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Tiffany Korta

Frostbyte (PL10) - Tiffany Korta

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Player Name: Tiffany Korta
Character Name: Frostbyte
Power Level: 10 (150/150PP)
Trade-Offs: None
Unspent Power Points: 0
Progress To Impervium Status: 0/150

In Brief: A big hero in her tiny community she suddenly finds herself a little fish in a very big pond.

Residence: Claremont's Dorms
Base of Operations:(Optional) Where the character primarily operates (e.g. Headquarters location), if anywhere.
Catchphrase: "Is it me or is it cold in here?"

Alternate Identity: Cathy Clouston
Identity: Secret
Birthplace: Shetland, Scotland, UK
Occupation:Student
Affiliations: Claremont Academy
Family: Lara Clouston (Mother), Mikael Clouston (Father)

Description:
Age: 16 (DoB: 1999)
Gender: Female
Ethnicity: Scottish
Height: 5'8"
Weight: 160 lbs
Eyes: Violet
Hair: White

9cE7Acl.jpg?2 Even in normal circumstances Cathy could never pass a completely normal, her skin and hair are a incredible pale white colour. Only her eye stand our being a rather vivid violet color. To most people it would appear that she suffers from albinism, though unlike those that suffer from that unfortuante condition she isn't overly harm by sunlight. She tend to dress rather sensibly with many layers of pratical clothing with a dazzling array of chunky knitted jumpers and her signiature (fake) fur lined parka, even during the hottest of days.

At will she can transform her flesh and hair into solid ice that appears to have all the quanties of ice as well as being resistant more resistant to harm. Any clothes she's wearing aren't effected, though they do form a thin layer of frost over them. She doesn't current have a costume of her own so she wear the standard Claremont colours, she does wear her parka over the top as a lucky charm.

 

 

Power Descriptions:
By drawing mosture from the air Cathy can form it into ice with a remarkable degree of control over it's shape and form. Whilst it appears to all extent to be normal ice under her control it seems more resiliant to both physical assault and tempatures. Test have determined that her ability to control tempersture this was is some form of natural mutation, stories on the island of Ice Maidens that came with the Norse settlers may suggest that it's some form of genetic abnormality that's been carried down the generations.

History:
Cathy had always been a quiet distant girl happy to spend hours all by herself, a little cold and some people would later joke. But apart from that she had a happy childhood among the beautiful but stark islands that was her home. All this change when she was twelve during one bitterly cold winter day. One of the small children had gone missing and the entire village was searching for the little boy, as the sunset and the temperature fell the child had still not been found and most didn’t expect that he’d been found alive. Everyone had given up looking for the boy expect Cathy who despite the risk continued searching for the boy. With the temperatures falling well below zero neither were expected to survive.

To everyone surprise and joy the pair of them returned to the village the next day, the boy was perfectly fine but Cathy had been changed. Her skin was now a ghostly white as was her hair and she was somehow able to make and control ice. Though she now looked a little strange she had saved the boy's life, by making him a shelter, and was to the village a hero. The next couple of years weren’t much different from those before the rescue, except she learned to hone her powers and when she could help the people around her. Slowly news started to spread about her remarkable abilities, helped by how remote her home was, until it made it’s way to the mainland and far, far beyond. One day an exotic looking woman turned up at the family's home offering to take Cathy to the distant, almost mythical sounding, Freedom City to a special school where she could learn to use her powers to help many more people.

Personality & Motivation:
Cathy is a quiet thoughtful young woman that unless prompted tend to fade into the background. It's not that she isn't good with dealing with people, quite the opposite, it's just she often lacks the confidence to put herself out into the wider world.

It's would be unlikely that she would be a hero apart from one thing, she deeply care about doing everything she can to help other people.

Powers & Tactics:
Cathy hasn't had much training yet into how to use her powers and instead realies on her own instincts of what will work in any given situation. It just happesn that she naturally has very good instincts in these matters.


Complications:
Bright Lights, Big City: Whilst she not completely unaware about life in a city like Freedom, they do have television and the Internet, she can still be surprised by things that would seem completely normal to everyone else.
Ta Atteri Whilst she can't feel the cold Cathy can't feel the heat either. Even on the warmest day she tends to wrap herself up in multiple layers of clothing to stay warm.
Ta Sook: Much of the ice she creates is done by drawing moisture from the surrounding environment. In incredibly dry and arid environment she might be unable to produce as much ice or normal, or in extreme circumstances none at all.

Abilities: 6 + 8 + 10 + 0 + 4 + 6 = 34PP
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 16 (+3)

Combat: 12 + 8 = 20PP
Initiative: +8
Attack: +6 Melee, +10 Ranged
Grapple: +9
Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed
Knockback: -5

Saving Throws: 2 + 2 + 4 = 8PP
Toughness: +10 (+5 Con, +5 Protection)
Fortitude: +0 (+5 Con, +2)
Reflex: +6 (+5 Dex, +2)
Will: +6 (+2 Wis, +4)

Skills: 52R = 13PP
Bluff 7 (+10)
Climb 3 (+6)
Concentration 8 (+10)
Diplomacy 7 (+10)
Notice 8 (+10)
Sense Motive 6 (+8)
Survival 8 (+10)
Swim 5 (+8)

Feats: 19PP
All-Out Attack
Attack focus (Ranged) 4
Dodge Focus 6
Improved Initiative 1
Improved Throw
Improved Trip
Luck 2
Move-by Action
Power Attack
Uncanny Dodge (Auditory)

Powers: 10 + 35 + 5 + 5 + 1 = 56PP

Flight 5 (250 mph, 2,200 ft/rnd Extra: Affects Others, Flaw: Platform) [10PP]

Ice Control 15 (30PP Array, Feats: Alternate Power 5) [35PP]

Base Power: Blast 10 (Ice Shards 100ft Range Extras: Autofire 1) [30PP]
Alternate Power: Blast 10 (Brain Freeze 100ft Range Extras: Alternative Save (Fortitude) [30PP]
Alernative Power: Create Object 10 (Ice Sculptures 100ft Range, 10x5' cubes Extras: Independent, Selective) [30PP]
Alternative Power: Environmental Control 10 (Cold (Extreme), Visibility, 100ft Range 5,000ft Radius) [30PP]
Alternative Power: Snare 10 (Icy Bonds Feats: Tether, Reversible) [22PP]
Alternative Power: Trip 10 (Icy Patches  Extras: Area (General Burst), Selective Attack) [30PP]

Immunity 5 (Cold Damage) [5PP]

Protection 5 [5PP]

Super-Senses 1 (Infravision) [1PP]

DC Block

ATTACK        ATT RANGE      SAVE                                      EFFECT
Ice Shards    +10 Ranged      DC 25 Toughness (Staged)    Physical
Brain Freeze +10 Ranged      DC 25 Fort                              Physical
Icy Bond        +10 Ranged      DC 20 Ref/Staged                  Snare
Icy Patches           Area          DC 20 Ref                              Trip
Unarmed        +6   Touch        DC 18 Toughness (Staged)    Physical
 

Totals: Abilities (34) + Combat (20) + Saving Throws (8) + Skills (13) + Feats (19) + Powers (56) - Drawbacks (0) = 150/150 Power Points

 

Edited by Tiffany Korta

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Is the Affects Others on the Flight the +1 or +0 version? I think it's +1, given the cost, but without ranks of Progression I think it'll only affect one other person or Frostbyte, not both of them at once.

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Cheers Rav. It's the +1 version and I had to double check but both Frostbyte and the other can use it at the same time, they can even technically control the slide themselves!

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Well yes, technically what you're doing with this power construction is giving another target the exact same Flight power. If you really wanted to create a piece of ice that moved people around, I think it would be using Create Object. Not sure on that, though.

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