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Shofet

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  1. Awesome. I'd like at least three people for this, so I guess we play the waiting game, now.
  2. Alright, guys. I've gotten a good start here, and been here for a little while, but so far I've only done a few IC threads, so what I'm going to due is go ahead and get my GM boots on and see what you guys think. Alright, here's the setting: The Darwin, a cargo owned by a British company called "Transcontinental Boatlines", well known for importing goods from all over the world, has arrived in the waters of Freedom City. However, there's been a snag -- the boat just stopped moving right outside the docks, and is now refusing to budge despite every effort from city authorities to move it. Stranger yet, people have searched under the ship only to find that there's nothing physical holding it in place. But perhaps most sinister, the people who set foot on the boat are unable to get off. The sailors are running out of food, and are beginning to complain of disappearances, so now it's up to some heroes to find out what is wrong and set things right. I'm looking for low PL characters here, preferably 7-8, but I might accept a ten given the right circumstances. I'm going for a horror story here, so that's what you should expect, though nothing too grisly.
  3. The Penitent nodded, floating in the air. "I'm supposin' that it's going to be you for both, Miss Ironclad, since I'm figuring anything I might have learned at Seminary won't be much use with these bombs. But whatever you think works." He looked Corporal Cosmos and Ironclad up and down, and then began to communicate with both companions mentally. "From what I've gathered by my little mind-conversations with Weissnacht, and what's going on here, I'm thinking he's probably unhinged. At the very least, he's an extremist, so if sees his plan starting to go South, well, I'm worried he might just let the other bomb go just so he doesn't "lose". Dangit..." He sighed audibly. "But I do know he's not watching carefully. He's focused on something else, which means we will need to be fast, and I mean fast. Also means we should try to not draw attention to ourselves. That means we should not keep calling him out, since it's already got him fightin' mad and well, we all know what crazy people do with bombs when they're provoked." He clicked his heels. "However, I think he has a special hatred for me, which means I might be able to draw attention from you guys if this is just a smash and grab. I don't mind putting myself on the firing line if you both think you can disable the bombs. Is that good?
  4. The Penitent looked at Cpl. Cosmos, and shrugged. "I'm the Penitent, sport. I am trying to redeem a thousand damned souls." He levitated slowly off the floor. "But I suggest you start floating, as I think I've finally pushed Pipedot over the edge and he was threatening something about electric shocks." He looked upwards. "As for just going up there and beating him up, well, he seems to have a detonator which means I don't know if just charging in won't kill everyone in this building, which is something I'd like to try and avoid."
  5. He nodded to Guy, and then headed in through the rooftop door, ducking through the hallways and making sure to the stick to the shadows. It was obvious the Penitent wasn't very used to being stealthy, but he at least knew well enough to float off the ground to remove any chance of someone hearing his footsteps, and he didn't leave himself out in the open. Alrighty, looks like I'll be communicating to you this way. I can narrow it down to you now that I know what your mind is like, so we can handle this without blabbin' and getting ourselves caught." He pressed himself against the wall as they neared their destination, and peered into the darkness to see what was going on.
  6. 1d20=14 Well that stealth check went about as expected.
  7. The Penitent nodded, and took off into the sky, heading towards the address. He tore through the night sky, slowing down only so the other could keep up with him. Since he had no name to go on, he designated the guy "Guy" so he could at least had something to call him. When they got the address, he landed on the roof, wanting to not to just barge in and potentially speed up the earlier-mentioned ritual, and figured he'd take a stealthy approach to it all. "Alright, this is it." He said to Guy, looking about. "Anything I should know before we bust some heads?"
  8. "Well, considering you were under coercion, that clears you in my books." He lifted off into the air with the guy, and then stopped. "I just realised I have no idea what to call you, which is going to be a pain if we're fighting alongside each other. But in the interests of equal opportunity, I'm Bram." He extended his hand out, as much to heal his ally as to be polite. "If you don't wanna use your real name, I understand."
  9. The Penitent chuckled lightly, but his eyes were dark. "I understand. Keepin' your nose clean is all I ask -- But, on my part, I'm obligated to help, so if you ever end up in over your head in the future, which given how fast you are I kind of doubt will be a common occurance, I'll help. That's a guarantee I'll keep." Suddenly, he landed in front a phone booth. "I figure it takes about a minute for my powers to recharge when it comes to healing, so I will do that once this call ends." Nodding to his temporary ally, he popped a few more quarters into the payphone and dialed the detective's number. "Hey, Detective, the Penitent again. We've got some help this time that's directed me to where the other vampires are and where the victims are. They're apparently pretty powerful, so if you do send in something, make sure they can handle the heavy-hitters. In any case..." He gave the address, looking back at the other guy while he waited for her response.
  10. The Penitent's face changed from a concerned expression to a soft grin. "Alright. Thank you." He looked at his new ally, and noted how he had been roughed up a bit, and he put his hand on the man's shoulder, invigorating him with healing energy. "But first, I need to make sure you're in a condition to fight, and I need to make a call to make sure that we have a way to treat the people there."
  11. 1d20+8=25 My second diplomacy roll.
  12. "No! I'm not gonna let'em kill ya. That's kind of my job." He spend up and then stopped in front of the man, folding his arms again. Seeing his own aggressive pose, he sighed, and shrugged his shoulders, spreading his arms out to seem less threatening. "Look, I'm just trying to help. I'm not asking you to put your life on the line for me -- you're already in danger and I'm trying to alleviate that. I don't want anyone to die, even you." He looked at his former opponent pleadingly. "Please, listen."
  13. 1d20+8=10 Welp, complete flub there.
  14. The Penitent took off into the air, quickly catching up to the man who had just been fighting him. He could easily outdo this guy's speed, but he slowed down so he could let the guy hear him. "Hey, buddy!" He called out, and waved at the vampire. "It's against my better judgement, but you seem to be genuinely worried you're gonna die. I figure the least I could do is make sure that doesn't happen." He looked down at the guy, hoping he would hear him out.
  15. The Penitent paused for only a moment, before giving an annoyed sigh and beaning his opponent in the face with a ball of Brimstone Flames. "Y'see, that was the wrong answer if you couldn't have guessed." He folded his arms, and cracked his neck. "Shame to hear about the whole "you dying" thing. That certainly puts a different light on things. Not that I'm gonna start hesitatin' in poundin' the poop out of yah, but it certainly changes perspective. Wish I could help."
  16. 1d20+13=25 Welp, looks like I'm doing darn well.
  17. 1d20+12=24 Brimstone flames to the face, baby.
  18. The Penitent chuckled darkly, looking at the opponent. "Oh, me? I'm the Penitent. A thousand damned souls have been bound to me so that I might see them to absolution. To achieve that end, I have been bestowed with the very powers of Hell. But more importantly, I'm a man who is looking for his friends, friends I assume you might have done something terrible to. Which, as you may have guessed, made me a little angry. Extremely angry, in fact. You might even say absolutely furious." "But I'm a nice guy, honest. To prove it, I'll give you a choice. You become a lot more compliant and help me here, or I teach you what your inner colon tastes like." He put on a mock saccharine tone. "But please, take your time in deciding."
  19. The Penitent grinned menacingly at the man, and then turned, grabbing his legs and making him fall to his back. "And now we have some fun." Quickly, the Penitent began to turn in place, and the man lifted off the ground. Rotating on his heels, the Penitent rapidly picked up speed, elevating the man until he was at a forty-five degree angle above the Penitent, who had now become a blur to the man he was spinning, though a dark cackle cut through the air quite clearly. Suddenly, the man jerked as he was let go, thrown at the nearest wall. "Have a nice flight, buddy-boy!"
  20. Yeah. Grapple check is at the top, melee is at the bottom due to the goof.
  21. Rolling a grapple check. 1d20+20=34 EDIT: Of course, I completely blanked there for a moment and forgot my melee roll. 1d20+10=15 was the original roll, but I spend a hero point to make it 1d20=15 (I didn't include the modifier because of the way the roll works), which, added with my +10 modifier, gives me a result of 25.
  22. 1d20+12=27 Attack on the darkness.
  23. The Penitent grimaced as his cigarette fell out of his fell, and with a peturbed grunt, snuffed it with his boot. "Now look what you gone and did, you fruity little man." He glared at the darkness. "So you're hidin', eh? Doesn't really help your "I'm so scary" act if you hit a man then hide like a frightened little girl." He bared his pointed teeth, and sent out an area blanketing message with his mind. "But it doesn't matter, since I can get inside that nasty little head of yours. Oh, and by the way? Incoming." He flung a fireball into the darkness, his face wrenched into a scowl.
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