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Character Name
Power Level: 10/12 (180/180PP)
Unspent Power Points


In Brief: 1-2 sentences which sum up the whole character.

Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc.

Theme(Optional) A theme song for the character.


Alternate Identity: ??? (Public) or (Secret)

Residence: (Optional) Where the character normally resides / lives.
Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere.
Affiliations: People and/or groups you work with.
FamilyClose or otherwise significant relatives.


Age: ??? (DoB: Year [Optionally, Day & Month])
Apparent Age: If applicable.
Ethnicity: Caucasian, Asian, Atlantean, Etc.




Physical Appearance:


(Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.)


Personality & Motivation:
(Describe why they do what they do here.)


Powers & Tactics:
(In-character descriptions of how they do what they do.)


Power Descriptions:
(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)



Abilities: 18PP

Strength: 18/30 (+4/+10)

Dexterity: 10 (+0)

Constitution: N/A

Intelligence: 26 (+8)

Wisdom: 14 (+2)

Charisma: 10 (+0)


Combat: 20PP

Initiative: +8

Attack: +10 Melee (+6 Base, +4 Attack Focus), +6 Ranged (+6 Base)

Grapple: +14/+24 (+10 Melee Attack, +4/+10 Strength, +4 Super-Strength)

Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

Knockback: -9


Saving Throws: 12PP

Toughness: +12 (+12 Protection; Impervious 6)

Fortitude: Immune

Reflex: +7 (+0 Dex, +7PP)

Will: +7 (+2 Wis, +5PP)


Skills: 48R = 12PP

Computer 4 (+12)

Craft (Electronic) 4 (+12)

Craft (Mechanical) 4 (+12)

Disable Device 4 (+12)

Knowledge (Technology) 4 (+12)

Language 8 (Arabic, English [Native], French, Hindi, Mandarin, Japanese, Portuguese, Russian, Spanish)

Medicine 8 (+10)

Notice 8 (+10)

Search 4 (+12)


Feats: 20PP

Attack Focus (Melee) 4

Benefit 2 (Wealth 2)

Dodge Focus 4

Eidetic Memory

Equipment 2


Improvised Tools


Jack of All Trades

Skill Mastery (Computer, Knowledge [Technology], Notice, Search)

Speed of Thought

Takedown Attack


Equipment: 10EP


The Forge Chamber (Headquarters) [10EP]

Size: Medium [1EP]

Toughness: +10 [1EP]

Features: [8EP]

Communications, Computer, Concealed 1 (DC 10), Fire Prevention System, Laboratory, Power System, Security System 1 (DC 20), Workshop



Powers: 101PP


Flight 3 “Magnetic Self-Propulsion” (50 MPH / 500 Ft. Per Move Action) [6PP] (Magnetic, Technology)


Immunity 30 “Android Body” (Fortitude Effects) [30PP] (Construct, Technology)


Immunity 10 “Positronic Brain” (Mental Effects) [10PP] (Construct, Technology)


Quickness 2 “Internal Hyper-Processor” (x5; Flaw: Mental Tasks Only) [1PP] (Technology)


Protection 12 “Hyper-Alloy Endoskeleton” (+12 Toughness; Feat: Impervious 6) [18PP] (Technology)


Regeneration 5 “Nano-Active Bloodstream (+5 Recovery Bonus) [5PP] (Nanites, Technology)


Super-Senses 2 On-Board Sensor Array” (Infravision, Radio) [2PP] (Technology)


Technopathy Array 3 (6PP Array, Feats: Alternate Powers 1) [7PP]


Base Power: [6PP] 

Datalink 3 “Wireless Interface” (Sense Type: Radio, Range: 1,000 Ft.; Feats: Machine Control, Online Research, Well-Informed) (Technology)


Alternate Power: [1 + 5 = 6PP] 

Communication 4 “Crypto-Communication” (Sense Type: Radio, Range: 1 Mile.; Feats: Rapid [x10], Subtle) (Technology)


Weapon Suite Array 10 (20PP Array, Feats: Alternate Powers 2) [22PP] (Technology)


Base Power: [12 + 8 = 20PP] 

Enhanced Strength 12 “Carbon-Fiber Musculature” (+12 Strength) (Technology)


Super-Strength 4 “Nano-Boosted Physique” (Lifting Strength: 50, Heavy Load: 12.8 tons.) (Technology)


Alternate Power: [20PP] 

Blast 8 “Manifold Energy Cannon” (Feats: Accurate 3, Variable Descriptor 1 [Concussive, Electricity, Heat]) (Energy, Technology)


Alternate Power: [20PP] 

Move Object 8 Magno-Suspension Emitters” (Effective Strength: 40, Heavy Load: 3.2 tons.; Extra: Range [Perception]; Feats: Accurate 3, Precise; Flaw: Limited [Ferrous Metals]) (Magnetic, Technology)


Drawbacks -3PP

Vulnerability (Magnetism Effects, Frequency: Uncommon, Intensity: Major [x2 Effect Rank]) [-3PP]


DC Block   





Unarmed (+10)


DC 25 Toughness

Damage (Physical)

Blast 8 (+12)

80 Ft.

DC 23 Toughness

Damage (Energy, Technology)

Move Object 8


Grapple vs. +16

Pinned/Bound (Magnetic, Technology)

   Throw (+12)


DC 23 Toughness

Damage (Physical)


 Totals: Abilities (18) + Combat (20) + Saving Throws (12) + Skills (12) + Feats (20) + Powers (101) - Drawbacks (-3) = 180/180 Power Points

Edited by Cubismo
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