teleportingbassist
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I'd be interested in playing in the second with an Assasin's Creed-inspired telekinetic, freerunner, savateur former mercenary.
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I'd be interested in playing in the second with an Assasin's Creed-inspired telekinetic, freerunner, savateur former mercenary.
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I'd be interested in playing in the second with an Assasin's Creed-inspired telekinetic, freerunner, savateur former mercenary.
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Calling all kids! Superhero Team Needs You!
teleportingbassist replied to Barnum's topic in Archives
Okay, now I'm really interested. I've already got a concept brewin' around in my head too... :ugeek: -
Calling all kids! Superhero Team Needs You!
teleportingbassist replied to Barnum's topic in Archives
Okay, now I'm really interested. I've already got a concept brewin' around in my head too... :ugeek: -
Calling all kids! Superhero Team Needs You!
teleportingbassist replied to Barnum's topic in Archives
Okay, now I'm really interested. I've already got a concept brewin' around in my head too... :ugeek: -
For the image, it wasn't me. It was done by Storn for another person, it just has a creative commons license on it so I can use it if not for profit. To address your questions/comments: 1. I changed the way the abilities were formatted to show this better. The base strength is 10 and the base dexterity is 16. STR gets 2 from the armor and 6 from the AP of Magic, DEX gets 3 from armor and 3 from the AP of Magic. 2. Just a mistake after shaving to add the immunitites. 3. Done. 4. Okay, so the idea behind it is that you can put multiple powers of a lower cost into a single AP slot (or base slot). The base is: Illusion (Visual, Audio) 10 with a flaw of Phantasms (see UP). Morph (Humanoids) 4 with the same flaw. So he can essentially disguise himself and the environment around him at the same time using this slot. The 3rd AP consists of Enhanced Dexterity 3, Enhanced Strength 6, Strike 6 (w/Accurate 3 and Mighty), Leaping 2 and Speed 3. These abilities are all usable at once through ONE spell/AP. The 4th AP consists of Strike (Sustained, Aura) 3 and Flight 6, so he's essentially the 'Torch in this one. So, essentially, you can put multiple powers adding up to the number of power points available for the array (24 in this case) in a single AP or base slot. To see an example of this, look at the Magic archetype in the main book and the AP off of Astral Form.
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For the image, it wasn't me. It was done by Storn for another person, it just has a creative commons license on it so I can use it if not for profit. To address your questions/comments: 1. I changed the way the abilities were formatted to show this better. The base strength is 10 and the base dexterity is 16. STR gets 2 from the armor and 6 from the AP of Magic, DEX gets 3 from armor and 3 from the AP of Magic. 2. Just a mistake after shaving to add the immunitites. 3. Done. 4. Okay, so the idea behind it is that you can put multiple powers of a lower cost into a single AP slot (or base slot). The base is: Illusion (Visual, Audio) 10 with a flaw of Phantasms (see UP). Morph (Humanoids) 4 with the same flaw. So he can essentially disguise himself and the environment around him at the same time using this slot. The 3rd AP consists of Enhanced Dexterity 3, Enhanced Strength 6, Strike 6 (w/Accurate 3 and Mighty), Leaping 2 and Speed 3. These abilities are all usable at once through ONE spell/AP. The 4th AP consists of Strike (Sustained, Aura) 3 and Flight 6, so he's essentially the 'Torch in this one. So, essentially, you can put multiple powers adding up to the number of power points available for the array (24 in this case) in a single AP or base slot. To see an example of this, look at the Magic archetype in the main book and the AP off of Astral Form.
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For the image, it wasn't me. It was done by Storn for another person, it just has a creative commons license on it so I can use it if not for profit. To address your questions/comments: 1. I changed the way the abilities were formatted to show this better. The base strength is 10 and the base dexterity is 16. STR gets 2 from the armor and 6 from the AP of Magic, DEX gets 3 from armor and 3 from the AP of Magic. 2. Just a mistake after shaving to add the immunitites. 3. Done. 4. Okay, so the idea behind it is that you can put multiple powers of a lower cost into a single AP slot (or base slot). The base is: Illusion (Visual, Audio) 10 with a flaw of Phantasms (see UP). Morph (Humanoids) 4 with the same flaw. So he can essentially disguise himself and the environment around him at the same time using this slot. The 3rd AP consists of Enhanced Dexterity 3, Enhanced Strength 6, Strike 6 (w/Accurate 3 and Mighty), Leaping 2 and Speed 3. These abilities are all usable at once through ONE spell/AP. The 4th AP consists of Strike (Sustained, Aura) 3 and Flight 6, so he's essentially the 'Torch in this one. So, essentially, you can put multiple powers adding up to the number of power points available for the array (24 in this case) in a single AP or base slot. To see an example of this, look at the Magic archetype in the main book and the AP off of Astral Form.