Player Name: Tendril
Character Name: Tendril
Power Level: 10 (150/152PP)
Trade-Offs: None
Unspent Power Points: 2
Progress To Bronze Status: 2/30
In Brief: Teenage girl with tentacles from an intelligent Symbiotic alien plant. (Think Doc Ock as a plant.)
Alternate Identity: Kelly Clematis
Identity: Secret
Birthplace: Kansas
Occupation: Student
Affiliations: Freedom City University (Student)
Family: Mother, Father, & Younger Brother back in Kansas
Age: 18 (DoB: May 13th, 1993)
Apparent Age: 18
Gender: Female
Ethnicity: Caucasian
Height: 5’8â€
Weight: 128 lbs.
Eyes: Green
Hair: Blonde, sometimes Green
Description:
In Costume: A young woman with an athletic build and green hair. She wears green tights and a black mask. From her back emerge 4 or more long plant tentacles. She is often seen held aloft on these tentacles as if they were legs, or swinging from them.
Out of Costume: Kelly blends in with most of the other students at FCU, athletic body and blond hair in trendy clothes.
Power Descriptions: All powers originate from Tendril the plant wrapped around Kelly’s spine, this means powers will usually be seen manifesting from it’s tentacles.
History: Kelly grew up watching the exploits of heroes on the news and fiction. She dreamed of being one of those heroes but didn’t think it possible being without magic or mutation. She let go of that dream and forgot about it as she got older.
That changed on her 18th birthday, when in the course of drinking partying and what any other Midwestern teenager would been doing for their 18th, Kelly wandered off away from her friends. In a blink of an eye she was struck in the back by a meteor from space. This was no ordinary meteor, being in fact a seed. The seed turned out to be an intelligent plant, a member of a race of interstellar plants with the ability to adapt their DNA to take over any world they land on. This adaption caused it to bond with Kelly, it repaired the damage caused by the strike. Accessing her memories the first thing it found was the desire to be a hero, the plants adaptablity took this into itself.
With Kelly to guide it together they have moved to Freedom City to try their hand at the hero business.
Personality & Motivation:
Kelly has a happy outgoing personality, being a country girl she seems down to earth compared to most of the residents of Freedom City, she sometimes seems distracted when talking internally to Tendril the plant.
Tendril has a childlike personality, inquisitive and exploring. It is often very excitable.
Powers & Tactics:
Tendril emerges form Kelly’s back as a series of plant tentacles. These vary in number but are usually 4. These Tentacles allow her to walk in the vines like long legs, climb, and swing. The vines are superstrong, and are used to punch and deflect attacks as well as grapple.
Complications:
Secret: Identity. Kelly’s human identity is secret she doesn’t let anyone know that Tendril the plant lives within her.
Abilities: 2 + 2 + 0 + 4 + 6 + 4 = 18PP
Strength: 20/12 (+5/+1)
Dexterity: 12 (+1)
Constitution: 22/10 (+6/+0)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 14 (+2)
Combat: 8 + 8 = 16PP
Initiative: +1
Attack: +4 Ranged, +6 Melee
Grapple: +18/+11, up to +25 with Additional Limbs
Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed
Knockback: -5/-2, -3/-0 Flat-Footed
Saving Throws: 5 + 5 + 5 = 15PP
Toughness: +10/+0, +6/+0 Flat-Footed (+6/+0 Con, +4/+0 Force Field)
Fortitude: +11/+5 (+6/+0 Con, +5)
Reflex: +6 (+1 Dex, +5)
Will: +8 (+3 Wis, +5)
Skills: 28R = 7PP
Acrobatics 4 (+5)
Climb 6 (+11/+7)
Gather Information 4 (+6)
Handle Animal 2 (+4)
Notice 4 (+7)
Ride 4 (+5)
Survival 4 (+7)
Feats: 0PP
None
Powers: 6 + 2 + 15 + 2 + 6 + 8 + 12 + 1 + 2 + 1 + 25 + 13 + 3 + 4 = 100PP
Descriptors: Alien, Plant, Symbiote
Additional Limbs 3 (5 Limbs, Extras: Duration [Continous]) [6PP] (Tendrils)
Elongation 4 (Flaws: Limited [Additional Limbs]) [2PP]
Enhanced Feats 15 (Attack Focus [Melee] 6, Dodge Focus 6, Improved Grab, Improved Pin, Uncanny Dodge (Tactile)) [15PP]
Enhanced Feats 2 (Beginners Luck, Eidetic Memory) [2PP] (Genetic Memory)
Enhanced Skills 24 (Knowledge [Life Sciences] 12 [+13], Knowledge [Physical Sciences] 12 [+13]) [6PP] (Genetic Memory)
Enhanced Strength 8 [8PP]
Enhanced Constitution 12 [12PP]
Features 1 (Change Hair Color At Will [blonde/Green]) [1PP] (Chlorophyll)
Force Field 4 (Flaws: Limited [Dodge Bonus]) [2PP] (Vines lashing out to block attacks)
Immunity 1 (Starvation) [1PP] (Photosynthesis)
Tendrils 10 (20PP Array, Feats: Alternate Power 5) [25PP]
Base Power: Nauseate 10 [20PP] (Poison Barbs on Tendrils) Alternate Power: Additional Limbs 4 (Rank 7, 100 Limbs, Extras: Duration [Continuous], Flaws: Duration [sustained]) [4PP] (Vine Tendrils) Alternate Power: Drain 10 (Any Ability Score, One At A Time) [20PP] (Poison Barbs on Tendrils) Alternate Power: Emotion Control 10 (Extras: Alternate Save [Fortitude], Flaws: Range 2 [Touch]) [5PP] (Psychotropic Poison Barbs) Alternate Power: Strike 5 (Extras: Penetrating [DMG 15], Feats: Mighty, Split Attack) [12PP] (Tendril Strike) Alternate Power: Super Movement 3 (Swinging, Wall Crawling 2) [6PP]
Regeneration 12 (Recovery Rate: Bruised 3 [No Action], Injured 2 [?], Staggered [?], Disabled 2 [?], Abilities 2 [?], Resurrection 2 [1 day], Feats: Regrowth) [13PP]
Super-Senses 2 (Blindsight [Tactile], Extras: Ranged, Feats: Alternate Power) [3PP] (Feels Vibrations in the Air)
Alternate Power: Super-Senses 2 (Tremorsense [Tactile], Extras: Ranged) [2PP] (Feels Vibrations in the Water or on the same Solid Surface)
Super Strength 3 (Lifting STR 35 [Heavy Load: 1.5 tons], Flaws: Limited [Additional Limbs], Feats: Bracing) [4PP]
Drawbacks: (-2) + (-4) = -6PP
Weakness (Herbicide, Frequency: Uncommon, Intensity: Moderate [-1 Strength per 20 minutes of exposure]) [-2PP]
Vulnerability (Fire, Frequency: Common, Intensity: Major [x2]) [-4PP]
DC Block:
ATTACK RANGE SAVE EFFECT
Unarmed Touch DC20/16 Toughness (Staged) Damage (Physical)
Drain Touch DC20 Fortitude (Staged) Drain Ability (Any One)
Emotion Control Touch DC20 Fortitude (Staged) Special
Nauseate Touch DC20 Fortitude (Staged) Sickened/Nauseated/Helpless
Strike Touch DC25 Toughness (Staged) Damage (Physical)
Totals: Abilities (18) + Combat (16) + Saving Throws (15) + Skills (7) + Feats (0) + Powers (100) - Drawbacks (6) = 150/152 Power Points