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Heridfel

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  1. Without tools, Nanowire has no way of knowing whether the spider is using the same sort of technology as he is. Based on the reconfiguration that he's seen them make, it seems like the technology that they use is equal to that of nanotechnology. The spire shimmers again, surging forth into the sky and turning a brilliant silver all over its length. The heroes can all sense the power gathering within it; it's clearly about to emit some sort of energy, though it's not clear what sort it is. The androids all fall back toward the spire, allowing themselves to be absorbed into it, adding to its height and width. The spiders begin to gather around the spire, recombining into a larger spider. It looks like it will try to attack the spire before it lets out its signal.
  2. The blow from the super thug actually manages to hurt Icarus. He's forced to re-assess the threat that the skinhead poses. Swinging out powerfully, he connects with the man who hit him. He hopes that the heroes will take some of the heat off him - these guys are tougher than they looked.
  3. No problem. I'll be looking right over ManBat before I sleep. This character is going to the Archives.
  4. You're too self-conscious. Updated. :)
  5. Updated. And updated.
  6. Are you sure that you want Connected? It requires a Diplomacy check, and you have a +0 modifier on most of those. Attractive doesn't help as much if you're in Freedom City and your friend's in Europe...
  7. Where was this thread idea discussed? I'm sure I must have seen it somewhere, but I can't recall where. Edit: Looks like I spoke a moment too soon. The thread in Campaign Discussion was here, just to make the link two-way.
  8. Cadence barely voices her "No" - probably to the part where he asked whether she knew of Donar - before Captain Wonder shoots into the sky to see where Donar had lain. The god is gone now, his impression in the pavement clearly marked. It seems that Captain Wonder's beating didn't keep the thunder god down for long. No matter what else was off about him, Captain Wonder was sure that it was the same god he had fought before.
  9. Hey Warmonger, Please post out how you try to gather the information. With that roll, you didn't do so well, and you can reflect that in your post. Also, this goes for both groups, but Gather Information allows for checks to be tried again. In fact, it's the only way that you can actually find someone in any community larger than a village. There's enough time for each group to make 3 checks before they'd be meeting up with each other again.
  10. Hmm. Did you try to post in the main forum, or inside one of the subforums (Heroes, Villains, and so on)? You seem to have the proper access to the main forum, since you were able to respond to the thread. Looking over your sheet, here's what I see: 1. Your Wisdom modifier is +3, not +4. 2. You're listing a +3 to your Toughness from your armor, but the equipment says that it's +4. I'd go with what it says in the save, since +4 Toughness, Subtle armor is pushing the limits of equipment. 3. Your Will save should be 3/+8, since you're spending 5 pp extra on saves and the base modifier is +3 (see above). 4. Your equipment is too cheap. The flashbang pellets cost 16 ep, and the armor costs 4 ep (assuming that it's +3). The other items require 1 ep as Alternate Powers of the flashbang pellets. This means you'd need Equipment 5 (and would have 2 ep left over for other APs, such as bolos or even a boomerang). Those were the only problems mechanically, but I have some suggestions on the sheet. First, your character is a PL 10, but between his attack and defense tradeoff values, he's more like PL 7 or 8. He also has fairly low saves for his PL. I'd be concerned about being knocked out in fights unless you intend to be going against the lower-PL villains. I'd strongly recommend reducing some of his skills to start and growing into them with the pp that you earn. You could take off 2 ranks from each of them and still be a virtual master of your higher-ranked skills. That would save you 6 pp to spend on other things, such as Attack Focus (ranged), Defensive Roll, Dodge Focus, or saves. Second, what does he swing from? I couldn't tell from his background. Third, I'd remove the sentence about the "bad comic plot". It seems to break the fourth wall a little more than what we want to have here. Other than those things, it looks like a very solid submission.
  11. Generally, that's what Concealment (mental) is needed for. In the event that Immunity (mental effects) is used to represent a mindless creature, I would also have it immune to some Super-Senses, mostly depending on the descriptors of the senses in question. For example, Chase Atom's Uncanny Dodge (mental) represents his ability to read the minds of his potential attackers a fraction of a second before they attack. If there are no minds to be read, then he obviously can't read them. However, a character with mental "Spatial Awareness" would still be able to sense the mindless creatures, because the effect isn't dependent on the minds of those creatures.
  12. Is this thread complete? If so, I'll lock it up and move the OOC portion of it to the Archives.
  13. No worries. I'll move this thread over to the proper location. It's time to count all the posts over the month of May, so I might not get a chance to look at it today. I'll get it when I'm able.
  14. The Job, Part 2 Heavy brought the other villain, Satori, along with him as they went to find exactly where Adam Kirk lived. Heavy knew of a safehouse that villains used when the heat was on. He flew Satori there, then let him search the Internet for Kirk’s exact location. His house was in the North Bay, and Satori was familiar with the area. He directed Heavy there, giving him a flight path that led them into Kirk’s mansion while evading notice. The two men slowly and quietly began to search the house for Kirk. Heavy began to notice that Satori seemed to be taking the “no injuries to Kirk†to mean “no permanent injuriesâ€Â. Granted, he was stronger than Satori, and so his method of capturing him would be a little more direct, but the way that Satori acted began to set off some warning signals in Heavy’s head. Satori was the first to run into one of the other competitors. The unnamed villain appeared to possess some means of manipulating luck, enabling him to evade Satori’s attacks. His luck manipulation could also be used offensively, as when he blew up a pipe within the house, shooting its contents at Satori. Heavy arrived too late to do anything but watch as the man walked through the wall to escape them. They split up again, but not for long. At this point, some normal people had come to see what the commotion was. Satori revealed his lack of scruples and killed one of them when he was unable to give him the exact location of Adam Kirk. Heavy returned to find the carnage, and Satori was forced to detonate the gas line that had been used to attack him to escape. Heavy was unharmed, but the other normal people died. He swore there and then that he’d stop Satori from kidnapping Kirk, and beyond that, from killing.
  15. The Job (Part 1) Heavy delivered the grimoire to Talos, who needed some time to prepare. Although he had been wanting this for almost as long as he was in the suit, it was almost more than he could bear. He needed something to distract him, and a possible job being talked up by Myron, a local two-bit thug, sounded like it would work. The fact that it offered a fat stack of cash to anyone who succeeded on it didn’t hurt either. He was the first person to show up at the drop site. Despite all the time he spent waiting, he balked at signing his name on a list of villains who were all potential recruits. Although it seemed like a minor thing, Heavy was wary of weird requirements like that. They tended to have something to do with magic. The only magic that he had was whatever Talos put in his suit, and that had given him almost as many problems as it did benefits. He walked out rather than sign up. One of the other villains there known as Wrecking Ball, a man with cannonballs for fists, managed to insult Heavy’s mother. While Heavy wasn’t about to start a brawl in front of the people who were potentially going to hire him, he remembered what the man said for later. He wasn’t about to give up that easily, though. He stepped outside and waited on the roof. When Wrecking Ball came out, he jumped him and beat him into the pavement. It was hardly even a fight. As the other villains came out, they all avoided the two brawlers, and Heavy’s plan to demand to know what the target was failed when he knocked the man out and no one else was left. All wasn’t lost, however. There was one other villain who had hidden himself so well in the briefing room that no one even knew that he was there. Heavy ran into the man, who went by the name Satori, as he deposited Wrecking Ball on the roof of the building that the briefing took place in. Satori and Heavy chose to work together – Satori making use of his stealth, and Heavy acting as the muscle. The money offered was enough that splitting it still left them rich. The two of them set out to find where the target, Adam Kirk, lived, and to go after him.
  16. The Heist Heavy had already begun shaking off the ennui that characterized him through the previous decade. One of the more scientifically inclined villains in Freedom City had examined him back in 2002, and found that Heavy was able to manipulate the fundamental force of gravity. Though he had only been using it in a couple of narrow ways (flying, pulling things down, and crushing them), the villain theorized that he was capable of much more. “You could create black holes and suck everything in, or possibly even wormholes,†the villain said. Heavy vaguely remembered that word from an old episode of Star Trek, which he used to watch back when he was a kid. He didn’t let the villain know it, but that possibility interested him. He looked up the word in his encyclopedia, and found that it was a way to connect two points in space directly, so that one could move between them without crossing the intervening space. He began to practice in secret, and by 2006, he was fairly confident in his ability to go from point-to-point, so long as he wasn’t carrying much besides himself. One drawback that the method had is that he could only go to places that he knew fairly well. Since he couldn’t go to the museum in his suit, he was forced to doff it in order to scout the museum out. Thus, when he finally met up again with Nanowire, he wasn’t in the most stable of moods. Nanowire’s incredulity at his capabilities didn’t help matters. He brusquely took a hold of Nanowire, warned him to shut his eyes, and bent space. The two villains made it inside the museum, and so far, no one had seemed to notice. Heavy’s goal was to get in, get the grimoire, and get out. If he didn’t have to deal with any heroes, it would be fine by him. They evaded the guards and made it to the exhibit, but the security was better than Nanowire had expected. Since he couldn’t break it, Nanowire did the next best thing – remotely take control of an automobile and crash into the front of the museum’s façade. Heavy hadn’t expected that, and he wasn’t too happy with it. Despite that, what was done was done, and he had to get what he came in for. The grimoire’s physical security wasn’t as good as its alarm system, and the two villains quickly began to make their way out of the building. Heavy suggested to Nanowire that they try to cover their tracks now, stealing other things so that it wasn’t obvious what they had come in for. The two of them barely managed to break out an Inuit spear and an Egyptian staff when two heroes came in and confronted them. Velocity was a speedster clad in bright yellow, and it seemed like she was every bit as fast as Johnny Rocket. The other heroine, Valkyrie, seemed at first to be a standard strong, flying hero (akin to the Centurion, though not nearly as strong or tough), but soon showed other abilities. Heavy’s opening gambit was to try to weigh down the two heroines. It was less violent than a blast would be, and he still didn’t like attacking women. Unfortunately for him, Velocity was able to dodge his gravity field, while Valkyrie melted through the floor and re-appeared outside of the field. Then the fight began in earnest. Nanowire and Heavy were barely able to hold off the two heroines, especially since neither of them really wanted to hurt them. Heavy chose to make discretion the better part of valor, grabbing onto Nanowire, throwing away the antique spear as a distraction, and teleporting the two of them away. He went 50 feet into the air at his other destination, the better to inconvenience anyone who tried to follow them. The two villains flew down and went their separate ways, shaken by the fight and how close it was.
  17. King of the Hill Heavy realized that he was out of practice. He hadn't been on anything more challenging than a convenience run this decade, and he decided that he could use some backup. The museum was a fairly soft target, but given its proximity to Freedom Hall, he'd have to time it properly, or else he'd bring down the wrath of the Freedom League upon himself. He went out to the Rig to begin putting out feelers, and from there, he heard reports of a new villain from Japan. Heavy had always fancied himself an elder villain, capable of showing new ones the ropes. He hadn't realized that most other villains considered him a joke (albeit a very powerful one that you didn't want to anger in person), and that several of them assumed that he was his own son. He rarely removed the helm from his suit, after all, and when he did, they were more likely to see a young man and take it at face value. When the villain, Nanowire, arrived, he was cocky, young, and powerful - just what Sean would need for help. The two met and promised one another that the winner would get "a favor" - nothing too big, and nothing that they couldn't or wouldn't do on their own. Nanowire was also a battlesuited villain, though he seemed to call his suit a mecha. Sean hadn't even heard of anime, but he recognized that it was well-made. After a bit of opening banter, where Sean nearly gave away who made his suit (a rookie mistake that impressed upon him how out of the game he had gotten), they met in battle. Heavy nearly went down with Nanowire's first blow, which surprised both villains in its power. Despite that, he rallied on and tried to weigh the mecha down with his control over gravity. It didn't dodge, simply ignoring the weight that Heavy brought down upon it. He was impressed despite himself, but didn't have time to dwell on it. Another punch, not as hard as the first, came at Heavy, and he had to move so that Nanowire only hit plating and not something more vital. Heavy sent a quick jab at Nanowire's side, doing just as much damage as was done to him (i.e., none). Nanowire took this to be a good sign and unleashed a round of 'hyper-velocity flechettes'. While Heavy didn't understand the explanation, he understood what was happening. A lot of little daggers shot in every direction, tearing up the ground of the Rig. He wasn't hurt by them, and took the momentary distraction to launch himself off the ground and fire a blast of gravitic energy at Nanowire. The blast went off course, and it was Nanowire's turn to retaliate. Nanowire was growing frustrated at the capable defenses that they shared, and that frustration led him to miss Heavy with his next punch as he flew up to meet him. Heavy took the opportunity to hit Nanowire's jump jets, trying to do some damage and regain the advantage of being able to fly. This was the first blow that seemed to do something to the Japanese mecha, but it didn't do much. Nanowire bluffed that he was damaged, though, and Sean momentarily relented. Nanowire took the opportunity to change his suit, becoming much faster and flying out of the rig altogether. Heavy could tell that his suit couldn't keep up, and just waited for his opponent to return. Nanowire did return, coming in at hundred of miles an hour, if not thousands. Heavy's radar gave him only a fraction of a second in warning, but some of his old reflexes were still left, and he managed to dodge the blow. He tried to straight-arm Nanowire at the same time, but the mecha managed to evade the blow. Such quick motions took their toll, however, and Heavy's follow-up attack managed to knock Nanowire out cold. For a frightening moment, Sean thought that he accidentally did more damage than he intended. When Nanowire woke up, he was relieved. Displaying a bit more canniness than he had during the fight, he convinced Nanowire to repay his debt by helping him against the museum's security systems. And with that, he began to make his plans for the heist...
  18. Hmm. I'd knock off two months because Freedom City has a deus ex machina - ahem, I mean NPC, designed to clean up the city after metahumans start smashing up the place. Paradoxically, the more damage she did, the more likely that Dr. Metropolis would put the bar up for a little urban remodeling. That, and I suspect that Freedom City also has fairly lenient judges when it comes to non-violent super crime, and Dr. Archeville didn't press charges on the violent part.
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