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felicitousFolly

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  1. "Really? That's cool. I was in Nancy a couple years ago, beautiful little city, with my dad so we could compare a fountain he unearted beneath the Rhine to the fountain of Amphitrite." Brian frowns, thoughtfully "Marcell is a wack? Like as a person or something? After I saw his role in Silent Movie, I thought he was really talented as a mime." "Could I take a look at your works sometime? Awesome! I'm a huge fan of Apocalyptica as well. I like all of their classics and metallica songs, like Hall of the Mountain King, better than the originals! 'Quutamo' and 'Somewhere around nothing' are my favorite of their uniques... As far as other bands, it usually depends on my mood, anything from Coheed and Cambria to Endless Blue to Megaherz to Pink Floyd to Skillet to Judas Priest. I tend to favor energetic metal type bands, but if I like it I'll listen to it, as long as it isn't rap nor country." -- Brian stops and stares, his jaw dropping as he watches Zap's dynamic entrance, and enthusiastic, to say the least, greetings. Brian's mouth half opens and closes, like a fish out of water, as he stands within arms reach of a superhero for the first time... he knows of. Brian's jaw clicks closed, "Oh. That's good, more than 'good' really. How did you it happen you went from russia to haiti to here, if you don't mind my asking? That sounds like quite a journey." Brian laughs warmly and smiles at Vicky "There are worse fates than to have your own guardian."
  2. "Suvou" Brian says pleasantly, using a mnemonic device to associate the lean black man with a famous mime. "Marceau. That should be easy to remember, like Marcell. Although he's french." As the large Russian joins them, Brian is rather impressed by his demeanor. While Brian had not met any soldiers before, he had not expected a friendly, jovial even, attitude from someone who's seen such tough situations. Brian also readily accepts Sam's handshake, and clearly thinks Sam looks like someone he's seen in the news or on television before, but can't place him and has no recognition at the introduction. Despite that, Brian's curiosity drives him to ask, "Are you a famous UN Peacekeeping Commander or something?" "That's very cool," Brian says to Vicky, rather amazed; "giving up your spring break like that. What do you like to draw? I usually swim, listen to music, or practice tai chi for fun."
  3. Do I need to slow down? I would like Brian would like to meet everyone, but I don't want to out-pace the conversation.
  4. Maelstrom 5 IC = 1 pp + 1 news = 2 pp News Reputations 1 Wayward Transit 3 IC Acclimation to a new environment 2 IC
  5. "Uhm. What is your name?" Brian asks Marceau before turning and asking them both, "And how did you get involved in repairing houses in Haiti?" Brian extended his hand to Miss Knight with a warm smile. "It's a pleasure to meet you." Brian was unlike most teenage boys in that he did not usually stare or leer at other people and he directed his gaze towards their eyes, although for some attractive women it was more difficult to not look lower. But Brian didn't view people as mere objects to be admired, and in his story books he had often read of the 'eyes as the window to the soul' and while Brian didn't think he'd seen any souls yet, he'd seen strength, fierceness, intelligence, and anger before, and even if he isn't a good judge of character, Brian was not trying to judge but perceive. Brian's own bright green eyes reflected the warm and curious attitudes of 'the world is a good and wondrous place', even if the worry lines around them did say today didn't start out well. "I haven't been to Haiti before. What was it like?"
  6. Maelstrom Gather Information DC5: Maelstrom is a water controller DC10: The hero Maelstrom made his first appearance in Midtown near Liberty Park DC15: Maelstrom had an auspicious beginning when the first rumored use of his power was to use water and lift the Bayview High School principal's car onto the roof. Brian Seacrest Gather Information DC5: Brian has no relation to any television personalities DC7: Brian may have some limited form of ADHD, as he failed a year of school due to too many in-class distractions. DC10: Brian is the son of the Wililam Seacrest, and there are no listed records of Brian's mother DC20: Brian's mother ran off when he was three, and discussion of her puts Brian in a bad mood. William Seacrest Gather Information DC10: William Seacrest has found several ancient treasures, but none as valuable or mystical as the notable archeologists Adrian Elrich or Doctor Atom. DC15: As a student, William was an aide and research assistant for Doctor Atom.
  7. Maelstrom's Theme Song - "Captain Falcon Theme" ~ F-Zero GX Soundtrack Combat Theme Song - "Here we are Juggernaut" ~ Coheed and Cambria Dramatic Theme Song - "Where is the love" ~ Black Eyed Peas Romantic Theme Song - "Is This Love" ~ Whitesnake EDIT: Please DO NOT count this towards may. It was already counted in April and I didn't realize it at the time.
  8. "Well, it's really embarrassing, but..." Brian pauses and looks Marceau in the eyes and the impulse to get this anxiety off his shoulders strikes him. "I had to go to a meeting with my school principal because I am failing all my courses." Brian hurriedly adds "It's because I have a hard time paying attention to what the teacher is saying when there is so much going on... jokes, tales of daring, or pranks, and relationships, fears and hopes, music, and girls, there's just so much going on, so many people with something to say that unless I am talking with the teacher like this, where I'm conversing one-on-one, I have a hard time focusing." Blue eyes? Brian blinks, and tries to follow Marceau's attention. Lots of people here today. Most look rather irritated. An albino gal, how exotic, with stylish shades, too, Brian thinks as he looks around. Holy Cow, A Cheetah!! Brian's brain boggles. After a moment for the hamsters to start running again, his earlier worries at least momentarily forgotten, Brian turned back to Marceau with a question eager on his lips, and excitement permeating through voice, "Do you know them? Could you introduce me?" Brian quickly moves his water bottle to his left hand and extends Marceau his right. "I'm Brian, by the way."
  9. I edited out the words "especially with school getting out early" from my earlier IC post after I realized May 14th is a Saturday.
  10. A distraught boy, young man really, with sun-bleached hair and a healthy tan wearing olive slacks and a navy blue sweater-vest carrying a backpack and a water bottle with the Bayview Public High School logo on finishes trudging to the bus stop. Wow, there are a lot of people here at this time. I hope that means the bus hasn't been down for a long time.. Taking the jovial comment from the sinewy black man as directed towards anyone, Brian chimes in "Sorry dude, normally I'd agree, but with the way today's been going ...." Brian looks less distraught and quite embarrassed as he thinks he just butted into someone else's conversation. "Oh. Um.. Sorry for interrupting."
  11. Brian slowly walked back to the door, before pausing to listen if he's interrupting anything, and politely rapped on the door. "Come in." answers his knock, the warble of an older lady; the assistant he'd briefly met before. Brian quietly steps in and closes the door behind him. The older woman he'd seen before, Misses... Monroe, no relation, she said her name was. Some sort of assistant and either new or a temp judging by the lack of a name plate. Brian's eyes paused on her horned-rim glasses, the out of place blast from the past. "Excuse me ma'am. I forgot the handbook." "It's on the desk right there" "Thank you Miss Monroe, no relation." Brian picked it up and started walking to the door. "Aren't you forgetting something?" The lady asked with knowing smugness. "Uhm..." Brian pauses to think, "I don't think so...? " "Try thinking a little harder." The chill in her tone starts making Brian anxious, and he looks all around the room for a hint of what he might have forgotten, and right out in the open next to where the handbook had sat was a folded paper with a key taped to it. "Oh, Right! The room number and key. Wow, for a moment there I thought I was in trouble. What a relief it wasn't something serious." Chuckling his anxiety away, Brian slips them into his pocket. "Actually, young man, I was looking for an explanation." "An explanation...?" Brian trails off, utterly confused "Of what? " "Of what your real goal is. I've seen your type, 'yes ma'am,' 'no ma'am' when you've got someone looking over your shoulder, but as soon as you're out of sight you are off partying at the beach, cavorting about without a care in the world." Brian gulps, as the beach was exactly where he wanted to go on this languid, warm, and peaceful Saturday afternoon. "An explanation... Well...." Brian trails off again, sorting through his memories and doing some soul-searching to really find out why he was this way. "I grew up watching my father; a do-er, an innovator, a diplomat; a roaming force of nature, and what I learned from watching him is that to be free to reach my potential and live, I should 'do what inspires me, if it doesn't inconvenience anyone else.' And when it comes to other people in general, I do try to not inconvenience them, by being respectful and polite and respecting their traditions." Brian looks up as Miss Monroe no relation gets a stern look in her face, as if what he had said somehow validated everything she'd accused him of. "They are both me. I am not trying to trick you nor 'talk my way out of it,' and you know what? I Like the beach. What's wrong with that?"
  12. Since it's a social / skill based thread, would you be able to use Falconer even with the potential changes?
  13. Sounds good to me. I was going to make a comment about being concerned by Jubatus' ranged tactile sense, but after talking with the refs in chat about it, it seems I was misunderstanding exactly what it meant and was capable of.
  14. Saturday May 21, 14:37 It was with a sigh of relief Brian closed the door to Mr. Summers' office. Some thoughts need to be said aloud, and it was with restless and extravagant motion that Brian's hands told the story outshining his spoken thoughts. "That went well.... until my dad called." One hand smoothed his sun-bleached hair, but as he progressed through his spoken thoughts his hair got more and more messy. "Seriously. Who would have thought he'd kick me out of the house to live in the dorm? It's not like I failed high school. Not all of it. Only my freshman year. That I started a year early, so failing should cancel out starting early, right? Besides, I never had to Go to school before, so it's not so unreasonable it would take some getting used to, right?" Brian lowered his arms, closed his eyes, took a deep breath, and opened his eyes to look around the Claremont academy with renewed perspective. It's big. Plenty big. It's not too crowded. It's nice and quiet. I could do well here, Mr Summers is pretty cool for an old guy, and being able to retake the classes I failed to fix my gpa is a huge relief. And I've got a few days before I have to move in. Plenty of time to decide what to pack. I bet I can't bring my maid... nor my driver... nor my library... heh, not that I've read but a few books more than once. Let's see... I can't bring the boat either. But I bet I Can bring my music. I'll also need that... wait, where is that rule book? Brian pats his pockets. "I forgot to pick up the school handbook..." Wait a second! If I don't know the rules, I can't get in trouble for not knowing them! Brian thinks, as he then briskly strides towards the front door. At that exact moment, the door behind where he had been a moment ago cracked open and the assistant's voice can be heard "Brian Seacrest forgot his handbook, let me see if he's still..." At the door, Brian freezes mid-motion, one leg already out the door. "Wait a second, there's something wrong with that..." He stops to think, idly leaning on the door and turning the knob as he muses. "There are a lot of flaws with that. Ignorance does not mean it is right to not be decent... I guess I should go back. And besides, I do need a map and my room key to start moving my stuff in." Not that I really have many belongings that are truly Mine.... Brian slowly walks back towards the office, straightening his maroon polo and tan slacks on the way.
  15. I'll be out from the sixteenth through the twenty-fifth.
  16. Instead of the AP for Shield, you might consider taking the improved defense feat, since that wouldn't be affected by power-loss and it'd have a better effect. You mentioned having a powerful character; impervious toughness is capped at PL, and your damage can't currently exceed that without stunting, so you might consider doing a -1 accuracy/+1 damage tradeoff, or taking the feat 'power attack' As Raveled said regarding formatting, I had a very hard time with that at first too, so I'll copy my code so you can see what they mean by formatting [ b]Array 11 ([ /b]22PP Container, [ i]Feats:[ /i] Alternate Power 4[ b])[ /b] (Array Theme) [ 26PP] [ list][ b]Move Object 20 ([ /b][ i]Flaws:[ /i] Limited (Liquids only), [ i]Feats:[ /i] indirect, precise[ b])[ /b] (10 200 ft range increments / 2000ft max range, lifting strength 100 [ Heavy Load: 1600*4^7 = 26.2 million lbs])(Hydrokinesis) [ 22PP] [ u]Alternate Power[ /u]: [ b]Move Object 7 ([ /b][ i]Extras:[ /i] Damaging, [ i]Feats:[ /i] Indirect[ b])[ /b] (10 70 ft range increments / 700ft max range, lifting strength 35 [ Heavy Load: 3200 lbs])(Hydro-telekinesis) [ 22PP] [ u]Alternate Power[ /u]: [ b]Blast 7 ([ /b][ i]Extras: [ /i] Autofire [ b])[ /b] (10 70 ft range increments / 700ft max range)(Hard Water Barrage) [ 21PP] [ u]Alternate Power[ /u]: [ b]Strike 7 ([ /b][ i]Feats: [ /i] Knockback 7[ b])[ /b] (Touch range)(Hard Water Strike) [ 15PP] [ u]Alternate Power[ /u]: [ b]Immovability 10 ([ /b][ i]Extras:[ /i] Linked [ Swim], Unstoppable, [ i]Flaws: [ /i]Limited [ Only Underwater][ b])[ /b] [ 10PP] + Swim 10 [ b]([ /b][ i]Extras:[ /i] Linked [ Immovability], [ i]Feats:[ /i] Moving Feint[ b])[ /b] [ 12PP] (Hydrokinetic Maneuverability) [ 21PP][ /list] Array 11 (22PP Container, Feats: Alternate Power 4) (Water Control) [26PP] Move Object 20 (Flaws: Limited (Liquids only), Feats: indirect, precise) (10 200 ft range increments / 2000ft max range, lifting strength 100 [Heavy Load: 1600*4^7 = 26.2 million lbs])(Hydrokinesis) [22PP] Alternate Power: Move Object 7 (Extras: Damaging, Feats: Indirect) (10 70 ft range increments / 700ft max range, lifting strength 35 [Heavy Load: 3200 lbs])(Hydro-telekinesis) [22PP] Alternate Power: Blast 7 (Extras: Autofire ) (10 70 ft range increments / 700ft max range)(Hard Water Barrage) [21PP] Alternate Power: Strike 7 (Feats: Knockback 7) (Touch range)(Hard Water Strike) [15PP] Alternate Power: Immovability 10 (Extras: Linked [swim], Unstoppable, Flaws: Limited [Only Underwater]) [10PP] + Swim 10 (Extras: Linked [immovability], Feats: Moving Feint) [12PP] (Hydrokinetic Maneuverability) [21PP]
  17. Maelstrom - PL 7 Water Controller Table of Contents: Questionnaire - In the works, via PM with AvengerAssembled Hell Questions Reputations Theme Songs
  18. I'll be out of town until Monday. I expect I'll have the 20Qs and the HQ up by next Wednesday.
  19. Maybe it's not something as severe as a weakness, but have you considered taking a Complication regarding light? It could be something as simple as Abyss just plain doesn't like light and avoids it whenever possible, or it could be as peculiar as power loss outdoors at high noon. Just something you might think about.
  20. -in the works- Aurum Seacrest pl 10? Concept - full metal alchemist goes weapon master Abilities: 6 + 6 + 6 + 4 + 4 + 8 = 34PP Strength: 16 (+3) Dexterity: 16 (+3) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 18 + 20 = 38PP Initiative: +7 Attack: +12 (+6 ranged) Grapple: +# / # (initiating / defending) // I have to look up all that goes into grapple, I don't remember Defense: +12 (+10 Base), +5 Flat-Footed Knockback: -4 / -0 (unpowered) // assuming I'm doing the -2 toughness tradeoff Saving Throws: 5 + 9 + 6 = 20PP Toughness: +12 (+0 Con, +12 Protection [6 impervious]) Fortitude: +8 (+3 Con, +5) Reflex: +12 (+3 Dex, +9) Will: +8 (+2 Wis, +6) Skills: #R = #PP Diplomacy 8 (+12) Intimidate 8 (+12) Language English(Native) Notice 12 (+14) Swim 8 (+9) Feats: #PP Accurate Attack All-out attack Defensive Attack 2 Dodge Focus 2 Improved Initative Improved Defense 2 Luck 3 Power Attack Powers: 26 + 18 + 3 + 7 = 54PP Steel Control ideas -Manipulate a staff into various polearm weapons -short range inflict density / 'heavyness' // look under gravity control in back half of book -manipulate body armor for improved defense ormobility -- anemia... seems a little bit far fetched Abilities (#) + Combat (#) + Saving Throws (#) + Skills (#) + Feats (#) + Powers (#) - Drawbacks (#) = #/# Power Points ... I submitted a water controller for approval, and I was trying to flesh out the family some, and since my idea for them is they're a family of explorers, I was thinking of going for a thematic set to match his aquatic excavations, where one of the others would be good for archeology digs, and the other would be good at subterranean exploration. And for the archeologist, rather than making it just an earth controller - and while Terra from Teen Titans was cool imo, I didn't want it to just be elemental controllers for them all. Plus, I figured that since my main one's a blaster archetype, diversifying would be good experience for me
  21. I'll be out for three days minimum, and more likely it will be around a week before I'm back.
  22. Player Name: FelicitousFolly Character Name: Maelstrom Power Level: 7 (104/109PP) Trade-Offs: +0 Attack / -0 Damage, -5 Defense / +5 Toughness Unspent PP: 5 Progress To Bronze Status: 4/30 In Brief:: Thematically, somewhere between Iceman, a Water Bender (from Avatar: The Last Airbender), and Aquaman Alternate Identities: Brian Seacrest Identity: Secret Birthplace: Big Pine Key, Florida Occupation: Student Affiliations: Claremont High School Family: William (father), Vivian (mother, vanished), Aurum "Autumn" (sister, older), Crystal (sister, younger) Age: 16 Apparent Age: 16 Gender: Male Ethnicity: Caucasian Height: 5'6" Weight: 146 lbs. Eyes: Green Hair: Sun-bleached Red; almost Gold-hued Description: Lean and Lanky, Brian takes after his mother's Irish ancestry in build, but many months at sea have given him a healthy tan, and bleached his short naturally red hair to a near-blond color. Brian has an old scar on the back of his neck just an inch away from his spine from where a harpoon fell on him during a terrible storm four years ago. Brian has a pleasant, if unexceptional, smile and he often smiles. Brian is most self-conscious about his hands; his pointer and pinky fingers are the same length, and his slightly longer ring and middle fingers are the same length. Brian's voice is mostly a high baritone, but it still irregularly breaks into a tenor squeak. As the hero Maelstrom, he wears a gradated full-body wet suit, white on the bottom and black at the top, with large navy blue 'bubbles' giving the whole suit an aquatic motif. Power Descriptions: No tests have conclusively determined the source of Brian's powers. Brian's Father, William swears there has been no exposure to any ancient or foreign device, unusual spills or chemicals, secret laboratories, nor the like. Brian's Mother, Vivian, was unattainable for comment. Tests indicate that Brian's powers are similar to a telekinetic with a water affinity, but even that fails to fully explain his powers. The current theory is that the powers are due to a mutagenic gene, which became active roughly three and a half years ago. History: The Seacrest name is best known in certain circles as one of the worlds premier explorers and treasure-seekers due to Brian's father, William Seacrest. Brian grew up on William's true stories of discovering a sunken pirate ship, fighting off real pirates, and then negotiating an excavation treaty all in the same day. The Earliest years of Brian's life were spent on William's yacht, sailing the seven seas with his parents and older, by one year and one day, sister Aurum. Their mother named her. Exactly one day shy of three years after Brian's younger sister Crystal was born, when Brian was turned four, their mother abruptly disappeared with the explanation in a tiny note saying only 'Truly, I'm sorry. I never meant to hurt you, but I can't stay. It would be best for the children if you do not look for me.' After that, Brian and his sisters were dumped off at their family's estates in Port Regal, where they primarily stayed at the lake house on Lake MacKenzie. For the next five years, the children were raised by the household staff, most influentially for Brian were the athletics trainer and the self-defense instructor, from whom he learned the exaltation of surpassing limits by "fighting through the pain" and the mental discipline of self-control respectively. Excluding those two and his dear sisters, Brian was the reclusive child while his father was away. His older sister Aurum (Their mother named Aurum), who goes by 'Autumn', was the 'responsible' one, and his younger sister Crystal was the adorable one, and always either following at Autumn's heels or sitting next to Brian, being read a story. Brian loved to read, everything from detective novels to fantasy to science fiction even to his text books. Brian gets a great enjoyment from learning, but does not put due diligence into memorizing what he arbitrarily decides is useless or impractical knowledge. The infrequent visits from their father were tearful and joyous at the same time, for everyone. At first, the visits were very sparse, with almost a year in between, but after three years William seemed to realize that his obsession in finding Vivian was destroying his family as much as his wife's departure, and that the only peace he would have could be with his children. So, William spent more and more time staying at his own home, and getting his archeological career back in order, and Brian and his siblings became much more well-adjusted. During the past five years, Brian and his sisters have actually accompanied William on his adventures, traveled the world, and been part of excursions in Africa, excavations in Persia, and excardinations in Rome. Or at least watched the excardination from St. Peter's Square. It was wonderful, staying in mansions and peering down on parties, until two years ago, when William decided that his children would need the interaction experience and modern education for their futures, and it was decided that each of them would enter High School when they turned fifteen. It was two years ago Aurum moved back to Freedom City. Brian was both nervous and sad to leave Crystal's side, but he knew the year would Fly by, especially with how regularly they all visited each other. Freshman year. Bayview Public high school. From a lifetime on a giant boat or in mansions, they experienced the clinical definition of "culture shock." Brian's coping mechanism was to stay somewhat distant, quiet, reserved, as he found the crowds, the noise, the hustle-and-bustle of a crowded school uncomfortable. Brian regularly spent his lunch period in the pool, quietly floating and relaxing and finding his mental and emotional balance. The crowds and noise were so distracting that Brian actually started wearing ear plugs to stay comfortable. And while this ruined his grades so badly he needs summer school to graduate from his freshman year, it helped him get a feeling of closeness with many of his classmates through non-verbal interactions, as well as developing his rarely-acted-upon puckish sense of humor. The most amazing and mysterious incident was how the principal's car got on the roof without anyone noticing. It was at that same time Brian realized that he can do more than pranks with his gifts; he could finally become a man in his own right, heroic and brave on his own, rather than hiding and watching his dad as he had as a child. Personality & Motivation: In social environments with multiple people, Brian is reserved to a degree of almost timidity. In one-on-one interactions, Brian can relax and participate. Brian's mouth tends to run slower than his brain, and sometimes he will randomly skip parts of the conversation, or go from one point on a tangent without a suitable segue. Brian's Motivation's are love for adventure and making the world a better, and funner, place. He was brought up watching heroics, and feels like he's ready to step out of his father's shadow. Powers & Tactics: At the sense of danger, Brian will pull the compressed water from his sports bottle he always carries around with him, and spin it in a hard sphere revolving around him. From there, he will use that rotational momentum to fling lots of fast-moving hard water 'pellets' at distant foes, or focus all that momentum into one heavy impact against an adjacent opponent. While Brian can use his water manipulation to move non-water objects, he does not have the precise control he feels comfortable with. Brian doesn't like doing property damage beyond the semi-regular broken pipes to fuel his powers. Complications:: Loyalty: He'll support his friends and family blindly, even if they're wrong. Naivety: While book smart, Brian does not have real world smarts, and tends to take people at face value and believe what he's told. (He'll automatically believe any reasonable bluffs, but that doesn't mean he will be stupid about it; he won't get in a stranger's car, for example.) Power Loss: Without water. Secret: He and his siblings are literal bastards; his parents never wed according to the legal system. Student: Academic obligations. Temper: He'll actively attack anyone who badmouths his family. Abilities: 0 + 4 + 0 + 4 + 0 + 4 = 12PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 14 (+2) Combat: 6 + 4 = 10PP Initiative: +2 Attack: +3, +7 Water Control Grapple: +3, +14 Water Control, +27 vs Liquids Defense: +2, +1 Flat-Footed Knockback: -9/-0, -19 Hydrokinetic Maneuverability Saving Throws: 5 + 4 + 5 = 14PP Toughness: +12/+0 (+0 Con, +12 Protection [impervious 6]) Fortitude: +5 (+0 Con, +5) Reflex: +6 (+2 Dex, +4) Will: +5 (+0 Wis, +5) Skills: 16R = 4PP Notice 8 (+8) Swim 8 (+8) Feats: 10PP Accurate Attack All-Out Attack Attack Specialization (Water Control) 2 Defensive Attack Environmental Adaptation (Aquatic) Improved Defense Luck 2 Power Attack Powers: 18 + 3 + 7 + 26 = 54PP Force Field 12 (Extras: Impervious 6) (Water Shield) [18PP] Immunity 3 (Cold Environments, High-Pressure Environments, Suffocation [underwater]) [3PP] Super-Senses 7 (Darkvision [Visual Senses, Extras: Counters Obscure 2, "Darkness" Descriptor], Detect Water [Mental, Extras: Accurate, Radius, Ranged]) (Hydroperception) [7PP] Water Control 11 (22PP Array, Feats: Alternate Power 4) [26PP] Base Power: Move Object 20 (Lifting Strength 100 [Heavy Load: 12,500 tons], 10 200ft Range Increments / 2,000ft Max Range, Flaws: Limited [Liquids], Feats: Indirect, Precise) (Hydrokinesis) [22PP] Alternate Power: Blast 7 (10 70ft Range Increments / 700ft Max Range, Extras: Autofire) (Hard Water Barrage) [21PP] Alternate Power: Immovability 10 (Extras: Linked [swim], Unstoppable, Flaws: Limited [underwater]) [10PP] + Swim 10 (Extras: Linked [immovability], Feats: Moving Feint) [11PP] (Hydrokinetic Maneuverability) [21PP] Alternate Power: Move Object 7 (Lifting Strength 35 [Heavy Load: 1.5 tons], 10 70ft Range Increments / 700ft Max Range, Extras: Damaging, Feats: Indirect) (Hydro-Telekinesis) [22PP] Alternate Power: Strike 7 (Feats: Knockback 7) (Hard Water Strike) [14PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Hydro-Telekinesis Ranged Grapple check (Staged) Pinned/Bound Hydro-TK (Thrown) Ranged DC22 Toughness (Staged) Damage (Physical) Water Barrage Ranged DC22* Toughness (Staged) Damage (Physical) Water Strike Touch DC22 Toughness (Staged) Damage (Physical) *Autofire Abilities (12) + Combat (10) + Saving Throws (14) + Skills (4) + Feats (10) + Powers (54) - Drawbacks (0) = 104/109 Power Points
  23. Here's a couple ideas I had. Some seem fitting, and some were just me trying for funny and might not be the best idea... Overbold, Brassy, Brassiere, or Cocky.
  24. Player Name: felicitousFolly Character Name: Maelstrom Power Level: 7 ( /105PP) Trade-Offs: +0 Attack / -0 Damage, -5 Defense / +5 Toughness Unspent PP: 0 Progress To Bronze Status: 0/30 In Brief:: Thematically, somewhere between Iceman, a Water Bender (from Avatar: The Last Airbender), and aquaman Alternate Identities: Brian Seacrest Identity: Secret Birthplace: Big Pine Key, Florida Occupation: Student Affiliations: None Family: William (father), Vivian (mother, vanished), Aurum "Autumn" (sister, older), Crystal (sister, younger) Age: 16 Apparent Age: 16 Gender: Male Ethnicity: Caucasian Height: 5'6" Weight: 146 lbs Eyes: Green Hair: Sun-bleached Red; almost gold-hued Description: Lean and Lanky, Brian takes after his mother's Irish ancestry in build, but many months at sea have given him a healthy tan, and bleached his short naturally red hair to a near-blond color. Brian has an old scar on the back of his neck just an inch away from his spine from where a harpoon fell on him during a terrible storm four years ago. Brian has a pleasant, if unexceptional, smile and he often smiles. Brian is most self-conscious about his hands; his pointer and pinky fingers are the same length, and his slightly longer ring and middle fingers are the same length. Brian's voice is mostly a high baritone, but it still irregularly breaks into a tenor squeak. As the hero Maelstrom, he wears a gradated full-body wet suit, white on the bottom and black at the top, with large navy blue 'bubbles' giving the whole suit an aquatic motif. Power Descriptions: No tests have conclusively determined the source of Brian's powers. Brian's Father, William swears there has been no exposure to any ancient or foreign device, unusual spills or chemicals, secret laboratories, nor the like. Brian's Mother, Vivian, was unattainable for comment. Tests indicate that Brian's powers are similar to a telekinetic with a water affinity, but even that fails to fully explain his powers. The current theory is that the powers are due to a mutagenic gene, which became active roughly three and a half years ago. History: The Seacrest name is best known in certain circles as one of the worlds premier explorers and treasure-seekers due to Brian's father, William Seacrest. Brian grew up on William's true stories of discovering a sunken pirate ship, fighting off real pirates, and then negotiating an excavation treaty all in the same day. The Earliest years of Brian's life were spent on William's yacht, sailing the seven seas with his parents and older, by one year and one day, sister Aurum. Their mother named her. Exactly one day shy of three years after Brian's younger sister Crystal was born, when Brian was turned four, their mother abruptly disappeared with the explanation in a tiny note saying only 'Truly, I'm sorry. I never meant to hurt you, but I can't stay. It would be best for the children if you do not look for me.' After that, Brian and his sisters were dumped off at their family's estates in Port Regal, where they primarily stayed at the lake house on Lake MacKenzie. For the next five years, the children were raised by the household staff, most influentially for Brian were the athletics trainer and the self-defense instructor, from whom he learned the exaltation of surpassing limits by "fighting through the pain" and the mental discipline of self-control respectively. Excluding those two and his dear sisters, Brian was the reclusive child while his father was away. His older sister Aurum (Their mother named Aurum), who goes by 'Autumn', was the 'responsible' one, and his younger sister Crystal was the adorable one, and always either following at Autumn's heels or sitting next to Brian, being read a story. Brian loved to read, everything from detective novels to fantasy to science fiction even to his text books. Brian gets a great enjoyment from learning, but does not put due diligence into memorizing what he arbitrarily decides is useless or impractical knowledge. The infrequent visits from their father were tearful and joyous at the same time, for everyone. At first, the visits were very sparse, with almost a year in between, but after three years William seemed to realize that his obsession in finding Vivian was destroying his family as much as his wife's departure, and that the only peace he would have could be with his children. So, William spent more and more time staying at his own home, and getting his archeological career back in order, and Brian and his siblings became much more well-adjusted. During the past five years, Brian and his sisters have actually accompanied William on his adventures, traveled the world, and been part of excursions in Africa, excavations in Persia, and excardinations in Rome. Or at least watched the excardination from St. Peter's Square. It was wonderful, staying in mansions and peering down on parties, until two years ago, when William decided that his children would need the interaction experience and modern education for their futures, and it was decided that each of them would enter High School when they turned fifteen. It was two years ago Aurum moved back to Freedom City. Brian was both nervous and sad to leave Crystal's side, but he knew the year would Fly by, especially with how regularly they all visited each other. Freshman year. Bayview Public high school. From a lifetime on a giant boat or in mansions, they experienced the clinical definition of "culture shock." Brian's coping mechanism was to stay somewhat distant, quiet, reserved, as he found the crowds, the noise, the hustle-and-bustle of a crowded school uncomfortable. Brian regularly spent his lunch period in the pool, quietly floating and relaxing and finding his mental and emotional balance. The crowds and noise were so distracting that Brian actually started wearing ear plugs to stay comfortable. And while this ruined his grades so badly he needs summer school to graduate from his freshman year, it helped him get a feeling of closeness with many of his classmates through non-verbal interactions, as well as developing his rarely-acted-upon puckish sense of humor. The most amazing and mysterious incident was how the principal's car got on the roof without anyone noticing. It was at that same time Brian realized that he can do more than pranks with his gifts; he could finally become a man in his own right, heroic and brave on his own, rather than hiding and watching his dad as he had as a child. Personality & Motivation: In social environments with multiple people, Brian is reserved to a degree of almost timidity. In one-on-one interactions, Brian can relax and participate. Brian's mouth tends to run slower than his brain, and sometimes he will randomly skip parts of the conversation, or go from one point on a tangent without a suitable segue. Brian's Motivation's are love for adventure and making the world a better, and funner, place. He was brought up watching heroics, and feels like he's ready to step out of his father's shadow. Powers & Tactics: At the sense of danger, Brian will pull the compressed water from his sports bottle he always carries around with him, and spin it in a hard sphere revolving around him. From there, he will use that rotational momentum to fling lots of fast-moving hard water 'pellets' at distant foes, or focus all that momentum into one heavy impact against an adjacent opponent. While Brian can use his water manipulation to move non-water objects, he does not have the precise control he feels comfortable with. Brian doesn't like doing property damage beyond the semi-regular broken pipes to fuel his powers. Complications:: Complication: Power Loss without water Complication: Naivety - While book smart, Brian does not have real world smarts, and tends to take people at face value and believe what he's told. (He'll automatically believe any reasonable bluffs, but that doesn't mean he will be stupid about it; he won't get in a stranger's car, for example.) Complication: Loyalty - He'll support his friends and family blindly, even if they're wrong. Complication: Temper - He'll actively attack anyone who badmouths his family. Complication: Secret - He and his siblings are literal bastards; his parents never wed according to the legal system. Abilities: 0 + 4 + 0 + 4 + 0 + 4 = 12PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 14 (+2) Combat: 6 + 4 = 10PP Initiative: +2 Attack: +3 (+7 water control) Grapple: +7 / 10 (initiating / defending) Defense: +2 (+2 Base), +1 Flat-Footed Knockback: -9 / -0 (unpowered) Saving Throws: 5 + 4 + 5 = 14PP Toughness: +12 (+0 Con, +12 Protection [6 impervious]) Fortitude: +5 (+0 Con, +5) Reflex: +6 (+2 Dex, +4) Will: +5 (+0 Wis, +5) Skills: 16R = 4PP Language English(Native) Notice 8 (+8) Swim 8 (+8) Feats: 10PP Accurate Attack All-out attack Attack Specialization (Water Control) 2 Defensive Attack Environmental Adaptation [Aquatic] Improved Defense Luck 2 Power Attack Powers: 26 + 18 + 3 + 7 = 54PP Array 11 (22PP Container, Feats: Alternate Power 4) (Water Control) [26PP] Move Object 20 (Flaws: Limited (Liquids only), Feats: indirect, precise) (10 200 ft range increments / 2000ft max range, lifting strength 100 [Heavy Load: 1600*4^7 = 26.2 million lbs])(Hydrokinesis) [22PP] Alternate Power: Move Object 7 (Extras: Damaging, Feats: Indirect) (10 70 ft range increments / 700ft max range, lifting strength 35 [Heavy Load: 3200 lbs])(Hydro-telekinesis) [22PP] Alternate Power: Blast 7 (Extras: Autofire ) (10 70 ft range increments / 700ft max range)(Hard Water Barrage) [21PP] Alternate Power: Strike 7 (Feats: Knockback 7) (Touch range)(Hard Water Strike) [15PP] Alternate Power: Immovability 10 (Extras: Linked [swim], Unstoppable, Flaws: Limited [Only Underwater]) [10PP] + Swim 10 (Extras: Linked [immovability], Feats: Moving Feint) [12PP] (Hydrokinetic Maneuverability) [21PP] Force Field 12 (Extras: Impervious 6) (Water Shield) [18PP] Immunity 3 (Suffocation ) (Cold Environments, High-Pressure Environments, Suffocation [underwater]) [3PP] Super-Senses 7 ( Darkvision (Counters Obscure [Darkness], Visual), Detect Water [Mental, Ranged] Feats: Accurate, Radius ) (Hydroperception) [7PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Move Object Ranged DC22 Toughness (Staged) Damage (Physical) Water Barrage Ranged DC22 Toughness (Staged) Damage (Energy) Water Strike Touch DC22 Toughness (Staged) Damage (Energy) Abilities (12) + Combat (10) + Saving Throws (14) + Skills (4) + Feats (11) + Powers (26+18+3+7) - Drawbacks (0) = 105/105 Power Points ---------- Music Background - F-Zero GX Soundtrack "Captain Falcon Theme" Combat - Coheed & Cambria "Here we are Juggernaut" Drama - Black Eyed Peas "Where is the love" Romance - Apocalyptica "Not Strong Enough"
  25. Player Name: felicitousFolly Character Name: Sun Huang Power Level: 10 (150/150PP) Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness Unspent PP: 0 Progress To Bronze Status: 0/30 Abilities: 8 + 8 + 8 + 0 + 4 + 4 = 32PP Strength: 18 (+4) Dexterity: 18 (+4) Constitution: 18 (+4) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 8 + 16 = 24PP Initiative: +8 Attack: +4, +12 melee Grapple: +17 Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed Knockback: -4 (-8 while Braced) Saving Throws: 6 + 6 + 8 = 20PP Toughness: +8 (+4 Con, +4 Protection) Fortitude: +10 (+4 Con, +6) Reflex: +10 (+4 Dex, +6) Will: +10 (+2 Wis, +8) Skills: 64R = 16PP Acrobatics 12 (+16) Escape Artist 8 (+12) Intimidate 12 (+14) Knowledge(Philosophy) 9 (+9) Language 3 (English, Italian, Latin)(Native:Chinese(Mandarin)) Notice 12 (+14) Sense Motive 8 (+10) Feats: 29PP Accurate Attack Acrobatic Bluff All-Out Attack Defensive Attack Distract (Intimidate), Dodge Focus 4 Evasion 2 Improved Defense 2 Improved Disarm Improved Initiative Improved Throw Attack Focus 8 (Melee) Power Attack Takedown Attack 2 Uncanny Dodge (Visual) Ultimate Save (toughness) Powers: 15 + 2 + 4 + 1 + 5 + 2 = 29PP Device 5 (25PP Container, Flaws: Easy-To-Lose 2) (Jade & Emerald Dual Hookswords) [15PP] Strike 4 (Extras: Linked [Trip], Penetrating [8], Feats: Affects Incorporeal, Alternate Power, Incurable, Mighty, Split Attack) [17PP] + Trip 8 (Extras: Linked ) [8PP] (Mountain Cutter, Slashing Emerald) [25PP] Alternate Power: Drain Toughness 8 (Extras: Linked , Affects Objects, Feats: Slow Fade [1 minute]) [10PP] + Strike 4 (Extras: Linked [Drain], Feats: Affects Incorporeal 2, Mighty) [7PP] (Transient Jade, Slashing Jade Divine) [24PP] Immunity 2 (Aging, Sleep) (Divine Durability) [2PP] Protection 4 (Divine Toughness) [4PP] Regeneration 1 (Resurrection 1 [1/week]) (Divine, Immortal Birthright) [1PP] Super-Strength 2 (Feats: Bracing) (Divine Power) [5PP] Super-Senses 2 (Danger Sense [Mental], Divine Awareness [Mental]) (Divine Intuition) [2PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Jade Sword Touch DC23 Toughness (Staged) Damage (Physical) Linked DC18 Fortitude Toughness Drain (Max 8) Emerald Sword Touch DC23 Toughness (Staged) Damage (Physical) Linked Trip 8 Abilities (32) + Combat (24) + Saving Throws (20) + Skills (16) + Feats (29) + Powers (29) - Drawbacks (0) = 150/150 Power Points ------ The sixth and youngest of the Sons of Heaven, Sun Huang is the living stereotype of a Dragon. Born under the elements of fire and gold in the year of the dragon (1765 BC) to Yu Di by the Immortal Woman, He Xiangu, before Yu Di's ascention as the Jade Emperor. Sun's family life could only be called troubled, as his eldest three older brothers had lived literally a millinea before Sun and his Slightly-elder twin brother's Qin's birth. It is said that Xiangu was so beautiful with the glow of motherhood, she gestated for a thousand years to keep that beauty. After Sun's brother Qin Shi Huang was born, a brilliant light spread across the world, exactly as his father had, and Xiangu was so amazed she forgot to give birth to Sun for an entire month. Sun's birth was amazingly mundane, and he showed none of the aspects of immortality. Stereotype of a dragon. Hot-tempered, Quick to fight. Why? For attention, of course. Growing up in a family of immortal taoists whose ideals were to be as distanced from material and worldly matters as possible while also still ruling them leads to emotionally distant, spiritually powerful entities. "Reflection" was Punishment for Sun, and was no different than any normal day for the rest of his family, so as he grew older, he grew more proactive in seeking his family's time and attentions. The span in awareness and cultivation made intellectual contact impossible; a child's undeveloped mind was as suitable to that environment as a checkers game at a Go tournament, and the tao precept of moving past this universe made even emotional connection difficult. The main divine spark Sun had recieved whas his ability to sense emotions. It was useful, as that was the only way he could provoke his older brother Qin Shi into actually giving him attention; a fight. As an extra perk, he would subsequently get his father's attention, if only in another lecture on the error of his ways. Qin Shi learned the merits of resisting provocation, self-control, and discipline, and chose to grow closer to his brother, and they played at fighting for centuries until his Incarnation. After his brother's Incarnation, Sun was lonely in heaven. His brothers had ascended into the Tao enough that their emotions were so far past Sun's words, and their power so great that Sun could not physically nor emotionally reach them. Frustrated and Lonely, Sun stalked through Heaven finding isolated areas to pout, until one day an ancient and evil Chilong, an evil mountain dragon, offered to make a trade with him. In exchange for his greatest power, Chilong Shin would grant Sun his greatest weapon, a device sure to make his brothers and father take notice. Sun eagerly agreed, and was granted the twin hook-swords, one of Emerald, able to slice through a mountain, and one of Jade, able to aid the soul's passage to the next world. Take notice, they did. The Jade Emperor could not allow such devices of warfare into heaven, nor one who would bring them. With an apology to his son, Yu Di banished Sun into the mortal realms until he was worthy to reclaim his seat in Heaven. Sun's first incarnation was in 110 BC, at the very end of his brother Qin's long and successful mortal life reuniting the provinces. It was too soon before they fell into territorial disputes and war was waged, and Sun found the thrill, the adrenaline, the rush that reminded him of his only happy youthful days. He fought. He lived. And, eventually, he died. But that is no fitting end for a son of Heaven, and his father does love him in his way. While the flesh passed, Yu Di brought Sun's heart back into heaven, to watch and observe from the diadem in Yu's crown. Imagine, being untrained in math, and stuck in a lab of one doing quantum physics. There were brief interruptions of interest, conversations and poems and jokes that even Sun could understand, and watching Qin's growth as he transcended from the great older brother into a wise elder, but most of the time he spent there, he spent recollecting his favorite moments, both in heaven and on earth. Moments when his heart was racing, when he felt one with the world, when a thousand men wanted to capture him and he once again challenged them, 'Come!' (Translator's note: In Chinese, this could easily be construed as 'bring it, bitches') His previous incarnations, or second and third chances at redemption, came at 500 AD, the golden era of trade between the east and west, where he discovered a radical and ludicrous new take on what happens after death; Christianity. With a life-long journey of travelling to Rome and countless years of service before admission, Sun was able to serve tea to the Pope and discuss Christianity, at the Vatican. It could have been a wonderful and enlightening friendship, if Sun hadn't three days later saved the Pope from being poisoned.... by being the one to drink the Tea first. The next nearly two thousand years in the diadem were much more interesting than the first, as Sun had enough experience and awareness that he could actually follow some of the discussion, and while he often listened and in a distant way participated, what his heart truly longed for was the good memories of his youth; not the infinity of wisdom, but the brilliance of being alive. This third time, this third incarnation, was different. Chilong Bashe, a descendant of Shin, slithered into heaven, shining of the divine power Sun had long-ago traded away. Before the Mountain Demon could attack or speak, the Jade Emperor banished All of Sun's spirit out of heaven, and Sun was forced to spend continuous incarnations outside of heaven. His current ambitions are not only to find his spiritual entrance into heaven, but to also regather all of his lost powers. (Additional Note: Time is significantly different for the inhabitants of Heaven. The Yu Di is reputed to have taken 108 million years to have ascended into the role as the Jade Emperor.) Ideas for Complications: Integrity (Won't intentionally Lie, Won't attack during surprise round)
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