Jump to content

ca_lazerdwarf

Members
  • Posts

    435
  • Joined

  • Last visited

Posts posted by ca_lazerdwarf

  1. Night stretched out before him. Across the river, the skyscrapers of Freedom lit up, a city that doesn't sleep. On this side, the casinos came to full life, ready to exchange moments of hope and excitement for solid cash. Everyone knows whose pockets that cash fills, but the police can't do anything. No one can do anything.

    Somewhere someone needed his help. Someone always needed help in this city. Someone needed to know that Coiled Lightning was there for them. Coiled Lightning was there to save everyone in need.

    Taking a deep breath, he lept off the top of the Golden Calf casino and extended his whip toward a hotel across the street. Coiled Lightning instinctively held his hat on as the whip sparked out, caught hold and swung him down through the streets. He couldn't help it, a cry of excitement escaped his lips as he grazed within inches of the ground. A taxi honked at him as he swung past, arcing back up in the air before releasing the whip and grabbing the next building.

    “Let's go, Charlieâ€, he thought, “The night is waiting to be savedâ€.

  2. Active Threads:

     

    Night of the Garrote OOC (An old murder case, a time capsule, and now a wax museum, how does it all fit?)

    Incursion: Spirit of the Blitz OOC Coiled Lightning helps UNISOM defend its Uni-Storm fighters from an incoming Communion Threat

    Organized Crimes OOC Team-up in the West End w/Wildcat, Skaere and Phantasmo THE UN LIVING!

     

     

    lightning_zpsf2ed4a3a.png

     

    Old Threads:

    A-Haunting We Will Go OOC (Building and running a haunted house with Grimalkin, Miss Grue, Terrifica and the Rat. What could go wrong?)

    Backlash OOC (CL and Liquify put the smack down on Lightning's old buddies, Slice and Big Ugly)

  3. Player Name: ca_lazerdwarf
    Character Name: Coiled Lightning 
    Power Level: 8 (116/119PP)
    Trade-Offs: +1 Attack / -1 Damage, +1 Defense / -1 Toughness 
    Unspent Power Points: 3
    Progress To Bronze Status: 13/30
     
    In Brief: Retired soldier with an alien-tech energy whip. Coiled Lightning uses his whip to swing around town, shocking and entangling his opponents.
     
    Alternate Identity: Charlie Stevens
    Identity: Secret
    Birthplace: Freedom City
    Occupation: Mechanic / Self-defense teacher
    Affiliations:
    Family: Reed and Donna Stevens (Parents), Amanda Day (Older sister, Nurse at Freedom Medical Center), Jane Palmer (Girlfriend, coworker)
     
    Description:
    Age: 23 (DoB: 1991)
    Gender: Male
    Ethnicity: Caucasian
    Height: 6' 0"
    Weight: 190 pounds
    Eyes: Blue
    Hair: Short-clipped Brown
     
    Charlie is a tall, fit young men with short clipped brown hair. As Coiled Lightning, he wears a close fitting suit of dark blue, with electric blue lightning bolts running up his legs. A blue mask covers his face and hair from the nose up, and he usually wears a leather fedora. He is almost always seen wielding his signature energy whip, an 18 inch metal handle that when activated lets out a sparking cord of blue electrical power that can strike out his enemies or extend to grasp on to buildings to swing around town.
     
    Outside of his costume, Charlie tends to either his blue coveralls and white shirt while at work, or casual jeans and t-shirt. His right shoulder has a tatoo from his army days.

    lightning_zpsf2ed4a3a.png 

    Power Descriptions:
    The energy whip lets out a blue cord of energy. Usually Charlie just snaps it, flicking the energy cord out to strike his enemies. But he can charge up the electrical power so the tip delivers a series of tazer-like shocks to his enemy. Or he can wrap the ends around an enemy to wrap them up and subdue them.
     
      A flicker of energy courses over his body while he holds the whip as an electrical dampening field protects him from electrical powers, including the whip itself.
     
    History:

      Charlie grew up in Southside in a blue-collar family barely making ends meet. He worked a variety of odd jobs through high school to help support his family, finally being taken in by a local auto mechanic who gave him a lot of hands on training.
     

      After High School he served a tour in the army, excelling at close quarters fighting and earning medals for bravery and selfless acts. When he returned, his parents had moved in to a small studio apartment, so he  briefly moved in with his sister Amanda and her husband until he got on his feat working at a local auto-garage.
     
      Things changed when he discovered a mysterious futuristic crate laying on the side of the road. Inside was a metal cylinder. Perhaps foolishly, he picked it up and immediately like the way it felt in his hand. When he got home he looked more closely at it, and tinkered a bit till he was surprised to find it emit a streak of electricity across the room. Further experimentation allowed him to use it as a whip, and then as a swingline.
     
      He spent some time experimenting with the device around the outskirts of Freedom, until he came upon mugging. He used the whip to handily capture the mugger and deliver him to the police. The profuse thanks of the victim somewhat went to
    his head, he'd always tried to help his neighbors out, his new ability to help out on a whole new level filled him with pride and excitement.
     


     
    Personality & Motivation:
    Charlie was raised believing you should always help out your community when you can. As well as his work as Coiled Lightning he's taken time teaching a self-defense class to students at his local high school.
    The technology in the whip fascinates him and he really wants to know all it can do. While he skilled with practical work with modern technology, comfortable with both the mechanical and electronic parts of automobiles and trucks, he's taking a few classes at an online college to get more theoretical backing to his knowledge.
    While he feels responsibility to help people, his current stint as a new super-hero is largely motivated by adrenaline and a love of the gratitude and fame he's received from the people he's saved.
     
    Powers & Tactics:
    Coiled Lightning's main attack is striking with the energy whip, but he can also use it like a taser to try to stun his opponents. If he uses his whip to snare his opponents, the whip must remain in contact with the enemy, preventing him from using the whip to do more than maintain the snare.
     
    When not in combat, Charlie can use the whip as a swingline to get around town, and can use it as a glorified flashlight, showering the area with glowing sparks.
     
    The whip is considerably more powerful and versatile than Charlie knows. With practice and experimentation he will be able to unlock other abilities and powers, and the whip will continue to alter Charlie for its own goals, whatever those are.
     



    Complications:
    Exotic Tech: Charlie doesn't really know how the whip works, or what it can do. Sometimes it doesn't do what he wants to dangerous effect, or stops working altogether.
    Where did he get that wonderful toy?: Charlie doesn't know where the whip came from or who it's real owner is. Someday, somebody is going to come looking for it.
    Glory Hound: Charlie loves to hear how much he's helped people, to the point that he'll make sure people know it was he who saved the day, even if keeping quiet might be wiser.
    Please don't tell my girlfriend: Charlie's current girlfriend, Jane Palmer, doesn't know about his hero life and she's criticizes Freedom City's Super Hero population for being just the sort of Glory Hound that Charlie is.
     
    Abilities: 2 + 4 + 6 + 2 + 4 + 2 = 20PP
    Strength: 12 (+1)
    Dexterity: 14 (+2)
    Constitution: 16 (+3)
    Intelligence: 12 (+1)
    Wisdom: 14 (+2)
    Charisma: 12 (+1)
     
     
    Combat: 8 + 14 = 22PP
    Initiative: +6
    Attack: +9 Melee, +4 Ranged
    Grapple: +9
    Defense: +9 (+7 Base, +2 Dodge Focus), +3 Flat-Footed
    Knockback: -3
     
     
    Saving Throws: 5 + 5 + 3 = 13PP
    Toughness: +7 (+3 Con, +4 Defensive Roll)
    Fortitude: +8 (+3 Con, +5)
    Reflex: +7 (+2 Dex, +5)
    Will: +5 (+2 Wis, +3)
     
     
    Skills: 76R = 19PP
    Acrobatics 4 (+6)
    Climb 4 (+5)
    Computers 4 (+5)
    Craft(electronic) 8 (+9)
    Craft(mechanical) 8 (+9)
    Drive 8 (+10)
    Escape Artist 4 (+6)
    Gather Information 4 (+5)
    Intimidate 8 (+9)
    Knowledge (tactics) 4 (+5)
    Notice 4 (+6)
    Search 4 (+5)
    Sense Motive 4 (+6)
    Survival 8 (+10)
     
    Feats: 27PP
    All-Out Attack
    Attack Focus (Melee) 5
    Defensive Attack
    Defensive Roll 2
    Distract (Intimidate)
    Dodge Focus 2
    Improved Defense 
    Improved Disarm
    Improved Grab
    Improved Initiative 1
    Improved Pin
    Improved Sunder
    Improved Throw
    Improved Trip
    Power Attack
    Quick Draw
    Startle
    Takedown Attack 1
    Teamwork 1
    Weapon Bind
    Weapon Break
     
    Powers:15 = 15PP
     
    Device 5 (Energy Whip; 25PP Container; Flaws: Easy-To-Lose) [15PP]

    Whip Attack Array (10pp arrayl Feats: Alternate Power 4) [14pp]
    Base Power Damage 7 (Electric Whip, Electricity; Feats: Extended Reach 3) {10/10}
    Alternate Power Stun 7 (Tazer Whip, Electricity; Flaws: Action(full); Feats: Extended Reach 3) {10/10}
    Alternate Power Snare 7 (Entangling Whip, Electricity; Feats: Extended Reach 3, Reversible, Tether; Flaws: Range(touch), Lockout: Whip cannot be used for other attacks while target is snared. Array remains locked on Snare.) {9/10}
    Alternate Power Damage 5 (Whirling Whip, Electricity; Extras: Area (Burst), Radius 25') {10/10}
    Alternate Power Super Movement 2 (Swinging, Wall Crawling; Extras: Linked) {4/10} + Speed 3 ( 50mph; Extras: Linked) {3/10}

    Environment Control 3 ( Brilliant Sparks, Light (Bright), Radius 25'; Flaws: Range(touch) ) [3pp]
    Immunity 10 (Electrical Dampening Field, Electricity (common); Flaws: Limited - Half Effect ) [5pp]


     
    DC Block

    ATTACK            RANGE       SAVE                                      EFFECT

    Unarmed           Touch       DC16 Toughness (Staged)                   Damage (Physical)
    Electric Whip     15 ft       DC22 Toughness (Staged)                   Damage (Electric)
    Entangling Whip   15 ft       DC17 Reflex (Staged)                      Snare (Electric)
    Whirling Whip     25 ft Burst DC20 Toughness (Staged)                   Damage (Electric)
    Tazer Whip        15 ft       DC16 Fortitude (Staged)                   Stun (Electric)

     
     
     

    Totals: Abilities (20) + Combat (22) + Saving Throws (13) + Skills (19) + Feats (27) + Powers (15) - Drawbacks (0) = 116/119 Power Points

     

  4. Forgot to put down the flaw: range on the snare. So switching the Drawback to a flaw, I have room to add tether.

     

    Redid some of the feats that HG pointed out. Still thinking about the other powers, and the non-mechanical aspects.

  5. The idea is the whip is more than just a simple weapon, but is designed to transform its user slowly in to a super-soldier. Currently this takes the form of reinforcing his neural pathways to ground them against electricity, partially to defend the user against the whip itself. Further changes to come with experience. I'll try to explain this better.

    I guess the enhanced fortitude was an idea along the same line.

    The danger sense idea was the device also included some sensors, but could only communicate with its users through minor shocks to get his attention when danger mounts.

    I think I'll come up with a different power idea to take up the leftover points on the device rather than the fortitude and danger sense.

  6. Player Name: ca_lazerdwarf

    Character Name: Coiled Lightning 
    Power Level: 7 (105/105PP)
    Trade-Offs: +1 Attack / -1 Damage, +0 Defense / +0 Toughness 
    Unspent Power Points: 0
    Progress To Bronze Status: 0/30
     
    In Brief: Retired soldier with an alien-tech energy whip. Coiled Lightning uses his whip to swing around town, shocking and entangling his opponents.
     
    Alternate Identity: Charlie Stevens
    Identity: Secret
    Birthplace: Freedom City
    Occupation: Mechanic / Self-defense teacher
    Affiliations:
    Family: Reed and Donna Stevens (Parents), Amanda Day (Older sister, Nurse at Freedom Medical Center), Jane Palmer (Girlfriend, coworker)
     
    Description:
    Age: 23 (DoB: 1991)
    Gender: Male
    Ethnicity: Caucasian
    Height: 6' 0"
    Weight: 190 pounds
    Eyes: Blue
    Hair: Short-clipped Brown
     
    Charlie is a tall, fit young men with short clipped brown hair. As Coiled Lightning, he wears a close fitting suit of dark blue, with electric blue lightning bolts running up his legs. A blue mask covers his face and hair from the nose up, and he usually wears a leather fedora. He is almost always seen wielding his signature energy whip, an 18 inch metal handle that when activated lets out a sparking cord of blue electrical power that can strike out his enemies or extend to grasp on to buildings to swing around town.
     
    Outside of his costume, Charlie tends to either his blue coveralls and white shirt while at work, or casual jeans and t-shirt. His right shoulder has a tatoo from his army days.
     
    Power Descriptions:
    The energy whip lets out a blue cord of energy. Usually Charlie just snaps it, flicking the energy cord out to strike his enemies. But he can charge up the electrical power so the tip delivers a series of tazer-like shocks to his enemy. Or he can wrap the ends around an enemy to wrap them up and subdue them.

     

      A flicker of energy courses over his body while he holds the whip as an electrical dampening field protects him from electrical powers, including the whip itself.
     
    History:

      Charlie grew up in Southside in a blue-collar family barely making ends meet. He worked a variety of odd jobs through high school to help support his family, finally being taken in by a local auto mechanic who gave him a lot of hands on training.
     
      After High School he served a tour in the army, excelling at close quarters fighting and earning medals for bravery and selfless acts. When he returned, his parents had moved in to a small studio apartment, so he  briefly moved in with his sister Amanda and her husband until he got on his feat working at a local auto-garage.
     
      Things changed when he discovered a mysterious futuristic crate laying on the side of the road. Inside was a metal cylinder. Perhaps foolishly, he picked it up and immediately like the way it felt in his hand. When he got home he looked more closely at it, and tinkered a bit till he was surprised to find it emit a streak of electricity across the room. Further experimentation allowed him to use it as a whip, and then as a swingline.
     
      He spent some time experimenting with the device around the outskirts of Freedom, until he came upon mugging. He used the whip to handily capture the mugger and deliver him to the police. The profuse thanks of the victim somewhat went to
    his head, he'd always tried to help his neighbors out, his new ability to help out on a whole new level filled him with pride and excitement.
     

     
    Personality & Motivation:
    Charlie was raised believing you should always help out your community when you can. As well as his work as Coiled Lightning he's taken time teaching a self-defense class to students at his local high school.

    The technology in the whip fascinates him and he really wants to know all it can do. While he skilled with practical work with modern technology, comfortable with both the mechanical and electronic parts of automobiles and trucks, he's taking a few classes at an online college to get more theoretical backing to his knowledge.

    While he feels responsibility to help people, his current stint as a new super-hero is largely motivated by adrenaline and a love of the gratitude and fame he's received from the people he's saved.
     
    Powers & Tactics:
    Coiled Lightning's main attack is striking with the energy whip, but he can also use it like a taser to try to stun his opponents. If he uses his whip to snare his opponents, the whip must remain in contact with the enemy, preventing him from using the whip to do more than maintain the snare.
     
    When not in combat, Charlie can use the whip as a swingline to get around town, and can use it as a glorified flashlight, showering the area with glowing sparks.

     
    The whip is considerably more powerful and versatile than Charlie knows. With practice and experimentation he will be able to unlock other abilities and powers, and the whip will continue to alter Charlie for its own goals, whatever those are.
     



    Complications:
    Exotic Tech: Charlie doesn't really know how the whip works, or what it can do. Sometimes it doesn't do what he wants to dangerous effect, or stops working altogether.

    Where did he get that wonderful toy?: Charlie doesn't know where the whip came from or who it's real owner is. Someday, somebody is going to come looking for it.

    Glory Hound: Charlie loves to hear how much he's helped people, to the point that he'll make sure people know it was he who saved the day, even if keeping quiet might be wiser.

    Please don't tell my girlfriend: Charlie's current girlfriend, Jane Palmer, doesn't know about his hero life and she's criticizes Freedom City's Super Hero population for being just the sort of Glory Hound that Charlie is.
     
    Abilities: 2 + 4 + 6 + 2 + 4 + 2 = 20PP
    Strength: 12 (+1)
    Dexterity: 14 (+2)
    Constitution: 16 (+3)
    Intelligence: 12 (+1)
    Wisdom: 14 (+2)
    Charisma: 12 (+1)
     
     
    Combat: 8 + 14 = 22PP
    Initiative: +6
    Attack: +8 Melee, +4 Ranged
    Grapple: +9
    Defense: +7 (+7 Base, +0 Dodge Focus), +3 Flat-Footed
    Knockback: -3
     
     
    Saving Throws: 5 + 5 + 2 = 12PP
    Toughness: +7 (+3 Con, +4 Defensive Roll)
    Fortitude: +8 (+3 Con, +5)
    Reflex: +7 (+2 Dex, +5)
    Will: +4 (+2 Wis, +2)
     
     
    Skills: 68R = 17PP
    Acrobatics 4 (+6)
    Climb 4 (+5)
    Computers 4 (+5)
    Craft(electronic) 8 (+9)
    Craft(mechanical) 8 (+9)
    Drive 8 (+10)

    Escape Artist 4 (+6)
    Intimidate 8 (+9)
    Knowledge (tactics) 4 (+5)
    Notice 4 (+6)
    Sense Motive 4 (+6)
    Survival 8 (+10)
     
    Feats: 22PP
    All-Out Attack
    Attack Focus (Melee) 4
    Defensive Attack
    Defensive Roll 2
    Distract (Intimidate)
    Improved Defense 
    Improved Disarm
    Improved Initiative 1

    Improved Sunder
    Improved Throw
    Improved Trip
    Power Attack
    Quick Draw

    Startle
    Takedown Attack 1
    Teamwork 1
    Weapon Bind

    Weapon Break
     
    Powers:12 = 12PP
     
    Device 4 (Energy Whip; 20PP Container; Flaws: Easy-To-Lose) [12PP]

    Whip Attack Array (9pp arrayl Feats: Alternate Power 3) [12pp]

    Base Power Damage 6 (Electric Whip, Electricity; Feats: Extended Reach 3) {9/9}
    Alternate Power Stun 6 (Tazer Whip, Electricity; Flaws: Action(full); Feats: Extended Reach 3) {9/9}
    Alternate Power Snare 6 (Entangling Whip, Electricity; Feats: Extended Reach 3, Reversible, Tether; Flaws: Range(touch), Lockout: cannot be used while a target is snared) {8/9}
    Alternate Power Super Movement 2 (Swinging, Wall Crawling; Extras: Linked) {4/9} + Speed 2 ( 25mph; Extras: Linked) {2/9}

    Environment Control 3 ( Brilliant Sparks, Light (Bright), Radius 25'; Flaws: Range(touch) ) [3pp]

    Immunity 10 (Electrical Dampening Field, Electricity (common); Flaws: Limited - Half Effect ) [5pp]


     
    DC Block
     
     

    ATTACK           RANGE      SAVE                                      EFFECT

     

    Unarmed          Touch      DC16 Toughness (Staged)                   Damage (Physical)

    Electric Whip    15 ft      DC22 Toughness (Staged)                   Damage (Electric)

    Entangling Whip  15 ft      DC16 Reflex (Staged)                      Snare (Electric)

    Tazer Whip       15 ft      DC16 Fortitude (Staged)                   Stun (Electric)

     
     

    Totals: Abilities (20) + Combat (22) + Saving Throws (12) + Skills (17) + Feats (22) + Powers (12) - Drawbacks (0) = 105/105  Power Points

×
×
  • Create New...