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Galatine

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  1. The demons slipped in and out of the shadows splaying across the streets, the poor girl barely keeping ahead of the fiends. Spindly, clawed fingers brushed against cloth and skin, closer and closer with each passing second. Savagely gleeful eyes bored out from the darkness, eager to fulfill their master's call. With an inhuman sound of elation one of the demons caught up. It's long arm, taught with sinew, reached forward to grasp its prize and drag her back into the shadows. The shrieks and cries of the demons reached a crescendo as they reached forth, their task almost complete! With a frustrated cry the lead demon pulled its arm back, just as a brilliant line of golden sun fire wash etched before them. The wall of flames separating them from their prey. Pharos floated down between the girl and the demon pack, the fire before him warmly illuminating the area. With screams of hate and rage the demons backed away briefly, assessing this new threat. Pharos turned his head to look at the victim, the girl covered in scratches and her clothing rent where the demon claws has briefly found their marks. He gave her a comforting smile, the radiance of the sun infusing the area with a palpable aura of hope. "Keep going. Everything will be alright." He his gaze back towards where the demons howled from the shadows beyond the fading line of fire. One attempted to maneuver around the side, trying to get around the newly appeared hero. Only for its course to be cut off with a wave of Pharos' arm as golden fire flared out to lash the ground before the advancing demon. The same warm smile was on his lips as he calmly stared into the glowing, hateful eyes of the pack. "I don't think so. Go back to whence you came. Or if you wish, I can show you what it means to stand against the Sun. Your choice."
  2. Pharos [5 IC Posts] The Mark of Death [1 post] World Domination Through Recycling [3 posts] LOLWTFBBQ [2 posts] Petrolasaur! NPC Approved House of L Vignette: Solar Man in The Asteroid Menace!
  3. The TV wasn't very interesting right now. Mommy had switched the channel away from Freedom Friends and over to the news. And Susie Carmichael, like every six year old girl, knew that the news is boring. TV is meant for watching cartoons, silly adults. And Mommy wasn't even watching! She was talking on her phone, not even listening to the newsguy talk about some new hero. "We're here at the Silas Valley Coal Mine where not minutes ago the crisis involving a group of miners trapped by a mine fire was resolved. Here we have footage of a mystery hero coming down right on top of the mountain, right through to the mine shaft where the miners had been cornered. This hero then carried out the miners and somehow put the fire out. From the descriptions we are getting its possible that this is rescuer is the rumored "Pharos" that has begun operating recently. The Silas Valley Coal Company reports that thanks to the hero, the mine will be operational again by the end of this week. In other news police are still baffled as to the cause of the mysterious deaths surrounding Mark's Family Restaurant and Bar...." Not that Susie was listening. She already had a favorite superhero, and she didn't really understand a lot of what the newsguy said anyway. Bored, she looked out the open balcony door of the apartment her family lived in. The sight she saw instantly lifted her spirits. "Gekoman! Its Gekoman!" Mommy sighed as she glanced over towards Susie. "No honey...they aren't talking about Gekoman. Now hush, Mom's on the phone..." A big grin on her face, Susie used the unbelievable energy of a six year old to run out onto the small balcony, smiling and laughing as she waved towards the Pitchoo passing through the air a few blocks away. It was Gekoman!! The coolest, most awesomest hero ever! How couldn't she be excited!? She climbed up on the wrought iron railing, trying to get a closer look while waving wildly. But one think six year olds are not known for is a keen sense of balance. Susie's stomach turned as she felt herself go over. She only had enough time to let out a soft yelp of surprise as she started falling towards the street twelve stories below. Only to let out another yelp as she felt herself land far too soon. Having fallen not five feet into a pair of strong arms. She looked up, squinting. She couldn't see the hero's face with the sun glaring behind it. Carefully the hero flew up to the balcony and set her down. She could see him properly now with a white and yellow costume on. The hero smiled warmly and put a finger to his lips before flying off. Susie smiled back and silently waved, understanding. Mommy didn't need to know about this. This would be their secret. Susie went back inside as her mom let her have the TV back, the news being over. Yeah. Living in Freedom City was awesome if you were six years old. --------------- Well that was one more crisis averted, he thought with a grin. Pharos accelerated, a white and golden beam of sunlight that rocketed past the Pitchoo and into the clear afternoon sky high above Freedom City. He mentally reviewed what emergencies he was hearing about at the moment. There was hostage situation at an airport in France but The Arboreal was taking care of it. The Tiger and the Bear were limiting the damage of an earthquake along the Russia-China border. Anansi was busting a pirate ship off the African coast. Pharos breathed a sigh of relief in gratitude for the rare moment when he could relax. It sounded like most of the emergencies he was picking up were already being handled by either local law enforcement or other heroes. For the moment at least he could afford to simply float here and feel the hot sun on his face. Still, he could feel something niggling at the sense of contentment he had right now. He overheard a comment as he had passed the Pitchoo on his way up here. "I've heard through Sis about two deceased people who were recently at that new restaurant. 'Mark's Bar' I think it was" He had heard about that at City Hall as well while he had been cleaning the hallways. There was pressure to find who was performing these seemingly "perfect murders" before too much word leaked out. Before people began to get frightened. What worried Pharos though was that he wasn't even certain he knew how to find out what was happening. But he did know he couldn't just sit by and do nothing. Concentrating for a moment, he felt himself warm all over as he was absorbed into the sunlight bathing him. In an instant he was floating above the theater district. Not nearly as busy during the afternoon than it would be later in the evening. But still pretty busy it looked like. He put a hand to his chin, rubbing thoughtfully. Now how to proceed...
  4. If possible, and if he would be appropriate for this plot line, I would like to volunteer Pharos for the job as his debut story.
  5. Characters Name: Pharos Power Level: 10 (154/155) Trade-Offs: -5 Defense / +5 Toughness, -2 Attack / +2 Damage Unspent PP: 1 Gold Status: 5/30 Alternate Identity: Roy Soriel Age: 24 (born March, 1986 ) Gender: Male Height: 6' 0" Weight: 170 lbs Eyes: Brown (Gold when powers active) Hair: Black Description: Roy is an athletic young man in the prime of his life, and it shows in his well-muscled frame. With shaggy, ear length black hair, dark brown eyes and an olive Mediterranean skin tone, Roy would probably look alright if he ever got some decent clothes. As it is though, he is normally seen in a baggy blue janitorial jumpsuit that in no way provides any inkling to the powerful body underneath it. While active as Pharos, this is almost completely inverted. Standing straight and true, his eyes burn with the golden light of his channeled solar powers. His costume consists of white and yellow spandex with golden trimming, as well as gloves following the same color pattern. He wears a white, unadorned cape across his shoulders, held by a gold-colored clasp. History: Billions of years ago, before the Earth and most planets had even formed, when the white hot energy of the Big Bang still lingered across the swiftly expanding universe, twin stars came into being. Slowly coalescing over millennia, they awoke with a flash of thermonuclear fusion, becoming aware for the first time. Seeing the vast emptiness of the Milky Way at the time, they knew one impulse: "Create". It burned in their souls like the atomic fire that made up their physical form, seared there by the hand of their maker. The pair agreed to work together, making a collection of planets to watch over and satisfy this raw instinct that raged through them. Over millions of years their vast gravity drew in and caused particles to gather together, and using their power they infused these creations with molten fire in their cores. With their light they warmed them and drew them into intricate orbits through which these planets danced. And though a vague disquiet remained that they could not fathom, their impulse faded. But the disquiet ate at one of the pair. It sought the wisdom of its elder stars, already growing quiescent now that their own labors had passed. They told the young star that its disquiet spread from the fact that their work was not truly finished. The creator had set into the will of the Universe that their system would be one to bear life: self aware beings like the stars themselves whose souls would would burn like their elders. But rather than a reassurance, a blackness was placed in the heart of the star. Its disquiet turned to suspicion. Suspicion that its twin would seek to be the more loved of the pair among the life that would spring here. It confronted its sibling about what plans it had, to which the other star truthfully answered that it would gladly share as equal what their work would make. In envy, the jealous star could not see the love and care of its fellow. It gave itself a name: Nergal, and attacked its twin, seeking sole mastery over their working. The battle between the two stars tore through the infant solar system, shattering the fifth planet entirely into asteroids scattered throughout the system. Eventually Nergal saw that it could not defeat its twin and in an act of pure malice sought to ruin the chances for life to ever find root in the system. With its heat it tormented the second planet, causing volcanoes to erupt and clouding it in a perpetual poisonous cloud. With its mighty gravity it ripped the fourth planet in half, such that it would die a long slow death as its atmosphere bled into the void. And finally, with all of its hate, Nergal hurled that chunk at the favored third planet. Desperate to save their working, the twin star exerted its might to strike Nergal a deadly blow, breaking the dread star's power and causing its final attack to only glance the third world and settle into a moon. Having defeated its fallen twin, the Sun cast Nergal away to the outer edges of the system. It could not destroy Nergal though, for they were twinned and to destroy it would shatter their working. But the Sun also knew that though Nergal was defeated, it would ever cause trouble, and so it could not afford to slip into the sleep of its elder stars. And so the Sun waited, and watched as life grew upon its worlds. At times Nergal would work up the strength to come closer and launch an attack, but the watchful sun would ward the worst of these. But after billions of years of struggle, the Sun felt the quiescence taking it. And so it split a portion of its soul to embody and watch the life of its charged worlds. This soul would incarnate itself continuously and watch over the life of the system as a protector. And so it has been since before the dawn of human history. The Soul of the Sun watches against the bleak fallen star Nergal, acting as a protector for the life of the solar system. ---- The most recent incarnation is Roy Soriel, born on March 20, 1986 in Oristano on the isle of Sardinia. Like the countless other incarnations before him, his memories and powers were sealed for his youth to give the proper grounding and self-mastery required to wield his incredible powers. Thus Roy's childhood was more or less normal. Consisting of going to school, making friends, and cheering on the local superheroes, watching their exploits in the news as they battled against evil both in Italy and across the world. His affinity for his past lives shone through however, in his desire to eventually become an archeologist and uncover the secrets and wonders of past civilizations, even attending the prestigious Sapienza University of Rome for that express purpose. Unfortunately, he never got the opportunity to achieve this dream. On vacation in the Apennine Mountains, Roy was ambushed by Nergal. The wicked soul of that star had also incarnated itself millennia ago as an immortal man, ever seeking out the soul of its foe to enact vengeance and attain its "rightful place". Though Nergal had fought the previous incarnations of the Sun countless times, it had always been defeated. And so now it had found its nemesis before the powers had awoken, that it might finally prove victorious. Tracking its counter down through the mystic link between their souls, though never knowing the true name of its counter. Unfortunately for the villain, the danger proved to be the catalyst for the awakening of Roy's solar powers and the memories of his previous lives. In the skies over the Italian peninsula, the two waged battle. Though Nergal had experience on his side, as well as utter ruthlessness, the fiend could not match Roy's raw power. Cursing his foe, Nergal shattered a cliff-face with a mighty blow; forcing the newly aware Roy to pause from their battle to save those people below while Nergal made good his escape. Knowing that Nergal would only track him down to do battle again, Roy decided mournfully to cut ties with his former life. He did not contact his parents or friends, not wishing to draw the baleful attention of Nergal onto them. He trained his powers, determined that the evil star would not catch him off guard like that again. When he felt himself ready, and reasoning that he must do good with the powers that had been given to him, Roy emigrated to America and took up residence in Freedom City. There he works as a janitor in City Hall, his status ensuring that no one pays him much mind or asks too many questions as long as his duties are fulfilled. It also gives him the opportunity to hear about crises as they unfold, and the free time to assist those in need. Now Pharos stands ready to bring the might of the Sun into the eternal battle against evil. And should Nergal appear once more to attack, he will find Pharos ready for him; as has been the case for countless lifetimes! Personality & Motivation: In his heart of hearts Roy is an optimist. He believes wholeheartedly that people are inherently good, that any evil in the world can be fought and defeated. That there is no such thing as a hopeless situation. As the most recent incarnation of the Sun he has memories of literally thousands of different life times. He knows that no tyrant lives forever, every soul is capable of good, and that even the deepest night gives way to morning. Powers & Tactics: Pharos is the Sun. He is its majesty, its inevitability, and its raw power incarnated in human form! His soul is a conduit to his greater body at the heart of the solar system and constantly burns with power! As such, most of his abilities revolve around manipulating and channeling this energy in different ways. Pharos is capable of focusing his vast solar energies into great flares of solar fire, or putting that same fire into his body to empower him with strength vastly beyond ordinary humans! By concentrating, he can even focus his energies to give him acute enough senses to hear cries for help from half a world away and manifest himself in sunlight to lend his aid. In addition, he can bring true daylight to even the darkest of places, dispelling darkness utterly, blinding his foes, and empowering all around with the hope a new dawn brings! He is capable of flying at tremendous speeds, and can lift even the largest of tanks with ease! And to attack the Sun is folly. For more often than not the foolish crook's attack is only absorbed to fuel the thermonuclear furnace, if it is not seared to ash by the fiery corona! In battle, Pharos' honor generally dictates he follow a generally straightforward stratagem of bringing his great strength to bear on the hardiest of foes while disabling the weaker minions with blasts of solar flares. He cannot, however, standby while innocents are threatened; and will even go so far as to bodily tackle dangerous foes into evacuated areas to avoid the chances of people getting hurt. Complications: Archnemesis: Nergal, the Fallen Sun - The soul of the villainous twin of the Sun, given incarnate form and wielding similar powers to Pharos. Immortal and filled with malice, it seeks ever to destroy and absorb the soul of the Sun that it might switch places with its victorious sibling to ascend to be a true star once more and cast its broken twin into the lightless depths of space, thereby gaining sole mastery of the solar system. Honor: -Follows a rigid moral code. He disdains the use of sneak attacks and other less than honorable tactics. He always accepts a surrender, and strictly follows a rule of thou shalt not kill. "The Death of Suns" -Because Meteoric Iron and Orichalcum are common in the construction of magical weapons and devices, it is often assumed that Pharos has a weakness to magic. This is only partially true: he is weak to those metals because of their peculiar mystical significance alongside the Sun. Iron is the Death of Suns, and so Iron that isn't bound by the planets is especially deadly to Pharos. The presence of Orichalcum sets off a cascading positive feedback loop that enhances his connection to the Sun to such an extend that it literally starts to burn his strength away. Secret Identity -Not wanting to put undue hardship upon his friends and relations, Pharos has cut off most ties with his life in his homeland of Italy and maintains a secret identity. Addiction: Sunlight - Pharos, being the manifestation of the Sun's soul, is physically dependent upon sunlight to maintain his health. Should he not be exposed to the light of the Sun for twenty four hours, he will begin to sicken and weaken. In Brief: The incarnate soul of the Sun. Stats: 2+4+10+2+4+6 = 28pp Str: 12/35 (+1/+12) Dex: 14 (+2) Con: 20/40 (+5/+15) Int: 12 (+1) Wis: 14 (+2) Cha: 16 (+3) Combat: 14+2 = 16pp Attack: +7/ +8 Melee Grapple: +25 Defense: +2/+5 (+1 flat-footed) Knockback: -12 Initiative: +2 Saves: 0+4+6 = 10pp Toughness: +15, +10 Impervious (+15 Con, +0 other) Fortitude: +15 (+15 Con, +0) Reflex: +6 (+2 Dex, +4) Will: +8 (+2 Wis, +6) Skills: 40r =10pp Diplomacy 5 (+8) Intimidate 4 (+7) Investigate 4 (+6) Gather Information 4 (+6) Knowledge (Arcane Lore) 5 (+6) Knowledge (History) 5 (+6) Languages (English, Italian (Native)) 1 Notice 3 (+5) Search 4 (+5) Sense motive 5 (+7) Feats: 10pp Attack Focus: Melee Beginners Luck Dodge Focus 3 Fearless Inspire Interpose Jack of All Trades Leadership Powers: 10+2+20+13+10+31+2 = 88pp Impervious Toughness 10 [10pp] Flight 1 ( 10 MPH) [2pp] Enhanced Constitution 20 [20pp] Super Strength 5 (Heavy Load: 100 Tons; Power Feats: Alternate Power (10 pp each), Dynamic Power x2) [13pp] DAP: Flight 5 (Stacked with previous Flight: max 500 mph) Immunity 10 (Life Support, The Sun) [10pp] Solar Furnace Array 12 (24pp for each power; Power Feats:Alternate Power x7; ) [31pp] BP: Blast 12 (Solar Flare) [24pp] AP: Dazzle 12 (visual senses;Flaws: Range(touch); Extras: Area: Burst (60 ft. radius)[24pp] AP: Enhanced Skills 12 (Notice +12) [3PP] + Super-Senses 21 (All Visual Senses [Extras: Analytical, Counters Illusion, Extended 2], Danger Sense [Audio], Infravision, Normal Hearing [Extras: Accurate, Analytical, Extended 7], Ultravision) [21PP] AP: Enhanced Strength 23 [23pp, 1 pp wasted] AP: Emotion Control 12 (Flaws: Limited (Hope only); Extras: Area (Burst))[24pp] AP: Light Control 12 (5 mile radius) [24pp] AP: Nullify 12 (All Darkness effects, 60 ft. radius (2pt.) Flaws Action (full round); Extras: Nullify Field (+0), Effortless)[24pp] AP: Teleport 10 (1000 ft. / Earth to the Moon; Flaws: Medium (Natural Sunlight); Extras: Accurate; Power Feats: Easy, Change Velocity)- (May spend a hero point to use moonlight to teleport. Cant teleport at all on a new moon)[24pp] Super-Senses 4 (Postcognition, Flaws: Limited [Past-Life Memories]) [2PP] Drawbacks: -5 + -3 = -8pp Vulnerability (Meteoric Iron; frequency: Uncommon, Intensity: Major; -3) Weakness (Orichalcum, frequency: Uncommon, Intensity: Moderate (-1 Strength), Occurrence: Every 1 minute (10 Rounds); -5) DC Block: Blast 12 --- 27/Toughness --- Bruised, Staged Unarmed --- 27/Toughness ---Bruised, Staged Emotion Control 12 --- 22/Will Dazzle 12 --- 22/Reflex Costs: Abilities (28) + Combat (16) + Saves (10) + Skills (10) + Feats (10) + Powers (88) - Drawbacks (08) = 154/155pp
  6. This being the first character I have constructed, I would like to beg the board for assistance in tweaking and optimizing him. As well as making sure he's all legal of course! I envisioned Pharos as mainly a paragon type hero with powers rising from the fact that he is the incarnated soul of the Sun. I gave him some thematic powers for versatility (nullify darkness, dazzle, blast, light control, emotion control (hope)) as well as comprehend for convenience. One thing I had been tempted to do with the Array powers was to link Nullify and Dazzle, slap a Tiring flaw and a Action Flaw on Nullify and make them both Explosive radius to make some form of anti-dark nuke, but I will probably wait a couple PLs until I can put a damage effect on it as well. Feats were chosen around the fact that hes the classic hope-inspiring hero. Skills were chosen with that in mind as well. The drawbacks I attempted to continue the theme as well: Iron is the Death of Suns, and Orichalcum (being a metal very associated with the Sun) causing a painful feedback as it charges his powers and causes his strength to literally burn itself away. Abilities were chosen mainly to give him a nice round "jack of all trades" feel, though I know that probably isn't optimized. Trade off is -5 Defense in exchange for +5 Toughness (You aren't going to be doing much throwing a punch at a Sun after all). I don't really understand what the DC Block section of the sheet is for, so I left that blank. And there he is in brief. Thanks again!
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