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Thevshi

Crash on Volturnus (OOC)

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The pirate that just came outside just misses his notice check.

 

Okay,

 

Round Three

 

26 Starshot (unharmed, 2 HP)

Pirate 1 (unharmed)

 

Others 2 rounds away.

 

Starshot is up!

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Ok, so presuming Starshot has the jump on the Pirate being Stealth, going for an all out power attack (-5 Def, +5 DC) with the Blow Pipe

 

Blow Pipe on Pirate: 1d20+14 19 that might hit? if flat footed or even possibly if not! in either case, DC 19 Fort Save vs Paralysis! (and a poison effect)

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He gets a 17 so is slowed.  He will just finish moving this round and not be able to act further.  You can make your post.

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Another combat robot comes out the door, getting a 26 on its notice check, so it spots Starshot!

 

Round Four

 

26 Starshot (unharmed, 2 HP)

14 Combat Robot 2 (unharmed)

5 Pirate 1 (unharmed, slowed (2d round))

 

Others 1 round away.

 

Starshot is up first!

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The pirate gets a 25, actually 24 due to the slow, but still, so makes his toughness save!

 

The combat robot shoots at Starshot, just missing with a 21.

 

The pirate will take a shot at him as well, missing with a 17.

 

Round Five

26 Starshot (unharmed, 2 HP)

26 Soreen (unharmed)

14 (unharmed)

8 Laark (unharmed)

5 Kurabanda (all unharmed)

5 Pirate 1 (unharmed, slowed (2d round))

 

Back to Starshot!

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Updated map.  Did not add all the Kurabanda just yet, but they are with Laark and Soreen (the L and N on the map)

 

5ab2f4f8828d5_PirateOutpost2.thumb.png.62398e6fcf750757b7b33aeb56f74e57.png

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Move action: Shift to one side

 

Standard Action: Kick Pirate into fence. 

 

Namely, a shifted +2 DC / -2 Attacl attack, and lets try for some knockback for an electric fence fun. 

 

Kikcs Pirate: 1d20+12 29 that should hit! Although I note it should be a +10 attack with the shift and therefore a 27 result. 

 

DC 25 Toughness save and fingers crossed for KB!

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The pirate misses his save, so is knocked out and sent flying into the fence.

 

Soreen shouts a warning to Laark and the Kurabanda and tosses a grenade at the corner of the fence near her and dives for cover. 

 

The combat robot continues to move forward, firing at Starshot again and misses again.

 

Laark and the Kurabanda also dive down for cover as the grenade goes off and blows apart the corner of the fence, providing a means into the compound for them.

 

Round Six

26 Starshot (unharmed, 2 HP)

26 Soreen (unharmed)

14 Combat Robot 2 (unharmed)

8 Laark (unharmed)

5 Kurabanda (all unharmed)

 

Back to Starshot!

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