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Barnum

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Everything posted by Barnum

  1. Edit: Moved here to make it easier to find. That is correct. Also, from experience, characters with minions aren't much fun to play with. Most players get tired of waiting for people to post for one character. Having to wait for them to post with a bunch of characters (all those minions) just isn't much fun. But that's just my experience. Your mileage may vary. :)
  2. I don't think I agree entirely (but I could be wrong). I'm sticking by what I said earlier. So if you want to lift a single rock (which requires no Attack Roll and no Save) using Area Telekinesis you could use the Selective Feat. But if you wanted to do anything with your Telekinesis that required a check of any kind and you didn't want to do it to the whole area, you'd need the Selective Extra.
  3. He was probably automatically thinking it was Impervious. I do it all the time. :oops:
  4. I'd pay good money to see Dr. A. waggle his eyebrows to activate his tiny eyebrow computer. :)
  5. Right. Technically the Damaging extra can't be "turned off," but it is like any application of Strength, you can decided if you want to actually hurt someone or not.
  6. I think something like, "Can only be used to detect 1 mind at a time (per Notice check)" would qualify as a -1 Flaw. That would cut the cost from 4 PPs to 2.
  7. My 3 year old cousin LOVES Word Girl. We never miss it. Welcome to the site. (I think I just found my next avatar. )
  8. I'd guess that it is something like . . . Detect (Minds) [Mental, Acute, Accurate]
  9. Yes. It would tell you exactly what the normal detect would tell you, just over the extended, displaced distance.
  10. You'd have to already have a mental sense of some type (like Detect). Telelocation apparently already comes with the Detect built in. In the same way you could have ESP (Touch) and displace your Tremorsense.
  11. It is an interesting concept to be sure, but I have my doubts about how much fun he would be to actually play. He doesn't sound very heroic. In fact, he sounds kinda like a concept that the player would get tired of pretty quick, but that could just be my preference talking. If you like it, I say go for it!
  12. There is still no consensus on Variable powers, so things will stay as they are (no Variable constructions). As for Blocking and Disarm, the consensus is that since they are attack actions they are limited by PL. Archived at player request.
  13. Yeah, I think it would be simpler if we archived this thread and you started a new one. And . . . done!
  14. Character's Name: Herbert Russell Player's Name: Seren Power Level: 4 (60 PPs) Unspent PPs: 0 Trade-offs: +1 Attack / -1 Save +0 Defense / -0 Toughness Height: 5’ 10†Weight: 185 lbs. Hair: Black Eyes: Blue Description: If he were more active, Herb would be an imposing figure. However, while it’s not exactly easy to explain what it is, something about how he carries himself lets people know that he is a computer geek. He’s a bit unfit, although since joining Department 32 he has begun to get better fit – it’s just tough to keep up an active exercise when you’re not used to it. Those that pay attention to such things will likely note that he rarely stares at anything. His eyes are often darting somewhat quickly, taking in whatever area he finds himself in. History: As a kid, Herb was always the little nerd that spent all his time in the library and excelled in most of his classes. As he grew up, he had a few growth spurts and started becoming more well-rounded. Yet, he remained in libraries, bookstores and online nearly constantly. For quite a while, he made a living buying and selling various things online. Being a natural at knowing what to look for, he could find information on some of the hardest to find items as well as where and how to sell the same. An interesting side-effect was that his mind seemed to naturally make connections quickly, as well as noticing things different, even in his own mind. After an encounter involving the department, Herb was part of a group of civilians that was taken out of the area temporarily and faced with something that affected the minds of most of the others. Herb was unfazed and as the group made a quick escape, learned of where it’s at. After a few weeks, Herb found his way in to talk with the Department and was soon had a full-time job. He still works online on occasion (and, while some don’t like it, those occasions tend to be in the office). Since joining, Herbert has decided that he wants to become a detective, and possibly eventually get out of the Mysterium and into the main FCPD. With his natural abilities, as well as his new morning exercises, he’s starting to get closer to his goal. Stats: Strength: 12 (+1) Dexterity: 10 (+0) Constitution: 14 (+2) Intelligence: 18 (+4) Wisdom: 16 (+3) Charisma: 10 (+0) Combat: Attack +2, +3 [melee], +5 [Tonfa] Grapple +4 Damage +1 [unarmed], +2 [Tonfa] Defense +4, +1 [flat-footed] Initiative +0 Saves: Toughness +3, +2 [normal] Fortitude +2 Reflex +1 Will +4 Skills: Computers 5 (+9) Gather Information 9 (+9) Investigate 9 (+13) Knowledge [Arcane Lore] 4 (+8) Knowledge [behavioral Sciences] 2 (+6) Knowledge [Civics] 2 (+6) Knowledge [Current Events] 4 (+8) Knowledge [streetwise] 1 (+5) Knowledge [Tactics] 4 (+8) Notice 6 (+9) Profession [Detective] 1 (+3) Profession [Online Retailer] 5 (+7) *Research 11 (+15) Search 4 (+8) Sense Motive 5 (+8) Feats: Attack Focus [melee] Attack Specialization [Tonfa] Benefit [use Knowledge (Tactics) for Master Plan] Defensive Roll 1 Dodge Focus 1 Equipment 1 Luck 1 Master Plan Quick Draw Ultimate Effort [Will save] Equipment: Camera (1ep) Cell Phone (1ep) Computer [Laptop] (1ep) Tonfa [Mighty Damage 1, Crit 20] (2ep) Cost: Abilities (20) + Combat (10) + Saves (2) + Skills (18) + Feats (10) = 60/60 points
  15. Character Name: Lt. Morena Colby Power Level: 4 (60 pps) Height: 5' 6" Weight: 128 lbs. Hair: Light Brown Eyes: Brown Description: An attractive young woman in her late twenties, Morena dresses fairly conservatively on the job in jacket, slacks and sensible shoes, but she does her best to look stylish within the limits of her budget. She usually wears one or two pieces of jewelry of her own design, typically a necklace and bracelet in a naturalistic design. Off duty, she indulges her passion for tie-dye t-shirts, baggy cargo pants and sandals, switching to clunky boots in cooler weather, with her hair worn up in haphazard fashion if she's working on an art project. History: The Colbys are a police dynasty in Freedom City, a proud tradition that Morena resisted for many years; brought up in a working-class Lutheran family, she found herself yearning for a more passionate spiritual experience, and devoured books on other countries and cultures from a very young age. Against her parents' wishes, she left home to attend Freedom College, eventually earning a dual Bachelors degree in Anthropology and Comparative Religion; while in school, she also became very interested in indigenous art from around the world, as well as West African drumming. Ultimately she remained a (partially lapsed) Lutheran, but she feels her explorations of world culture have filled a hole in heart that the faith of parents was never able to do. She also experimented with transcendental mediation (and truth be told, a few hallucinogens), and has gotten quite good at self-inducing a trance. However, tragedy soon led her life down a different path; shortly after she finished school, Morena's father, a long-serving officer on the Southside, was kidnapped and ritualistically murdered by a drug-dealing cult linked to the Mayombe. Her knowledge of the cult and its symbols allowed her to help the police find him, but not in time to save his life. Deciding to apply her passion to the family tradition of service, Morena enrolled in the police academy two weeks later, and she rose swiftly through the ranks until she finally made detective. Morena has developed many interests to help her cope with the stresses of police work. In her off-hours, she likes to work in her studio, a converted garage behind the West End house she bought two years ago (she rents out the second floor apartment); she prefers oil painting, sculpture and pottery, and also teaches them to children at a local community center on weekends, in addition to meditation classes for their parents. She also still drums with a percussion group based on the Freedom College campus once a month, and owns several djembes. And at least twice a year, she goes with friends on a week-long backpacking trip, typically to Upstate New York or the Carolinas. Abilities: Strength: 12 (+1) Dexterity: 14/ (+2) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 14(+2) Attack: +2 (+4 Pistol) Defense: + 3 Initiative: +2 Saves: Toughness: +4 (+2 U shirt, +1 Defensive Roll) Fortitude: +3 Reflex: +4 Will: +3 Skills: Bluff- 3/ +5 Craft: Artistic- 1/ +3 Diplomacy- 2/ +4 Drive- 2/ +4 Gather Information- 6/ +8 Intimidate- 2/ +4 Investigate- 4/ +6 Knowledge: Arcane Lore- 2/ +4 Knowledge: Art- 1/ +3 Knowledge: Current Events- 2/ +4 Knowledge: Streetwise- 2/ +4 Knowledge: Theology and Philosophy- 4/ +6 Medicine- 1/ +2 Notice- 4/ +5 Perform: Percussion Instruments- 1/ +3 Profession: Police Officer-4 / +5 Search- 4/ +6 Sense Motive- 4/ +5 Survival- 2/ +3 Swim- 1/ +2 Feats: Attack Specialization 1 (pistol) Benefit 3 (Lieutenant) Contacts Defensive Roll 1 Equipment 2* Luck 2 Precise Shot Quick Draw Trance Equipment: Binoculars* Cell phone Flashlight* Handcuffs Laptop* Light pistol (also owns personal sidearm*) Multi-tool* Undercover shirt
  16. Nope. Whenever you are ready, I'll archive this character. :)
  17. Yep. That is actually how I prefer to do it. Others . . . not so much. It's a matter of taste really.
  18. Yes. But for uses of Telekinesis that were not "attacks" (grapple, trip, damage, etc.), all you would need to remedy this is the Selective Power Feat. If you have the Area Extra and want to make attacks on only some people in the area, then you would need the Selective Extra. That array doesn't work because the power in the second array slot is more expensive than the base power. You could do . . . Tk 10 [Extras] Alt - TK 10 [Extra] Alt - TK 10 Cost = 42 PPs.
  19. Have no fear, true believers! FCPBP will never die. Our site was built with: Regeneration 2 (Resurrection) [Extra: True Resurrection, Power Feats: Diehard, Persistent, Benefit 2 (Backup Plan, Test Site). ;)
  20. No, extras are not like Power Feats. You cannot choose not to use them (core book, p. 110). You could, of course, have a version with different extras (or no extras) as an Alt Power.
  21. The police slammed on the breaks too and exited their cars, chasing after Ronin. By this time the police had, much to the chagrin of commuters, stopped all traffic in both directions, making the road safe for foot pursuit. The FCPD were good at their job, but they were no match for Ronin. After just a few minutes, the officers had lost sight of Ronin completely. They fanned out, searching for him as more police arrived on the scene, and at least one FCPD chopper circled overhead.
  22. Are you looking for an occupied vehicle to car jack? Or an unoccupied vehicle to snatch?
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