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Vaalus

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Everything posted by Vaalus

  1. Hello Everybody. Obviously new here, and glad I found the site. I've been playing and running games for the last 4 years or so, mostly D&D 3.5 but also Star Wars and a little bit of White Wolf. I got into Mutants and Masterminds last year and have completely fallen in love with it. It's all my gaming group plays now pretty much. I'm 22 years old, on my way to be married to my fiance (would be weird to have a fiance and marry somebody else) and I have a little boy on the way due in July. I'm extremely excited about that and I already have him a fuzzy dice set to start with early on. Don't know what else to put right now.
  2. Players Name: Vaalus Power Level: 11 (154 PPs) Unspent PPs: 3 Characters Name: The Norseman, Champion, or The Viking Alternate Identity: Ullgir Wulfsbane Height: 8'4" Weight: 700 Hair: Dirty Blonde, shoulder length. Full Beard, 1-2 inches long Eyes: Light Blue Description: Ullgir is a man of almost overwhelming stature to the average mortal man, standing over 8 feet tall and carrying enough muscle to break a horse in half. Ullgir wears a horned helmet atop his head which hides his features. He wears a chain mail shirt under a metal breastplate. His shoulder armor has white fur around the edges, which also tops off his bear skin boots. His pants are leather, leaving enough room for him to move freely. History: Ullgir was born over 1400 years ago, his actual birth date lost in history. When he was born he was initially thought to be the ungodly spawn of a woman and a giant. His mother and father defended their honor but eventually were driven out of the village. Deep in the wilderness, and far from any other human, the family tried to make a life for themselves. They tended the ground as best they could until their boy was old enough to help them. They could tell early on that there was something more to their son that just being bigger or stronger. He seemed to be given all the opportunities he needed to become a promising warrior. They knew that the Gods would not do for anyone what they would not do for themselves, but giving mortals those opportunities was something the Gods amused themselves with. When these scenarios arrived Ullgir found himself very capable of overcoming any obstacles in front of him. When he came of age to join in the usual summer wars his father had told of him he readily took up arms and left him. He wandered for a few days, eating what he could off the land until he came to the beach town of Skildfar. He never participated in the wars that year, as his first battle would be his last as Ullgir Wulfsbane. There was a fierce battle being raged forth between the village and warriors from the sea. Taking up his fathers axe and grabbing a shield from the ground he rushed forth to honor his family. Ullgir before When the battle was done all lay dead before him, though the last of them had left him mortally wounded. The Gods brought him before them in Asgard as he died. They offered him an option other than entering Valhalla. They would grant him eternal life, to be the champion of the Gods, to earn eternal honor for his people. Ullgir made his decision and from then on was known as the Champion in the medieval days. He was given relics of godly power, representations of the greatest gifts of the gods. Ullgir After. He was given 6 items from 6 different gods. Heimdall have him a helmet, giving him the sight that allowed him to protect Asgard thus far. Odin gave him armor, the best from his hall of Valhalla. Thor gave him gauntlets, granting him strength worthy of a God. Balder gave him boots, the kind that allowed him to keep up with the wildlife on the hunt. Tyr gave him a sword of justice, the weapon that in the right hands would keep evil in check. Finally Freya have him an amulet that allowed him to heal those of kindness and good. Ullgir was told that for every 100 years he stayed awake, the amulet would allow him to sleep in jumps of 200 years. They told him to keep an eye on the world with his helmet as he slept, watching and waking when the need for protection arose. In his last sleeping cycle a powerful magician learned of his location, and not wishing to wake the slumbering giant stole the amulet. With Ullgir's eyes else ware, the magician made quick work and left. Feeling the theft he awoke, but not knowing who was there he could no better find the thief than the descendants of his family. Over the past 20 years he has be searching the world at large for the lost amulet, knowing full well that the Gods will not do for you what you won't do for yourself. His search providing nothing he turns to Freedom City, in the hopes that while doing what he was sent here to do, some clue might turn up. Stats: 10pp spent Str: 20 (+5) Dex: 10 (+0) Con: 20 (+5) Int: 10 (+0) Wis: 12 (+1) Cha: 10 (+0) Combat: 8pp spent (4 ranks of Defense) Attack: +7 (Melee)/+9 (Sword), -5 (ranged) Defense: +15/+12 Flat-Footed (+4 Defense, +2 dodge focus, -1 Large = 15) Initiative: +4 Grapple: Normal =+16 With Gauntlets =+25 Gauntlets and Armor =+43 Saves: 14pp spent (+5 Fort & Reflex, +4 Will) Toughness: +14 (Impervious & Reflective 9) Fortitude: +10 Reflex: +5 Will: +15 Skills: 21pp spent (30) Climb +10 (+15/+37/+82) Concentration 8 (+9) Intimidate 15 (+17) Investegate +10 (+10) Knowledge Arcane 15 (+15) Language 2 (Norse is his native language, others are 1) English 2) Russian Notice 8 (+9) Search 8 (+8) Sense Motive +8 (+9) Feats: 18 pp All-Out Attack, Attack Focus (melee) 8, Benefit (Wealth 1), Chokehold, Dodge Focus 2, Improved Aim, Improved Grab, Improved Grapple, Improved Initiative, Power Attack Powers: 84 pp 1) Growth -- Rank 4, +1 Duration (Cont.) -1 Permanent [13pp] +8 Str, +4 Con, Combat -1, Grapple +4, Stealth -4, Intimidate +2 Power Feat: Innate 2) Immunity -- Rank 2 [2pp] Age, Disease 3) Regeneration -- Rank 14 [17pp] Bruised - 3 (No Action) Disabled - 3 (20 Min) Injured - 6 (No Action) Staggered - 2 (5 Min) Power Feats: Diehard, Persistent, Regrowth 4) Helm of Heimdall -- Device Rank 2, Easy to Lose [8pp] ESP rank 4, Vision only, -1 Feedback 4pp Enhanced Trait (Will Save) 10, -1 duration (Sustained), 5pp Alternate Power: ESP rank 5, Vision Only, -1 Feedback 1pp (total of ESP 9) Power Feats: Restricted 1 (Those chosen by the Gods), Indestructible 5) Armour of Odin -- Device Rank 4, Hard to Lose [18pp] Forcefield 9 (Impervious 9 & Reflective 9 melee) (-1 Distracting) Alternate Power: Super Str 18 (-1 Fades) Alternate Power: Immovable & Unstoppable 9 Power Feats: Restricted 1 (Those chosen by the Gods), Indestructible 6) Gauntlets of Thor -- Device Rank 2, Easy to Lose [8pp] Super-Strength 9 (-1 Fades) Alternate Power: Shockwave Power Feats: Restricted 1 (Those chosen by the Gods), Indestructible 7) Boots of Balder -- Device Rank 2, Hard to Lose [10pp] Speed 9 Alternate Power: Leaping 9 Power Feats: Restricted 1 (Those chosen by the Gods), Indestructible 8) Sword of Tyr -- Device Rank 2, Easy to Lose [8pp] Strike 5 (Power Feats: Mighty, Affects Insubstantial, Incurable, Accurate) Alternate Power: Strike 5 (+1 Auto fire, -1 Full Round) (Power Feats: Mighty, Affects Insubstantial, Incurable, Accurate) Power Feats: Restricted 1 (Those chosen by the Gods), Indestructible Drawbacks: 1) One Eye (-4 With Ranged Attacks, Common, Moderate, 3pp) 2) Full Power (Sword of Tyr) 1pp Complications: Temper -- Something that Hurts him, those who presume to know how his gods would react to things, people who talk bad about his religion, people who refuse to help themselves. Rivalry -- Captain Wonder (if that's ok), as he is another champion of a pantheon. Reputation -- For being slightly excessive in his use of force. Honor -- Will not attack another who is defenseless, will not go back on his word, will not lie on purpose. Enemy/s -- Shadow, Hades, Jack-a-Knives, The Hellqueen, Malador the Mystic, Superior Costs: Abilities (10) + Combat (8) + Saves (14) + Skills (21) + Feats (18) + Powers (84) - Drawbacks (04) = 151 I'll be adding the rest when I get home and have my books available. **Edit 1 -- Adding History** **Edit 2 -- Enemies, I think I'm done and ready for criticism now** **Edit 3 -- Finished the edits listed above** **Edit 4 -- Changed Immunity Mental Effects to Enhanced Trait Will Save** **Edit 5 -- Made changes list in my last post**
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