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Gizmo

Interceptors: Terrance and Emily (OOC)

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Jack and Willow each get 2HP: one for Talya and the twins being put in danger and one for other familial concerns.

 

Jack of all Blades

Hero Point: Stunt Damage 13 (Giant Sword; Extras: Area [General, Cylinder]; Feats: Affects Insubstantial 2) [28PP]

Standard Action: Giant Sword!

Move Action: Feint Hooks, DC 29 w/ Skill Mastery.

Free Action: Transfer Benefits of Feint to Willow w/ Set Up.

 

Katar

Reflex Save vs DC 23: 1d20+5 12

Toughness Save vs DC 28: 1d20+15 29

 

Kopesh

Reflex Save vs DC 23: 1d20+8 22

Toughness Save vs DC 28: 1d20+8 26 Bruised.

 

Butterfly

Reflex Save vs DC 23: 1d20+10 19

Toughness Save vs DC 28: 1d20+6 26 Bruised.

 

Hooks

Sense Motive Check vs DC 29: 1d20+10 13

 

 

28 - Jack of all Blades - Uninjured, 6HP

> 25 - Butterfly - Bruised x1

19 - Hooks - Uninjured, Flat-Footed vs Willow

19 - Shadows - Uninjured

18 - Kopesh - Bruised x1

18 - Katar - Uninjured

11 - Willow - Uninjured, 3HP

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Butterfly

Move Action: Feint Jack of all Blades: 1d20+13 28

Standard ActionCharge Jack of all Blades: 1d20+17 26

 

Jack of all Blades

Bluff Check vs DC 28 passed w/ Skill Mastery. Attack 26 misses.

 

Hooks

Move Action: Move-By Action, swing down.

Standard ActionTrip Jack of all Blades: 1d20+14 20

Move Action: Swing back up onto a pillar.

 

Shadows

Move Action: Disappears! Ominous.

 

Kopesh

Move Action: Approach Willow.

Standard ActionAttack Willow: 1d20+12 31 That's a DC 23 Toughness Save for Min.

 

Katar

Move Action: Approach Jack of all Blades

Standard ActionAttack Jack of all Blades: 1d20+7 25

 

 

28 - Jack of all Blades - Uninjured, 6HP

25 - Butterfly - Bruised x1, Defence -2

19 - Hooks - Uninjured, Flat-Footed vs Willow

19 - Shadows - Uninjured

18 - Kopesh - Bruised x1

18 - Katar - Uninjured

> 11 - Willow - Uninjured, 3HP, Pending Toughness Save

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Kopesh

Toughness Save vs DC 32: 1d20+7 18 Staggered and Dazed!

 

> 28 - Jack of all Blades - Uninjured, 6HP

25 - Butterfly - Bruised x1, Defence -2

19 - Hooks - Uninjured

19 - Shadows - Uninjured

18 - Kopesh - Bruised x1, Staggered, Dazed

18 - Katar - Uninjured

11 - Willow - Uninjured, 2HP

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Jack of all Blades

Move Action: Taunt Katar, DC 29 w/ Skill Mastery.

Standard ActionEnergy Sword vs Katar; Power Attack 5: 1d20+15 33 Critical Hit w/ Improved Critical 2

 

Katar

Sense Motive vs DC 29: 1d20+8 11

Fortitude Save vs DC 28: 1d20+12 14 Loses the maximum -6 to Drain Toughness, lowered to -3 because of Impervious.

Toughness Save vs DC 34: 1d20+10 14

 

 

28 - Jack of all Blades - Uninjured, 6HP

> 25 - Butterfly - Bruised x1

19 - Hooks - Uninjured

19 - Shadows - Uninjured

18 - Kopesh - Bruised x1, Staggered, Dazed

11 - Willow - Uninjured, 2HP

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Butterfly

Standard ActionAttack Jack of all Blades: 1d20+15 35

 

Jack of all Blades

Toughness Save vs DC 25: 1d20+8 13

Toughness Save vs DC 25, HP Reroll: 1d20+8 28

 

Hooks

Move Action: Move-By Action, swing down.

Standard ActionAttack Willow: 1d20+14 33 That's a DC 21 Toughness Save for Min.

Move Action: Swing back up.

 

Shadows

Standard ActionSneak Attack vs Jack of all Blades: 1d20+12 23 His powers let him attack Erik flat-footed but that still misses.

 

 

28 - Jack of all Blades - Uninjured, 5HP

25 - Butterfly - Bruised x1

19 - Hooks - Uninjured

19 - Shadows - Uninjured

18 - Kopesh - Bruised x1, Staggered

> 11 - Willow - Uninjured, 2HP, Pending Toughness Save

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Alright! Willow is up.

 

28 - Jack of all Blades - Uninjured, 5HP

25 - Butterfly - Bruised x1

19 - Hooks - Uninjured

19 - Shadows - Uninjured

18 - Kopesh - Bruised x1, Staggered

> 11 - Willow - Bruised x1, 2HP

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Basically three things: melee attack roll to initiate a grapple, opposed grapple check, then throwing him like an improvised weapon.

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It's designed to all be done in one round! Initiating the grapple is a Standard Action but the Throw is actually just a Move Action as part of the grapple.

 

Throw: You can pick up and throw your opponent like an inanimate object (see Throwing, page 36). The throw occurs as a move action as part of the grapple (grabbing, grappling, and throwing an opponent is a full-round action).

 

So it just boils down to a melee attack roll, an opposed grapple check and a ranged attack throw. Even if you miss the target of the throw you're still tossing the first guy which is going to hurt when he lands - assuming the first two checks succeed, of course.

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Alright! The reroll tags him, so:

 

Kopesh

Opposed Grapple Check: 1d20+15 22 He's tossed!

 

The ranged attack misses Hooks but Kopesh still smacks into a pillar. I'm not even going to bother rolling it, he's knocked out of the fight.

 

 

> 28 - Jack of all Blades - Uninjured, 5HP

25 - Butterfly - Bruised x1

19 - Hooks - Uninjured

19 - Shadows - Uninjured

11 - Willow - Bruised x1, 1HP

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Jack of all Blades

Move Action: Taunt Shadows, DC 29 w/ Skill Mastery

Standard ActionEnergy Sword vs Shadows; Power Attack 5: 1d20+15 23

 

Shadows

Bluff Check vs DC 29: 1d20+12 13

Reflex Save vs DC 21: 1d20+10 28 (Fort Immune vs. Affects Objects)

Toughness Save vs DC 29: 1d20+6 15

 

 

28 - Jack of all Blades - Uninjured, 5HP

> 25 - Butterfly - Bruised x1

19 - Hooks - Uninjured

19 - Shadows - Staggered, Dazed

11 - Willow - Bruised x1, 1HP

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Butterfly

Standard ActionAttack Jack of all Blades: 1d20+15 29

 

Jack of all Blades

Toughness Save vs DC 20: 1d20+8 17

 

Hooks

Standard ActionCharge Min: 1d20+16 24 That's a DC 21 Toughness Save for Min again but he's in range for a counter attack this round.

 

 

28 - Jack of all Blades - Bruised x1, 5HP

25 - Butterfly - Bruised x1

19 - Hooks - Uninjured, -2 Defense

19 - Shadows - Staggered, Dazed

> 11 - Willow - Bruised x1, 1HP

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