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Aoiroo

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  1. CHANGED BY SUPERCAPE Changeling Right, mainly, adding 5 points to her array, a rank of illusion to the base, and selective attack to her Stun and Paralyze, also, changing the personality, complications, and adding to her backstory to reflect her growth over the last two years. Fluff Etain is very beautiful, even as an infant(which of sort of why she was switched in the first place). She has a rounded face and soft features. She has a very dated fashion sense, usually wearing older(and somewhat heavier) type of clothing, and has a fondness of flowers. Her dark curly hair hasn't seen a pair of scissors since she gotten to earth and is now well past her shoulder and down to her waist. She usually puts it up in a complicated knott, a long single braid, or in costume simply lets it flow down. She has discarded her original costume and made her own. It consists of a short gold dress with thigh high matching boots and opera gloves. The overcoat is is solid black, and the jewellery is costume jewellery she took a fancy too. She wears a rather pointed golden domino mask but otherwise doesn't make much effect to hid her face. History: Etain lived with the Maher's for a total of six days, and on the seventh, she was swapped. Her parents didn't notice the change, and neither did she (how could she, she was only seven days old). She was raised by Bugloss and Cinquefoil, a pair of higher fae who served Titania and lived among the Seelie Court enjoying the spenders of the court and living unaware of her origins. She was taught of everything important to the fae, music, art, food, mischeif, everything she grew up with and never once did she think to venture outside the realm of the fae until she turned fifteen. One of her friends had managed to trick and entrance a human boy who was just a little older then herself into their realm. He was very solemn about being taken from his realm, missing his family and friends that he had left behind and would neither eat, nor join with them in their splender, which led to most of the fae either teasing him or leaving him alone. Though while the others left him, it interested Etain greatly why he was so down, so she asked about his feelings, and got a strange question in return, he had asked her why she was there. She said this was her home and that her family was here. He contradicted this, saying that was not the case. For some reason, he could tell that she like him wasn't suppose to be there. Though she didn't believe him, she still found him interesting and asked him about where he lived. He told her tales of a place with large structures seperate from nature, and strange ways of transportation including the use of dreaded cold iron. It sounded horrible to her, but at the same time, she was curious about the world of humans. He also spoke of what he called heroes, people who did others favors but expected no price in return, that was the strangest concept she had heard of them all. But it did interest her greatly as she listened every day. This continued for about four days, though he would not eat, nor would he drink, he would still talk of his home and his longing to return. She was his only audience, and also, she was the only one that noticed his growing weakness as he refused to indulge himself. Apparently, he had heard from an older tale that if he did so he would never be able to return (which was the first she had heard of such a thing, since they had let people who had eaten their food back plenty of time). By the fifth day, he was too weak to speak, and collapsed. She didn't know why but the idea of him going away frightened her, so she called her friend, and begged that she send him back. Her friend didn't understand why he wanted to leave, and but said that she needed an equal price for his passage or else she couldn't do it under the laws of the court. She offered that she would stay with him for the passage until the end of his days as an equal price. Her friend granted the request and returned him and Etain to the exact place that he was taken, in front of a small house in the West End. It was in that moment that they go their that there was a shoot out between two rival gangs. Both gangs were shocked at their sudden arrival, and one member thought their was a possibility that they were a pair of meta humans so opened fire. The boy pushed Etain back and before she knew it, he was on the floor bleeding perfusely. She didn't understand what had happened, or why had it happened, but she was possitively furious. Calling a large amount of magic, she burned into the heads of every other human their the image of the most horrible monster imaginable. Any of the members who didn't faint on sight fleed the scene immediately leaving her effectively alone with the strange boy whom she hadn't even learned the name of. The ambulences of Trinity hospital took her and the boy away from the scene, she was frightened at first at the cold iron, but found that she could touch it with and only got slight irritation on her skin, so she endured the discomfort and continued to stay by the boys side. He was still alive, albet barely since she was still there, but she had to wait quietly while they took him away. She stayed at the hospital for several days, and just like the boy, Etain refused to eat until she saw him. After the third day, they let her into his room since she was the only one there with him. It seemed that while the time he had spent in the fae's realm was only a few days, in this world it had equivilated to six years in which the boy had been deemed a missing persons case that had long been abandoned. Any family he had, had already moved away because they had already moved on and just wanted to forget. She found out that his name was Demitrius Emil, and that he had liked playing a game called soccer. She also learned, that the combination of his gun wounds and severe malnutrition had put him into a coma. She stayed at his side, partly because she felt bad, partly because she didn't know anyone else. When she was taken to the fae, though it had only been seventeen years there, in this world she had been taken in the late eighteen hundreds, so there was no one there to claim her either. She found out that the boys parents had moved out of the country a little later to live closer to the rest of the family (he himself wasn't from the U.S. but from Nigeria, and only moved to the states in 2000). As the weeks passed, it was becoming less and less likely that he would ever get out of the coma and the hospital was thinking about switching him to hospice treatment instead (something she didn't understand was a bad thing until it was explained to her). She tried to protest, but she didn't have the money, or even a legal idenity herself to try and gain it. It was only then that she met a woman by the name of Cynthia Fowler who offered her house and home as well as treatment for the boy. Though a bit confused about the strangely generious offer, she jumped on it, and for the first time in several weeks left the boys side. Cynthia Fowler, in fact, is actually her adoptive mother Cinquefoil who after learning of her leaving the fae asked for permission to follow to take care of her. She was granted the permission, but under the condition that she could never reveal herself to Etain or any other human. If she breaks this geis, she would have to return to the fae realm immediately. Cynthia came to the human world a few days after Etain, and spent the time first by enticing a wealthy but lonely businessman, and then using his resources to locate her daughter. Though she finds her daughter's attachment to a human strange, she didn't want to see her so sad, so she allowed for the continue care of the human while she looked for other arrangements so her daughter might be attended to in the best care possible. She discovered a human system called school that they used to teach their young their ways, wanting only the best, she found the school for the most special and arranged for her daughter to start attending Claremont. After a year on Earth Prime and her mother's failed attempt on Demetrius's life, Etain has made clear her desire to stay on earth as a human and has been promptly cut off from her previous funding. Not that it matters terribly, her living out of a magical mansion, and with her rather wealthy girlfriend Eve Martel has more then made up for the distance. Though it takes a little effort on her part to keep Eve from outright spoiling her. She also takes jobs as a magician for childrens birthday parties, it's not terribly well paying, but it's something she enjoys and can do on her very charismatic talents, even if she does do a little cheating every now and again with her powers. Personality & Motivation: Etain has changed considerably since she's gotten here, mostly she's not as distant as she once was. No, she loves meeting new people, making friends and learning about the world around her. She's adapted quickly to modern technologies, for example frequently and agilely uses her cell phone to solve problems, and works well around the limitations her weakness to iron puts her through (though she will never, ever ride elevators). She's also genuinely concerned and interested in keeping people safe, especially from other realmers, she knows exactly what rules they play by, and how a lot of them don't see mortals as anything but trivial bugs under their boots. She's also rather gotten used to the general societial rules of this realm, even if she rarely follows them, and is exceptionally aware of her place and that of magics. She hadn't accepted that it shouldn't be appart of the world, in fact quite the opposite, she now hosts a podcast dedicated to informing and warning people about the properties of magic and those who use it so that those who seek the information would find a more reliable source for it. Powers & Tactics: Etain can change the perceptions of the world around her, but she will just as easily intimidate and use the perception of herself to fight. Her looks, and her manner generally do not register as a threat until she has closed the disarming distance and stabbed the person in the chest. Knowing a lot about pain, and battle wounds, she can inflict these onto others easily causing them great pain up to and until the point where they pass out, then the wounds disappear as they were never real to begin with. She will assist greatly with others, providing cover in the form of a thorough concealment that counters against all senses, as well as large scaled detailed distractions. She will also, if she doesn't feel pain is nessicary simply put targets to sleep or lock them in place.   Complications: Anchored: She's only anchored to this world as long as Demitrius still lives, the moment he breaths his last breath she's suppose to return the the fae realm. Blinded by the Light: Etain can get dazzled by sites or persons who exude abnormally large amounts of magic. Fish Out Of Water: She is learning how to live with the modern society, but still finds herself confused most the time. This leads her lacking in certain skills, like riding a bike or driving a car. No Untrue Words Will Escape Thy Lips: Etain has no natural talent for any other magic outside of illusion, the reason she has the illusion power is that she paid the price that she would not ever let an untrue word escape her lips, meaning she will never lie nor make a promise she is unable to keep. If she does either of these things it directly detracts from her powers. Crunch Powers: 62 + 4 + 9 = 75PP Glamour 21.5 (55PP Array, Feats: Alternate Power 7) [62PP] [array]Base Power: Illusion 11 (All Senses, Extras: Selective Attack, Flaws: Phantasm, Feats: Insidious, Progression [Area] 9 [2500 ft radius]) [55PP] Alternate Power: Concealment 10 (All Senses, Extras: Area [Cylinder], Affects Others, Flaws: Phantasm, Feats: Close Range, Progression [Save DC] 2 [DC22], Progression 7 [500 Foot Radius], Selective) [41PP] Alternate Power: Dazzle 14 (Auditory + Visual Senses, Extras: Alternate Save [Will/Will], Feats: Extended Range 3 (1000 ft) Reversible, Selective) [47PP] Alternate Power: Drain Will 12 + Strike 12 (Extras: Alternate Save [Will], Linked, Feats: Affects Insubstantial 2, Extended Range 2 (100 ft) Improved Critical [19-20], Incurable, Slow Fade, Takedown Attack 2, Variable Descriptor [Bludgeoning, Piercing, Slashing]) [46PP] (Illusiory Mental Weapons) Alternate Power: Blast 14 (Extras: Alternate Save [Will], Feats: Affects Insubstantial 2, Progression (Range) 3 (1000 ft)) [47PP] Alternate Power: Nullify 11 (All Mental Effects, Extras: Area [General, Cylinder], Duration [Concentration], Selective Attack, Flaws: Range [Touch], Feats: Progression [Area] 6 [250ft radius]) [50 PP] Alternate Power: Paralyze 12 (Extras: Area [General, Cylinder], Selective Attack Feats: Progression [Area] 7 [1000ft tall x 500ft radius]) [55PP] Alternate Power: Stun 12 (Extras: Alternate Save [Will], Area [General, Cylinder], Selective Attack, Sleep, Feats: Progression [Area] 7 [1000ft tall x 500ft radius]) [55PP][/array] DC Block DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC16 Toughness (Staged) Damage(Physical) Blast Ranged DC29 Will (Staged) Damage (Energy) Dazzle Ranged DC24 Will Blinded+Deafened Illusion Perception/Area DC21 Will Special Nullify Touch/Area DC 21 Will/Reflex Contested vs Power/Will Nullified Paralyze Touch/Area DC24 Will (Staged) Slowed/Paralyzed Strike Touch DC24 Will (Staged) Drain Will DC27 Will (Staged) Damage (Energy) Stun Touch/Area DC24 Will (Staged) Dazed/Stunned/Unconscious Swordbrella Touch DC19 Toughness (Staged) Damage(Physical)      
  2. "I am still not certain you should do this, but if you need to be sure, you should try scrying for the spirits domain." She set down her cup, "Or I should say, scry for the area where the Dame's influence is strongest, in this realm, which is usually an indicator as to where the barrier between this realm and the one she would inhabit is thinnest. There are very likely exceptions, but is is a likely bet that it will lead you to where you would need to go would you want to meet this person. But you must be careful if you do proceed, exceptionally so, your Dame may not be the only spirit inhabiting that realm, and there are several others who may take any intrusion onto another realm as a sign of disrespect."
  3. "Yes, though it is not to be unexpected." Etain moved around the girl to face her back to her stance, her hands still casually at her side, "You are also correct, I am much better with something that extends my reach, particularly swords." She assumed a stance for a moment that resembled a fencing one before returning to her standard hands to her side, "However, one must be prepared for such an instance where such a weapon may be taken away. Usually the opposition does not think to remove ones hands as well, which is fortunate as it is quite painful." Etain rubbed her wrists for a second sub consciously before she shook away the memory and smiled, "Skill wise, you have nothing to be ashamed of, I am quite elusive and you managed a solid hit where most could not manage to even catch the hem of my skirt."
  4. "Yes," Etain confirmed as she watched the girl move. She was distracted for all of a moment as the girl slid her foot forward. The pressure of the girl's palm on her stomach didn't catch her entirely by surprise, and she smiled, "I know a good many things," She grabbed the wrist of the hand closest to her chest and pushed herself closer to the girl as she grabbed the front of her shirt. She took a second to widen her stance as she pushed the girl up and over her head and then back down onto the mat, "Like that you should not stay so close to an opponent after a successful strike unless you have already begun your next attack." She stepped around the girl who lay back down on the mat, "Nor should you judge someone by their looks."
  5. 28, that's a hit for Etain's grapple roll, 33, that's a crit by the wall, so yeah. Anyway, roll counter grapple, if you fail, Etain's putting Warp on the mat.
  6. Etain noticed the absense of shoes with an eyebrow raise, she just nodded to the rules. She examined the girl very thoroughly as she stretched, and as she stepped easily around the rather telegraphed punch. She stepped a little bit around and examined the girls arm, "That is a very solid stance, though a bit stiff." She ducked quietly under her fist pushing it down lightly with her hand as she passed, "Maybe you should try again," She stood this time with her hands behind her back just three feet in front of Warp.
  7. Etain's gonna skip her turn and let Warp try again.
  8. Aoiroo

    Rain Check (IC)

    Carrie tried to put some distance from herself and the younger vampire when she caught glance at the older one talking to Asad. She honestly didn't care much about what he was saying, instead she walked over, spun on her heel and kicked him in the head. Dead or undead, this made the elder vampire step back reeling from the blow, "You'll pay for that," He said it through a snarl, "Kill her!" He rasped the command to the superstrong hero as he tried to balance himself against the wall.
  9. 23 for Carrie trying to clock the vampire, anyway, 20, so he's bruised and dazed.
  10. "Fists," Etain thought about it for a second, "Sure, I do not think I am as experienced with my fists, but that sounds alright. We might want to step to a more open space, so we do not knock anything out of place." Etain more or less glided from the rack to the mat, though stopping at the edge for a second, "A moment, I am almost certain we are supposed to go barefoot for safety reasons," Reaching under her skirt she retrieved from her feet, a pair of black nikes that contrasted heavily with her otherwise outdated attire. She put the sneakers on the edge of the mat and then moved towards it's center. She took no real stance, just stood them lightly with her hands crossed in front of her, "I am ready whenever you are."
  11. "No, it does not." She turned to survey the girl to find her, pretty much at her eye level with red hair a bit darker then Kristins. There was also a notable difference in energy, which wasn't unusual since Kristin usually bubbled over with it. She didn't remember seeing this particular red head around either, so it likely meant a younger student, "I have not visited this training area in some time, there were lots of complications recently." Turning around fully she faced the girl and gave her a light curtsy, "Etain Maher," She turned her head back, "I was just examining the weapon rack you see, I was thinking maybe I could go through some exercises today. Though it would be lovely if I were to have some assistance. A sparring partner perhaps?" Her smile was geniune, it had been a while since she had sparred, and she did love doing so with new people.
  12. Febuary 27th, 4:38 PM Etain had to shrug off the cold as she entered the building. She might never get used to how cold this realm could get, but at least it was warm inside. It had been a little bit since she had been to the Claremont gym. The nastiness of the previous month certianly held other priorities to such thing. Still the familiarity of the place put her at ease as she set her coat on the rack. After a moment she decided to also remove the top half of her outing suit as well revealing a cream floral printed blouse underneath. She also took a second to roll up her sleeves as she looked around the gym and moved towards the nearby weapons rack. She stood in front of it and started to catalog, there hadn't been much change in it's variety, she was hoping she could try training with something new.
  13. Aoiroo

    Story Talking!

    The Pact is not just for Earth, it's for the entire dimension, technically their are ways around the Pact, gods can come in IF they're invited, like a summons, or if they take a human host or avatar and the like. If the gods bypass this, it'd be a hell of a dimensional rift as their existance would kind of be cthulu like in how it'd warp space around them. Changeling could do this, she'd have no problem going around stabbing gods. Number 4 sounds like a vignette, really who would and would not be pulled through? Could be a hook to pull in science heroes, the guy could try for a whole science makes everything a better place sort of world.
  14. Catalyst Earth Victoriana: Yanks In Tanks Vignette Changeling Just Another Night At the Vampire Club Remember to Curtsy Spiritual Discussions The Purple Flame Philotherian None Silhouette Clocked Out Rain Check (IC and GM)
  15. Aoiroo

    Rain Check (IC)

    GM The vampire teen tried to take the opportunity to grab Carrie once more. Stalking the darkness he lunged and tried to get a hold of her but she managed to shake him off like the other vampire. Looking at the limp form of his companion the oldest looking vampire assessed the situation a little more readily before turning his sights to the muscular arab, "That may not be the wisest recourse." His voice was smooth, as he lingered closer, "In fact, I will accompany you to the door and you can be on your way, just make sure the young lady does not interfer with our walk."
  16. 22 for the wall being hit, it just takes it, so she doesn't fly through it.
  17. Him yelling like that certainly made it easier to am at him. She was surprised it didn't echo. She lined up her shot and hit him up with the stickiest formula she had. As she inched forward she kept the gun level, "They aren't yours, doesn't matter how they were made. Clone, or no clone, they belong to themselves. They have their rights, and you have yours and those stop the moment you try to kill people. It doesn't matter what they've done, you cannot and will not act as judge and executioner." Her gun was steady and her voice was low, "You don't become a monster to fight monsters, you be better then that."
  18. 14, unconcious. The TV's gonna try and grab Carrie, he rolls stealth to do it all sneaky like, 28, so Carrie counter rolls notice, 12, so she doesn't notice, so she's flat-footed, so he rolls the grapple attack, 20, so that hits, and grapple roll, 20 as well, Carrie's opposed grapple, 30, so he fails the grapple roll. Top of the round, Vampire Bruised/Dazed Carrie Bruised 3 HP Asad Unharmed 3HP TV Unharmed VT Unconcious Dropping daze on Vampire so HP for Asad and Carrie. Vampires gonna use the vocal mind control against Asad so he doesn't, you know, tear him a new one. 27, ouch, make a will check.
  19. Aoiroo

    Rain Check (IC)

    The younger looking of the two pushed back into the shadows, while another one female, but older ducked down and sweep a leg at Amir's legs to throw him off balance. This was less then successful. The vampire that held Carrie found her struggling much more then before, she eventually, though not very gracefully wiggled under from his arm and pushed him back. She slid against the wall and put a hand on her bleeding shoulder, "You son of a," She grimaced at her white sweater, "Blood's impossible to get out of wool." Searching the darkness she found the shape of the vampire lurking. She took two steps forward and punched him square in the jaw, flattening the tip of her knuckles at the last moment leaving a gash across his cheek.
  20. Righty then, Vampire's gotta roll to maintain his grapple, 18, well lets see, Carrie's opposing roll, 26, so she breaks the grapple, he uses a move action to shuffle back into the darkness, so stealth, DC 20, so Carrie rolls notice, 28, Carrie's gonna spend this round smacking the bejeezus out of him, 25 that hits, that's DC 27 toughness for him, and 18, he's bruised and dazed. Asad's turn.
  21. I'd, actually I'd do the second one, Jubatus is doing tech work at the company, there's a small crowd, Jasmine asks what's going on, they're all, "There's a cheetah in the building, and he's lecturing the server tech."
  22. I could see that sure, maybe have one more person in or have a gm.
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