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LordHamster

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  1. "Of course it's a bad idea, I mean, even if I hadn't been the one to show up, there's plenty of other supers, and cops running around this city. Honestly, if you want to rob somewhere, the least you can do is go at night, then there's less to worry about. Robbing somewhere in broad daylight is about as dumb as it gets, for a crook." Mirror said before he twirled his cane around, and jabbed it into Thug 2's stomach. A stomach blow like that was far less likely to kill then anywhere else he could hit, and would be painful, and probably leave him stunned.
  2. "The only trouble I cause is apparently making people frustrated, no, I'm not planning to cause trouble, stop trouble if any happens, but with it so cold, I'm starting to doubt anyone but the most desperate will do anything tonight." "Told ya, you aren't attentive enough." Mirror was glad he had a mask like the one he had, he rolled his eyes beneath it at Mary's comment. She pestered him constantly. To be sure, he was glad for the company at night like this, but when it was someone like Mary, sometimes he wondered. "I'm new in town, names Mirror."
  3. Sighing, Mirror looked at his watch. "Freedom City has enough people out there, maybe I should just head home, and come back out tomorrow when my winter outfit is ready." "Oh don't be such a baby, at least you can feel the cold." Mary said as she ambled back into the alleyway. "Point, but there is the issue of not everyone can be everywhere at once. If someone hits something around here, we might be the only people nearby to hit it. Haven't seen many people around here, but there's always a chance." "Oh whatever, you never want to have any fun, its always 'Not right now' or 'I'm busy' or 'Mary that's illegal now'. Come on, let lose and have a little fun. Least you can do is make this alley a little brighter if you're going to be here for awhile." Shaking his head, Mirror tapped his cane on the ground, he liked the way it looked, and a small, but noticeable light orb of light appeared, a simple illusion, that bathed the alley in fake light. At the very least, it made the colors on his outfit pop. From there, he used a small laser to make a dry, and clean patch to sit down on. ​"TV most definitely makes this kind of life seem far more glamorous than it is. Skulking in alleyways at night waiting for something to happen. At least during the day it's warmer, but I have a job too." "As I said, you never want to have any fun. Also, you are nowhere near attentive enough." "And what do you mean by that Mary?"
  4. Shivering, Mirror looked over at where Mary was currently looking inside a building and sighed. Tucking his cane under his arm, and sticking his hands in his pockets, he started moving once more. "Come on Mary, it's cold. You know this suit isn't exactly made for this weather, still got to get the winter one done. Lets find somewhere to duck so I can warm up for a little bit, then you can keep looking around." Without waiting for her reply, he picked up the pace, and ducked into an alley that was sheltered from the wind, and sighed as Mary started complaining again. "I told you to just wear the coat, I'd let it slide till you had the other one done, but nooooo, 'It's not going to get that cold today' next time, listen to me, and you might not be freezing." "Yeah yeah, you were right, I was wrong. I chose a terrible night to go on patrol without a coat. I really need to get a car. There's still plenty you can look at from here, just don't wander to far off." Turning with frustrated sigh, Mary moved back out onto the street to look around.
  5. Mirror ambled his way around Wading Way, it was just after the sun had set, and it was quieter now then it had been all day. Twirling his cane, he hummed quietly to himself as he watched the invisible spirit, Mary, peer down various alleys, and into buildings, when she could, as she tried to get a good look at a part of the city she had been to very rarely. "Oh come on, slow down. I want to get a good look at this stuff, you never bring me down here, and your world has so much new stuff in it." She said as they passed by another Bank where some of the Employees were still cleaning up. "Why don't you ever listen to me? You never do anything for me, please, just, this once?" No longer caring about appearances, if someone wandered up on him, his outfit alone said something was off. "Because, Mary, when I come down here I usually don't have time to be slow. However, tonight there hasn't been anything, so I guess I'll slowdown so you can take a closer look around. I'd say behave, but no one else can interact with you." Humming to himself once more, Mirror slowed down, and sighed, looking up at the sky. Mary was a bit of a pain, constantly bugging him, but he couldn't complain much, he could do things most people couldn't even dream of thanks to her. Though, it would be nice to have a distraction around, talking to a voice in your head, even with the way he's dressed up, tends to worry most people.
  6. "Now why would you do that? That vase never hurt you. Looks like I'm going to have to teach you boys a lesson." "Sooo cliche." Ignoring Mary, Mirror takes his cane off his shoulder, and swings it at the thug with the knife. The cane wasn't anything special, sturdy for what it was, but rather plain. He'd have to get something a bit more ornate, and even more sturdy given time. For now though, it'd work. A couple of thugs like this would be easy for someone without powers, and just a little training.
  7. Mirror Attack with Cane 23 Cane Damage Bonus is +2
  8. Disarm attempt on shotgun thug 20 (Modified) Damage vs Strength for Disarm 16
  9. "Sure, I'm not one of the important ones, but I've still got tricks up my sleeve you wouldn't believe. You can always runaway. " Mirror said before casually pointing a finger at the Thug with the shotgun, a bright beam of light emitting from his finger and trying to hit the weapon. He smirked under his mask. It was fun, he had to admit, to be able to best someone so easily, and save some shop owner a lot more money then if he hadn't shown up. He'd have to work on hist abilities though, he could just tell he was making a mess here.
  10. Character name : Gloom Power Level : 10 150/150 Trade-Offs : None Unspent Power Points : 0 In brief: A thief born in the dark, and hungering to go beyond simple thievery. Alternate Identity : Jenny Malone Identity : Secret Birthplace : Corpus Christi, Odessa, Texas Occupation : Works in a small Occult shop by day, thief by night. Affiliations : Small circles of various people interested in the occult, but has cut off most of her ties to her family, and friends back home. Family : Her father's, Jason and Shawn Malone, and twin sister, Ashley. On Levi: Levi is a spirit wearing the clothes of a Victorian Noble, Including a cane, and top hat. His spirit is weak after years of hibernating without a suitable host, and he himself has found himself bound mainly to those that want what others have, and have a desire for power hidden in their Hearts. He is usually far more controlling over his hosts then his (unknowing) counterpart of Mary. He's used to manipulating, and tempting his hosts into doing what he wants, and what he wants is power denied to him in life. His memories of the Victorian era, and his previous hosts is quite clear, though some details do escape him (Such as whether or not he has encountered any other spirits like himself). The relationship between Jenny and Levi is tense, a constant tug of war over Jenny only wanting to live comfortably, and Levi wanting to take as much as he can before he has to start over in a new host. Rarely does he interfere with Jenny when she's working, besides telling her something she herself may have missed. He has thus made it quite clear did her ability to control darkness Itself comes from him, and she should she overstep herself with him, he will to take that power away. This has resulted in her giving way to his wishes far more readily. Description : Age : 22 (May 24, 1992) Gender : Female Ethnicity : Caucasian Height : 5'11 " Weight : 140 Eyes : Silver Grey Hair : Short, Black '> Power Descriptions : Darkness come alive. She takes, and shapes the shadows to her very whim, having mainly used them to support her career as a thief, the mysterious man that calls himself Levi, has been trying to convince her to use her power for even more. Besides this Darkness, her body regenerates at an astounding rate, allowing her to get back on her feet faster then most. This manifests as tendrils of darkness oozing out of her wounds as they disappear. History: Jenny spent the first seven years of her life in an orphanage, she was always a shy child. Staying away from the children around her, and hiding from the people that may come to adopt her. On her eight birthday two men came in, Jason and Shawn, and decided to take her home with them, as well as her sister Jenny had barely seen since she was four. Jenny's sister, Ashely, had been bouncing between foster homes, though why it was her and not Jenny, she never knew. This meant they had little in common, and throughout highschool they tended to avoid each other. As soon as she was old enough, she left home and journeyed to Freedom City to find something new, something exciting. What she didn't know when she had left home, was that she hadn't been the only person to leave Corpus Christi for Freedom City. Alton Gotti, a strange boy she had talked to only in the classes where they were assigned to the same project, had left for Freedom City for the same reason. She quickly left college, and struck out on her own, getting a job at a small Occult Shop, where, not long after, the spirit of Levi found itself, and bound to her. A few weeks later, a string of small robberies scattered throughout the city shared one thing in common, the cameras were completely blacked out while their goods were stolen. Less then two months after she started robbing places, she stopped. She had enough, and had sold off everything to her contacts in the underworld. But in the past three months (since Mary bonded to Mirror) Levi has become more restless, and is trying to get her back out onto the streets, and this time, hit somewhere big. Personality and motivation : Jenny is fairly shy, though energetic. She tends to keep to her place in the West End When not working, and has few friends, and has had fewer relationships since she came to Freedom City. At night, however, she goes out and looks for a good place to hit, and at times, hits them. Her main motivation is money, she wants to live comfortably, but ever since she got her powers, a desire for something more has started to grab hold of her heart. Jenny has a mild West Texas accent, though it grows stronger (up to moderate) when she is stressed, or angry. Powers & Tactics : Jenny is not very tough, and relies more on not being seen, and not getting hit, then taking damage. She hides in her shadows, and lashes out to hit her opponents, moving from shadow, to shadow. She's had little experience doing this, and all against non-powered cops, and do gooders have shown up at her hits unexpectedly. Complications : Secret Identity: Gloom's real name is unknown to everyone she has run across in her her robberies, seeing as people knowing the true name of a thief is.... problematic. Underground Names: Gloom knows the names of, and how to contact smugglers, and fences of the underground. This means they know what she's hit, when she's shown up, and what she's fenced, and a smart hero or what have you can bribe / intimidate them into giving up their next meeting so they can try to nab her. Bound by Blood and Soul : The source of Gloom's darkness powers, though not her regeneration, comes from the spirit bonded to her named "Levi". Whenever he is to far away, or cut off from her, she loose his power. However, because his soul rests bonded inside of her own, even if he's rendered unable to fight, move, or act on his own, she retains her powers. Abilities : 0 + 6 + 0 + 4 + 6 + 10 = 26 Strength: 10 (+0) Dexterity: 16 (+3) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 20 (+5) Combat: 14 + 20 = 34 Initiative: +3 Attack: +7 Melee, +10 Ranged Grapple: +6 Defense: +10 (+10 Base), +5 Flat-Footed Knockback: +0 Saving Throws: 6 + 5 + 6 = 17PP Toughness: +0(10) (+0 Con, +10 Defensive Roll) Fortitude: +6(+0 Con, +6) Reflex: +8(+3 Dex, +5) Will: +9(+3 Wis, +6) Skills: 52 = 13PP Bluff 5 (+10/+14) Concentration 6 (+9) Diplomacy 4 (+9/13) Disguise 3 (+8) Escape Artist 3 (+6) Knowledge (Arcane Lore) 3 (+5) Knowledge (Art) 3 (+5) Knowledge (Streetwise) 3 (+5) Notice 4 (+7) Search 6 (+8) Sense Motive 6 (+9) Stealth 6 (+9) Feats: 12PP Attack Focus (Ranged) 3 Attractive 1 Defensive Roll 5 Elusive Target Evasion 1 Taunt Powers : 36 + 12 = 48pp Obscure 10 ( Range (Perception) Feat : Alternate Power 6 ) (Darkness Control) [36pp] AP: Summon 10 (Mental Link, Progression # of minions: 1 (Total minons, 2) {22/22} (Darkness Control?) AP : Dazzle 10 ( Visual Senses Affects; Feat : Improved Range 2 ) {22/22} (blind) AP: Create Object 10 (Affects Insubstatinal 2) {22/22} AP : 10 Damage ( Extra : Range [Range] Feat : Improved Range 2) {22/22} (Darkness Blast) AP: Snare 10 (Affects insubstantial 2) {22/22} (Shadow Tendrils) AP: Teleport 10 (Flaw; medium Shadows, Dimensional 3) {13/22} (Shadow Step) Regeneration 10 (Persistent, Regrowth, Ability Damage 2, Recovery Bonus 2, Bruised rate 3 Injured rate 3) [12PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage (Physical) Darkness Blast Ranged DC 25 Toughness (Staged) Damage (Cold?) Blind Ranged DC 20 Reflex/Fort Dazzle (Visual) Shadow Tendrils Ranged DC 20 Reflex Snare Totals: Abilities (26) + Combat (34) + Saving Throws (17) + Skills (13) + Feats (12) + Powers (48) - Drawbacks 0? = 150/150 PowerPoints
  11. Mirror leans against the door frame, and clears his throat as he rests his cane against the top of his shoulder, ready to use it, though still appearing relaxed. "Well well well, what have we here? A bunch of idiots robbing a store in the middle of the day? In a city like this one? Tsk tsk, what do you fellows have to say for yourselves." Mirror spoke, doing his best not to laugh at Mary, who had nearly doubled over laughing at these robbers. "You can't be serious, no one can truly be this stupid. Not in this day and age, can they?" She spoke, though only Mirror could hear her.
  12. Player Name: LordHamster Character Name: Mirror Power Level: 10 (157/157) Trade-Offs: None Unspent Power Points: 0 In Brief: A new, young hero that enjoys having fun on the job maybe a little to much. Alternate Identity: Alton Gotti Identity: Secret Birthplace: Corpus Christi, Texas, United States Occupation: Poorly paid Engineer Affiliations: Various Engineering Firms he's worked for, his roommates. (Janet Deedle, and Marcus Mink, they share a three bedroom house in Kingston, splitting bills, and rent as evenly as they can) Family: Father, Mother, and Younger sister all still live in Corpus Christi. On Mary: Mary is a spirit who claims to have lived in Victorian England, and her attire certainly reflects this. She appears to be roughly eighteen, and tells Alton that she has little memory of the time since she's died. Currently her spirit is weak from years without a suitable host, though she herself doesn't know the requirements of her hosts. She vaguely remembers at least one previous host being abusive, and using her as a tool, instead of treating her as a person, and has set rules down for her assistance. Without a suitable living host onto whose soul she can bond to, she will weaken, and fade, until she is just an echo a few people see before she fades back into obscurity. Though she can eventually latch onto a new host, at that point, it would no longer be a conscious decision to try and bond with the host. In exchange for her host supporting her, and keeping her sane, she influences their soul to bring forth powers buried within them. When separated from the host these powers return to dormancy, though she says it might be possible for the right person to bring them back out for good. For the time being she's bound rather close to Alton, and has none of the powers her spirit should be able to manifest, so her only source of socialization comes from Alton, and as such, she tends to bother him at seemingly random times. Alton has started leaving the TV onto a channel she likes late at night so that she can watch it, and keep herself entertained so he could sleep without interruptions. Despite this, she still commonly talks to him in his dreams, entering his mind to entertain herself, resulting in a rather odd social dynamic between the two. While he's at work, she does give insights to help him where she can, however limited it is, and a tentative respect has formed between the two. However, the ground rules she's established (Listed elsewhere) are just that, her own rules. She can concentrate and revoke the powers she provides, though she also stops getting support she needs from the host, if he breaks them, as an incentive for him to treat her right, and not abuse her power. Alton has considered spending a weekend every month educating her more about the modern world, but has long since dropped this as a hopeless dream because between work, and being Mirror, he rarely has a weekend to set aside for this. Instead, he's been letting her watch documentaries, and teaching her in his dreams, when she pops in. Despite the respect, Mary is still a bit...mischievous, and likes to trip him up at random times with random acts, sometimes just a snide comment, but it varies. She does, however, avoid doing this when his life is in danger, as he supports her existence, so messing with him at these times would be a poor idea. Description: Age: 22 (June 28, 1992) Gender: Male Ethnicity: Caucasian Height: 5'10" Weight: 135 lbs Eyes: Silver-Grey Eyes Hair: Shoulder length, light brown hair (usually in a ponytail) Alton is an average height, skinny, though still healthy, man that is lightly tanned. His grey eyes appear almost metallic, and has a thin ring of gold around the Iris. His hair is kept at a shoulder length, and is well cared for. He usually walks around in a shirt in jeans, what he's most comfortable in, but when he goes out to be a hero, he wears a rather.....noticeable outfit. (Hero Factory doesn't work for me for some reason, so I used Hero Machine, the models available there are a bit bigger than I imagine my hero, but it's close enough) '> Power Descriptions: All of his powers can contribute to one another in various ways, resulting in him commonly using them together when he can, even if it would be easier to do it directly. His suit on the other hand has no reason he can remember anymore, but he quite likes it (for reasons he can't quite understand) and as such, continues to wear it. Due to him not being to tough on his own, he wears a undercover vest beneath the suit in order to protect himself a little more. History: Alton had a relatively normal childhood. Fairly average parents, and sister (Who actually has manifested powers of her own, though he doesn't know this) in a rather flat, boring city. As soon as he could, he moved to Freedom City where he went to college to get his current Engineering degree, and now works cheaply due to being inexperienced, and young compared to most of the other engineers he knows of. His powers manifested during a robbery at a convince store where he was working (still in college) at the time. The duo of robbers accidentally smashed some glass as they were fleeing, taking Alton's girlfriend (at the time) hostage to get out. In his panic, he sent shards of glass flying at them, seriously injuring them, though no one was killed, and he wasn't implicated, though records of this event probably still exist. Since then he's learned to control his powers better, and does everything he can not to use lethal force, especially avoiding shaping glass in a way to cut, when dealing with criminals. However, ever since his powers manifested, he's been seeing a strange girl. Though she looks to be about 17, she claims to be far older, though she can't recall her original name. She asks only a few simple thinks of Mirror. One, that he never kill if he can help it. Two, that he dress at least semi-respectable when he desires to use the powers she claims to have granted him. Three, that he never forces her to do something she's uncomfortable with. Finally, four, that he doesn't outright tell anyone about her without her permission. So long as he follows these rules, though she did say there would be times where she would make exceptions, he would be granted as much power as she herself could spare. Personality & Motivation: Fairly laid back in his secret identity, but as Mirror he's a bit more outgoing, and is constantly using his illusions to cause pranks, and create jokes of his enemies. Alton speaks with a mild West Texas accent that grows stronger (up to moderate) as he becomes stressed or angry. Powers & Tactics: Alton isn't very tough, so he prefers to stay back, and his style of fighting reflects this. Using his light, illusions, glass, and teleportation, he keeps at a distance, and keeps his opponents confused, constantly second guessing what's real, what he's doing, and what's going on. His mask is actually glass (Like what they use in cars that shatters into cubes) that he repairs with his glass control, and to confuse his opponents. With one way glass eyes, and no signs of emotion, not even the facial contortions of pain, he doesn't let his opponents know what he's seeing, or thinking. At the same time, his cane he uses in combat is also made entirely of glass, once again shattering into cubes when broken, though he's compressed it to make that a little harder, so that he can fix it with ease, and have a slight edge in hand to hand, where he has had little experience, and no training. Complications: Secret Identity: Its a secret identity. Echoes of the Past: Whenever Alton witnesses lethal, or possibly lethal attacks against living beings, based on his point of view (If it appears lethal from where he is, even if it's not, ETC), he becomes enraged, and has a hard time stopping himself from focusing solely on the source of the attack. He has come to realize that this isn't something from his past, but a memory and emotion from Mary being shared across their bond, making him feel both her rage and his own from some primal part of his mind. Records: Records of his true identity, namely the first manifestation of his powers, still exist in the world. A smart criminal, agent, or what have you could track them down, and learn who Mirror really is. Hates seeing others hurt: Whenever Alton witnesses (Has to be there in person, though recordings/illusions could as trigger it) someone being injured badly enough to kill them, or be lethal if not treated soon, he is driven into a mad rage against the person that has done so, doing everything in his power to take them down (though never kill if he can help it) so that they can pay for what they have done. The origin of this rage is unknown to Alton, and he suspects that there's maybe something in his past that he has blocked to avoid the issue. Bound by Blood and Soul: The source of Mirror's actual powers, though not his physical abilities, comes from the spirit bonded to him named "Mary". Whenever she is too far away or cut off from him, he loses her power. However, because her soul rests bonded inside of his own, even if she's rendered unable to fight, move, or act on her own, he still retains his powers. Spark of Something More: Something has begun to stir inside of Mirror's very soul, something that feels alien, and yet, is not. Some part of his soul, small and forgotten, is not human in it's own right. Since his return after disappearing, this part of his soul has been growing, driving him forward. He fights it, not knowing what it is, or where it comes from, not even entirely sure it's his to begin with. It pushes him to strain his powers, to test his limits, and fling caution to the wind. Moreover, it pushes him to look into his family's past, and Mary's history/family, pushing him into studies he may never have cared for in the past. It swirls golden in the depths of his soul, pulsing, and growing, but into what, who knows? Unseen, or not: Anyone with an active power descriptor of Necromantic, Magical, or Divine (Be it innate, from a device, or temporary matters not) can see, and hear Mary. As her bond with Alton has grown stronger, her form has become ever so slightly more tangible, expanding the number of people that can see her greatly. Abilities: 0 + 8 + 4 + 0 + 2 + 0= 14 Strength: 10 (+0) Dexterity: 18/26 (+4/+8) Constitution: 14/24 (+2/+7) Intelligence: 10(+0) Wisdom: 12 (+1) Charisma: 10(+0) Combat: 12 + 16 = 28 Initiative: +8 Attack: +6 Melee, +10 Ranged Grapple: +6 Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed Knockback: -5 Saving Throws: 1 + 2+ 6 = 9PP Toughness: +10 (+7 Con, +3 Undercover Vest) Fortitude: +8 (+7 Con, +1) Reflex: +10 (+8 Dex, +2) Will: +8 (+1 Wis, +7) Skills: 68 = 17PP Acrobatics 7 (+15) Bluff 6 (+6) Concentration 10 (+11) Escape Artist 2 (+10) Knowledge (Physical Sciences) 12 (+12) Knowledge (Theology) 5 (+5) Language 2 (English (Native), Greek, Irish) Notice 4 (+5) Sense Motive 4 (+5) Stealth 2 (+10) Swim 4 (+4) Craft (Structural) 6 (+6) Craft (Glass) 4 (+4) Feats: 13PP Attack Focus (Ranged) 4 Dodge Focus 2 Eidetic Memory Equipment 2 Evasion 2 Quick Change 1 Instant Up Equipment: 2PP=10EP Glass Cane (Damage +2 [4EP] Undercover Vest (Protection 3, Subtle) [4EP] Brass Knuckles (Damage +1[2 EP] Powers: 10 + 8 + 23 + 26 + 8 = 75PP Enhanced Constitution 10 [10PP] Enhanced Dexterity 8 [8PP] Glass Control 10 ( (Move Object 10 ( Feats: Precise, Subtle; Extra: Range [Perception]; Flaw: Limited to Glass; Feat: Alternate Power 1 ) Effective Strength: 50 Heavy Load: 12 Tons [23PP]) AP: Glass Weaponry (Damage) 10 (Variable Descriptor (Bludgeoning, Slashing, Piercing), DC 25 Accurate 2, Flaw; Source (Glass; Requires enough glass in melee range to be used, as per the GM) ) {7/22} Light Control 10 ( Improved Range 2 Feat: Alternate Power 4 ) [26PP] BP: Illusion 10 ( Affects Visual Sense; Progression, Area 2 (25 Ft. Radius) ) {22/22} (Light Control) AP: Dazzle 10 ( Affects Visual Senses; Feat: Improved Range 2 ) {22/22} (Light Flash) AP: Damage 10( Extra: Range [Range] Feat: Improved Range 2) {22/22} (Laser) AP: Flight 10 (10,000 MPH; 88,000 Ft./rnd ) {20/22} (Flight) Teleport 8 ( 800 Feet as a Standard Action, 2000 Miles as a Full Action; Flaw: Medium [Mirrors] ) [8PP] (Catoptric Teleportation) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage (Physical) Brass Knuckles Touch DC 16 Toughness (Staged) Damage (Physical) Cane Touch DC 17 Toughness (Staged) Damage (Physical) Laser Ranged DC 25 Toughness (Staged) Damage (Heat) Flash Ranged DC 20 Reflex/Fort Dazzle (Visual) Illusion Perception DC 20 Will Illusion Totals: Abilities (14) + Combat (28) + Saving Throws (10) + Skills (17) + Feats (13) + Powers (75) = 157/157 Power Points
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