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Agent A

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  1. Drifter: 19 Posts Quiet Crimes 11 Posts Coincidences 8 posts HellQ: +2 points
  2. Carter dropped into his "hero-voice" as he spoke into the phone. "Just keeping a promise I made last night. Have a good morning, Carrie." Hanging up the phone, Carter stepped out of the booth and joined the crowd of people walking towards their jobs, blending in quickly to the shifting group. He never did get much sleep, but he did feel a little better about it now than he when he woke up this morning. He'd be out there again tonight, just like he was every night. But sometimes, the smallest thing had a way of boosting your confidence.
  3. Carter flashed what would be a winning smile if it wasn't hidden under a mask. "So, Carrie. Sometimes. Works for me. I'm called a couple different things every now and again myself. I won't repeat most of them." He turned to aim again, but was interrupted before he could go, Carter laughed, not turning around. "Tell you what. You find someone who does costumes on the cheap, you let me know. You know where to find me, huh?" He gave a small wave. "Keep safe out there." Firing the gun, Carter was up and swinging away, back towards the heart of Greenbank. He felt a little better about things than he had at the beginning of the night. Maybe he wasn't some big-name hero, or making all kinds of money, but someone needed to do the job, to break up the quiet crimes that the police and the big capes couldn't. Carter couldn't save the world, but if he could break up a drug ring, or bust some weapons smugglers, or even just stop a mugging, then maybe he did some good in the world. The night was young. There would be something else for him to do; there always was. ****The next morning**** The walk to the temp agency wasn't far from his apartment, but Carter made sure to leave earlier than he usually did. On the way there, he ducked into a pay phone booth, pulling a crumpled piece of paper out of his pocket. Smoothing out the paper so that it could be read, he dialed the number, leaning against the glass as the phone rang...
  4. Carter laughed at her explanation. "Lady, if that was the plan, I wouldn't be hopping around the city wearing a mask at night. Or maybe I would, but it would be a lot more stylish that this one is. Besides, unless you got a thing for guys wearing bandanas all the time, I couldn't exactly lay down a proper mack-on even if I wanted to. I'm not Freedom League-big by a long shot, but there are some dudes who wouldn't mind seeing me gone." He didn't answer her question about his age, and tried not to give any read when she was dead-on about it. Once again, information was bad to give out when you went around messing up people's business. Carter drew his grapple gun, talking aim for a nearby light post. He turned back towards the woman, looking over his shoulder. "Last chance at a name, or I'm just going to make one up. I'm going to make it really bad, too. I don't know what it'll be yet. I'm going to break out encyclopedias."
  5. Carter adjusted his mask so that it sat squarely over his face. "I swing around in this looking for crimes to bust up. I think I'm pretty good when it comes to stupid situations, too. I run the stupid spectrum, pretty much." He looked around the neighborhood as she did. He worked the Fens sometimes, but usually didn't venture there much; like she said, it was deceptively quiet, especially compared to his own stomping grounds. Still, he felt bad about leaving her here, even if she asked and seemed much more capable of handling herself than she looked at first glance. He looked down at the paper she handed him, he smiled a bit under the mask once more. "Who says it's an act? Can't a guy just be a nice dude these days?" He folded the paper, slipping it into one of his pockets. "I'll do that. Is there a name I can call you there? I'm sure "hey, you" will get annoying real fast." He cocked his head to the side as he awaited an answer. He's have to use a pay phone; never knew with caller ID, and he wasn't quite free with his name to people he met in his hero guise. He doubted anyone cared enough about him to track him down, but it still payed to be safe. Still, he would make sure to check up on her nonetheless.
  6. Carter smiled under his mask once more. "I'm batting well on the stupid questions. I'll lay off before you pull that move you pulled on McThug back there on me. I'm sore enough when I get home already." Spotting a payphone, he swung himself to a stop gently, allowing the gun's cord release to lower them to the ground softly. He crouched again to allow his passenger to get off of his back before standing up, walking over to the payphone. He punched in 911, reverting back to his normal voice as he spoke. "Yeah, I'd like to report a mugging...6th and Park, in the alley...A cape jumped in and busted the guys up. They're still there, got knocked out pretty good. Their friend ran off, though...Yeah. Thanks." Turning back towards the woman, Carter indicated his grapple gun again. "You sure you're going to be ok? I can take you the rest of the way, if you want. Wouldn't be a problem."
  7. Carter snapped his fingers in an overblown imitation of disappointment, finishing up tying up the two with his bolas. "Well, guess I'm sticking to polishing up stones for now. Still, they work surprisingly well for something you can find on the ground." After she climbed onto his back, Carted straightened up, getting used to her weight. He figured if he kept it slow and low to the ground, there wouldn't be any trouble. He looked back to the thugs tied up on the ground. "Oh, right. You got a cell phone? We might have to stop by a pay phone real fast and call this one in. You put that one guy out for awhile. Hopefully the cops get here before his friend gets some nerve back. I never get tired of doing the angry cape act." Waiting for her to respond, Carter aimed his grapple gun for the wall, bringing himself into the air. Unhooking and refiring the gun again, he fell into a swinging motion, making his way down the street. It wasn't as fast as a car, but it was much faster than running. He tried to keep himself steady. He figured that his passenger had had enough for one night, and didn't really feel like her getting sick on the back of his head, either.
  8. Carter smiled under his mask slightly. "Seems like half the town is either doing the super-hero thing, or the super-villain thing; wouldn't surprise me if you were. I don't have the 'super' thing going for me, but someone has to watch these streets, right? But hey, if you know the Freedom League, ask them to hook me up sometime." Carter ran a hand over his hair, chuckling slightly. "But I'm sure you've got better things to do than hear me complain." Carter looked around, looking for good points to grapple off of. If necessary, his claw could latch through brick, at the very least. The gun retracted quickly enough to move him at a good clip. He looked over the girl once, before slipping off his backpack and handing it to her. "Here, hold this. We'll do the piggy-back thing. I don't do the side-hug swing until after the first date." After she took it, he knelt down so that she could climb onto his back.
  9. ((We're calling these guys minions. Taking 10 on my attack roll)) Carter didn't have time to be surprised as the seeming victim moved to take her attacker out, smashing him into the ground hard. Reaching into a pouch on the side of his pack, Carter drew a rather large, polished stone. Taking aim quickly, he caught the attacker in the side as he turned, causing the man to pause in his tracks, before crumpling to the ground in pain and passing out(1d20+1=19). Carter looked between the two men, before reaching into his pack for his bolas. They would serve as a makeshift rope until the police arrived. Turning to the woman, she seemed to be unharmed. He wasn't going to insult her with asking as such. "Those were some moves, lady. You should be the one doing this heroing business." Carter moved to tie up the men, confiscating their knives. He would make an anonymous dropoff at the police precinct later. "That said, this isn't a good neighborhood to be walking around in at night. Well, duh, I'm sure you know that. Sorry." Taking out his grapple gun again, Carter gestured towards it. "It's not a limo, but I can give you a ride home if you want."
  10. Carter looked over the group as they went for their weapons, and one grabbed the woman and pulled her into a grab, placing the knife to her throat. Carter loomed up to his full height, staring down the group of men. They were apparently smart enough to know going for a hostage was a good ploy, but they still looked pretty dumb. "Alright boys, let me lay this one out for you nice and simple-like. I'll use small words you can understand. I know you've heard of me, and you know what I can do. Now, if you hurt that woman, I want you to imagine what exactly I'm going to do to you when I'm mad." The words obviously had an impact on the three men. The one on the right, apparently of less stern stuff than his friends, took one look at the two others, looked back to Drifter, and broke into a run.(1d20=8), dashing past the masked hero. Carter let him by; the safety of the hostage was more important. The other two looked at each other afterward. Though they were shaken by his threat, held (1d20=10) firm(1d20=12) enough not to run immediately. Carter looked between the two of them, waiting to see what they would do next. (OOC: Using the Criminal Template in the Core Rulebook, replacing the guns with two knives. All failed the DC13 will check. Thug 1 failed by 5 and flees. The two remaining are Shaken; -2 to attacks, saves, and checks)
  11. Even so far up, the sound of pounding footsteps reached The Drifter's ears as he looked down into the alley below him. From his vantage point, he could see the woman as she turned into the alley, and he sighed mentally; from his vantage, she had only trapped herself in the alley. Luckily, he was in the area before anything could happen. He fired his gun around one of the gargoyle statues, before jumping over the edge of the roof. He had practiced this move more than once, and it was a handy way to fast rope down a building. He braced with his feet against the building, before allowing himself to hang free. Finally, he held down the trigger, releasing more wire as he lowered down into the alley. About 10 or 15 feet up from street level, Drifter stopped his momentum, hanging above the alley. As the muggers turned into the alley, he recalled the hook, and as the cord began to retract he fell the rest of the way to the ground, behind the men. His baton snapped open, and Drifter gave it a slightly flashy twirl as he straightened up from the crouch he fell into. Dropping into his "hero voice", a slightly gravelly voice he affected in the mask, he spoke to draw the attention of the muggers. "Gentlemen. I'm sure your mothers taught you something about treating women with respect, right? No? Dropping into his usual fighting stance, he readied his baton for a fight. "Right, let's get this over with quickly. You clowns always choose the hard way."
  12. The hiss of cable sliding out and the thunk of steel on stone were the only sounds in the night, as the masked adventurer known as the Drifter fired his grapple gun towards the rooftops of Greenbank. Finding his mark around a stone ornament, he pressed a button on the side of the grapple, speeding towards the roof as the cable retracted. After a few seconds, he grabbed the ledge with his free hand, hanging about 20 stories up from street level. He pulled himself onto the roof a little gracelessly, finding his feet on the roof before turning to look over the streets and to briefly catch his breath. It had been a quiet night, as he had moved from rooftop to alleyway. There was something going on somewhere, of course, there always was, but nothing of the loud variety; no robberies, no muggings, nothing that he could jump in to stop. Still, these streets were far from safe to walk at night, and things could always happen quickly. He would patrol for another hour, then go look in the train-yard; there was almost always something happening there, and rarely was it legal. Something must be wrong with me, man. I'm starting to hope I find something. Carter enjoyed what he did, you couldn't do this if you didn't. But there was a thin line between liking to do the right thing, and liking the fighting. He tried to stay firmly on the former side of the line, but it was hard sometimes. It was hard not to derive satisfaction when some of the criminals he had seen got comeuppance, especially when it came from him. Carter rubbed his forehead, laughing to himself. "Now I'm getting philosophical. And talking to myself. I fit right in with this business after all." Regaining his focus, Carter walked towards the opposite edge of the building, looking over the other edge for another point to grapple to as he looked to continue his patrol through the streets of Freedom City. There were better times for thinking over the human condition or whatever he wanted to do; the after-patrol shower where he tried to ignore how sore he was was one of his favorites. For now, focus was key.
  13. Another new player here. As you can see to your left, my handle is Agent A. My character is Drifter, a young, costumed (in the loosest sense of the term) detective type active in West Freedom and Greenbank in particular. Think Nightwing with less budget. He's been operating for about 3 or so years now, but has kept fairly low key; still, anyone who keeps their ear to the ground in that part of town might have heard of him. Anyway, I'm not a particularly great DM or anything, but if anyone was interested in a quick freeform meet-up, I'd be all for it. Just post here or shoot me a PM, and I'll get right back to you.
  14. Two quick corrections that I spotted. I forgot to add my strength mod to my unarmed damage save DC, which I think I'm supposed to do. Also, I didn't notice that visual Obscure counts as two senses when it comes to points, so my equipment array was wrong. I removed olfactory Obscure, so it should work now.
  15. I was trying to plan for the future there; when Drifter gets points enough to get to PL8, he can buy the next point and have a +4 bonus when flat-footed, just in case things go wrong. That was my thinking, anyway. One quick change, though. Changing Power Attack out for Blind Fight.
  16. Oh no, he's nothing like, say, The Punisher or anything like that. When I say vigilante, I mean like Batman or Spider-Man is a vigilante, as in a civilian taking the law into his own hands. Carter definitely has a code of honor that he follows in his dealings. I think it's just a semantic difference. I'll edit it to clear up the confusion.
  17. I posted another character idea in another thread. Could a mod or admin lock/delete this thread please? Thanks in advance.
  18. Character Name The Drifter Power Level: 7 (108/109PP) Trade-Offs: None Unspent PP: 1 Gold Status: 4/30 In Brief: A young, costumed hero with little more than his mask and scavenged tools. Alternate Identities: Carter Washington Identity: Secret Birthplace: Freedom City Occupation: Day laborer Affiliations: None Family: Father; John Washington, Living. Danisha Hardaway, Mother, Living. Estranged from both. Age: 19, born April 1991 Gender: Male Ethnicity: African-American Height: 6 foot Weight: 170 pounds Eyes: Brown Hair: Black Description: During the day, Carter does not stand out too much. He is tall, standing at just a hair over 6 feet tall, though he is a little thin for his height at 170 pounds. His hair is cropped short, though it is rough in places, as if it hasn't been cut in a while. His clothes are non-descript most of the time, and might be a little ragged, most of it coming from thrift stores. If given an opportunity, however, he cleans up very well. He is actually quite handsome, and can be charming when he puts his mind to it. However, he doesn't think of it too much, and doesn't always put this to use. However, when night falls, a different young man appears. Clad in a ballistic vest and cargo pants, armed with scavenged tools stuffed into a backpack, and masked by a bandana, the masked Drifter is a terror on those who would prey on the people of Freedom City. The very makeshift nature of his disguise has become distinctive among the criminal element, especially in Greenbank, and inspired the name the papers gave him. Luckily, he is no longer homeless, but he is not about to correct anyone, and the name has stuck. Carter finds it "very Clint Eastwood" in his own words, so it works for him. History: Carter was the product of a broken home. He lived alternately with his father, an alcoholic who was abusive when he bothered to acknowledge Carter at all, and a mother who spent more time worrying about feeding her addiction than her son. His only escape was into the stories of costumed heroes that he would read and see in the newspapers and a few comic books that he managed to find. He hoped that one day he could get away from the life he lead, and somehow become a hero. He idolized the costumed detective Foreshadow, who he followed as he cleaned up Southside. He hoped to be able to do the same in his own neighborhood of Greenbank. However, these escapes were few and far between. Eventually, the abuse and neglect became too much for him to handle, and one day when he was 15 he simply left. He attempted to hide for some time, before he realized that no one was looking for him. His parents had apparently not reported him missing. He finished up high school quietly, living on the streets for several years. However, one night not too long after he left, he heard a scream in the night. Instead of running away, he moved towards the screams. A woman was being robbed by two of the local gang members. Something in Carter snapped, and he lunged for the robbers, catching them by surprise. Carter was always big for his age, and he was able to overpower the men and save their victim. One of the victims was carrying an item that would perhaps change his life forever, though it didn't seem so at first; a telescoping baton. Thinking simply to help protect himself on the mean streets, he took the weapon from the man. However, they managed to get a look at his face, and one day soon, they came for him, and brought some backup. Carter fought like a man possessed, and managed to fight through and escape. However, he knew that they would only come looking for him again. He needed to take them down first. And thus was the Drifter born into a trial by fire. Though untrained, he began to work to take down the gang piece by piece using cunning and talent, eventually managing to get the gang leader himself arrested after a brawl ranging through the abandoned train yards. They had managed to knock over a shipment of some tech, and Carter was tempted to take one thing that the leader carried; a grapple hook gun. It was then that Carter realized something. It wasn't much, but he had done something about his town, just like his childhood heroes had done. He had even gotten into the papers, if only on the back page. They spoke of a "mysterious, masked drifter" who the police saw fighting at the scene. And he wasn't going to stop there. Carter began to spent his nights as the Drifter, fighting against the various criminal elements in Greenbank and beyond. As he graduated high school and turned 18, he entered an assisted living program, getting a small apartment of his own as well as job assistance. However, he still spends his nights as the masked Drifter, hunting those who would prey on the defenseless. His skills as a detective and fighter grew the hard way, through raw experience. Though young, he has the potential to make an impact, should he be given the opportunity. Personality & Motivation: Carter is rather optimistic for someone of his means and past, as well as one who participates in his brand of "leisure activities". He tries to see a bright side of everything, and very little gets him down. He tends to deal with stress through humor, which can annoy those of a more serious bent. That said, he is able to keep a cool head in stressful situations, which allows him to capitalize on his opponent's mistakes. He is very caring towards those he would call friends, and has something of a hero complex, like many costumed heroes. Despite his relatively sparse education, Carter is quite intelligent and very clever. Carter is very charming when he puts his mind to it. Despite his current loner tendencies in his hero persona, Carter has the potential to be a leader with some more experience. That said, he is very respectful of other heroes, especially those with more experience than him, and would be more than willing to team up with a group should circumstances demand it, or simply if he was asked. He has something of an inferiority complex about his own skills, which is what is preventing him from trying to attach himself to a group of his own volition. Despite what his name might imply, he is very loyal, and far from flighty. He has a strong code against killing, even when it might be appropriate. No one expected him to be anything but a criminal, and he wants to prove them wrong. Though his start into masked heroism began with a simple need for survival, Carter is determined to do his part in cleaning up the streets of Freedom City, however small it might be. While some might write him off as a thrill-seeker putting himself into danger needlessly, Carter does have a passion for what he does, and truly wants to help Freedom City. Powers & Tactics: As he has no powers himself, nor the budget of tech-based heroes, Carter is forced to rely on his own skill, cunning, and those gadgets and equipment that he can scavenge or make himself on the cheap, like homemade smoke bombs. He owns a telescoping baton and a grappling hook gun, souvenirs of his first adventure as the Drifter, and has since trained himself to be proficient in their use. The latter is a bit in disrepair now, which is worrying to Carter. He is a brawler through and through, and hard experience has taught him some of what works and what doesn't. When he is able, he prefers to get the drop on his opponents, taking them out with stealthy strikes and slinking back into the shadows. What he does is far from pretty, but it often works. One thing that is working for him is his growing reputation. He has become known as a hunter of street gangs and organized crime, and sometimes his reputation alone is enough to give his opponents pause, or even cause them to flee the scene when he arrives. He is also not above exploiting every advantage he can get in combat, especially to slink back into the shadows for another strike. He has not had to test himself against a super-powered foe yet, and is a bit hesitant to do so. Complications: Enemies: The organized crime and gangs of the city are beginning to take notice of the hero, and are gunning for him. This is especially true in Greenbank, his usual stomping grounds, though Carter is beginning to branch out more as he acquires more tools. Secret: Carter protects his civilian identity. While he is not particularly worried about any family members that he knows, having to watch his own back 24/7 is not appealing to him. Struggling: Formerly homeless, Carter is living in assisted housing in a small apartment in Greenbank and works as a day laborer to get by. It's not much, but it's a place to live and a job, which is more than he had. Abilities: 6 + 6 + 4 + 4 + 4 + 6 = 30pp Str 16 (+3) Dex 16 (+3) Con 14 (+2) Int 14 (+2) Wis 14 (+2) Cha 16 (+3) Combat: 14 + 14 = 28pp Initiative: +7 Attack: +7 Grapple: +10 Defense: +7, +3 Flat-Footed Knockback: -3 Saving Throws: 3 + 2 + 3 = 8pp Toughness: +7 (+2 Con, +3 Vest, +2 Roll) Fortitude: +5 (+2 Con, +3) Reflex: +5 (+3 Dex, +2) Will: +5 (+2 Wis, +3) Skills: 84R = 21pp Acrobatics 6 (+9) Bluff 6 (+9, +13 Attractive) Climb 6 (+9) Diplomacy 6 (+9, +13 Attractive) Disable Device 6 (+8) Escape Artist 6 (+9) Gather Information 6 (+9) Intimidate 6 (+9) Investigate 6 (+8) Knowledge (Streetwise) 6 (+8) Notice 6 (+8) Search 6 (+8) Sense Motive 6 (+8) Stealth 6 (+9) Feats: 21pp Attractive Blind-Fight Defensive Roll 1 (+2 Toughness) Equipment 4 Evasion 2 Fearsome Presence 3 Improved Initiative Improvised Tools Luck 1 Move-by Action Skill Mastery (Acrobatics, Disable Device, Escape Artist, Stealth) Sneak Attack Takedown Attack Uncanny Dodge (Auditory) Well-Informed Powers: 0 + 0 + 0 = 0pp Drawbacks: 0 + 0 + 0 = 0pp DC Block ATTACK RANGE SAVE EFFECT Unarmed Melee DC18 Toughness (Staged) Damage Baton Melee DC20(22*) Toughness (Staged) Damage Bola 40ft DC14 Reflex (Staged) Entangled/Bound (fail by 5 or second hit) Stone 40ft DC20(22*) Toughness (Staged) Damage *Sneak Attack Abilities (30) + Combat (28) + Saving Throws (8) + Skills (21) + Feats (21) + Powers (0) - Drawbacks (0) = 108/109 Power Points
  19. Sneaking on from work. I've got you guys. I can rewright the character concept to conform more. Sorryabout the confusion on my end. Beyond the weapon of choice, is the sheet ok mechanically? i'll tweak it for the new concept, but it'll probably be along the same lines.
  20. Oh, well, if that's the problem, I could change him to work for a more traditional agency; like I said, he was trained at the FBI Academy, so it wouldn't really change much. I was just trying to go for a more light-hearted take on the whole "secret agent" kind of thing. My thinking was something like this; like I mentioned, tax evasion was what they busted Al Capone on, and I figured it would be a pretty universal crime among villains. It's just another way to get superpowered criminals off the streets; if they're in jail, does it really matter on what crime? Plue, the government can legally seize assets and property including perhaps some kind of super-tech that they use, which is an extra bonus. Plus, Anton is a bit of a loose cannon, and is quite willing to step outside his jurisdiction to help out. Of course, he gets in trouble for that constantly, but he gets results, so they keep him around. I have to step out for work, but keep the comments and concerns coming. I'll
  21. I'm kind of going for a Batman thing; a normal (at least physically) man who uses information, planning and equipment to fight supervillains. He just does it by working for the government instead of being independently wealthy. If not having actual Powers is the problem, I could trade some of his points in towards giving him some Devices. If it's his government ties, I could rewrite the character to make him more independent.
  22. Power Level: 10 (150/150pp) Trade-Offs: None Unspent pp: 0 Gold Status: 0/30 In Brief: A tax collection agent for the superpowered among us, his best weapon is information. Think Roger Moore's James Bond with a tiny hint of Men in Black, working for the IRS. Character Name Anton Anderson Jr. Identity: Public Record Birthplace: Nashville, TN Occupation: IRS Collections Agent Affiliations: US Federal Government Family: Father, Anton Anderson Sr, Alive. Mother, Jaliah Anderson, Alive Age: 25 (Born Feb. 19, 1985) Gender: Male Ethnicity: African-American Height: 6'0" Weight: 175 lbs Eyes: Brown Hair: Black Description: Anton looks more like a businessman than what one would expect from a federal agent that is regularly expected to face down irate superhumans and walk away the winner. His black hair is kept cropped close to his head, though not quite in a buzz cut. At first glance he seems a bit thin for his height, but he is deceptively wiry and quite athletic, and keeps himself in peak shape. He is rather handsome, though it is somehow in a non-descript way; he's hard to pick out of a crowd when he wants to blend in, and can stand out quite easily when it suits his purposes. While he's working, he favors simple, yet well-tailored dark gray or black suit coats over a collared shirt, black tie, and slacks. Whether he wants to play up the "man in black" stereotype of a government agent, or simply is a snappy dresser, is a mystery. He usually has his pistol in a shoulder holster under his suit coat, though he attempts to keep it there as much as he can. Off duty, he prefers more casual clothes, usually t-shirts and jeans. Even still, he will often carry his pistol and gadgets with him or at least stash them in his truck; he's made a couple enemies in his line of work, and you never know when something might happen, especially in this town. Speaking of his truck, it seems to simply be a battered old Dodge pickup, but again looks can be deceiving; along with the best civilian-grade navigation and alarm systems, it also hides hidden compartments, remote activation and control, and a caltrops dispenser. It is deceptively fast, equipped with a military-grade engine capable of moving the truck at speeds up to 250 MPH. All in all, it's an impressive piece of work for a dented old pickup. History: Anton was born the son of a detective in Nashville, TN, and he watched his father associate with some of the most famous heroes of the American South. When he was younger, he was fascinated by the idea of superheroes, and often prayed that he would develop powers of his own, so that he could help people just like his favorite heroes did. However, as he grew older, he came to the realization that he was just a normal kid. His childhood was fairly normal, and he excelled in sports. He was a heavily recruited point guard going into college, and played for a top 25 team, where he has a successful college career, though he did not go into the NBA. After 4 years of college, Anton held a BA in Criminal Justice. He was recruited by a group he did not expect; the FBI. After talking with his parents about it, he decided to accept the offer. He went to Quantico, VA, where he trained in the FBI Academy. He was near the top of his class in the Academy, and looked forward to entering service as an agent. However, another twist entered his life. A new nationwide team of agents were being formed, drawing from top recruits from the FBI, CIA, and military intelligence branches. However, these agents would be working under the supervision of a different organization entirely; the IRS. Inspired by the famous takedown of Al Capone in the 20s, this group was designed to seek out metahuman criminals, who were almost universally guilty of one crime; tax evasion. Not only would they be able to arrest the criminals (a notoriously unreliable method), but also seize their assets to pay back taxes. After some training in specific metahuman tactics, they were sent to work. The agents were immediately successful, and Agent Anderson was no exception, distinguishing himself early. With information and the resources on the government on their side, they could do something even some superheroes couldn't; take down villains and keep them down for a long time. Originally, Agent Anderson, known as "Agent A", had been assigned as the Metahuman Collections Agent for Atlanta, GA. However, due to his success, he has been transferred to the largest hotspot of superhuman activity in the world, Freedom City. Armed with charm, intelligence, and not a little bit of tenacity, Agent A has stumbled into his childhood dream; hobnobbing with heroes and saving the world, if in a different way than one might expect. Personality & Motivation: Anton is, on the whole, very laid-back and mellow. One of his greatest strengths is the ability to keep a cool head even in the most stressful situations. This isn't to say he is completely passive, however. Much to the contrary, he can get pretty competitive and ambitious at times, though it's usually friendly. He has a bit of a sarcastic streak, and tends towards gallows humor to deal with stress. Despite this, and his own protestations to the contrary, he is rather caring and even has a bit of a hero complex; he can't stand by when something is going on. He is, however, extremely charming when he wants to be; a requirement for his job. While he is like most successful members of his profession quite intelligent, Anton is particularly good at thinking on his feet, which has served him well over the years. He can quickly dissect a problem, formulate a plan for solving a problem, and execute it using the materials at hand. This makes him tend towards rashness at times, however, trusting his gut rather than taking a second look at a situation. He is both mentally and physically tough, and is the type to never know when to say quit, which has both served him well and gotten him in trouble in equal measure. He is skilled in several areas and fields, and what he does not know how to do himself, he is very good at finding someone who can and convincing them to help out. Powers & Tactics: Agent A is a completely normal, if well-trained and equipped, human being in a world of super-heroes and villains. Whenever he can, he will try to find a diplomatic solution to his problems, using his security clearance, connections both high and low, and his own natural charm to cut through problems with words. If that fails, he will attempt to exploit any of his opponent's weaknesses to the fullest extent he can, once again using his connections and clearance to access classified information and requisition equipment if necessary. However, one should not confuse his lack of super-powers and preference for diplomacy with incompetence in a straight-up fight. Even among his peers, Agent A is considered a crack shot, and his skill with a pistol is definitely nothing to sneeze at. He is also fairly well-trained in hand-to-hand techniques, allowing him to hold his own in a brawl against most non-powered foes. His greatest advantage is the fact that he is often underestimated; many of his opponents might simply write him off as an easily-handled nuisance until it's too late. Complications: Enemies: Agent A's identity and profession are a matter of public record, and he is required to give his identity during his work if asked. He can do something that might be worse than putting a super-villain in jail; he can seize their assets. Suffice to say, he's made a good number of enemies. Reputation: No one likes the IRS, and Anton's fellow agents have had to go after heroes who have been negligent in their taxes as well as villains. While Anton himself has not had to do so yet, those who know his job might have a bad first opinion of him. Responsibility: Anton is an agent of the federal government, and must act first and foremost as their representative. Red tape is something he must often deal with, and his own inclination towards heroics has gotten him into trouble with his superiors more than once. Abilities: 4 + 6 + 4 + 4 + 4 + 8 = 30pp Str 14 (+2) Dex 16 (+3) Con 14 (+2) Int 14 (+2) Wis 14 (+2) Cha 18 (+4) Combat: 20 + 20 = 40pp Initiative: +7 Attack: +10, +14 ranged Grapple: +12 Defense: +14 (+10 Base, +4 Dodge Focus), +5 Flat-Footed Knockback: -3 Saving Throws: 3 + 5 + 5 = 13pp Toughness: +6 (+2 Con, +4 Defensive Roll) Fortitude: +5 (+2 Con, +3) Reflex: +8 (+3 Dex, +5) Will: +7 (+2 Wis, +5) Skills: 128R = 32pp Acrobatics 8 (+11) Bluff 10 (+14, +18 with Attractive) Climb 4 (+6) Computers 8 (+10) Concentration 8 (+10) Diplomacy 10 (+14, +18 with Attractive) Disable Device 8 (+10) Drive 8 (+11) Gather Information 12 (+16) Intimidate 8 (+12) Language 4 (English (Native), Spanish, American Sign Language, Cantonese, French) Notice 8 (+10) Search 8 (+10) Sense Motive 8 (+10) Sleight of Hand 4 (+7) Stealth 8 (+11) Survival 4 (+6) Feats: 35pp Attack Focus (ranged) 4 Attractive Beginner’s Luck Benefit (Security Clearance) Connected Defensive Roll 4 Diehard [free feat] Dodge Focus 4 Equipment 6 Evasion Fascinate (Bluff) Improved Aim Improved Initiative Luck 3 Master Plan Precise Shot Quick Draw Skill Mastery (Bluff, Disable Device, Notice, Stealth) Uncanny Dodge (auditory) Well-Informed Powers: 0 + 0 + 0 = 0pp Drawbacks: 0 + 0 + 0 = 0pp DC Block ATTACK RANGE SAVE EFFECT Unarmed Melee DC15 Toughness (Staged) Bruise/Injury H. Pistol 40 ft DC19 Toughness Bruise/Injury Abilities (30) + Combat (40) + Saving Throws (13) + Skills (32) + Feats (35) + Powers (0) - Drawbacks (0) = 150pp
  23. I also found this place by wiki-walking on TV Tropes. They aren't kidding when they say it will ruin your life, in more ways than one. Anyway, I'm an on-again, off-again tabletop gamer (our group's schedules mean we meet fairly rarely, and usually do one off adventure kind of things). I played MnM once with those guys and loved it, though we haven't played since. I also enjoy a bit of amateur writing, so PbP games are right up my alley. So I sort of know what I'm doing, but if I mess something up or whatever, feel free to dope slap me. Anyway, off to post my character sheet!
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