R. Bluefish Posted April 26, 2016 Share Posted April 26, 2016 The out-of-character thread, for rolls, questions, and suchlike pertaining to this thread. Link to comment
Elohdon Posted April 26, 2016 Share Posted April 26, 2016 http://orokos.com/roll/396097 18 on stealth Link to comment
R. Bluefish Posted April 26, 2016 Author Share Posted April 26, 2016 Dead guy's Notice check: 1d20+1 16 Making one roll for both - you are undetected. Link to comment
Elohdon Posted April 27, 2016 Share Posted April 27, 2016 Raveled, How would The Strange show up to Second-sight/Magical vision? Link to comment
Elohdon Posted April 27, 2016 Share Posted April 27, 2016 Nullify attack role on the zombie farther from The Stranger. Link to comment
R. Bluefish Posted April 27, 2016 Author Share Posted April 27, 2016 You're aiming for a Defense of 18, so that's a miss, sorry. Link to comment
Raveled Posted April 27, 2016 Share Posted April 27, 2016 11 hours ago, Elohdon said: Raveled, How would The Strange show up to Second-sight/Magical vision? Staring into the Abyss Seth’s magical and psychic nature is a stain on the world. Anyone observing him with Magic Awareness or Mental Awareness will immediately know that he is something weird and dangerous. Take the feeling you get from looking at a shark, put in a nice grey suit, and let it sit there wrapped in a greasy black hand that sprouts from the blank spot in your vision. Link to comment
Elohdon Posted April 27, 2016 Share Posted April 27, 2016 So borderline-fundamentally wrong? Link to comment
Raveled Posted April 27, 2016 Share Posted April 27, 2016 Fundamentally wrong, in a nice gray suit. Link to comment
Elohdon Posted April 27, 2016 Share Posted April 27, 2016 I thought the customers all fled outside? Link to comment
R. Bluefish Posted April 28, 2016 Author Share Posted April 28, 2016 Most of them. There's still a handful inside cowering, lying on the floor, and just generally trying not to attract attention to themselves. Link to comment
R. Bluefish Posted April 28, 2016 Author Share Posted April 28, 2016 Let's have Initiative! Link to comment
Raveled Posted April 28, 2016 Share Posted April 28, 2016 Results 1d20+2: 17 [1d20=15] Well, that's not how that was supposed to go. Link to comment
R. Bluefish Posted April 28, 2016 Author Share Posted April 28, 2016 Undeads' Initiative roll: 1d20+4 20 Round 1 Initiative Character HP Damage condition 20 Revenants GM Unharmed 15 The Stranger 1 Unharmed 10 Mr. Blue 4 Unharmed Revenant 1 Standard action: Unarmed strike vs. Mr. Blue: 1d20+8 12 Swing and a miss! Mr. Blue had a surprise round, so he's not flat-footed. Revenant 2 Standard action: The other one starts hammering its fists on the bulletproof glass, trying to break through. It'll be through on the next round. Okay Rav, The Stranger is up. Link to comment
Raveled Posted April 28, 2016 Share Posted April 28, 2016 The Stranger is going to walk up to the zombie banging on the glass and grapple it with Inhuman Might. Results 1d20+10: 15 [1d20=5] Results 1d20+16: 25 [1d20=9] Sigh. I guess that's how we're going to start things off. Link to comment
Elohdon Posted April 28, 2016 Share Posted April 28, 2016 (edited) Mr. Blue is going to use his blast on the zombie in front of him. Perception, DC24. I'll post IC in a bit. Edit: Since it will come up eventually, here are a couple knowledge roles to find out what Mr. Blue knows about The Stranger and what he is Knowledge: History 1d20+20: 24 [1d20=4] Knowledge: Arcane Lore 1d20+20: 30 [1d20=10] Edited April 28, 2016 by Elohdon Link to comment
R. Bluefish Posted April 30, 2016 Author Share Posted April 30, 2016 15 isn't enough to hit him to start the grapple - sorry, Rav. For Mr. Blue's blast - Revenant's Tougness save: 1d20+8 16 Failure! He's Bruised, and Dazed for one round. Rav, then Elohdon - go ahead and post IC. Then we'll get round 2 started. Link to comment
R. Bluefish Posted May 3, 2016 Author Share Posted May 3, 2016 Round 2 Initiative Character HP Damage condition 20 Revenant 1 GM Bruised (x1) 20 Revenant 2 GM Unharmed 15 The Stranger 1 Unharmed 10 Mr. Blue 4 Unharmed Revenant 1 Dazed, so no action. Revenant 2 Standard action: Unarmed strike vs. The Stranger: 1d20+8 12 The Stranger is up. Link to comment
Raveled Posted May 3, 2016 Share Posted May 3, 2016 So one was Dazed and the other one swung at the Stranger. Stranger is going to back up and hit that one with Hunger. Results 1d20+10: 25 [1d20=15] Thank goodness. Link to comment
R. Bluefish Posted May 3, 2016 Author Share Posted May 3, 2016 Revenant's Toughness save: 1d20+8 25 Sorry Rav, he's all right. Mr. Blue is up. Link to comment
Elohdon Posted May 3, 2016 Share Posted May 3, 2016 Attacking the stunned one then teleporting up to a ledge higher up. Perception range DC 24 attack, then a movement power. Link to comment
R. Bluefish Posted May 3, 2016 Author Share Posted May 3, 2016 Revenant's Toughness save: 1d20+8-1 14 Another failure! He's Staggered and Dazed. All right, need IC posts from Rav, then Elohdon, and then we'll get Round 3 underway. Link to comment
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