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Nightshyft

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  1. Nightshyft would stand stoicly with patience and vigilance....
  2. The suspicious noise causes Travis to tense for a moment...swirling towards it, Nightshyft stops short when he notices that the woman who had been puffing up the path from behind them turn and begins to murmur under her breath. He stops just behind her, taking a defensive position. Waiting till her murmur's stopped, he leans down and whispers "Got your back...any idea?" Even as the last syllable slips from his lips, his gaze shifts back for a second to the other two...they are still talking and seem to be in complete disregard that something dangerous might be just beyond the wizardress...well, maybe they could serve as a distraction if it came to that...
  3. Travis shook his head, this area was getting too much traffic...clues might get muddied...evidence contaminated....beyond that of what has already happened when the FCPD was here. Stepping from the shadows, Travis curls the darkness at his feet, holding it in like an errant dog, " I am Nightshyft...and yes, I am the one that the street gangs fear...rightly so." Looking grimly from one figure to another, "We need to be careful here...there may be evidence here that the FCPD has missed...and we do not want to corrupt it." Nigtshyft's gaze lingers on the homeless man for a moment..."You are not what you seem...so could you please let us see the real you?"
  4. Slowly, Travis approaches the crime scene...just as he was about to leave the cover of the shadows, he hears someone breathing hard...as if from some sort of exertion...say running. Tensing for a moment, Nightshyft prepares for an encounter. Just as he was turning to locate the exact location of the heavy breathing, Travis is startled by a form dropping from the sky just a few yards in front of him. Upon spying a winged form curling it wings closer to it's body, Nightshyft slides a bit further back into the shadows...He was sure that this was not the source of the heavy breathing...this was getting crowded. With a different purpose, Nightshyft now begins to move up "past" the flyer...while still trying to find the heavy breather's location.
  5. Passing by the patrol cruiser slowly, Nightshyft is nothing more than a shadow to many who would glace his way. Quickly and quietly he makes his way towards where the latest incident was supposed to have happened. Still, though...he can't shake the feeling that someone else is watching...spying on him. Like an itch that cannot be reached, it bothers him enough that he stops again...this time taking a better look around.
  6. Sorry about that....figured with your discriptive prose about how the shadows seemed to be pointing towards the crimes, I would be coming from the west, from out of the setting sun....
  7. Flowing along with the evening shadows, Nightshyft arrives in the Promenade as silent as the very shadows he uses for cover. Staying to the outskirts, Travis avoids the presence of anyone else within the Promenade as he makes his way towards the scene. It wouldn't do to be mistaken for the perpetrator of the crime....
  8. Sometimes being the head of a successful company means losing touch with the everyday applications of said company. Not so for Travis Knight. Every now and then, Travis like to "get his hands dirty", so to speak, and go to a job site and at least observe it's implication. However, running a business that provided "personal " protection...that meant tagging along on one of the many short-time protection gigs. Now for anyone else, this could have been embarassing for both the employee and employer. Being able to "blend" in with the shadows...well that made things much easier for the young entrepeneur. Following at a discrete distance, Travis watched as his "employee" escorted his charge. And in short turn, he was happy with the man's performance. Karen White, his "own" protection specialist, had suggested him for this job. And as ususal, she was correct...the man was the perfect mix of muscled presence and discrete guardian, allowing the customer the sercurity he needed without the embearassment of needing such. Just as he was about to backoff and head home to a hot shower and some lite reading, Travis AKA Nightshyft, the Nocturnal Nemesis passes by an electronic storefront. TV's playing in the front window were running the lateset news...another "acid" burned body was found in the Promenade. Reading the closed caption, Travis sighed heavily...this was number three. No longer were these ordinary killings( as if killings could be labeled as such)....these had now took on the markings of a "serial" killer. While, in practicality, it made the call for his particular business quite attractive...it was still murder. And Travis, as Nightshyft, considered Freedom City his employee...his target to protect. With a grim nod, Nightshyft faded back into the dark and made his way to the Promenade as only he could. The Police had their chance...now it was his. Tonight, the killer officially became the prey for the Nocturnal Nemesis. May God have mercy upon his soul...for Nightshyft wouldn't.
  9. Wow...I feel like Batman and the Ousiders. Every other applicant that seems to meet the requirements are PL6 and I am PL10. However, I am cool with that.... Here is my sheet: Nightshyft, the Nocturnal Nemesis
  10. I am currently in the process of getting a Hero Approved...my Namesake: Nightshyft....WHO is a Legacy Hero, Midnight from the Golden Age book. Would you be adverse to HIM joining in this escapade?
  11. OK...I am stunned and I am waiting for Joey or Pelle to act....after which WHAT exatcly can I do? IF I am grappled, do I have a bonus to hit IF I do try to resist the grapple? Say if I AREA blast the bot by using Extra Effort to create an are blast?
  12. Made the changes....let me know if it is OK.
  13. The answer is yes...please retire Shadowjak.
  14. D'oh...missed the Climb snafu Wow...put my foot in my mouth. Seems I got ahead of myself. I should have stated source instead of power....Parkour is Training, or at least training here. I have also adopted a "container" style of building, grouping feats with powers/abilities they most affect. That does actually cause some confusion...I apologize for said confusion.It makes it easier for me to understand what I have purchased and WHY I have it. I seriously hope that the MaMa feats are allowed...consider this, they are more Flavor in this instance. As you stated, Wall Crawling would give or simulate similar results. Their impact, at least in balance terms, would not seem to be over balancing in any one way or another. The goal behind these feats is to represent a Daredevil-way style of movement, and simulate Parkour. I also understand the need to keep guidelines in tact. Just to make sure that you know of ALL of the MaMa feats I have listed here, besides the ones listed in the question you asked( of Which Accelerated Acrobatics I DID not answer: Allows full speed Acrobatic maneuvers) there is Accelerated Stealth( Full Speed Stealth), Unbalancing Strike(instead of damage, you can choose to throw opponent off balance(Reflex Save DC 10 +Attack Damage Bonus)...failure means he loses his dodge bonus next round). and Sweeping Strike( you can split damage bonus between actual damage and trip attack save). Thanks
  15. OK...made a mistake with Saves...simply add 2 more to Will, Taking it to 6 and problem solved. Yes, the Feats and Darkvision are separate from the Array OK....These are Challeges in the Masterminds Manual, converted to Challenge Feats: Accelerated Climb: You can Climb at ONE HALF speed intead of ONE QUARTER, or For +5 DC modifier FULL SPEED. Fighting Climb: You retain Dodge while climbing Secure Climb: You do not have to make a climb check when taking damage when climbing. You climb in such a way as to brace yourself for any attacks. The reason for not taking Wall Crawling to gain the same is SEVERAL things. One...does not fit the concept, WC is associated with Spiderman and STICKING to walls....Two...Costs more, the three feats cost ONE point less than Wall Crawling 2, which will give SPEED above and Dodge bonus...the Climb Check though is a tough one, not sure. Three...Parkour is something that is NON-Powered...this is training that allows for this movement. This build is a result of asking for advice on the M&M boards.
  16. The minute Tony's feet leave the ground, he knows that he missed the robot. Sailing past the robot, Tony is caught completely off guard by the Metal Man's backfist as it connects solidly with his airborne form. Attempting to roll with the massive blow, Tony's form curls around the Robot's arm. However, the impact is of greater force than he anticipated. With a loud groan, Tony is flung towards the ground into a slightly dazed form.
  17. The minute Tony's feet leave the ground, he knows that he missed the robot. Sailing past the robot, Tony is caught completely off guard by the Metal Man's backfist as it connects solidly with his airborne form. Attempting to roll with the massive blow, Tony's form curls around the Robot's arm. However, the impact is of greater force than he anticipated. With a loud groan, Tony is flung towards the ground into a slightly dazed form.
  18. Travis Hunter Knight AKA: Nightshyft, Inheritor to the Midnight Legacy Age: 30 Height: 6’ Weight: 185 lb. PL 11/153 PP Unspent PPs: 3 Description: Travis Knight is blessed with a lithe, athletic build…his six foot build is one of coiled, sleek muscles. Combined with wavy black hair and green eyes, the young entrepreneur cuts a dark mysterious look. To offset his appearance somewhat, Travis usually dress very casually, preferring jeans and simple shirts to fashion designer clothes. However, when a public appearance or charity cause arises, Travis does utilize both his looks and money to his advantage. As Nightshyft, Travis wears a long Hooded Overcoat…the long hem of which helps distort his silhouette and his movements. His face is covered with a black, featureless full-face mask and a pair of neon green night vision goggles(these are non functional, his natural abilities already provide for this ability)…his medium length, now white hair flows over the front of his face, adding to it‘s concealment. Underneath the longcoat, Nightshyft is encased within a bodysuit of padded leather. The padding is embossed in swirls of a slightly “lighter†shade than the rest of the suit. His feet are protected by a pair of special Tabi that are also padded and have specialized grips upon the soles. Finally, his hands are encased with heavily padded gloves…the knuckles and tops being heavily padded, while the palms and fingers are barely covered, allowing him a more natural grip when grabbing. Origin: Travis Hunter Knight is the great grandson of Travis Hunter…the man also known as Midnight. Discovering his Great Grandfather’s crime-fighting gear hidden upon his family estate, the young Knight was accidentally exposed to the Midnight Mist when a round from one of Midnight’s guns went off. As the artificial Darkness engulfed the area and the young man, it started a strange genetic reaction within Travis’s body. Travis, overwhelmed by the exposure to the unknown mist, quickly falls unconscious. When he awakes hours later, Travis is still among the hidden equipment. Picking himself up off the floor, he begins to examine his fantastic find. At first, the young man believes this to be an elaborate hoax…staged for someone else’s benefit. It was however, the discovery of Midnight’s Journal that proved that this was anything but a Hoax. Reading the Journal, Travis finds out that his Great Grandfather was the Famous Midnight, Dark Avenger of the Fens, nemesis of Organized Crime in Freedom City and member of the Freedom League. Detailed in the Journal was his adventures as Midnight…his thoughts and wants….and his fears. The Journal told of a secret argument between the Freedom Leaguers…an attempted break from secret governmental control…and the fallout and breakup of the once great team.. It tells of Midnight’s ongoing, hidden battle with organized crime, the men behind the crime in Freedom City, their empires, their legacies…the research into his Midnight Mist, his accidental discovery, it’s possible alchemic and mystic nature that remained hidden for so long…his forced retirement and unfinished goals. Then, days later, Travis discovers that exposure to this Mist has left it’s undeniable mark upon him when he blankets an area in complete Darkness with just a just a thought. His intention had been to pass unseen by an acquaintance that he did not want to talk to at the moment…the results however were greater than he could have ever imagined. Somehow, he had gained the ability to call upon the Midnight Mist without using chemicals nor devices. Secluding himself for several days, Travis begins to discover the extent of his abilities. While doing this, Travis cannot help be remember his Great Grandfather’s lament at unfinished business…the rampant crime that still goes on. Nor can he forget his own personal tragedies, The mugging and murder of his parents and the fact that their killer was never found. It was at this moment that the young Knight decided to carry on a family tradition…to uphold a legacy that had been dormant for too long. Combining his new powers with the relatively new art of Parkour, Travis Hunter Knight has become Nightshyft, the Nocturnal Nemesis. NOTE: Travis Knight is sole owner of Knight Errant, a for hire bodyguard service, providing both temporary and full time personal security. An Ironic note, the business was started by Travis’s father, Jacob…who on that fateful night, could have benefited from the services provided by his own company. As such, Travis does have a full time personal bodyguard, Karen White(PL6/90PP) for his own protection. Attributes:(34 pp) Strength 16(+3), Dexterity 18(+4), Constitution 18(+4), Intelligence 14(+2), Wisdom 16(+3), Charisma 12(+1) Saves:(3 pp) Toughness 4/8 with Defensive Roll, Fortitude 4, Reflexes 4/8 with Enhanced Reflexes, Will 6 Feats:(15 pp) Accelerated Acrobatics, Accelerated Climb, Accelerated Stealth, Acrobatic Bluff, Attractive, Benefit 2: Wealth, Contacts, Fearless, Fighting Climb, Hide in Plain Sight, Secured Climb, Skill Mastery( Acrobatics, Climb, Escape Artist, Stealth),Sneak Attack 2 Combat Feats:(13 pp) ***Trickster Combat Defensive Roll 4 Dodge Focus 3 Elusive Target Evasion 2 Move-By Action Sweeping Strike Unbalancing Strike Skills:(24 pp) Acrobatics 14(18), Climb 14(17), Computer 6(8), Escape Artist 6(10) , Disable Device 6(8), Gather Information 6(7), Investigate 6(8), Knowledge: Security Systems 6(8), Knowledge: Streetwise 6(8 ), Notice 6(9), Search 6(8), Stealth 14(18) Combat:(38 pp) Trade Off: +2 Attack/-2 Damage Attack +12, Unarmed Damage +3/6 with Sneak Attack Defense 17/20 with Dodge Focus, 13 Flat-Footed Powers:(13/10 pp) Darkness Control 3 w/*Tether (13 pp) Alternate Power: Shadowmeld: Concealment: All Visual, Darkness/ Shadow Only, Close Alternate Power: Dancing Shadows: Mirror Images w/Redirect Darkvision **Parkour (10 pp) Enhanced Reflexes 4 Slow Fall, Swinging, Sure-Footed Attributes 34 Saves 3 Feats: 15/Combat 13 Combat 38 Skills 24 Powers 23 *Tether: This is an Extra that allows movement of Darkened area as a Free Action instead of a Standard Action. Most often used to simulate the Darkness moving “with†him….almost an like an Aura. **Parkour: The art of displacement is an activity with the aim of moving from one point to another as efficiently and quickly as possible, using principally the abilities of the human body. It is meant to help one overcome obstacles, which can be anything in the surrounding environment  from branches and rocks to rails and concrete walls  and can be practiced in both rural and urban areas. Parkour practitioners are referred to as traceurs, or traceuses for females. ***Trickster Combat: Tricking (Martial Arts Tricking) is the informal name of a relatively new underground alternative sport movement, combining martial arts, gymnastics, breakdancing and other activities to create an "aesthetic blend of flips, kicks, and twists." Tricking incorporates a variety of moves from different arts such as the backflip from gymnastics, 540 kick from Taekwondo, butterfly twist from Wushu and double leg from Capoeira. Tricking is recognizable by its flashy kicks, complex flips and twists, and its highly stylized movements which separate it from other arts. An individual who practices tricking is typically referred to as a "trickster" or "tricker". This character is a combination of The Shadow and Daredevil...his "Powers" are Shadow Based....I am trying to continue a legacy to Midnight from the Golden Age Heroes. However, instead of Gadget Based powers, Nightshyft will have a genetic mutation passed down through his family after his Great Grandfather's continued Exposure to the Midnight Mist. Thanks Newly Edited!
  19. Travis Hunter Knight AKA: Nightshyft, Inheritor to the Midnight Legacy Age: 30 Height: 6’ Weight: 185 lb. PL 11/153 PP Unspent PPs: 3 Description: Travis Knight is blessed with a lithe, athletic build…his six foot build is one of coiled, sleek muscles. Combined with wavy black hair and green eyes, the young entrepreneur cuts a dark mysterious look. To offset his appearance somewhat, Travis usually dress very casually, preferring jeans and simple shirts to fashion designer clothes. However, when a public appearance or charity cause arises, Travis does utilize both his looks and money to his advantage. As Nightshyft, Travis wears a long Hooded Overcoat…the long hem of which helps distort his silhouette and his movements. His face is covered with a black, featureless full-face mask and a pair of neon green night vision goggles(these are non functional, his natural abilities already provide for this ability)…his medium length, now white hair flows over the front of his face, adding to it‘s concealment. Underneath the longcoat, Nightshyft is encased within a bodysuit of padded leather. The padding is embossed in swirls of a slightly “lighter†shade than the rest of the suit. His feet are protected by a pair of special Tabi that are also padded and have specialized grips upon the soles. Finally, his hands are encased with heavily padded gloves…the knuckles and tops being heavily padded, while the palms and fingers are barely covered, allowing him a more natural grip when grabbing. Origin: Travis Hunter Knight is the great grandson of Travis Hunter…the man also known as Midnight. Discovering his Great Grandfather’s crime-fighting gear hidden upon his family estate, the young Knight was accidentally exposed to the Midnight Mist when a round from one of Midnight’s guns went off. As the artificial Darkness engulfed the area and the young man, it started a strange genetic reaction within Travis’s body. Travis, overwhelmed by the exposure to the unknown mist, quickly falls unconscious. When he awakes hours later, Travis is still among the hidden equipment. Picking himself up off the floor, he begins to examine his fantastic find. At first, the young man believes this to be an elaborate hoax…staged for someone else’s benefit. It was however, the discovery of Midnight’s Journal that proved that this was anything but a Hoax. Reading the Journal, Travis finds out that his Great Grandfather was the Famous Midnight, Dark Avenger of the Fens, nemesis of Organized Crime in Freedom City and member of the Freedom League. Detailed in the Journal was his adventures as Midnight…his thoughts and wants….and his fears. The Journal told of a secret argument between the Freedom Leaguers…an attempted break from secret governmental control…and the fallout and breakup of the once great team.. It tells of Midnight’s ongoing, hidden battle with organized crime, the men behind the crime in Freedom City, their empires, their legacies…the research into his Midnight Mist, his accidental discovery, it’s possible alchemic and mystic nature that remained hidden for so long…his forced retirement and unfinished goals. Then, days later, Travis discovers that exposure to this Mist has left it’s undeniable mark upon him when he blankets an area in complete Darkness with just a just a thought. His intention had been to pass unseen by an acquaintance that he did not want to talk to at the moment…the results however were greater than he could have ever imagined. Somehow, he had gained the ability to call upon the Midnight Mist without using chemicals nor devices. Secluding himself for several days, Travis begins to discover the extent of his abilities. While doing this, Travis cannot help be remember his Great Grandfather’s lament at unfinished business…the rampant crime that still goes on. Nor can he forget his own personal tragedies, The mugging and murder of his parents and the fact that their killer was never found. It was at this moment that the young Knight decided to carry on a family tradition…to uphold a legacy that had been dormant for too long. Combining his new powers with the relatively new art of Parkour, Travis Hunter Knight has become Nightshyft, the Nocturnal Nemesis. NOTE: Travis Knight is sole owner of Knight Errant, a for hire bodyguard service, providing both temporary and full time personal security. An Ironic note, the business was started by Travis’s father, Jacob…who on that fateful night, could have benefited from the services provided by his own company. As such, Travis does have a full time personal bodyguard, Karen White(PL6/90PP) for his own protection. Attributes:(34 pp) Strength 16(+3), Dexterity 18(+4), Constitution 18(+4), Intelligence 14(+2), Wisdom 16(+3), Charisma 12(+1) Saves:(3 pp) Toughness 4/8 with Defensive Roll, Fortitude 4, Reflexes 4/8 with Enhanced Reflexes, Will 6 Feats:(15 pp) Accelerated Acrobatics, Accelerated Climb, Accelerated Stealth, Acrobatic Bluff, Attractive, Benefit 2: Wealth, Contacts, Fearless, Fighting Climb, Hide in Plain Sight, Secured Climb, Skill Mastery( Acrobatics, Climb, Escape Artist, Stealth),Sneak Attack 2 Combat Feats:(13 pp) ***Trickster Combat Defensive Roll 4 Dodge Focus 3 Elusive Target Evasion 2 Move-By Action Sweeping Strike Unbalancing Strike Skills:(24 pp) Acrobatics 14(18), Climb 14(17), Computer 6(8), Escape Artist 6(10) , Disable Device 6(8), Gather Information 6(7), Investigate 6(8), Knowledge: Security Systems 6(8), Knowledge: Streetwise 6(8 ), Notice 6(9), Search 6(8), Stealth 14(18) Combat:(38 pp) Trade Off: +2 Attack/-2 Damage Attack +12, Unarmed Damage +3/6 with Sneak Attack Defense 17/20 with Dodge Focus, 13 Flat-Footed Powers:(13/10 pp) Darkness Control 3 w/*Tether (13 pp) Alternate Power: Shadowmeld: Concealment: All Visual, Darkness/ Shadow Only, Close Alternate Power: Dancing Shadows: Mirror Images w/Redirect Darkvision **Parkour (10 pp) Enhanced Reflexes 4 Slow Fall, Swinging, Sure-Footed Attributes 34 Saves 3 Feats: 15/Combat 13 Combat 38 Skills 24 Powers 23 *Tether: This is an Extra that allows movement of Darkened area as a Free Action instead of a Standard Action. Most often used to simulate the Darkness moving “with†him….almost an like an Aura. **Parkour: The art of displacement is an activity with the aim of moving from one point to another as efficiently and quickly as possible, using principally the abilities of the human body. It is meant to help one overcome obstacles, which can be anything in the surrounding environment  from branches and rocks to rails and concrete walls  and can be practiced in both rural and urban areas. Parkour practitioners are referred to as traceurs, or traceuses for females. ***Trickster Combat: Tricking (Martial Arts Tricking) is the informal name of a relatively new underground alternative sport movement, combining martial arts, gymnastics, breakdancing and other activities to create an "aesthetic blend of flips, kicks, and twists." Tricking incorporates a variety of moves from different arts such as the backflip from gymnastics, 540 kick from Taekwondo, butterfly twist from Wushu and double leg from Capoeira. Tricking is recognizable by its flashy kicks, complex flips and twists, and its highly stylized movements which separate it from other arts. An individual who practices tricking is typically referred to as a "trickster" or "tricker". This character is a combination of The Shadow and Daredevil...his "Powers" are Shadow Based....I am trying to continue a legacy to Midnight from the Golden Age Heroes. However, instead of Gadget Based powers, Nightshyft will have a genetic mutation passed down through his family after his Great Grandfather's continued Exposure to the Midnight Mist. Thanks Newly Edited!
  20. "#$#@^#...Hold On James," Tony screams in frustration. In all of the comics he read, the REAL heroes would have showed up by now...would have come back in to saved the day and help the newly minted fledgling heroes. Then with quiet shake of their heads and a stern admonishment, they would leave the rookies to reflect upon their mistakes. BUT, that was comic books....and theis, apparetly was the real world....or as close to it as it could get. It worked once...maybe it will work again, "James....push...push with all of your strength!"Tony begins to run at the Robot with James under his metal boot. With a scream of utter rage and frustration, Tony launches himself in the air, attempting a Flying Sidekick...a move he remembers from nearly twenty years previous, during his Tae Kwon Do classes oh so long ago...
  21. "#$#@^#...Hold On James," Tony screams in frustration. In all of the comics he read, the REAL heroes would have showed up by now...would have come back in to saved the day and help the newly minted fledgling heroes. Then with quiet shake of their heads and a stern admonishment, they would leave the rookies to reflect upon their mistakes. BUT, that was comic books....and theis, apparetly was the real world....or as close to it as it could get. It worked once...maybe it will work again, "James....push...push with all of your strength!"Tony begins to run at the Robot with James under his metal boot. With a scream of utter rage and frustration, Tony launches himself in the air, attempting a Flying Sidekick...a move he remembers from nearly twenty years previous, during his Tae Kwon Do classes oh so long ago...
  22. As his Darkness descends, Tony rolls to his feet, " No....I don't think I can do that....but, I CAN do this!" Upon stating that, Tony unleashes ANOTHER blast of Darkness, dispelling his gloom, and striking the robot.
  23. As his Darkness descends, Tony rolls to his feet, " No....I don't think I can do that....but, I CAN do this!" Upon stating that, Tony unleashes ANOTHER blast of Darkness, dispelling his gloom, and striking the robot.
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