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Barnum

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Everything posted by Barnum

  1. It really does. I do think we can be somewhat flexible, as long as we do it in a measured fashion. Such as . . . So, if my short campaign has 6 "encounters: the first battle, the clean-up, the investigation, the second battle, the fall-out, and the third battle. We fight the first battle with four heroes. At the end of that encounter, old players can move on, new players can join. Then we play the second encounter, etc, etc.
  2. It really does. I do think we can be somewhat flexible, as long as we do it in a measured fashion. Such as . . . So, if my short campaign has 6 "encounters: the first battle, the clean-up, the investigation, the second battle, the fall-out, and the third battle. We fight the first battle with four heroes. At the end of that encounter, old players can move on, new players can join. Then we play the second encounter, etc, etc.
  3. Definitely shapeshift. Though you will find some GMs who will let you do it with Alternate Form (for the first mythical beast) and then buy the other two shapes as alternate powers of that Alternate Form. Basically: Alternate Form is fixed into one form. Shapeshift is far more flexible allowing you to shift into anything in a given category for 7 PPs per rank.
  4. Definitely shapeshift. Though you will find some GMs who will let you do it with Alternate Form (for the first mythical beast) and then buy the other two shapes as alternate powers of that Alternate Form. Basically: Alternate Form is fixed into one form. Shapeshift is far more flexible allowing you to shift into anything in a given category for 7 PPs per rank.
  5. Definitely shapeshift. Though you will find some GMs who will let you do it with Alternate Form (for the first mythical beast) and then buy the other two shapes as alternate powers of that Alternate Form. Basically: Alternate Form is fixed into one form. Shapeshift is far more flexible allowing you to shift into anything in a given category for 7 PPs per rank.
  6. Definitely shapeshift. Though you will find some GMs who will let you do it with Alternate Form (for the first mythical beast) and then buy the other two shapes as alternate powers of that Alternate Form. Basically: Alternate Form is fixed into one form. Shapeshift is far more flexible allowing you to shift into anything in a given category for 7 PPs per rank.
  7. Definitely shapeshift. Though you will find some GMs who will let you do it with Alternate Form (for the first mythical beast) and then buy the other two shapes as alternate powers of that Alternate Form. Basically: Alternate Form is fixed into one form. Shapeshift is far more flexible allowing you to shift into anything in a given category for 7 PPs per rank.
  8. To allow players to "jump in" after an encounter has started will make it very difficult for me to properly challenge the players. "GMs" who are trying to run scenarios for players here will already be at a huge disadvantage in that they had no say in character creation. "Missions" will need to be tailored to whatever heroes are recruited for that mission, so that the missions will be sufficiently challenging and yet doable for the heroes. Also, I'm really not interested in trying to manage more than 4 or 5 players in a thread. More than that is just too much for me. So, whatever you decide I'm fine with. I certainly won't argue, but I probably won't try to run any scenarios, if I don't know going in all the heroes capabilities and new heroes can jump in at any time into the scenario.
  9. To allow players to "jump in" after an encounter has started will make it very difficult for me to properly challenge the players. "GMs" who are trying to run scenarios for players here will already be at a huge disadvantage in that they had no say in character creation. "Missions" will need to be tailored to whatever heroes are recruited for that mission, so that the missions will be sufficiently challenging and yet doable for the heroes. Also, I'm really not interested in trying to manage more than 4 or 5 players in a thread. More than that is just too much for me. So, whatever you decide I'm fine with. I certainly won't argue, but I probably won't try to run any scenarios, if I don't know going in all the heroes capabilities and new heroes can jump in at any time into the scenario.
  10. To allow players to "jump in" after an encounter has started will make it very difficult for me to properly challenge the players. "GMs" who are trying to run scenarios for players here will already be at a huge disadvantage in that they had no say in character creation. "Missions" will need to be tailored to whatever heroes are recruited for that mission, so that the missions will be sufficiently challenging and yet doable for the heroes. Also, I'm really not interested in trying to manage more than 4 or 5 players in a thread. More than that is just too much for me. So, whatever you decide I'm fine with. I certainly won't argue, but I probably won't try to run any scenarios, if I don't know going in all the heroes capabilities and new heroes can jump in at any time into the scenario.
  11. To allow players to "jump in" after an encounter has started will make it very difficult for me to properly challenge the players. "GMs" who are trying to run scenarios for players here will already be at a huge disadvantage in that they had no say in character creation. "Missions" will need to be tailored to whatever heroes are recruited for that mission, so that the missions will be sufficiently challenging and yet doable for the heroes. Also, I'm really not interested in trying to manage more than 4 or 5 players in a thread. More than that is just too much for me. So, whatever you decide I'm fine with. I certainly won't argue, but I probably won't try to run any scenarios, if I don't know going in all the heroes capabilities and new heroes can jump in at any time into the scenario.
  12. To allow players to "jump in" after an encounter has started will make it very difficult for me to properly challenge the players. "GMs" who are trying to run scenarios for players here will already be at a huge disadvantage in that they had no say in character creation. "Missions" will need to be tailored to whatever heroes are recruited for that mission, so that the missions will be sufficiently challenging and yet doable for the heroes. Also, I'm really not interested in trying to manage more than 4 or 5 players in a thread. More than that is just too much for me. So, whatever you decide I'm fine with. I certainly won't argue, but I probably won't try to run any scenarios, if I don't know going in all the heroes capabilities and new heroes can jump in at any time into the scenario.
  13. Yes. That is why a well-built hero will never buy their primary offensive power and their movement power in the same array.
  14. Yes. That is why a well-built hero will never buy their primary offensive power and their movement power in the same array.
  15. Yes. That is why a well-built hero will never buy their primary offensive power and their movement power in the same array.
  16. Yes. That is why a well-built hero will never buy their primary offensive power and their movement power in the same array.
  17. Yes. That is why a well-built hero will never buy their primary offensive power and their movement power in the same array.
  18. Current Roster: Radiance Velocity Freedom Eagle Three should work just fine, but we could still take one, maybe two, more heroes. I'll leave "recruitment" open for another few days. After the first major encounter, players that want to move on can, and new players can be added. I'm going to try to keep things really "open" given the nature of what Endless Flight is trying to do here. More info coming in the next day or so.
  19. Current Roster: Radiance Velocity Freedom Eagle Three should work just fine, but we could still take one, maybe two, more heroes. I'll leave "recruitment" open for another few days. After the first major encounter, players that want to move on can, and new players can be added. I'm going to try to keep things really "open" given the nature of what Endless Flight is trying to do here. More info coming in the next day or so.
  20. Current Roster: Radiance Velocity Freedom Eagle Three should work just fine, but we could still take one, maybe two, more heroes. I'll leave "recruitment" open for another few days. After the first major encounter, players that want to move on can, and new players can be added. I'm going to try to keep things really "open" given the nature of what Endless Flight is trying to do here. More info coming in the next day or so.
  21. Current Roster: Radiance Velocity Freedom Eagle Three should work just fine, but we could still take one, maybe two, more heroes. I'll leave "recruitment" open for another few days. After the first major encounter, players that want to move on can, and new players can be added. I'm going to try to keep things really "open" given the nature of what Endless Flight is trying to do here. More info coming in the next day or so.
  22. Current Roster: Radiance Velocity Freedom Eagle Three should work just fine, but we could still take one, maybe two, more heroes. I'll leave "recruitment" open for another few days. After the first major encounter, players that want to move on can, and new players can be added. I'm going to try to keep things really "open" given the nature of what Endless Flight is trying to do here. More info coming in the next day or so.
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