cost into a single AP slot (or base slot).

The base is:

Illusion (Visual, Audio) 10 with a flaw of Phantasms (see UP).

Morph (Humanoids) 4 with the same flaw.

So he can essentially disguise himself and the environment around him at the same time using this slot.

The 3rd AP consists of Enhanced Dexterity 3, Enhanced Strength 6, Strike 6 (w/Accurate 3 and Mighty), Leaping 2 and Speed 3. These abilities are all usable at once through ONE spell/AP.

The 4th AP consists of Strike (Sustained, Aura) 3 and Flight 6, so he's essentially the 'Torch in this one.

So, essentially, you can put multiple powers adding up to the number of power points available for the array (24 in this case) in a single AP or base slot. To see an example of this, look at the Magic archetype in the main book and the AP off of Astral Form.

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For the image, it wasn't me. It was done by Storn for another person, it just has a creative commons license on it so I can use it if not for profit.

Players Name: teleportingbassist

Power Level: 10

Characters Name: Spellweaver

Alternate Identity: William Walker

Height: 6'2

Weight: 180lb

Hair: NA (generally disguised as Jet Black)

Eyes: Bright, Glowing Blue (generally disguised as a piercing green)

Description:

FinnloRes.jpg by Storn

This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow.

History:

Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him.

He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice.

Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage.

Stats:

Strength: 18/12/10 (+4/+1/0)

Dexterity: 22/19/16 (+6/+4/+3)

Constitution: 12 (+1)

Intelligence: 26 (+8)

Wisdom: 18 (+4)

Charisma: 10 (0)

BAB: +4 (+10 with most powers)

BDB: +4 (10 with shield)

Initiative: +6

Saves:

Toughness: +10 (+1 CON, +4 Protection, +5 Force Field)

Fortitude: +7 (+1 CON, +6 bought)

Reflex: +9 (+6 DEX, +3 bought)

Willpower: +10 (+4 WIS, +6 bought)

Skills:

  • [*:18s4tlq9]Acrobatics - 6 (+12)
    [*:18s4tlq9]Bluff - 2 (+2)
    [*:18s4tlq9]Climb - 0 (+4)
    [*:18s4tlq9]Computers - 8 (+16)
    [*:18s4tlq9]Concentration - 4 (+8)
    [*:18s4tlq9]Craft: Electronic - 6 (+14)
    [*:18s4tlq9]Craft: Mechanical - 4 (+12)
    [*:18s4tlq9]Craft: Artistic - 2 (+10)
    [*:18s4tlq9]Diplomacy - 2 (+2)
    [*:18s4tlq9]Disable Device - 2 (+10)
    [*:18s4tlq9]Drive - 0 (+6)
    [*:18s4tlq9]Escape Artist - 2 (+8)
    [*:18s4tlq9]Investigate - 0 (+8)
    [*:18s4tlq9]Knowledge: Physical Sciences - 8 (+16)
    [*:18s4tlq9]Knowledge: Arcane Lore - 6 (+14)
    [*:18s4tlq9]Knowledge: History - 4 (+12)
    [*:18s4tlq9]Knowledge: Technology - 2 (+10)
    [*:18s4tlq9]Knowledge: Theology and Philosophy - 2 (+10)
    [*:18s4tlq9]Medicine - 0 (+4)
    [*:18s4tlq9]Notice - 4 (+8)
    [*:18s4tlq9]Pilot - 0 (+6)
    [*:18s4tlq9]Ride - 0 (+6)
    [*:18s4tlq9]Search - 4 (+12)
    [*:18s4tlq9]Sense Motive - 4 (+8)
    [*:18s4tlq9]Sleight of Hand - 0 (+6)
    [*:18s4tlq9]Stealth - 0 (+6)
    [*:18s4tlq9]Survival - 0 (+4)
    [*:18s4tlq9]Swim - 0 (+4)

Feats:

  • [*:18s4tlq9]Accurate Attack: Reduce damage bonus to increase attack bonus
    [*:18s4tlq9]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:18s4tlq9]Critical Strike: Score critical hits against targets normally immune to them
    [*:18s4tlq9]Defensive Attack: Reduce attack bonus to increase defense bonus
    [*:18s4tlq9]Elusive Target: Double penalties for ranged attacks against you in melee
    [*:18s4tlq9]Improved Aim: Double normal aiming bonuses
    [*:18s4tlq9]Move-by Action: Move both before and after a standard action
    [*:18s4tlq9]Power Attack: Reduce attack bonus to increase damage bonus
    [*:18s4tlq9]Ambidexterity: Eliminate off-hand penalties
    [*:18s4tlq9]Assessment: Know a subject's relative offensive and defensive ability
    [*:18s4tlq9]Eidetic Memory: Perfect recall of everything you've experienced
    [*:18s4tlq9]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions
    [*:18s4tlq9]Jack-of-All-Trades: Use any skill untrained
    [*:18s4tlq9]Inventor: Can create temporary devices
    [*:18s4tlq9]Ritualist: Can create and cast arcane rituals
    [*:18s4tlq9]Improvised Tools: No penalty for not having tools for a skill

Powers:

Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5)

Description: Passive, Grafted Armor

Component of Container Grafted Armor

Protection {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Plates

Component of Container Grafted Armor

Shield {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Force Shield

Component of Container Grafted Armor

Force Field {} - Power Rank 5 - Cost 5 (1 * 5)

Description: Projector Belt

Component of Container Grafted Armor

Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Supporting Armor

Component of Container Grafted Armor

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Adrenal Booster

Component of Container Grafted Armor

Immunity: Starvation and Thirst, Suffocation, Need for Sleep, Cold, Heat {} - Power Rank - Cost 0 (0 * )

Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6)

Description: Runic Lore

Base Power of Magic (24/24)

Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10)

Description: Runeskins

Flaws: Phantasms [-1]

Base Power of Magic (24/24)

Morph (Humanoids) {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Personal Runeskin

Flaws: Phantasms [-1]

Alternate Power 1 of Magic (24/24)

Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4)

Description: Runed Flame

Power Feats: Accurate 3, Precise

Alternate Power 2 of Magic (21/24)

Teleport {} - Power Rank 7 - Cost 21 (3 * 7)

Description: Flowing Space

Extras: Accurate [+1]

Power Feats: Turnabout, Change Direction, Change Velocity

Alternate Power 3 of Magic (24/24)

Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4)

Description: Enhancing Glyphs

Power Feats: Mighty, Accurate 3

Alternate Power 3 of Magic (24/24)

Leaping {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Speed {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 4 of Magic (24/24)

Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

Description: Cloak of Flame

Extras: Sustained [+2], Aura [+1]

Alternate Power 4 of Magic (24/24)

Flight {} - Power Rank 6 - Cost 12 (2 * 6)

Description: Cloak of Flame

Alternate Power 5 of Magic (24/24)

Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8)

Description: Runic Hands

Extras: Perception [+1]

Alternate Power 6 of Magic (24/24)

Telepathy {} - Power Rank 8 - Cost 16 (2 * 8)

Description: Mind's Reach

Extras:

Alternate Power 6 of Magic (24/24)

Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4)

Description: Mind's Reach

Drawbacks:

Power Loss - Points -2

Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5

Costs: Abilities (32) + Combat (16) + Saves (15) + Skills (18/72) + Feats (16) + Powers (55) - Drawbacks (2) = Total Cost (150)

To address your questions/comments:

1. I changed the way the abilities were formatted to show this better. The base strength is 10 and the base dexterity is 16. STR gets 2 from the armor and 6 from the AP of Magic, DEX gets 3 from armor and 3 from the AP of Magic.

2. Just a mistake after shaving to add the immunitites.

3. Done.

4. Okay, so the idea behind it is that you can put multiple powers of a lower cost into a single AP slot (or base slot).

The base is:

Illusion (Visual, Audio) 10 with a flaw of Phantasms (see UP).

Morph (Humanoids) 4 with the same flaw.

So he can essentially disguise himself and the environment around him at the same time using this slot.

The 3rd AP consists of Enhanced Dexterity 3, Enhanced Strength 6, Strike 6 (w/Accurate 3 and Mighty), Leaping 2 and Speed 3. These abilities are all usable at once through ONE spell/AP.

The 4th AP consists of Strike (Sustained, Aura) 3 and Flight 6, so he's essentially the 'Torch in this one.

So, essentially, you can put multiple powers adding up to the number of power points available for the array (24 in this case) in a single AP or base slot. To see an example of this, look at the Magic archetype in the main book and the AP off of Astral Form.

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I only see one thing, and that's that you have one too many points in Immunity. I think that comes from Immunity (suffocation) being 2 points, not one. I'd also ask you to put your Reflex save and Initiative in parentheses, because you won't have that particular spell running all of the time, and I don't want it to grow confusing.

Once you finish up with that, I'll be the second approval.

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I only see one thing, and that's that you have one too many points in Immunity. I think that comes from Immunity (suffocation) being 2 points, not one. I'd also ask you to put your Reflex save and Initiative in parentheses, because you won't have that particular spell running all of the time, and I don't want it to grow confusing.

Once you finish up with that, I'll be the second approval.

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I only see one thing, and that's that you have one too many points in Immunity. I think that comes from Immunity (suffocation) being 2 points, not one. I'd also ask you to put your Reflex save and Initiative in parentheses, because you won't have that particular spell running all of the time, and I don't want it to grow confusing.

Once you finish up with that, I'll be the second approval.

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Players Name: teleportingbassist

Power Level: 10

Characters Name: Spellweaver

Alternate Identity: William Walker

Height: 6'2

Weight: 180lb

Hair: NA (generally disguised as Jet Black)

Eyes: Bright, Glowing Blue (generally disguised as a piercing green)

Description:

FinnloRes.jpg by Storn

This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow.

History:

Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him.

He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice.

Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage.

Stats:

Strength: 18/12/10 (+4/+1/0)

Dexterity: 22/19/16 (+6/+4/+3)

Constitution: 12 (+1)

Intelligence: 26 (+8)

Wisdom: 18 (+4)

Charisma: 10 (0)

BAB: +4 (+10 with most powers)

BDB: +4 (10 with shield)

Initiative: +4 (+6)

Saves:

Toughness: +10 (+1 CON, +4 Protection, +5 Force Field)

Fortitude: +7 (+1 CON, +6 bought)

Reflex: +7 (+9) (+4 (+6) DEX, +3 bought)

Willpower: +10 (+4 WIS, +6 bought)

Skills:

  • [*:2r0y68m2]Acrobatics - 6 (+12)
    [*:2r0y68m2]Bluff - 2 (+2)
    [*:2r0y68m2]Climb - 0 (+4)
    [*:2r0y68m2]Computers - 8 (+16)
    [*:2r0y68m2]Concentration - 4 (+8)
    [*:2r0y68m2]Craft: Electronic - 6 (+14)
    [*:2r0y68m2]Craft: Mechanical - 4 (+12)
    [*:2r0y68m2]Craft: Artistic - 2 (+10)
    [*:2r0y68m2]Diplomacy - 2 (+2)
    [*:2r0y68m2]Disable Device - 2 (+10)
    [*:2r0y68m2]Drive - 0 (+6)
    [*:2r0y68m2]Escape Artist - 2 (+8)
    [*:2r0y68m2]Investigate - 0 (+8)
    [*:2r0y68m2]Knowledge: Physical Sciences - 8 (+16)
    [*:2r0y68m2]Knowledge: Arcane Lore - 6 (+14)
    [*:2r0y68m2]Knowledge: History - 4 (+12)
    [*:2r0y68m2]Knowledge: Technology - 2 (+10)
    [*:2r0y68m2]Knowledge: Theology and Philosophy - 2 (+10)
    [*:2r0y68m2]Medicine - 0 (+4)
    [*:2r0y68m2]Notice - 4 (+8)
    [*:2r0y68m2]Pilot - 0 (+6)
    [*:2r0y68m2]Ride - 0 (+6)
    [*:2r0y68m2]Search - 4 (+12)
    [*:2r0y68m2]Sense Motive - 4 (+8)
    [*:2r0y68m2]Sleight of Hand - 0 (+6)
    [*:2r0y68m2]Stealth - 0 (+6)
    [*:2r0y68m2]Survival - 0 (+4)
    [*:2r0y68m2]Swim - 0 (+4)

Feats:

  • [*:2r0y68m2]Accurate Attack: Reduce damage bonus to increase attack bonus
    [*:2r0y68m2]All-out Attack: Reduce defense bonus to increase attack bonus
    [*:2r0y68m2]Critical Strike: Score critical hits against targets normally immune to them
    [*:2r0y68m2]Defensive Attack: Reduce attack bonus to increase defense bonus
    [*:2r0y68m2]Elusive Target: Double penalties for ranged attacks against you in melee
    [*:2r0y68m2]Improved Aim: Double normal aiming bonuses
    [*:2r0y68m2]Move-by Action: Move both before and after a standard action
    [*:2r0y68m2]Power Attack: Reduce attack bonus to increase damage bonus
    [*:2r0y68m2]Ambidexterity: Eliminate off-hand penalties
    [*:2r0y68m2]Assessment: Know a subject's relative offensive and defensive ability
    [*:2r0y68m2]Eidetic Memory: Perfect recall of everything you've experienced
    [*:2r0y68m2]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions
    [*:2r0y68m2]Jack-of-All-Trades: Use any skill untrained
    [*:2r0y68m2]Inventor: Can create temporary devices
    [*:2r0y68m2]Ritualist: Can create and cast arcane rituals
    [*:2r0y68m2]Improvised Tools: No penalty for not having tools for a skill

Powers:

Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5)

Description: Passive, Grafted Armor

Component of Container Grafted Armor

Protection {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Plates

Component of Container Grafted Armor

Shield {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Force Shield

Component of Container Grafted Armor

Force Field {} - Power Rank 5 - Cost 5 (1 * 5)

Description: Projector Belt

Component of Container Grafted Armor

Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Supporting Armor

Component of Container Grafted Armor

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Adrenal Booster

Component of Container Grafted Armor

Immunity: Starvation and Thirst, Suffocation, Cold, Heat {} - Power Rank - Cost 0 (0 * )

Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6)

Description: Runic Lore

Base Power of Magic (24/24)

Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10)

Description: Runeskins

Flaws: Phantasms [-1]

Base Power of Magic (24/24)

Morph (Humanoids) {} - Power Rank 4 - Cost 4 (1 * 4)

Description: Personal Runeskin

Flaws: Phantasms [-1]

Alternate Power 1 of Magic (24/24)

Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4)

Description: Runed Flame

Power Feats: Accurate 3, Precise

Alternate Power 2 of Magic (21/24)

Teleport {} - Power Rank 7 - Cost 21 (3 * 7)

Description: Flowing Space

Extras: Accurate [+1]

Power Feats: Turnabout, Change Direction, Change Velocity

Alternate Power 3 of Magic (24/24)

Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4)

Description: Enhancing Glyphs

Power Feats: Mighty, Accurate 3

Alternate Power 3 of Magic (24/24)

Leaping {} - Power Rank 2 - Cost 2 (1 * 2)

Description: Enhancing Glyphs

Alternate Power 3 of Magic (24/24)

Speed {} - Power Rank 3 - Cost 3 (1 * 3)

Description: Enhancing Glyphs

Alternate Power 4 of Magic (24/24)

Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3)

Description: Cloak of Flame

Extras: Sustained [+2], Aura [+1]

Alternate Power 4 of Magic (24/24)

Flight {} - Power Rank 6 - Cost 12 (2 * 6)

Description: Cloak of Flame

Alternate Power 5 of Magic (24/24)

Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8)

Description: Runic Hands

Extras: Perception [+1]

Alternate Power 6 of Magic (24/24)

Telepathy {} - Power Rank 8 - Cost 16 (2 * 8)

Description: Mind's Reach

Extras:

Alternate Power 6 of Magic (24/24)

Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4)

Description: Mind's Reach

Drawbacks:

Power Loss - Points -2

Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5

Costs: Abilities (32) + Combat (16) + Saves (15) + Skills (18/72) + Feats (16) + Powers (55) - Drawbacks (2) = Total Cost (150)

Okay, so I did away with the need for sleep immunity and changed the formatting to respect the score with the armor on as he can't take it off.

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