Sophistemon Posted March 16, 2016 Share Posted March 16, 2016 (edited) The following sheet is a work in progress. I'm posting it here instead of in the Character Bank because I'm interested in hearing any and all advice regarding its improvement. I am reasonably satisfied with the sheet overall, but I wish that I could find a way to add more points to his Skills and Feats. If anyone has any idea where I could shave a point or two to reinvest, please let me know. I also need a place to base him. Are there any military installations nearby? Abilities: 6 + 4 + 6 + 4 + 6 + 4 = 30PP Strength: 16 (+3) / 32 (+11) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 20 + 20 = 40PP Initiative: +10 (+2 Base, +8 Misc) Attack: +10 Melee, +10 Ranged / +9 Melee, +9 Ranged Grapple: +13 / +25 / +37 Defense: +10 Base, +5 Flat-Footed Knockback: -2 / -10 / -11 Saving Throws: 4 + 4 + 4 = 12PP Toughness: +3 / +11 (+3 Con, +8 Misc) Fortitude: +7 (+2 Con, +5) Reflex: +6 (+2 Dex, +4) Will: +7 (+3 Wis, +4) Skills: 40R = 10PP Acrobatics 4 (+6) Bluff 4 (+6) Climb 0 (+3) Computers 4 (+6) Concentration 0 (+3) Diplomacy 4 (+6) Disable Device 4 (+6) Escape Artist 0 (+2) Gather Information 4 (+6) Handle Animal 0 (+2) Intimidate 0 (+2 / +4) Notice 4 (+7) Pilot 4 (+6) Search 4 (+6) Sense Motive 4 (+7) Stealth 0 (+2 / -2) Survival 0 (+3) Swim 0 (+3 / N/A) Feats: 10PP Benefit 2 (AEGIS Agent, Security Clearance) – Gain some minor, but significant, benefit. Connected – Make a Diplomacy check to call in favors or aid. Contacts – Make Gather Information checks faster. Improved Initiative 2 – +8 bonus on initiative checks. Move-by Action – Move both before and after a standard action. Takedown Attack 2 – Gain a bonus melee attack when you drop an opponent. Well-Informed – Make an immediate Gather Information check when meeting someone. Equipment: 0PP = 0EP N/A Powers: 53 = 53PP Device 13 (Hard-to-Lose, Limited to Group, Technology, All Technological, 65PP Container) [53PP] >Power: Density 4 (Flaw: Permanent) [12/65] +8 STR, Weight Multiplier x2, Immovable 1, Protection 2, Super-Strength 1. >Power: Growth 4 (Flaws: Permanent; no CON bonus) [8/65] +8 STR, +1 Size Category (Large). >Power: Immunity 9 [9/65] Life Support (Disease, Poison, all environmental conditions, and Suffocation). >Power: Protection 7 [7/65] >Power: Super-Senses 1 [1/65] Infravision. >Power: Super-Strength 11 (Feat: Dynamic) [28/65] >>Alternate Power: Blast 11 (Feat: Dynamic) >>Alternate Power: Flight 11 (Feat: Dynamic) >>Alternate Power: Healing 10 (Extra: Total; Flaw: Self-Only; Feats: Persistent, Regrowth) Drawbacks: (-5) = -5PP Normal Identity (Very Common, Major) DC Block ATTACK RANGE SAVE EFFECT Unarmed 3 Touch DC18 Toughness (Staged) Damage (Physical) Unarmed 11 Touch DC26 Toughness (Staged) Damage (Physical) Blast 11 110ft DC26 Toughness (Staged) Damage (Energy) Totals: Abilities (30) + Combat (40) + Saving Throws (12) + Skills (10) + Feats (1) + Powers (53) + Miscellaneous (???) - Drawbacks (-5) = 150/15 Power Points. Edited March 30, 2016 by Sophistemon Link to comment
Vahnyu Posted March 17, 2016 Share Posted March 17, 2016 (edited) Try using this format for your device and power arrays included within. Device 13 (65PP Container; Flaws: Hard-to-Lose, Feats: Restricted 1[Technology, All Technological]) [53PP] Density 4 (+8 STR, Weight Multiplier x2, Immovable 1, Impervious Protection 2, Super-Strength 1, Effective Strength; Extras: Duration[Continuous], Flaw: Permanent) + Growth 4 (+8 STR, +1 Size Category [Large]; Extras: Duration[Continuous], Flaws: Permanent; no CON bonus) [12 + 8 = 20PP] Power Array Name 11 (22PP Array; Feats: Alternate Powers 3, Dynamic Powers 3) [28PP] Dynamic Base Power: Super-Strength 11 (Up to X Effective Strength, Heavy Load: 8.5k tons) [22PP] Dynamic Alternate Power: Blast 11 (110-1'100ft) [22PP] Dynamic Alternate Power: Flight 11 (25,000 mph / 250'000ft per Move Action) [22PP] Alternate Power: Healing 10 (Extras: Total; Flaws: Self-Only; Feats: Persistent, Regrowth) [22PP] Super Senses 1 (Infravision) [1PP] Edited March 17, 2016 by Vahnyu Link to comment
Sophistemon Posted March 19, 2016 Author Share Posted March 19, 2016 Thanks so much for the input, Vahnyu. I'm going to make some major, major changes to the build to accommodate what's been said here and in the chat. When that's done, I'll post the new sheet here. Link to comment
Sophistemon Posted March 30, 2016 Author Share Posted March 30, 2016 (edited) Hold on to your lug nuts, it's time for an overhaul! The following sheet is a work in progress. I've made significant changes to the original, with many of those changes inspired by the critique that I received in this thread and in the chat. If any further changes need to be made, please let me know and I'll have them done as soon as possible. Thank you. Abilities: 6 + 4 + 6 + 4 + 6 + 4 = 30PP Strength: 32 (+11) / 16 (+3) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 5 + 0 = 10PP Initiative: +2 (+2 Base) Attack: +9 Melee, +9 Ranged / +5 Melee, +5 Ranged Grapple: +37 / +20 / +8 Defense: +9 (+5 Base, +5 Dodge Focus; +2 Flat-Footed) / +5 (+5 Dodge Focus; +2 Flat-Footed) Knockback: -13 / -4 Saving Throws: 3 + 4 + 3 = 10PP Toughness: +11 / +7 / +3 (+3 Con, +8 Protection; +7 Impervious) Fortitude: +6 (+3 Con, +3) Reflex: +6 (+2 Dex, +4) Will: +6 (+3 Wis, +6) Skills: 48R = 12PP Acrobatics 4 (+6) Computers 4 (+6) Diplomacy 4 (+6) Disable Device 4 (+6) Escape Artist 4 (+6) Intimidate 4 (+6) [+2] Notice 4 (+7) Pilot 4 (+7) Search 4 (+6) Sense Motive 4 (+7) Stealth 8 (+10) [-4] Feats: 12PP Benefit 1 (AEGIS Agent) Dodge Focus 5 Equipment 5 Move-by Action Equipment: 5PP = 25EP Commlink (1EP) Tactical Vest (4EP) Arsenal (20EP Container) Base Power: Tear Gas Grenade (18EP) Alternate Equipment: Blaster Rifle (1EP) Alternate Equipment: Fragmentation Grenade (1EP) Powers: 81 = 81PP Device 20 (100PP Container; Flaw: Hard-to-Lose; Feats: Restricted 1; Tech, All Tech) [81PP] Density 4 (+8 STR, Weight Multiplier x2, Immovable 1, Impervious Protection 2, Super-Strength 1; Extra: Continuous; Flaw: Permanent) [12PP] Growth 4 (+8 STR, +1 Size Category [Large: -1 ATK/DEF, +4 Grapple, -4 Stealth, +2 Intimidate, 10ft Reach]; Extra: Continuous; Flaws: Permanent, no CON bonus) [8PP] Primary Array (22PP Array; Feats: Alternate Power 3, Dynamic Power 3) [30PP] Base Power: Healing 10 (Extra: Total; Flaw: Self-only; Feats: Persistent, Regrowth) [22PP] Dynamic Alternate Power: Blast 11 (110-1,100ft) [22PP] Dynamic Alternate Power: Flight 11 (25,000mph, 220,000ft/rnd) [22PP] Dynamic Alternate Power: Snare 11 (110-1,100ft) [22PP] Dynamic Alternate Power: Super-Strength 11 (up to 90 Effective Strength) [22PP] Secondary Array (12PP Array; Feat: Alternate Power 1) Base Power: Autofire (Blast) 11 [11PP] Alternate Power: Penetrating (Blast) 11 [11PP] Enhanced Trait 5 (Attack Bonus) + Enhanced Trait 5 (Defense Bonus) [10 + 10 = 20PP] Immunity 9 (Life Support) [9PP] Protection 2 (Extra: Impervious 5) [7PP] Super-Senses 2 (Darkvision) [2PP] Drawbacks: (-5) = -5PP Normal Identity (Very Common, Major) DC Block ATTACK RANGE SAVE EFFECT Blast 11 110ft DC26 Toughness (Staged) Damage (Energy) Blaster Rifle 8 80ft DC23 Toughness (Staged) Damage (Energy) Frag Grenade 5 50ft DC15 Reflex Blast Explosion 5 Tear Gas 4 40ft DC14 Reflex Dazzle 4 + Nauseate Explosion 4 Unarmed 11 Touch DC26 Toughness (Staged) Damage (Physical) Unarmed 3 Touch DC18 Toughness (Staged) Damage (Physical) Totals: Abilities (30) + Combat (10) + Saving Throws (10) + Skills (12) + Feats (12) + Powers (81) + Miscellaneous (???) - Drawbacks (-5) = 150/15 Power Points. Edited March 30, 2016 by Sophistemon Link to comment
Avenger Assembled Posted March 30, 2016 Share Posted March 30, 2016 I like it better when the "when powered up" values come first on a sheet, because those are the things a GM is going to need to see quickly. Link to comment
Sophistemon Posted March 30, 2016 Author Share Posted March 30, 2016 (edited) I see three instances where that occurs, with the first being his Strength score and the other two being his Attack and Defense scores. Are there any more that need switching? Edit: Never mind, I found a few more instances that needed switching. Is this more to your liking? Edited March 30, 2016 by Sophistemon Link to comment
Recommended Posts