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Arctos (WIP)


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Vanya "Jack” Davydov
Power Level: 10 (150/150PP)
Unspent Power Points: 0

Bear: -3Attack/+3 Damage, -1 defense/+1Toughness

In Brief: Jack is an extremely laid back guy with a love for nature and protecting others. Due to the Animal spirit bonded to him, Jack has become a Shaman, capable of changing into a Polar Bear Hybrid.

Alternate Identity: Arctos
Birthplace: St. Petersburg, Russia

Residence: Clairemont Academy
Occupation: Student/Hero
Family: Ivan Davydov (Father), Rada Davydov (Mother)

Age: 17 (DoB: September 9, 2001)
Apparent Age: 21
Gender: Male
Ethnicity: Russian, Siberian Ket
Height: 6’6” (11' standing 5' all fours AF)
Weight: 300 lbs (1,500 lbs AF)
Eyes: Blue
Hair: White

Jack is a giant among teens, and even among adults. He sometimes gets mistaken for an adult at first glance. Jack has strong Siberian Ket features, softened only slightly by his Russian heritage. He has tan skin and white hair. He is extremely well built, and anyone who saw him would immediately wonder if he was on steroids, which of course he isn't, but being able to change into a giant polar bear gives a person very good genes.


Jack is a quiet, laid back individual. His beast’s chaotic nature can often make him quick to show emotions like anger, however, and it is a constant battle to keep his temper in check when he feels threatened, friends are in danger, or his territory is threatened.


All of his life Jack has lived with nature and taken care of it. He would often spend the entire summer in a tent in some remote location with his grandparents in Siberia, living off the land and enjoying the unspoiled natural beauty around them. Kids would often make fun of him for always talking about nature and different adventures he had had, but this inevitably bounced off his thick skin.


Jack is quick to blame himself for everything, even if it is not his fault, and as a result he has a hard time saying no to anyone, and always feels he has to save everyone.


Jack typically wears very little, just enough to be modest in most cultures. He typically wears basketball shorts and a sleeveless hoodie, which is often left unzipped. In most climates his body overheats in warm weather, so the lack of clothing helps to some extent. In colder climates he may wear pants. Jack rarely wears shoes, as he finds them uncomfortable. Push comes to shove he will wear flip flops or sandals.

Jack has always been at home in the wilds, far from civilization and the comforts of town and technology. While he was raised in the city, his heart always belonged to nature, the solitude of being the only thinking creature for miles in any direction. Jack has always had a keen sense of his surroundings, and rarely has ever gotten lost.

Growing up Jack had a fairly comfortable childhood. His father, Ivan, is a respected artist in St. Petersburg. He was on vacation in a remote part of Siberia, painting scenes for a new collection, when he met Rada. The two courted for several months while Ivan painted. When it was time for Ivan to return home, he asked Rada to come with him and they were soon married. It was his mother who encouraged his love of nature, herself coming from a long line of the Ket peoples in Siberia.


During a trip to visit his grandparents, Jack and his grandfather went on a rite of passage of sorts, embarking on a wilderness survival journey. During this Journey, Jack was gravely injured by a Polar Bear. His grandfather managed to kill the bear, but Jack was near death and a very long way from a hospital. His Grandfather did not think Jack would make the journey, but he carried him to the hospital, nonetheless. Unbeknownst to Jack or his Grandfather, the spirits had taken pity on Jack, and woven the spirit of the bear into Jack's spirit, to give him enough strength to survive. This changed Jack's life forever.


Jack spent the next several months in a coma, awakening as a new man, with little memory of the incident. Doctors couldn't explain how Jack had survived, and at the time, Jack had cared little as to the why, just glad he had survived. About a month after his release from the hospital, Jack began to notice changes. His body had wasted away during the coma, and so he had begun therapy to recover his muscle strength, making astounding progress. His appetite increased, eating nearly everything in the house several times over.


As his body healed it grew, gaining several hundred pounds of muscle and almost a foot of height in the span of a month. It was becoming clear that Jack was changing into something different. His parents, fearing for his safety and wanting him to have something of a life, sent him to live with his grandparents, away from the prying eyes of the city. It was here that Jack shifted for the first time, coming across a seal while taking a long walk. The animal spirit inside him Awakened at the chance for a delicious meal, and there was little Jack could do to hold back his inner beast.


Over the next year Jack worked hard to learn to contain the beast inside, still only managing marginal control in certain instances, but managing to control himself well enough to feel at ease being around people. It was about this time that his parents sent word to him to come home for a visit. He did so gladly, eager to see his family. His Father worked long hours as curator of a museum in their hometown, making visits difficult, on top of inclement weather and long travel times.


When he returned home he was warmly welcomed by his parents and told of something wonderful. His father had been offered a job in America. Jack had the choice of staying with his grandparents, or moving with them to America. While part of him longed  to stay in the countryside with his grandparents, something else urged him to go.


It wasn't long after they arrived in Freedom City that Jack learned about the Clairemont Academy. He had never told his parents about the shift into animal form, he was scared they would look at him in fear, but his parents had definitely noticed his size increase, as well as increased strength and stamina. His parents thought it a good idea for him to go to a private school, and Jack prepares for his first semester of school in America.

Personality & Motivation:
Jack is the Epitome of “Don't provoke a sleeping bear”. He is very laid back, until you provoke him, then he can often be scary. Beneath the calm surface he has the spirit of a beast fighting to get out. He can be quick to anger when certain buttons are pushed, but he tries to keep control of himself.


Jack is motivated by a love for all things. He understands that there is a cycle of life, and he seeks to preserve freedom in its various forms. He seeks to protect everyone he meets, and doesn't take kindly to anyone messes with someone he seems under his protection.

Powers & Tactics:
Jack is a brawler by nature, his beastial spirit always seeking to prove itself dominant in any situation. He makes use of his heightened senses when he can, but has a tendency to run into things and start smashing.

Power Descriptions:
He turns into a giant fuzzy Polar Bear/Hybrid..
His attacks are Bludgeoning or Slashing damage with his fists and claws, and piercing with his teeth. His abilities come from the Bear spirit within him, and as such are Spiritual or Celestial in nature.

Predator: Jack tends to give off an aura that screams 'predator'. This affects people and animals to some degree, inciting panic in civilians who don't know him in his Bear forms.
Beastial Nature: Jack is aggressive in his hybrid form, and finds it difficult to back out of a fight, due to his inner beast wanting to prove it's dominance.
Colorblind: In his bear forms, Jack can't really distinguish colors; everything looks grayscale.

Growls: In Bear Form, Jack is able to speak, however, the angrier he gets the more his bear spirit will take over, which can sometime reduce his speech to animal growls.

Trigger: Jack has several triggers which can cause him to shift involuntarily. These include his territory, or perceived territory, being threatened; a full moon during winter (snow present); he sees a seal.

Abilities: 10 + 0 + 10 + 0 + 2 + 0 = 22PP
Strength: 20 (+5) (36, +13 AF)
Dexterity: 10 (+0)
Constitution: 20 (+5) (32, +11 AF)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)

Combat: 6 + 6 = 12PP
Initiative: +0
Attack: +6 Melee, +3 Ranged (+3 Base, +3 Attack Focus) (AF: +7 melee, +2 range)
Defense: +6 (+3 Base, +3 Dodge Focus) (AF: +9)

Grapple: +12 (AF: +29)
Knockback: -2 (AF: -12)

Saving Throws: 3 + 8  + 7 = 18PP
Toughness: +5 (+11 AF)
Fortitude: +8 (+5 Con, +3) (AF: +14)
Reflex: +8 (+0 Dex, +8)
Will: +8 (+1 Wis, +7)

Skills: 60R = 15PP
Handle Animal 5 (+5)

Intimidate 10 (+10)

Notice 9 (+9)

Survival 5 (+5)

Medicine 5 (+5)

Climb 5 (+10)

Craft (Art) 10 (+10)

Sense Motive 5 (+6)

Swim 5 (+10)
Language 1 (+1) (Russian [Native], English)

Feats: 10PP
Animal Empathy


Improved Grab

Improved Grapple

Attack Focus Melee 3

Dodge Focus 3

Equipment: 0PP = 0EP (1 rank of the Equipment Feat = 5 'Equipment Points')

Powers: 2 + 9 + 5 + 60 = 76PP
Super Strength 1 (+5 STR, 25 total) [2PP]

Regeneration 9 (Bruised 3 no action, Injured 6 no action ) [9PP]

Impervious Toughness 5 [5PP]


Alternate Form 12 [60PP]
-Enhanced Strength 8, Variable B S P [9 PP]

-Enhanced Con 8 [8 PP]
-Enhanced Feats 6 [Attack Focus (Melee) 2, Dodge Focus 4] [6 PP]

-Growth 4 (+8 Str, +4 Con, +1 Size Category, +4 Grapple, +2 Intimidation, -1 Attack/Def, -4 Stealth) [12PP]

-Super Senses 12 (Acute [1] Smell, Extended [2] Smell, Danger Sense [Olfactory], Extended [1] Hearing, Low-light vision, Tracking 3 [Smell], Accurate [2] Smell) [12PP]

-Super-Strength 3 (+15 STR carry [+36 total]; PFs: Shockwave, Groundstrike) [8PP]
-Bearly Moving Array 1 (Alternate Powers 2) [4PP]
BP: Speed 2
AP: Leaping 2
AP: Swimming 2

-Immunity 1 (Insulated fur: immunity to environmental cold) [1PP]

Drawbacks: (-0) + (-3) = -3PP

Involuntary Change (Uncommon, Major) [-3PP]

**See Complications**

DC Block

Unarmed||Touch||DC 20|| Bludgeoning Crit 20
AFUnarmed||Touch||DC 28|| Bludgeoning Crit 20

Groundstrike||Radius100ft||DC20|| Trip. reflex to halve DC

Shockwave||Cone100ft||DC20|| 10 Bludgeoning reflex half damage

Totals: Abilities (22) + Combat (12) + Saving Throws (18) + Skills (15) + Feats (10) + Powers (76) - Drawbacks (3) = 150/150 Power Points

Edited by Jack
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You need a DC block for your submittal.  I think it would look something like this:


DC Block
ATTACK              RANGE      SAVE                           EFFECT

Unarmed, shifted    Melee      DC 28 Toughness                Damage

Unarmed, unshifted  Melee      DC 18 Toughness                Damage

Groundstrike        130 ft     Ref 20/Trip Check              Trip

Edited by BlazingCoconut
Long discussion on AOE Trip attacks and PL caps.
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So Jack, a few comments that I can see.


First, he does not have any tradeoffs in normal form, so no need to list any.


If you are not going to have a Catchphrase or Theme, you can just delete those lines.


For your combat block, you need to list that you spent 12pp (you currently have zero, but listed it correctly at the bottom of the sheet)  Also, just need to list the numbers, not how it is purchased (it would be Combat: 6 + 6 = 12PP)


For Saves, like with combat, you do not need to list what each is purchasing and how much it costs, so it should be 3 + 8 + 7 = 18PP


For Skills, with those languages, I am counting 16 PP of skills, not 15.


For Powers, I am counting 62 PP of powers in the Alternate Form container, not 60.

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Okay, a couple more comments:


For the tradeoffs, it should be -3 attack/+3 damage; -3 defense/+3 Toughness


Need to fix the notice check in the parentheses to +9


Some things I forgot before, for Regeneration, need to indicate how quickly you recover from Bruised and Injured.


Same thing for several of your Super Senses.  What is the Acute for?  Same with the 2 ranks of Accurate (I assume it is two different senses, but need to know).

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