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Liquify (PL 7) - Gankun


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Player Name: Gankun

Character Name: Liquify

Power Level: 7 (105/109PP)

Trade-Offs: None

Unspent Power Points: 4

Progress To Bronze Status: 4/30

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In Brief: College student with the ability to turn into a liquid gel body with enhanced strength and agility. Aiming to find his place as a hero.

Alternate Identity: Matt Sol

Identity: Secret

Birthplace: California

Occupation: College student, part time superhero

Affiliations: Freedom City University, Chemistry Department

Family: Tomo Sol (Adoptive Mother), Jack Sol (Adoptive Father), Lily Sol (Adoptive Younger Sister)

Description:

Age: 20 (DoB: Year 1994)

Apparent Age: N/A

Gender: Male

Ethnicity: Asian American

Height: 5ft 8in

Weight: 155 lbs

Eyes: Brown

Hair: Black

When on the way to class or just hanging out around campus, Matt wears T-shirts and Jeans with a vest for those chilly days. His normal appearance is a not so tall man with a lean build and slight muscle. He generally carries with him a backpack with his school work if heading to class or the library. When he transforms into his liquid form however he "slips" though his clothes and takes the shape of a man made of a light blue gelatin. His face has sharp features and bright yellow eyes. He stands at a height of 6'3 with well-defined muscles. By default his slime holds this form though he will go into a puddle if unconscious while transformed.

Power Descriptions:

 

Liquify can stench any part of his body with it flowing like a liquid. With the liquid body, he is able to throw his fists long distances to hit enemies farther away. Alternatively he can throw this glob of gel to snare and trap a villain. Due to his form he shrugs off weak edged attacks as his body can quickly reconnect the two halves. His body can regenerate from physical damage usually by putting himself back together. For utility he can form into a puddle for escapes, stealth, or dodging attacks.

 

His normal form lacks most of these abilities except for the regeneration. For example, if Matt were to take a stab to the arm, he would feel the pain, but his body would be able to recover after some rest by internally converting the wound to slime and repairing the damage. Despite this case, Matt is far more limited in his human form. He is weaker, slower, and less resilient. Furthermore his transformation isn't a reflex. Matt has to focus for a bit to consciously convert all of his body cells into a liquid form.

 

Transforming back also has some issues, Matt requires at least 60% of the slime form to convert back into human body cells, with any lost slime resulting in lost body weight and a very hungry, or potentially lightheaded feeling. Any less would require Matt to regenerate more slime through consuming sugars and proteins.

 

History:

 

    Matt Sol was adopted by Jack and Tomo Sol as a baby and was raised in California far away from Freedom City. Though California still had its fair share of heroes and villains, their presence was much weaker than the hero central FC. Thus as much as Matt admired them, they were considered freaks in the town he lived in. As the adoptive son of two chemists, Matt developed a love for science and was always toying with the chemistry kit he got when he was 7. He was most interested by the slimes he could make by mixing some of the solutions and how the green goo would bounce off the walls and stretch across the table.

His powers awakened one day during seventh grade. After going home from school he was confronted by two bullies who wanted to teach Matt a lesson after refusing to allow them to copy homework. Matt, not having a particularly tough build, ran down the alley hoping to lose them behind a turn. Arriving at the turn Matt was faced with a dead end. He cowered and wished he could turn invisible or fly away like the heroes on TV. After a weird tingling feeling he heard a weird response from the kids. “Where’d Sol go? Quick check back the other way!†Matt lifted his head after they left. Confused he looked down at his feet only to notice a blue puddle of goop. Looking around he realized he was no longer crouching on the ground but was a slimy figure emerging from the puddle. Though not long after freaking out he reverted back and decided to bolt home. He figured he couldn’t tell anyone. Would his parents not want him if they found out they adopted a mutant. Would the kids come back after him if they found out he was different.  Matt decided to try and forget whatever happened, it could have been easily a dream for all he knew.

 

    By the time he got into high school he noticed he was different. He didn’t get tired in PE as often as before. He felt more flexible, faster, and agile. Nothing extreme like a super human, but definitely now above average despite his lean build. He even began to experiment with his own powers. Now he could concentrate to turn his entire body into a gelatinous form and that’s where his powered emerged. He could throw a fist across the room, slither under his door, or lift things with a strength and speed he didn’t normally possess. Furthermore, having studied chemistry, he noticed that his goop held strange properties. It was made from his body mass and knew how to return to a “normal†body cell. Even stranger after twisting an ankle during a run, it healed itself from the inside after a day.

 

     Matt decided that even though these powers were neat, he felt uncomfortable being in a town that had tons of negative publicity thrown towards hero. He yearned for a normal life, but now that it was impossible, he figured he should go to college in a town more accepting of heroes. After graduating he enrolled in the university at Freedom City to study chemistry. He entered the school with a sizeable scholarship allowing him to focus less on money issues. Not long after beginning the school year he fell in love with the city. The heroes of FC inspired him to do something with his powers. However that idea conflicted with the growing workload. He thought he would change the world through research in chemistry, but for the mean time he might be able to affect people's lives as a hero. Plus deep down, every kid wanted to be a super hero when they grew up.

 

    Now in his second year of college, Matt juggles the demands of the lab he's volunteering in with his night hobby, his alter-ego Liquify,

 

Personality & Motivation:

 

            Matt is a studious young adult still struggling to find his place in the world. He is kind, but pretty aloof at time as he always seems to be thinking about chemistry or classes. With his intelligence he wants to go into academia as a chemist, but his heart still wants to help people like the heroes he used to admire. Even though he is young, he still takes a mature approach to situations, thinking things through rather than acting on impulse. Despite his kindness, people think of him as condescending due to his intelligence. Sometimes he lacks common sense and says things to offend people, though his heart is in the right place. Seeing how important heroes are in Freedom City, Matt aspires to learn what it means to be a hero so that one day he can make a difference and perhaps find a place he belongs.

Powers & Tactics:

 

         Liquify generally likes to plan out his moves. He doesn't rush into fights without knowing what he's up against. With him being a rookie, he can't afford to make mistakes underestimating enemies. His powers allow him to be more defensive, dodging attacks and recovering from them to figure out his opponent. He knows how to keep his cool in a fight. However when it's time to make the offensive move, he goes all out. Since he knows he has a weaker offensive capability, he rushes his opponent with a barrage of attacks to use his stamina against them. His liquid form allows for an overwhelming grapple around the bad guys.

Complications:

 

Lost Articles: Matt is always ready to spring into action, but sometimes has issues transforming back to a human form. He usually leaves behind his clothes and belongings on the ground when transforming. If the fight carries him across the city, afterwards Matt may have trouble finding his schoolbag or wallet. (Which would be unfortunate if someone got their hands on it and connected the dots.) Even worse, since he would transform back nude, he needs to find a source of clothes to willingly transform back. Even if it means "borrowing" some from a nearby retail store (which has problems of its own since he doesn't have any cash going back.)

 

Scared of Water: Matt is generally uncomfortable around large bodies of water. He's fine with pools, (though he prefers to not stand by the edge) but begins to panic and get anxious at anything the size of a river or lake, twice as much if the water has a current. A strong gush of water could potentially split his body into two, and if the other half were to flow away, Matt could potentially get stuck as slime forever, unable to fight the current. Matt will never willingly step into a boat, and prefers to avoid the rain, (at least in a transformed state. He doesn't want a detached arm to flow into the sewers.) If forced into a setting with a large body of water nearby, let's say a cliff, Matt will do whatever it takes to position himself away from the edge, even if it means compromising the mission.

 

Abilities: 4 + 5 + 8 + 8 + 0 + 0 = 25PP

Strength: 14 (+2)   /   20 (+5)

Dexterity: 15 (+2)   /   22 (+6)

Constitution: 18 (+4)   /   24 (+7)

Intelligence: 18 (+4)

Wisdom: 10 (+0)

Charisma: 10 (+0)

Combat: 4 + 2 = 6PP

Initiative: +2   /   +6

Attack Bonus: +2 , +6 melee, +2 range  /  Base +3 , +7 melee, + 3 ranged

Grapple: +8  /   +13, +17 with Elongation

Defense: +1  /   +7 (Base 4, Dodge Focus 3)

Knockback Resist: -2   /  -6

 

Saving Throws: 0 + 0 + 4 = 4PP

Toughness: +4  (+4 Con) /   + 7 (+7 Con, +6 Impervious)

Fortitude: +4  (+4 Con) /   + 7 (+7 Con)

Reflex: +2  (+2 Dex) /   +7 (+6 Dex, +1 Enhanced)

Will: +4 (+4 Base)

Skills: 40R = 10PP

Acrobatics 2 (+4) / 2 (+8)

Computers 4 (+8)

Concentration 4 (+4)

Craft (chemical) 8 (+12)

Escape Artist 0  / 0 (+6, +10 Elongation, Automatic Insubstantial)

Investigate 2 (+6)

Knowledge (Physical Science) 12 (+16)

Medicine 2 (+2)

Notice 4 (+4)

Sleight of Hand 2 (+4) / (+8)

 

Feats: 6PP

Attack Focus (Melee) 4

Eidetic Memory

Grappling Finesse

 

(With Liquify)

Attack Specialization 2 (Snare)

Dodge Focus 3

Evasion 1

Improved Grab

Improved Grapple

Powers: 63 PP

Liquify(Alternate Form 12; 60 PP Container; Flaws: Action 2 (Standard) -2PP ) [58PP]

Elongation 4 (50ft, range incr 40ft, Extras: Duration 1 (Continuous) [1 Rank only]) [5PP]

Enhanced Attack Bonus 1 [2PP]

Enhanced Constitution 6 [6PP]

Enhanced Defense Bonus 3 [6PP]

Enhanced Dexterity 7 [7PP]

Enhanced Feats (See all above) [8PP]

Enhanced Reflex 1 [1PP]

Enhanced Strength 6 [6PP]

Impervious Toughness 6 (Liquid Body; Flaws: Limited(Physical Damage)) [3PP]

Insubstantial 1 (Fluid; Extras: Duration 1 (continuous)) [6PP]

Snare 7 (Gel Hold; Flaws: Entangle) [7PP]

Strike 2 (Slam; Feats: Mighty) [3PP]

Regeneration 4 (Liquid Recovery; Extras: Regrowth, Recovery Rate Bruised 2, Recovery Rate Injured 2; ) [5PP]

Drawbacks: (-3) + (-3) + (-3) = -9PP

 

Vulnerability(Cold, Frequency: Common, Intensity: Moderate[+50%]) [-3PP]

 

Vulnerability(Electricity, Frequency: Common, Intensity: Moderate[+50%]) [-3PP]

 

Vulnerability(Water, Frequency: Common, Intensity: Moderate[+50%]) [-3PP]

 

DC Block

ATTACK      RANGE    SAVE                       EFFECT
Human:
Unarmed     Touch    DC17 Toughness (Staged)    Damage (Physical)

Liquid Form:
Unarmed     Touch    DC20 Toughness (Staged)    Damage (Physical)
Slam        Touch    DC22 Toughness (Staged)    Damage (Physical)
Snare       70'      DC17 Reflex (Staged)       Entangle
 

Totals: Abilities (25) + Combat (6) + Saving Throws (4) + Skills (10) + Feats (6) + Powers (63) - Drawbacks (9) = 105/109 Power Points

Edited by Fox
+2pp for November 2014
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Interesting!

General

A few formatting things; largely just stuff that would make the sheet easier to read. I've touched these up for you.

Combat

Grapple would be +13 in liquid form even without the elongation - +7 melee +6 from dex (w/ Grappling Finesse).

Knockback is -(imp. toughness + 1/2 non-impervious toughness + misc modifiers); with Imp. Toughness 6 and a total toughness of +7 (so 1 non-impervious toughness), that's a full knockback resist of -6, not -5.

That's pretty minor, though, so I've taken the liberty of tweaking that too to save you time and trouble. :)

Here's the bit I'm not gonna touch, though: alternate form and insubstantial are Sustained powers by default - that means that when a character with an alternate form gets KO'd, they revert back to their base form. By default, Liquify would revert back to being human if knocked unconscious.

Unfortunately, I note that in your fluff you were aiming for a character who basically becomes a puddle when taken out of the fight. If you want to get around that, you'd have to make the insubstantial power and probably the container itself Continuous in duration, or accept the complication (generally recorded as Normal Identity) that if knocked out he reverts to weak, fleshy Matt.

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Thanks for the feedback. I thought about the last point and decided to make the container continuous so that it would go along with the complication. It should require him to consciously make the change back. I removed concealment and interpose to give insubstantial and elongation (only 1 rank) to make the entire container continuous. I think I want to later down the road have him get stuck as a slime for a while due to losing too much in combat or water or etc.

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