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Growth Spurt

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  1. Bloodhound Anti-Earth version of Dog Pound. After gaining his powers he went on a one man rampage through the criminal underworld, trying to take over the local mob, before being beaten and nearly killed by the Tyranny League as they saw a new superhuman taking control of the Freedom City crime as a threat. He now works under them...and plots their demise think starscream More TBA as I come up with them
  2. The Visionary Power Level: 10 Power Points: 150/155 Unspent Power Points: 5PP Trade-Offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness In Brief: The rebellious son of Talos Catchphrase: "You guys should really stop comparing me to my Father!" Theme: Legends by the Score Alternate Identity: Julian Ceaser Birthplace: Foundry lab Residence: Emerald City Base of Operations: Emerald City Occupation: Superheroic "Defender" of Emerald City Affliations: N/A at this time Family: Talos (Father) Maxwell Mars (Grandfather) Description: Age: 4 years (2016) Apparent Age: 16 Gender: Male Ethnicity: Synthetic Lifeform Height: 5'4 Weight: 175 Eyes: Blue Hair: Bleach White A surprisingly lanky teenager, often wears a Green, skintight suit with a pair of yellow gloves, boots, and cape. His skin is deep red and his eyes are all solid blue and glowing. His hair also seems to give off a similar glow. History: Talos' perfect creation. The first fully artificial lifeform that has always eluded him before then...and a crushing failure as it carried the human qualities of compassion, kindness, and (ew) emotions. Talos forced the creation into hypersleep, where he would be kept for 4 years. During the destruction of the Foundry facilities by Talos he was woke by the destruction of his Hypersleep pod's power source, barely escaping the implosion of the lab. Angered by the fact his "father" had abandoned him to die in hypersleep, Visionary set out to be the exact opposite of what his original intend purpose was. Rather than be a weapon to destroy natural life, he chose to become a champion of life, a hero, a paragon... Personality & Motivation: As mentioned before, Visionary's main motivation in being a superhero is to spite Talos. Despite this Visionary has read up on and observed other heroes, basing much of his personality on the deceased Centurion and other Paragons and Golden/Silver Age heroes, behaving and talking in the most over the top heroic fashion that he could from his observations. Sometimes coming off as a Parody of a superhero because of that. Almost overly friendly, always hopeful, this personality only drops in cases involving Talos. Powers & Tactics: Flight and Nigh invulnerability makes Visionary a perfect living shield and when it comes to anything involving civilians that is almost his go to. Photon laser vision and super strength makes him the perfect weapon to handle villains and monsters with... Power Descriptions: Blue-White energy beams for Photon vision, the rest are simple strength affects with no outstanding bonus effects Complications: Daddy Issues: Hatred of Talos sometimes clouds his judgement. Parody: Can often come off as "too" heroic, casting suspicion on him Abilities: 10 + 2 + 10 + 0 + 2 + 4 = 28PP Strength: 40 [20] (+15/+5) Dexterity: 12 (+1) Constitution: 40 [20] (+15/+5) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 10 + 10 = 20PP Initiative: +1 Attack: +5 Base Defense: +5 Base, +3 Flat-Footed Grapple: +28 to +20 (Super-Strength) Knockback: -12/-2 Saves: 0 + 4 + 6 = 10PP Toughness: +15/+5 (+5 Con, +10 Enhanced Con) [10 Impervious] Fortitude: +15/+5 (+5 Con, +10 Enhanced Con) Reflex: +5 (+1 Dex, +4) Will: +7 (+1 Wis, +6) Skills: 24R = 6PP Diplomacy 8 (+10) Notice 8 (+9) Sense Motive 8 (+9) Feats: 6PP Fearless Interpose Leadership Luck Takedown Attack Ultimate Save (Toughness) Powers: 20 + 21 + 10 + 10 + 19 = 80PP Descriptors: all bionic Enhanced Constitution 20 (to Constitution 40 [+15]) [20PP] Enhanced Strength 20 (to Strength 40 [+15] Alternate Power) [21PP] AP: Blast 10 (Photon Vision) {20/20} Immunity 10 (Life Support, Starvation and Thirst) [10PP] Impervious Toughness 10 [10PP] Paragon Array 8 (16PP Array, Feats: Alternate Power, Dynamic 2) [19 PP] DBE: Flight 0-8 (0 - 2500 MPH / 0 - 25000' per Move Action) {2-16} DAP: Super-Strength 0-8 (Effective Strength 40-80, Heavy Load: 3 tons - 1440 tons) {2-16} Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed w/no Powers Touch DC 20 Toughness Damage [Physical] Unarmed Touch DC 35 Toughness Damage [Physical] Totals: Abilities (28) + Combat (20) + Saving Throws (10) + Skills (6) + Feats (6) + Powers (80) - Drawbacks (0) = 150/155 Power Points
  3. rolled 12 on strength, that get the door open? https://orokos.com/roll/793452
  4. Dog Pound leaned against the back door of the shop. The people who had gone in looked suspicous, sure, but he didn't really have any evidence that they were up to something. Of course it was always better to be safe than sorry with these things, and he wasn't going to just leave, especially now that he was in his uniform. Only mildly disappointed by the locked back door (Damn, thought I was being clever), he hung out around back waiting to hear if any trouble started...and then he heard the crashes...and immediately he kicked the door open, busting the lock as he made his way into the shop.
  5. If thats the case I'll probably wait to make ol' Growth Spurt then. Already can play with Dog Pound for now
  6. So I got an idea for a Claremont student, a PL8 Powerhouse who is a scrawny nerd with the ability to bulk himself up to superhuman strength and build. His muscle-form would be where most of his powers come from but has the downside of lowering his overall IQ whenever he uses it. I have NO IDEA how to build that in 2e however...any suggestions?
  7. Just going around the back, hanging out till something happens.
  8. Jack headed into a secluded ally to change into his outfit. It's a simple disguise but it's one that he felt he needed. Don't want people figuring out who he is and coming after him... He returned to the street, silk mask and coveralls on, and headed for the stores back door, planning to take the crooks from the back.
  9. Dog Pound Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: ±X Attack / ±X Damage, ±X Defense / ±X Toughness In Brief: "His Bite is worse than his Bark, The Canine crusader who fights like a cornered animal!" Catchphrase: Theme: Alternate Identity: Jack Sounder (Secret) Birthplace:The Fens Residence: Abandoned Kennel (That he owns) Base of Operations: N/A Occupation: Vigilante Affiliations: Friends of Freedom Family: Butcher (Dog) Description: Age: 45 (1975) Apparent Age: Gender: Male Ethnicity: Caucasian Height: 4'7 Weight:135 Eyes: Brown Hair:Brown A Brown Newsboy cap and black Domino mask, as well as some old Dogcatcher coveralls is all the costume that Dog Pound wears. His brown eyes concealed by one way lenses in the mask,he hunts the criminals preying on the citizens of Freedom City. History: Born out of wedlock to a mother who died not long after his birth, Jack Sounder was in the system almost as soon as he arrived on this earth. As a young boy he idiolized heroes like the Centurion, but his situation ended up quite literally beating this trait out of him. By the time he was 17, he was a troublemaker by temperament and a thug by profession, his natural fighting prowess was noticed by a promoter who convinced him to take it to the ring. After a short but incredibly successful and popular run in the cities boxing rings, he was banned from the sport after busting the eyesocket of one of his opponents, permanently damaging his eye. Ending up back in the service of his local mob, he became a fairly effective bruiser and late thief. Far later on, when he was 37, he was attacked during a break in at ASTRO labs by one of the labs test animals, a young mongrel with no name or discernible breed. The dog bit down on his arm and during the struggle he was knocked into a rack of chemicals and knocked out. He would wake back up in a police station and end up given an 8 year sentence in a minimum security prison. Surprisingly the prison's rehabilitation system actually worked for once, and he used his time there to examine his life. He had a lot of time to think, and realized he wasn't the kind of person his younger self wanted to be. After the break in he had begun to develop weird abilities, his teeth had sharpened slightly and his hearing and sense of smell was enhanced. He had begun to get stronger and his youthful energy from his fighting days seemed to return despite his later age. The bite mark from the mongrel seemed to be permanent left on his arm and he could not get rid of it, nor did he want to. That mark was a reminder of what he used to be...what he used to do...what he refused to do again. After being released he left the prison and got back on his feet. He bought the dog who had bit him, that he found he could communicate with, as well as other canines. Naming it Butcher he then moved into a piece of property he managed to snag for a reasonable price, a defunct and abandoned Dog Kennel that he converted into a makeshift apartment and base. Personality & Motivation: He simply wants to make up for what he did in the past and become better. He believes these powers were given to him as a chance to make up for his checkered past. Powers & Tactics: He mostly falls back on his old Boxing style, hitting their opponent with out of practice but still professionally trained punches. Complications: Man's Best Friend: Butcher, Dogpound's pet dog, is somewhat old but still around. Jack would do anything for this dog, and heaven help whoever decides to try to hurt them, Checkered Past: His former Criminality is a sore subject. Don't bring it up. Abilities: 4 + 4 + 4 + 0 + 4 + 6 = 22PP Strength: 24/14 (+7/+2) Dexterity: 24/14 (+7/+2) Constitution: 24/14 (+7/+2) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 12 + 8 = 20PPInitiative: +11 Attack: +6 Base, +10 Natural WeaponsDefense: +10 (+4 Base, +6 Dodge Focus), +3 Flat-FootedGrapple: +13/+16 w/Totem Array Knockback: -3/-1 Saves: 0 + 0 + 5 = 5PP Toughness: +10/+2 (+2 Con, +5 Enhanced Con, +3 Protection) Fortitude: +7/+2 (+2 Con, +5 Enhanced Con) Reflex: +7/+2 (+2 Dex, +5 Enhanced Con) Will: +7 (+2 Wis, +5) Skills: 100R = 25PP Acrobatics 13 (+20) Skill Mastery Climb 3 (+10) Drive 3 (+10) Gather Information 12 (+15) Handle Animal 2 (+5) Intimidate 7 (+10) Investigate 5 (+5) Knowledge (Streetwise) 5 (+5) Notice 13 (+15) Skill Mastery Sense Motive 8 (+10) Stealth 13 (+20) Skill Mastery Survival 13 (+15) Skill Mastery Swim 3 (+10) Feats: 17PP Acrobatic Bluff Challenge (Fast Acrobatic Bluff) Dodge Focus 6 Evasion 2 Hide in Plain Sight Improved Initiative Move-By Action Power Attack Skill Mastery (Acrobatics, Notice, Stealth, Survival) Takedown Attack Well-Informed Equipment: 0PP = 0EP Powers: 2 + 7 + 10 + 10 + 10 + 3 + 4 + 8 + 7 = 61PP Descriptors: all mutation Comprehend 2 (Speak to and Understand Animals; Flaw: Limited [Canines]) [2PP] Damage 3 (Dog Bite, Feats: Accurate 2, Mighty, Variable Descriptor 1 [bludgeoning/piercing/slashing]) [7PP] Enhanced Constitution 10 (to 24/+7) [10PP] Enhanced Dexterity 10 (to 24/+7) [10PP] Enhanced Strength 10 (to 24/+7) [10PP] Protection 3 [3PP] Super-Movement 2 (Wall-Crawling 2) [4PP] Super-Senses 8 (Auditory [Enhancements: Danger Sense, Ultrasonic Hearing, Uncanny Dodge], Olfactory [Enhancements: Accurate, Acute, Tracking 1 [Quarter-Speed], Visual [Enhancements: Low-Light Vision]) [8PP] Dog-like Array 3 (6PP, Feats: Alternate Power) [7PP] BE: Leaping 3 (x10, Running Long Jump: 170', Standing Long Jump: 90', Vertical Jump: 42') + Speed 3 (50 MPH / 500' per Move Action) {6/6} AP: Super-Strength 3 (Effective Strength 39, Heavy Load: 3 tons) {6/6} Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 22 Toughness Damage [Physical] Bite Touch DC 25 Toughness Damage [Physical] Totals: Abilities (22) + Combat (20) + Saving Throws (5) + Skills (25) + Feats (17) + Powers (61) - Drawbacks (0) = 150/150 Power Points
  10. Nevermind was answered in discord.
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