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Raveled

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  1. June 3, 2017

    Bedlam City, United States

    Midmorning

     

    News traveled fast in the age of constantly connected, always-recording electronic devices. Two days ago an unbelievable video had popped up on YouTube of an odd, furry creature appearing near the artsy neighborhood of Bedlam. The video showed it appearing near Central Perk with an unconscious woman in his arms. Even the apathetic citizens of Bedlam wouldn't let a pretty woman be accosted like that and several of them confronted the beast, making it release the girl before driving it out. Before long the video showed an ambulance rolling up and checking over the woman. This morning's newspaper had contained a press release from Acting Chief Executive Officer Dunwoody on the activities of the "Woodchuck Man." It was a shockingly quick turn-around for a statement from Bedlam's finest, which could probably be put down more to the victim being a pretty, white girl rather than the video.

     

    Normally after the morning rush Central Perk got pretty quiet; even Terminal Drive wasn't quite enough to keep a coffee shop bustling at all hours. Now though everyone had to make do with convince-store coffee or even brew their own at home, because Central Perk was entirely encircled with yellow policetape. A crowd of grumbling twenty-somethings with a tendency towards scarfs were standing nearby, grumbling about a less-than-quality caffeine fix in the morning. Standing in the middle in her pink workout clothes, Ami Rask sipped at her water bottle. She knew there was something to find here, she just needed to figure out how to get the couple of police guarding the location to leave and how to get this crowd to disperse.

  2. Emerald City, United States
    Saturday, May 27, 2017
    Afternoon
     
    The sun beat down on Emerald City, reflecting off the Albian River in all shades of navy and cobalt and sapphire. It was the first wave of spring on the West Coast and the city was enjoying it. Families were playing out in Magic Hill Park or Elysian Forest. The campuses of Arcadia College and ECU were crowded with coeds studying or playing on the grass. The streets of Southern Shore were crowded with people enjoying the bright day.
     
    Tona Baudin reclined in a chair outside a coffee shop, tight trousers and a tee giving her the chance to show off her definition. It wasn't just because she enjoyed the warmth as much as anyone and enjoyed showing off the results of her exercise. She finally had a chance to show off Emerald City to her girlfriend; Sam wasn't around nearly as much as Tona wished she was, but now that she was here Tona intended to make up for lost time.
     
    "It's called Ghost Sightings," Tona said, frowning as she hunted for something on her phone, "but it's not all about ghosts. It's about a lot of stuff happening around town, like fishermen down the coast turning up monster-sized lobster shells or a rash of disappearances among the homeless. It's a really fun read and a good source of information. I just wish I could find the damn site on my phone..."
  3. Chrome gave the device a wary look. "Right, I can hack into the machine. Because I'm a cyborg, and science and stuff." He started to take a step forward, stopped himself, and finally just extended a hand out towards Hyperactive. He knew that his load of nanites could interface with electronic systems -- that was how he communicated through the headsets and comm relays other heroes used. He wasn't entirely sure, though, that he could just tell them to hack something made by some alternate-universe tech-empire.

     

    He concentrated and opened a line of communication with the device. Binary information washed through his brain and his ears were full of half-whispered conversations for a moment, but he quickly shook his head and closed the connection. He didn't have the training to begin to make sense of what was going on with that kind of tech. "The, uh, the encryption's too weird for me," he lied. "Who knows what kind of programming language is even used on this Earth?"

  4. I'm looking for a couple of Emerald City PCs in the 8-10 range to help Blue Jay deal with a new crime wave in Emerald City. Magic will be involved. Any takers?

  5. So Casey sees this because she's got magic zoom eyes. On the wall of the bathtub, where the dinosaur was flicking the water, are tiny tiny tiny pieces of purple crystal -- like individual grains of sand, but apparently the same material the dinosaur is made of. And as far as she can see, there's no water over there at all.

  6. RISE FROM YOUR GRAVE'd by Fox

     

    Brigandine

    Refs, i would like to reactivate Brigandine. She'll be taking my PL 7 slot and I'm spending the 4 PP on her sheet to update her and get her ready for Bedlam.

     

    • Updated age & history to post-Claremont
    • Put 4 PP into Skills. 4 ranks of Know/Business, 4 ranks of Know/Civics, 8 ranks of Sense Motive, and swapped Pilot for Notice.
    Spoiler

    Player Name: Raveled
    Character Name: Brigandine
    Power Level: 7 (110/110PP)
    Trade-Offs: None
    Unspent Power Points: 0
    Progress To Platinum Status: 4/120

    In Brief: The latest heir to an ancient legacy.

    Alternate Identity: Ami Jennifer Rask-Martel
    Identity: Secret
    Birthplace: Lyon, Rhone-Alps, France
    Occupation: Student, superhero
    Affiliations: Claremont Academy, Rask Aeronautics, Martel Industries
    Family: Walter Rask-Martel (Father), Brigitte Rask-Martel (Mother), Caroline Rask-Martel (Older sister), Jack Rask-Martel (Younger brother), many more.

    Description
    Age: 18 (April 1999)
    Gender: Female
    Ethnicity: Danish-French-Swiss
    Height: 5'
    Weight: 90 lbs
    Eyes: Green-gray
    Hair: Black, dyed blonde

    Ami Rask is a little slip of a girl, skinny enough that she looks even younger than she is, with a boundless energy and an enthusiasm for life that shines through in everything she does. She hair is long and straight and naturally dark but dyed a honey-blonde color. Her eyes are green-grey and bright and usually open very wide. Most of the time Ami is dressed in simple, elegant dresses and skirts in solid colors or complex patterns. She's a stickler for cleanliness and will usually check her clothes once or twice an hour for stray hairs, fuzz balls, or uncut threads.

    When Ami knows she's going into combat, she wears a jumpsuit designed by Martel Industries to maximize her psychic potential. It's grey-black, with large circles of channeling material over her chakra points and lines connecting them all. When she pushes her powers to the max, she lights up like a fiber-optic Christmas tree, but it helps to keep her powers under control. Her telekinetic 'suit' is a large, vaguely human-looking form with trunk-like legs and arms.

     

     

    Power Descriptions: Ami can create telekinetic fields that she layers around herself, creating an energy suit. While the suit is active, she is in the center of a ten-foot tall vaguely humanoid figure, with huge arms and legs and fingers. The suit is created from her will and her mind, so it reacts to her emotional state; when she's angry it may develop spikes and long, jagged claws. When she's scared it may become sleeker, more compact, more able to hide. When she's showing off it will gain a more defined and more clearly feminine form.


    History: Ami Rask has always lived in interesting times, and loved every minute of it. Her family is wealthy; about the same time as her parents married, Walter's engineering firm was brought under the wings of Martel Industries. So Ami and her two siblings were born into the Martel family, with the usual high standards Martels demanded of all their family members. Ami approached every test with zeal and elan, and even when she failed she came through it with a smile. Even from a young age, there didn't seem to be any limits to her courage or her desire to explore, and when she started moving things with her mind she accepted the new training with open arms.

    Soon, in addition to her regular schooling, Ami found herself given more specialized instruction and inducted into some of her family's secrets. She already knew the Martels traced their line back to Charlemagne; she didn't realize that the family had spent centuries battling to protect civilization. Now that Ami had some of the very special skills that the Martels had cultivated over generations, she would be expected to take a more active role in their fight.

    Despite the danger and difficulty of the drills, Ami approached every day with new enthusiasm and progressed through the training with speed. At the same time, her cousin Eve Martel was learning things at the Claremont Academy that she never could have understood if she stayed under the family's protective wing. Sage was one of the most effective soldiers the line of Charlemagne had ever produced, and the decision was made to enroll Ami in the school.

    After graduating from Claremont Ami moved west. Rask Aeronautics has recently opened a design and manufacturing plant just outside of Beldam and has leased space just outside the city for its offices. Ami has a very junior position in that branch while she takes college classes online, slowly progressing towards an MBA. At the same time she's living in a bohemian apartment in Terminal Drive. She's the first sign of gentrification in the city, but since she's genuinely French her neighbors tolerate her.


    Personality & Motivation: Ami Rask is a gregarious woman, always upbeat and outgoing. She loves meeting new people, trying new things, going new places, and she very rarely says 'no' to anyone. She works hard to keep an upbeat outlook no matter what the situation may be; even if things seem bleak, she is always looking for the silver lining and trying inject as much positivity into a situation as she can.

    Ami is intensely aware of her family's place, as the heirs of Charlemagne and longstanding protectors of the world. More specifically, she tries to live up to the standard set by her aunt, Eve Martel. While not everything the intense young Martel has done is openly discussed even within the family, she knows that her aunt has become a respected hero in Freedom City. Her name her family is a challenge to live up to, but her aunt is an example to emulate.


    Powers & Tactics: Brigandine isn't very subtle in her approach. She gets into melee distance to the most dangerous enemy on the field and engages them directly, wrestling them if she thinks she can overpower them with brute strength, or else keeping them busy so any allies she had can deal with other threats. If an enemy is keeping away from her, she can use almost anything lying around the battlefield as an effective javelin, or close the gap with a powerful leap. If she can, she likes to sneak up close beforehand to guarantee that she can start the fight by immobilizing the biggest threat


    Complications:
    Secret The decision was made a long time ago to keep Charlemagne's legacy a secret from the world at large. Ami strives to keep that secret, which means she has to keep her own superheroic activities a secret.
    Thrill Seeker Ami will try anything once, the more dangerous the better! She might choose an unsafe action simply because it's more thrilling.
    Psychosomatic Backlash The suit is a psionic projection, and while Ami is protected inside of it what affects the suit can affect her. Major physical damage to the suit could translate to her own body, i.e. if the suit's arm is cut off Ami might not be able to use that arm.
    Rousseau Was Right, You Know Ami can be idealistic, and if an enemy tries to surrender she'll probably accept it. This means ruthless foes can take advantage of her better nature.
    Agent of Charlemagne As a Martel, Ami may be called upon to undertake special missions for her family's mission. This could lead to a conflict of interest with other superheroes, even her friends.

     

     

    Abilities: 0 + 4 + 6 + 2 + 6 + 8 = 26PP
    Strength: 25/10 (+7/+0)
    Dexterity: 14 (+2)
    Constitution: 20/16 (+5/+3)
    Intelligence: 12 (+1)
    Wisdom: 16 (+3)
    Charisma: 18 (+4)


    Combat: 8 + 8 = 16PP
    Initiative: +2
    Attack: +7 MeleeLarge/+8 MeleeMedium, +3 RangedLarge/+4 Ranged, +7 ThrownLarge/+8 ThrownMedium
    Grapple: +8/+21
    Defense: +7 (+4 Base, +4 Dodge Focus, -1 Size), +2 Flat-Footed
    Knockback: -7/-1


    Saving Throws: 0 + 1 + 3 = 4PP
    Toughness: +7/+3 (+5/+3 Con, +2 Protection)
    Fortitude: +5/+3 (+5/+3 Con, +0)
    Reflex: +3 (+2 Dex, +1)
    Will: +6 (+3 Wis, +3)


    Skills: 72R = 19PP
    Bluff 8 (+12)Skill Mastery
    Concentration 8 (+11)Second Chance
    Diplomacy 11 (+15)Skill Mastery
    Drive 8 (+10)Skill Mastery
    Intimidate 0 (+6Large/+4)

    Knowledge (Business) 4 (+5)Skill Mastery

    Knowledge (Civics) 4 (+5)

    Language 9 (American Sign Language, Arabic, Danish, English, Farsi, French [N], French Sign Language, Italian, Mandarin, Japanese)
    Notice 8 (+11)

    Sense Motive 8 (+11)

    Stealth 8 (+6Large/+10)

     


    Feats: 16PP
    Attack Focus (Melee) 4
    Attack Specialization (Thrown) 2
    Benefit (Martel Family)
    Benefit (Wealth I)
    Dodge Focus 4
    Second Chance (Concentration)
    Skill Mastery (Bluff, Diplomacy, Drive, Knowledge [Business])
    Quick Change
    Uncanny Dodge (Auditory)

     


    Powers: 29 = 29PP
    All powers have the psychic & telekinetic Descriptors


    Alternate Form 5.9 (Mind Improves Matter) [29PP]

    Enhanced Strength 7 [7PP]

    Growth 4 (Large Size, +8 Str, +4 Con, -1 Att/-1 Def, +4 Grapple, -4 Stealth, +2 Intimidation, Flaw: Permanent) [12PP]

    Leaping 2 (x5, running jump 85 ft, standing jump 42 ft, high jump 21 ft) [2PP]

    Protection 2 [2PP]

    Speed 2 (25MPH) [2PP]

    Super-Strength 2 (Str 40, Heavy Load=3.2 Tons) [4PP]


    Drawbacks: (-0) + (-0) = -0PP


    DC Block:

    
    ATTACK    RANGE    SAVE                       EFFECT
    Unarmed   Melee    DC 22 Toughness (staged)   Damage (Physical)
    Thrown    Thrown   DC 22 Toughness (staged)   Damage (Physical)

     

    Totals: Abilities (26) + Combat (16) + Saving Throws (4) + Skills (19) + Feats (16) + Powers (29) - Drawbacks (0) = 110/110 Power Points

     

  7. The miniature dinosaur stopped playing with the infrequent water droplets, instead transferring its unblinking amethyst gaze to Miracle Girl. It hopped forward with curiously birdlike movements, its jaw snapping shut with a sound like sharp scissors. Then, suddenly, it shrieked like steam being forced through a hole and leapt at the heroine, claws flashing! It impacted her square in the stomach but failed to penetrate, her skin proving too tough for the tiny terror. Instead it hissed in something almost like distress as it slid down her body, unable to get purchase on her and arrest its fall.

  8. "Well I'm a --" Chrome paused. The whole 'Communion drone but not the sort you have to worry about' didn't seem like something he should say in front of this group. "I'm a cyborg," he said. "I'm tough, and I can talk to machines, and I can change myself around." He held out a hand and slowly shaped it into a huge, reflective blade, then allowed it to meld back into a hand.

     

    "Do we have an idea of what we want to do when we get there? I don't want to fight these refugees, but it sounds like they've only been violent so far."

  9. Super-Movement 3 (Slow Fall, Wall-Crawling 2) [8PP]

     

    Gravity Array (x PP, Feats: Alternate Power 4)

    BE: Move Object 7 (Flaw: Range/Touch, Extra: Damaging)

    AP: Blast 7

    AP: Snare 7 (Flaw: Range/Touch, Extra: Transparent)

    AP: Drain Movement Powers 7 (Flaw: Action [Full], Extra: Range [Ranged])

     

    Leaping 2 [2PP]

  10. Wasn't Gizmo building a vaguely-antagonizing US patriotic team? Certainly either they or an AEGIS official would be a stand-in for any thread that requires the federal govt to show up. I just don't particularly see a need to have a name for the POTUS in Freedom-verse.

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