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olopi

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Everything posted by olopi

  1. olopi

    Hot Shot

    Blast 13 ( VolleyFireballs; Extra: Autofire, Flaw: Full Action Drawback: Power Loss [When not in Fire Form] [-1] ) { This one this time around. Attack: 1d20+8 10 Yeah, so much for that.
  2. olopi

    Hot Shot

    Oh cr## If there was one thing that Cass knew he couldn’t deal with, it was ice. He’d made enough near-death experiences with it already, he didn’t need to add one on top. As he realized what CP was about to do, he tried to move backwards, possibly to get out of range. One of the big drawbacks of his fire form was that movement was a bit more difficult. Which meant that even if he tried to, he couldn’t move from the spot until the fire had spread properly. Which, in turn, meant that the only thing he could do as the wave of cold raced toward him was close his eyes and hope for the best. It was cold. So, so cold. Even the fire inside him only did so much to warm him up. Still, usually when he was dealing with attacks like these, he wasn’t a literal living flame, and he could feel that. He could fight back against the cold, he could still feel his body being there. He could push back against it enough to survive this attack at the least. Once he’d found his strength again, he spoke, his voice distorted as it usually was in this form, his tone angrier and more violent than usual. “Now look what you’ve done! Attacked an innocent bystander. Is that a hero move? Hell no. Right now you’re nothing more than a thug with powers, so live up to what you claim to be and stop being a little b####. “ With that, Bonfire shot upwards into the sky, leaving a trail of fire behind him. Even if he only moved for the blink of an eye it would already transport him quite a distance. Which, in this case, was alright. Creating some distance would probably save his ass in the short and long term. Now, he was essentially yelling, his powers amplifying his voice. “’Cause as it stands, it’s my duty to stop you. “ He took aim. At this distance, it took some consideration when attacking, in order to not hit anything other than the target. It was only a small fireball, so that was a risk worth taking still. He looked downwards, as a flame, first the size of a fist, split off from his body. It moved downwards at a rapid speed, growing even as the air counteracted it, flying straight towards CP. This one looked like a hit...
  3. olopi

    Hot Shot

    Okay, so: Moving upwards in a straight line with Flight 4 ( 100 mph, 1000'/rnd Feat: Slow Fade ; Flaw: Fades , Drawback: Full Power ) and then, as a Standard Action: Blast 13 (Fireball; Drawback: Power Loss [When not in Fire Form] [-1] ) {25/27} (Fire) I'll take a -1 Tradeoff, so it'd be: DC27 Toughness, +9 to hit (due to -1 from fatigued) Attack: 1d20+9 25
  4. olopi

    Hot Shot

    Alright, increased by 50%, so it's DC...15 On a fort save. This is gonna hurt! First the Reflex Save to see how bad it gets: Reflex Save: 1d20+6 11 That's the full brunt then, ouch Fortitude: 1d20+8 28 AHAHAHAHA, Nat 20! So, that's ... a bruise, right?
  5. olopi

    Hot Shot

    Full turn to enter: Alternate Power: Insubstantial 3 ( OH GOD IM ON FIRE!; Drawback: Full Action, One-Way Transformation ) {10+3=14/14} (Fire) + Flight 4 ( 100 mph, 1000'/rnd Feat: Slow Fade ; Flaw: Fades , Drawback: Full Power ) (Fire)
  6. olopi

    Hot Shot

    At this point it really was a bit like kicking a man that’s down. Felt a bit unfair. At the same time, maybe that was what Chill Pill deserved. To learn humiliation. To learn to deal with defeat. It didn’t look good on the recording though, that much was for certain. And right now, that was a large negative. It meant that he had to at least give CP a chance. It had already been established who of the two was the superior fighter, at least in Cass’ mind. “No more smoke and mirrors? “ He bent down, placing the bag on the ground. In a short intermission, he turned over to face Zyte and thus the camera. “Yo Zyte, keep an eye on this, don’t let it get out of sight. Seriously.” Then, it was back to the matter at hand, as he slowly got up. “I can give you that.” He said it while his body, previously looking as it usually would, burst into flame. “I don’t usually do this, but you get to see what I can really do. Congratulations. Now bring it.”
  7. olopi

    Hot Shot

    Just this one again: Blast 9 ( Personal Volcano; Area: Shapeable) {27/27} (Smoke, Heat)
  8. olopi

    Hot Shot

    That had worked surprisingly well. Good, something to note for the future. Even if Cass could feel his body strain under the effort. He wasn’t used to melee combat, and this just served to underline that very fact. He’d have to be careful, CP could probably get him at this point. “Yeah, that one’s probably right. No more tricks from now on, even you wouldn’t fall for another one. I like your determination though, that’s a valuable skill. Now you just gotta show it outside of combat,“ He didn’t need to move away just yet. At this point CP deserved as much. He was still a hero after all, or at least called himself one. Besides, it gave Cass more time to create smoke in the area. “Where was I? Oh, yeah. “ Smoke which would, once again, shoot upwards from the ground, filling the area surrounding CP with heat. He’d probably react better than the bikers to it, but it’d do something. Hopefully…
  9. olopi

    Hot Shot

    That had worked out just as Cass had hoped, and thus about five times better than he’d expected. But time was of the essence at this point, he had to strike quickly. And effectively. It was time for something he’d practiced a few times in the past… “Oldest trick in the book!” Now standing essentially inside Chill Pill, Bonfire was in the perfect position. He covered his elbow in all the heat he could muster while drawing on his powers and slammed it into Chill Pill’s back. The heat would do most of the work, as he’d keep his elbow where it’d first meet CP’s body. Maybe it’d be enough to stagger him. If not, at least Cass had used the move in action. He could always rely on more classical moves if everything else failed…
  10. olopi

    Hot Shot

    Okay, using Extra Effort (and thus becoming Fatigued) to stunt: Damage 14 (Feats: Precise 2, Extended Reach 2 [15ft.]) [18/27PP] which'll bring him to a +3 Damage trade-off, with which he'll hit CP: Attack: 1d20+8 16 ouch. That might still hit?
  11. olopi

    Hot Shot

    Alright, so: Move Action: Trick (with -5), to get Chill Pill to attack and get himself into a bad position: Trick (Bluff): 1d20+16 25 Holding his Standard Action until after CP has closed in.
  12. olopi

    Hot Shot

    Cancer. Damn, beating up a cancer patient would look bad. Sure, he was rampaging and had just threatened to kill people, but the public loved cancer patients. Cass supposed that was a necessary casualty he’d have to take, perhaps he could spin it afterwards. He had an idea, but he’d probably have to be close for it to work properly. He appeared again as smoke spread outwards, him standing there fully corporeal. What he was about to do was pretty dangerous, even with his protective shield of heat. Part of him got ready to turn tail and run, but he had to try…. He turned to face CP head-on, spreading out his arms ever so slightly to make himself look a bit more aggressive. His voice went to a full mocking tone at this point. Provocation was the name of the game. “You know, “destined” isn’t really the best qualification. You need a bit more than that. Like being able to keep calm, because come on dude, take a chill pill or something.” He’d stand there, fully corporeal. He’d wait until CP was far too close for comfort and then turn whatever part of himself got attacked into smoke. That’d give him the upper hand, a position from which he could strike more precisely. Hopefully.
  13. olopi

    Hot Shot

    Almost the same as before, creating a Smoke Clone where he's standing and walking away backwards. A bit of hubris in talking to the guy though, so if CP listens closely enough he can probably notice something's off.
  14. olopi

    Hot Shot

    So much for the bikers. Truth be told, Cass had expected a lot more from them. Three people that were that unsubtle about their attack usually had the skills to back up their guts. In this case, he supposed, it was preferable they didn’t. Made the entire thing a bit easier. Well, apart from Chill Pill. Who, at the moment, was all but. Time to teach the rookie a lesson then. And judging by his words, possibly one that lasted a bit longer than a bruise or burn. “Damn, ever considered that maybe this line of work isn’t for you?” He took a step back, creating some obvious smoke on the ground. All the while, he’d formed a smoke clone of himself where he was standing and, while invisible himself, created some distance. If Chill Pill had skills on the level he’d been showing so far, Bonfire would need to get creative. As he backed away, he continued speaking however, as he made the illusion take a combat ready stance. “I mean, maybe the field’s the right one, just which side of the law you’re on isn’t. Just a consideration…”
  15. olopi

    Hot Shot

    · Base Power: Blast 9 ( Personal Volcano; Area: Shapeable) {27/27} (Smoke, Heat) under the one that's still moving freely, hitting others if the area is large enough.
  16. olopi

    Hot Shot

    This Chill Pill character threw up more and more concerning actions. At this point, the guy was a walking red flag. And that should’ve probably mattered to Cass, but all he cared that guy could destroy his reputation himself. For now there was a bigger concern, namely the people attacking him. With Chill Pill closely behind that, as Cass had to make sure he’d remember. Either way, it was time for action. CP could handle himself, that much was certain. So, bikers. Cass began to focus on the one that was still moving freely, gathering up smoke below him. And then, one moment to the next, releasing all of it, the stream of hot smoke shooting upwards. It was gone almost as soon as it appeared, but hopefully it would have an effect. If nothing else, it had created some smoke in the area that he could use when CP would inevitably do something unheroic…
  17. olopi

    Hot Shot

    Three men. On quadbikes. No obvious powers so far. Usually that didn’t present too much of a challenge to Bonfire, if they couldn’t hit him they’d realize that and run away. Usually Bonfire wasn’t carrying around an enchanted mask. That made the entire thing a lot more complicated. Plans A through C didn’t work, so he’d have to get creative. And do so quickly, too. There was one thing he could attempt. He’d never tried it before, but this felt as good a moment as any to see if it worked. He lowered his hand, letting the nearly invisible smoke fall to the ground and spread from there. He’d need a few seconds of time. “Three guys? And mounted? I need to even the odds a bit, then. Makes it look less embarrassing when you guys lose.” Then, it all happened within the blink of an eye. He snapped his fingers, sending smoke outwards in all directions, creating a proper cloud. It drew itself back together after only a moment, but now instead of one, five Bonfires were standing around the park, each holding a bag, each moving ever so slightly and ready to dodge. Cass, meanwhile, had turned himself invisible and ran for the nearest empty bench. Maybe he could work with the high ground…
  18. olopi

    Hot Shot

    Alright, so: Illusion 7 ( SmokeMen; Visual Senses , Extra: Sustained ) {21+4=25/27} (Smoke) + Concealment 2 (Visual Senses) {4/27} To create multiple illusions of Bonfire in the area he was standing, while he runs for cover on a nearby empty bench (it's a park, I assume there's some)
  19. olopi

    Hot Shot

    Initiative: 1d20+9 19 Respectable.
  20. olopi

    Hot Shot

    As if he’d predicted it. Part of Cass had to congratulate himself, he’d gotten pretty good at anticipating these kinds of events. So the investigation phase was over. Chances were in a few seconds his entire day would get quite hectic for a while. He took a deep breath, before slowly turning back to Armitage. “Yeah, she could do that. Don’t panic, but we’re about to be attacked. Act natural, they’re after the mask. If you can fight, do so, otherwise get to a safe position. I’m gonna have to be a bit creative this time around….” With that said, he stood up, facing the men approaching him, the bag still in his hand. He didn’t trust Armitage enough to hand it over, even if that he couldn’t tap into most of his powers. Then, he spoke. Quite loudly, as his face turned into his signature smoke head. “Ah, Gentlemen. Nice of you to join us, we have been expecting you.” A bit more quiet, now that he had gathered some attention, he followed up. “Now, let’s get this over with quick, eh? “
  21. Early WIP for Vagrant, Bedlamite Character Name: Vagrant Power Level: 8/10 (150/150PP) Trade-Offs: +3 Defense / -3 Toughness Unspent Power Points: 0 In Brief: Immortal makes his way through history, somehow screwing up at every step along the way. Residence: Rohrbach St., Downtown Bedlam City, Wisconsin Base of Operations: Rohrbach St., Downtown Bedlam City, Wisconsin Catchphrase: Alternate Identity: Jean-Pierre Baptiste (Born), Jean-Martin Durant, Johann Franzmann, Ioann Kruzhov, James Mallard, John Baptist, Ian French (current), various others Identity: Secret Birthplace: Le Marais, Paris, France Occupation: Carpenter, Soldier, Criminal, Cook, Bartender (current), Beggar, many more. Affiliations: Family: All long dead, potentially some descendants of various generations Description: Age: 248 (Born 8th of May 1770) Apparent Age: Mid-50s Gender: Male Ethnicity: White Height: 179 cm Weight: 82 kg Eyes: Blue Hair: Black Abilities: 10 + 8 + 10 + 4 + 8 + 4 = 40PP Strength: 20 (+5) Dexterity: 18 (+4) Constitution: 20 (+5) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 14 (+2) Combat: 16 + 10 = 26PP Initiative: +4 Attack: +8 Melee, +8 Ranged Grapple: +13 Defense: +11 (+5 Base, +6 Dodge Focus), +3 Flat-Footed Knockback: -2 Saving Throws: 3 + 4 + 3 = 10PP Toughness: +5 (5 Con, +0) Fortitude: +8 (+5 Con, +3) Reflex: +8 (+4 Dex, +4) Will: +7 (+4 Wis, +3) Skills: 208R = 52PP Acrobatics 6 (+10) Bluff 10 (+12) Climb 5 (+10) SM Craft (Structural) 6 (+8) Diplomacy 6 (+8) Disable Device 10 (+12) Disguise 8 (+10) Drive 5 (+9) SM Escape Artist 10 (+14) Gather Information 10 (+12) Handle Animal 4 (+6) Intimidate 13 (+15) Investigate 10 (+12) Knowledge (History) 2 (+4) Knowledge (Theology and Philosophy) 5 (+7) Knowledge (Tactics) 6 (+8) Knowledge (Civics) 2 (+4) Language 8 (French [Native], German, English, Vietnamese, Italian, Russian, Arabic, Hindi, Spanish) Medicine 5 (+9) SM Notice 14 (+18) Ride 4 (+8) Search 6 (+8) Sense Motive 14 (+18) Sleight of Hand 12 (+16) Stealth 10 (+14) Survival 10 (+14) SM Swim 5 (+10) Feats: 15PP Benefit (Off-the-Grid) Dodge Focus 6 Endurance Improvised Tools Leadership Precise Shot Second Chance (Toughness vs. Unarmed Damage) Skill Mastery 1 (Climb, Drive, Medicine, Survival) Track Well-Informed Powers: 1 + 1 + 5 = 7PP Immunity 1 (Aging) [1PP] Regeneration 1 (Resurrection 1 [1 Week], Nullified by Divine) [1PP] Damage 3 (Feats: Mighty, Precise) [5PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Totals: Abilities (40) + Combat (26) + Saving Throws (10) + Skills (52) + Feats (15) + Powers (7) - Drawbacks (0) = 150/150 Power Points
  22. olopi

    Hot Shot

    Notice: 1d20+10 17
  23. olopi

    Hot Shot

    “Heh. Should buy us some time to converse without raising attention, lucky us.” Cass waited a bit for Armitage to tell what he’d gathered so far, which seemed to not be a whole lot. It didn’t help that at this point, there probably wasn’t much to be gathered in the first place. Apart from what he held in his hand right now. “That sounds mildly concerning. We’ll have to keep our eyes out, she may still be chasing after it. Did you make sure you weren’t being followed here?” “Now, as for the mask, well, the best choice of action from what I can tell is to hand it to AEGIS. Much as I’ve got my issues with them, they’re the people that can secure this stuff best. I know somebody who could store it, privately and away from prying eyes, but there’s some issues involved with that.” “Unless you have a plan to deal with it in a more permanent way?”
  24. olopi

    Hot Shot

    Cass had put the mask into a linen shopping bag, he’d learnt that carrying around one of them for situations like these was a smart idea. Perhaps that way it wouldn’t gnaw at his mind as much. There was just one more major issue he had to get around: He was popular. And for a discreet meeting in a park, that was all but helpful. He couldn’t go in and waltz right through the crowd. Probably also because it’d’ve meant dealing with a really, really angry Chill Pill. He couldn’t even just show up at the bank and sit down there, his sheer appearance would probably create too much attention, the one drawback an easily recognizable style had. But even that, he could probably get around with some illusions, He changed up his look, similar to the outfit he wore to important client meetings, a comfortable blue two-piece suit. Which technically was made fully of smoke in this instance, but that didn’t matter. His head would be the main problem, he adapted a fairly average face with short black hair and a full beard, to cover his mouth. Meant he didn’t have to move the intricate smoke construction to make talking look natural. Equipped with that new look and carrying the mask on him, he walked over to the bench and sat down, the bag on his lap. “Mr. Armitage, a pleasure to see you again. Please excuse the disguise, we would probably attract too much attention otherwise. The Mask’s in here, but be warned, it’s quite potent when it comes to intruding your head.”
  25. olopi

    Hot Shot

    Alright, so the plan essentially is for Zyte to set up in a concealed position far away, so he'll get some papparazi style shots of the exchange/talking but not more than that Suggestions for this: Nearby buildings (hotels) Brushes
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