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EviscerusNox

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Everything posted by EviscerusNox

  1. ok so the Ghost ship is gonna take a shot at that giant monstrosity Flintlock summoned attack roll: 1d20+6 12 Which will hit so a DC27 toughness save for the kraken!
  2. Ok the ship attacks the Black Flag attack roll: 1d20+6 23 I think that hits it's defense so the save DC will be 27
  3. It looked like to those in the water and other passersby that suddenly above ghost ship an iceberg had appeared. It came crashing onto the deck and riggings for the Bonhomme Richard. Terrible wrenching and cracking noises splitting the mid day air, the sounds almost sounded like a scream of pain coming from the ship. The ice broke apart on impact and some of it seemed to pass harmlessly through a ship, but enough of it has fouled up the sails and caused enough chaos that the ship seemed to flounder in the water for a second as it slowly turned to put it's broadside to the Black Flag. "BURN!" The cannons howled again, this time their unholy ammunition flying at the sides of the Black Flag and their crew.
  4. okie doke toughness save: 1d20+18 24 would have been an injury if not for the half effect, but I'll rule that it at least cause some problems and slows them down, effectively making the ship flat footed for next round (so half it's normal defense to hit which was already real low)
  5. Spitfire narrowed his eyes at the woman. The flare gun of hers would do little more than annoy him, but it could still hurt the downed man on the ground. "I''m the one who gives out the terms of endearment round these parts darlin'." When she mentioned the bag that was now basically a bomb about to explode, Spitfire sped to the bag and scooped it up, carrying it a short distance away from the others then, without thinking of anything not stupid to do, through himself on top of the burning bag. "Crap crap crap crap crap this is gonna hurt!" Spitfire exclaimed, squinting his eyes shut and waiting for the blast.
  6. toughness save: 1d20+9 11 jumping on a grenade for Jann!
  7. i'll do a toughness save for the ship, what's the rank of create?
  8. Max had just been about to come out the shadows himself to hopefully blind everyone there and take the bag when a literal man with wings swooped out of the sky and did it for him. It seemed obvious he was another super, considering the armor get up. In a matter of seconds however things went bad for the flyer, falling to the earth for some reason that Max couldn't identify, and when he did the thugs were on him kicking and punching. Max couldn't just watch the man get beaten to death so he shook himself out of his surprise and exhaled fire while simultaneously rolling his tonge like he was rolling r's for spanish words. A barrage of small balls of fire sped towards the unsuspecting thugs taking shots at the downed man. "How's about you fight fair puppies? Or do I have ta fill this park with the smell o' burnt dog?"
  9. Ok so since he doesn't want to hit the bird man he's not using his area blasts, gonna get those thugs off the poor guy though so autofire blast strafing them I rolled 8 just in case he can hit all but if he can't just use whatever for the ones he can hit Autofire Attacks on thugs: 8#1d20+11 14 27 16 26 29 16 25 13 damage would be DC26 for them, the old man and redhead are of course safe as I doubt they are in a line Posting IC
  10. The ethereal charges splintered wood and ripped holes in rigging as they tore through the Bonhomme Richard. A cheer went up on the deck of the Black Flag until the smoke cleared and enemy ship still floated, apparently no worse for wear after the barrage. There came a cackling laughter rolling over the waves towards to Black Flag and Flintlock heard a hollow voice boom from the waters. "RUIN!!!! ALL WILL END IN RUIN!!!!!!!" As the voice echoed, the cannons of the Bonhomme Richard roared and spectral balls of iron broke the keel of the crabbing vessel. It immediately started to take on water, cries of "Man Overboard!" could be heard from the small craft.
  11. ok so the toughness save for the richard is : toughness save: 1d20+18 36 will post in IC just a sec
  12. Initiative: 1d20+3 11 Not great but ok
  13. Handsome Jack closed on the battle close enough that much of the fog had been burned off by the gunfire and the fires onboard the modern crabbing boat being attacked by the spectral Bonhomme Richard. In anticipation of the orders to come, Jack steered to present a broadside to the Bonhomme Richard, though the angle still allowed for closing distance. However screams for help could be heard even from this distance from the crab boat. With her vast experience as a sailor it was not hard for Flintlock to tell that one more volley from the Richard would send the small commercial craft to the locker, and from the timing of the last volley they had only minutes before the next came.
  14. "Thank you, Captain. Be wary the treasure, and whatever specter has taken command of my ship." With that the yellow glow dissipated and Handsome Jack came back to himself. The journey would not be overly long as the preternatural speed of the ghost ship carried it effortlessly through the waters towards the waiting opposition. Within hours the look out pointed through the fog and shouted "Lights to the larboard Captain!" Through the fog flashes could be seen and dim flames could be made out. The distant report of cannons could be heard echoing off the water.
  15. Ak'kar listened intently. The description of the Nobles and their attack fit almost exactly with accounts of Grue invasion, and Ak'kar could not hide his anger as his skin rippled from pale blue to deep red, then black, and then finally back to pale blue as he reigned in his passions. When the alien had finished Ak'kar let out a sigh. "I understand completely. You will be safe, as will any others hoping for passage when I return to Tethron. I will ferry as many as needed to safer systems." Ak'kar stood, bowing to his guests. "I regret I must leave you, a captain's duties spare me little time." Ak'kar left the captain's mess and headed to the bridge to look out over the stars and take command of his ship. He promised to himself that these people would find the safe havens they deserved, the kind his people never got.
  16. okie doke History The La Nochte Triste treasure is a fabled lost treasure of gold and silver bullion looted from the treasure house of Moctezuma II during the spanish conquest of the Aztec Empire. Arcane It is said that powerful mystic wards had been placed on the treasure house of Moctezuma, and when the Spanish broke in they had unwittingly cursed the treasure within. This coupled with the death curse of Moctezuma himself brings ruin upon any that carry even a single coin of the treasure. How ruin is brought is up to speculation. Some believe it is a powerful luck hex that causes probabilities towards negative outcomes to be highly skewed. This is supported by the fate of all ships that have carried the gold, as they have all sunk, either by chance run ins with pirates, or by stormy seas or freak gunpowder accidents. Other theories are that Moctezuma himself is connected in death with the treasure, and works to see that those that hold it suffer ill fates.
  17. Handsome Jack pivoted around in a crisp military fashion and nodded. "Of course. You are heading to Flamborough Head, where the Bonhomme Richard went down. Who commands her in unlife I can not say. I can say however, that the La Nochte Triste treasure is most likely responsible. It was not well known that I had... acquired said treasure in an eariler raid upon a British galley. It to this day still lays with the Richard." Handsome Jack's eyes blazoned a brighter yellow as the revenant made his way out onto the deck, staring out over the waters towards europe. "My strength wains. I am no restless spirit or vengeful wraith. I am happy in my rest. I just could not sit by the gunsail and watch the great memory of the Richard be sullied by some lesser imp. Even now she flounders and destroys passing vessels, wreaking her wrath upon the seas."
  18. Spitfire crept up behind a trash can and squinted, trying to discern what exactly was going on. Having in his youth lived a less than reputable life, he was pretty good at sneaking around. There wasn't much he could make out, and he cursed. "Nothin' fer it. Just gotta get closer." Max whispered to himself. Moving behind a manicured row of bushes, Max began to circle inwards towards the shapes, hoping to get a better look, and also hoping not to step on an errant twig and give away his position. He needed information, not a fight. Not yet anyways.
  19. ooh yeah, plenty Bonhomme Richard, formerly Duc de Duras, was a warship in the Continental Navy. She was originally an East Indiaman, a merchant ship built in France for the French East India Company in 1765, for service between France and the Orient. She was placed at the disposal of John Paul Jones in 1779, by King Louis XVI of France as a result of a loan to the United States. The Bonhomme Richard was involved in a famous battle at Flamborough Head in 1779 where it sunk after defeating the HMS Serapis. John Paul Jones is famous for uttering "I have not yet begun to fight" when appealed to surrender by the rival captain when it looked like defeat was imminent. The crew were saved save for those that died as part of the battle and were moved to different ships. John Paul Jones himself is seen today as the father of the American Navy and went on to become Rear Admiral in the Russian Navy after leaving American service.
  20. OOC for this. You can make a Knowledge History check for this if ya want cape
  21. Flamborough Head Promontory, Yorkshire England October 31st, 7:06 AM From seemingly out of nowhere on the morning of Halloween, a dense fog rolls into the waters outside of Yorkshire. This would not be so unusual, especially for the time of year, but up until exactly 7:06 the weather had been unseasonably warm and no clouds dotted the horizon. No indication whatsoever gave warning, and what followed after was stranger still. From the depths of Flamborough Head, a rumbling came, the sea started churning, wails could be heard for miles around, ghostly disembodied wails that put ice in the bones of all that heard it. As if called, the captains of all vessels currently sailing the ocean felt pulled for an instant to this exact spot, whether they be pleasure boat captains, tug boat captains, or simply a man on his yacht looking to do a little fishing on a warm Tuesday morning. From the churning burst forth a ship, a ship that had not been seen for over 200 years. It's railings and deck and sails emitted an ethereal red glow and it was partially transluscent. Anabelle Flint felt that pull stronger than most, and was surprised when one of her Skeleton Crew, Handsome Jack, burst into her quarters, it's eyes aglow with an alien yellow light. The revenant wasn't acting the way her crew usually behaved. He stood with back straight, his bony hands crossed behind his back and standing in what could easily be seen as a military at ease. It's decaying chin held high it spoke in a voice that commanded respect, it spoke like a ship captain. "Captain Flintlock, I am Rear Admiral John Paul Jones. The Bonhomme Richard has risen, and you are needed."
  22. notice: 1d20+10 18 noticing of things!
  23. Spitfire can totally do stealth! Well, let's see if that's actually true Stealth: 1d20+10 29 Spitfire is mission impossible stealthy!
  24. Max listened intently to Spike and nodded where appropriate. He didn't feel the man was deliberately hiding anything, and he had given him good information. Though like most answers, they only led to harder more perplexing questions. Where did these gangs come from? How could they get the kind of juice to be gun running at this caliber literally overnight? Each question only seemed to have answers that made things seem worse and not better. This was gonna get hairy, and he could tell Spike knew it. Max decided it was best to try and ease some of his friend's tensions however. "Don't you worry Spike, I'll set these Beastly Boys on the straight and narrow with as few bruises as I can muster. I promise no lasting burns either. It's better I deal with this than some rival gang or worse yet, a meta who doesn't understand how a good time can go bad real fast." Max got up and shook Spike's hand. "Thanks fer the help. And I'll be here next Saturday night like I promised." With that Max opened the door out into the midday sun, flipping a cigarette out of his pocket, when he saw Meathead offer him the light, Spitfire gave him a flat look and shot a small flame out his nose, causing the end of the cigarette to burst to light before turning his back and heading to his green and white flame decorated chopper. "Keep yerself safe, Meathead ya hear?"
  25. Max sat down in the now vacant tattoo seat and gave Spike an easy smile. "Listen, Spike, we've never talked about it, but you ain't stupid and you know what I do, or have done in the past. People like Meathead there I can let go, unless of course I get really bored. But bringing things worse than missile launchers into the city? I can't just let that kinda thing pass ya know? If you know anything about where these guys are holed up, what they are up to, you gotta tell me brother. I understand if you're scared, for me or for your shop. You got my word that this will never find it's way back to you and yours. You're a good man, Spike. So I know you don't like seeing people get hurt. You tell me what you know, not only am I gonna have you on opening night, I'll come by here every saturday night for a month and ink up your customers for free. Gonna take me at least that long to close on this building I got my eye on anyways. Whatya say?" Max gave him a level look, still smiling, but also there was iron in his words, letting Spike know that this was serious to him.
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