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Tendril

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  1. Well, Tendril will just have to try and keep up, she's brave and thus likely to get into things that are over her head.
  2. I run a computer repair shop for a living I can't speak highly enough about Microsoft Security Essentials, it's what I use on my home computers and my work machines. The same libraries are used in Microsoft Safety Scanner which I run on client computers. I also clean computers with Malwarebytes Anti-Malware and SuperAntiSpyware, both are good programs to use. They each find tracking cookies and spyware that arn't truely malicious and thus arn't removed by MSE. As for backups, 3, 2, 1, 3: copies of everything you own. The copy on your computer and 2 backups. 2: different media. There's just potential issues if you have everything on CD Rom, or everything on Hard drive where you might get into a situation where you can't access them. 1: Off site, this one is really important, what if your house burns down... gotta have a backup somewhere else. For offsite I strongly recommend Carbonite.com it's like $55 a year for unlimited storage. and they have detailed documentation on their extensive security practices.
  3. Tendril really needs to get involved in stuff too I'm just not confident in starting things by myself yet. so hopefully I can tag along with you.
  4. Subject to approval my characters secret Identity Kelly Clematis is a new Freshman at FCU for the fall session, Curious if there are any other active powered students. Also anyone know what FCU's mascot is?
  5. I have made a few small edits removed a powerfeat from super strength to correct my overage. EDIT: Going through SheanTheBrains notes... this will take a while. EDIT Again, Ok, I've done all that I can for now.
  6. Player Name: Tendril Character Name: Tendril Power Level: 10 (150/152PP) Trade-Offs: None Unspent Power Points: 2 Progress To Bronze Status: 2/30 In Brief: Teenage girl with tentacles from an intelligent Symbiotic alien plant. (Think Doc Ock as a plant.) Alternate Identity: Kelly Clematis Identity: Secret Birthplace: Kansas Occupation: Student Affiliations: Freedom City University (Student) Family: Mother, Father, & Younger Brother back in Kansas Age: 18 (DoB: May 13th, 1993) Apparent Age: 18 Gender: Female Ethnicity: Caucasian Height: 5’8†Weight: 128 lbs. Eyes: Green Hair: Blonde, sometimes Green Description: In Costume: A young woman with an athletic build and green hair. She wears green tights and a black mask. From her back emerge 4 or more long plant tentacles. She is often seen held aloft on these tentacles as if they were legs, or swinging from them. Out of Costume: Kelly blends in with most of the other students at FCU, athletic body and blond hair in trendy clothes. Power Descriptions: All powers originate from Tendril the plant wrapped around Kelly’s spine, this means powers will usually be seen manifesting from it’s tentacles. History: Kelly grew up watching the exploits of heroes on the news and fiction. She dreamed of being one of those heroes but didn’t think it possible being without magic or mutation. She let go of that dream and forgot about it as she got older. That changed on her 18th birthday, when in the course of drinking partying and what any other Midwestern teenager would been doing for their 18th, Kelly wandered off away from her friends. In a blink of an eye she was struck in the back by a meteor from space. This was no ordinary meteor, being in fact a seed. The seed turned out to be an intelligent plant, a member of a race of interstellar plants with the ability to adapt their DNA to take over any world they land on. This adaption caused it to bond with Kelly, it repaired the damage caused by the strike. Accessing her memories the first thing it found was the desire to be a hero, the plants adaptablity took this into itself. With Kelly to guide it together they have moved to Freedom City to try their hand at the hero business. Personality & Motivation: Kelly has a happy outgoing personality, being a country girl she seems down to earth compared to most of the residents of Freedom City, she sometimes seems distracted when talking internally to Tendril the plant. Tendril has a childlike personality, inquisitive and exploring. It is often very excitable. Powers & Tactics: Tendril emerges form Kelly’s back as a series of plant tentacles. These vary in number but are usually 4. These Tentacles allow her to walk in the vines like long legs, climb, and swing. The vines are superstrong, and are used to punch and deflect attacks as well as grapple. Complications: Secret: Identity. Kelly’s human identity is secret she doesn’t let anyone know that Tendril the plant lives within her. Abilities: 2 + 2 + 0 + 4 + 6 + 4 = 18PP Strength: 20/12 (+5/+1) Dexterity: 12 (+1) Constitution: 22/10 (+6/+0) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +1 Attack: +4 Ranged, +6 Melee Grapple: +18/+11, up to +25 with Additional Limbs Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -5/-2, -3/-0 Flat-Footed Saving Throws: 5 + 5 + 5 = 15PP Toughness: +10/+0, +6/+0 Flat-Footed (+6/+0 Con, +4/+0 Force Field) Fortitude: +11/+5 (+6/+0 Con, +5) Reflex: +6 (+1 Dex, +5) Will: +8 (+3 Wis, +5) Skills: 28R = 7PP Acrobatics 4 (+5) Climb 6 (+11/+7) Gather Information 4 (+6) Handle Animal 2 (+4) Notice 4 (+7) Ride 4 (+5) Survival 4 (+7) Feats: 0PP None Powers: 6 + 2 + 15 + 2 + 6 + 8 + 12 + 1 + 2 + 1 + 25 + 13 + 3 + 4 = 100PP Descriptors: Alien, Plant, Symbiote Additional Limbs 3 (5 Limbs, Extras: Duration [Continous]) [6PP] (Tendrils) Elongation 4 (Flaws: Limited [Additional Limbs]) [2PP] Enhanced Feats 15 (Attack Focus [Melee] 6, Dodge Focus 6, Improved Grab, Improved Pin, Uncanny Dodge (Tactile)) [15PP] Enhanced Feats 2 (Beginners Luck, Eidetic Memory) [2PP] (Genetic Memory) Enhanced Skills 24 (Knowledge [Life Sciences] 12 [+13], Knowledge [Physical Sciences] 12 [+13]) [6PP] (Genetic Memory) Enhanced Strength 8 [8PP] Enhanced Constitution 12 [12PP] Features 1 (Change Hair Color At Will [blonde/Green]) [1PP] (Chlorophyll) Force Field 4 (Flaws: Limited [Dodge Bonus]) [2PP] (Vines lashing out to block attacks) Immunity 1 (Starvation) [1PP] (Photosynthesis) Tendrils 10 (20PP Array, Feats: Alternate Power 5) [25PP] Base Power: Nauseate 10 [20PP] (Poison Barbs on Tendrils) Alternate Power: Additional Limbs 4 (Rank 7, 100 Limbs, Extras: Duration [Continuous], Flaws: Duration [sustained]) [4PP] (Vine Tendrils) Alternate Power: Drain 10 (Any Ability Score, One At A Time) [20PP] (Poison Barbs on Tendrils) Alternate Power: Emotion Control 10 (Extras: Alternate Save [Fortitude], Flaws: Range 2 [Touch]) [5PP] (Psychotropic Poison Barbs) Alternate Power: Strike 5 (Extras: Penetrating [DMG 15], Feats: Mighty, Split Attack) [12PP] (Tendril Strike) Alternate Power: Super Movement 3 (Swinging, Wall Crawling 2) [6PP] Regeneration 12 (Recovery Rate: Bruised 3 [No Action], Injured 2 [?], Staggered [?], Disabled 2 [?], Abilities 2 [?], Resurrection 2 [1 day], Feats: Regrowth) [13PP] Super-Senses 2 (Blindsight [Tactile], Extras: Ranged, Feats: Alternate Power) [3PP] (Feels Vibrations in the Air) Alternate Power: Super-Senses 2 (Tremorsense [Tactile], Extras: Ranged) [2PP] (Feels Vibrations in the Water or on the same Solid Surface) Super Strength 3 (Lifting STR 35 [Heavy Load: 1.5 tons], Flaws: Limited [Additional Limbs], Feats: Bracing) [4PP] Drawbacks: (-2) + (-4) = -6PP Weakness (Herbicide, Frequency: Uncommon, Intensity: Moderate [-1 Strength per 20 minutes of exposure]) [-2PP] Vulnerability (Fire, Frequency: Common, Intensity: Major [x2]) [-4PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC20/16 Toughness (Staged) Damage (Physical) Drain Touch DC20 Fortitude (Staged) Drain Ability (Any One) Emotion Control Touch DC20 Fortitude (Staged) Special Nauseate Touch DC20 Fortitude (Staged) Sickened/Nauseated/Helpless Strike Touch DC25 Toughness (Staged) Damage (Physical) Totals: Abilities (18) + Combat (16) + Saving Throws (15) + Skills (7) + Feats (0) + Powers (100) - Drawbacks (6) = 150/152 Power Points
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