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HGM, September 12, 2015 in The Boardwalk
OOC for this thread
Move action: Move up to the guy with the shield.
Standard action: Superfast Fists vs. Gladiator Guy: 1d20+12 14
Damage is +8, plus Autofire.
That hits. Though even flat footed that only gets a +1 on the Autofire. Gladiator Guy's Tou Save: 1d20+12 30
Time for Initiative.
Echo's initiative: 1d20+14 26
Foreshadow's Initiative: 1d20+15 29
Shield Gladiator's Initiative: 1d20+6 11
Net & Spear Gladiator's Initiative: 1d20+8 25
Initiative Character HP Damage Condition29 Foreshadow 1 Unharmed
26 Echo 1 Unharmed23 Net and Spear Gladiator GM Unharmed11 Shield Gladiator GM Unharmed
Move Action: Take 10 to Acrobatically Feint Shield Gladiator which he can't beat.
Standard Action: Aid Echo vs Shield Gladiator : 1d20+20 38 Echo has a +5 Bonus on her Atk against the Shield Gladiator
Standard Action: Superfast Fists vs. Shield Gladiator, with 2 points of Power Attack and +5 aid bonus: 1d20+15 29
Damage is +10 (+2 from Power Attack) plus Autofire.
Move Action: Teleport up to the ceiling and stay there, by way of switching her Reality Warping array to Super-Movement.
TOU Save (DC29): 1d20+12 27 Picking up a Bruise!
Net & Spear Gladiator
Standard Action: Throw Spear at Echo (DC19): 1d20+12 25
Move Action: Create Some Distance between him and Foreshadow
Standard Action: Charging (-2 Def/+2 Atk) All Out (-2 Def/+2 Atk) Attack vs Foreshadow (DC27): 1d20+10 27
Foreshadow's Tou Save: 1d20+7 8 So...I'm going spend an HP to Reroll
Tou Save: 1d20+7 11 which becomes 21 so Dazed & Bruised
Knockback Damage (DC19): 1d20+6 20
Echo's Toughness save: 1d20+8 26
Quick little adjustment note. The DC Echo had to beat was 19 not 20 (I had them both as PL 10s not 8s for some reason must've used different sheets).
Initiative Character HP Condition29 Foreshadow 0 Bruised x1, Dazed
Foreshadow will keep the Dazed so, Echo's up.
Move action: Teleport back down to behind the Shield Gladiator
Standard action: Superfast Fists vs. Shield Gladiator, again with 2 points of Power Attack: 1d20+10 18
Damage is +10 plus Autofire, once again.
Also, doesn't he have a Bruise?
You're right! My bad for not including that in the Chart.
Tou Save: 1d20+11 22 Let's see that'd be another Bruised and Dazed.
Standard Action: Power Attack (-4 Atk/+4 Dmg) Snare vs Echo (DC18 Reflex): 1d20+8 23
Echo's Reflex save: 1d20+12 18
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