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Chimera II - WIP


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Player's Name: Grailent
Character Name: Chimera II
Power Level: 10 (150/150PP)
Trade-Offs: Variable
Unspent Power Points: 0

In Brief: Alternate universe time traveler, taking on the identity of 70's Villain for want of purpose. 

Alternate Identity: Leon Summers
Identity: Secret
Birthplace: Boston, Massachusetts
Occupation: Rotating
Affiliations: Psyskull (Partner) Kimberly Ashvale (Chimera I, Villian, Technical alternate counterpart, Deceased)
Family: Rosemary Summers (Mother, Deceased,) Jacob Summers (Father, Deceased)

Age: 23 (DoB: May 11, 1950)
Gender: Male
Ethnicity: African American
Height: 6'0"
Weight: 150 lb.
Hair: Black
Eyes: Hazel

Leon Summers is a fit younger man, with generally attractive features, longer dusty hair, and a pleasant, if tired smile. His age is normally belied by his constantly tires eyes and expression. His normal attire, though shifting to fit his current occupation, usually consists of plainer jackets and coats, as well as worn pants and shirts.

As Chimera, his outfit consists of a dark blue jacket, hood, and white armband and knuckle bandages, as well as a ceramic mask.  The mask is pure white, and carved with a crawling, intricate sweep of ruby vines.

Power Description:
A human male forcibly experimented on, fused with Grue Genetics and animal DNA. Capable of transforming his limbs into those of the animals of earth, including bears, tigers, snakes, etc. Wears a specially enchanted mask, capable of glamouring away the facial morphs superficially, while still allowing  them to function normally.

The Grue genetics inside Chimera give him limited access to the species's extendable limbs.

Leon was born in 1950 to Rosemary Summers, a struggling seamstress, and Jacob Summers, a small-town sheriff living in the city of Boston. The family struggled financially for most of Leon's young life, and at an early age he too began working odd jobs, wherever they could be found. Though they had little freedom in trying times, the family remained unified and jovial, his parents kept aloft by both each other, and the exciting tales of Freedom City often passed down the country.

His parents saw the glory in it all, the excitement and wonder in the adventures. Leon was a bit more realistic, and he often found the tales a bit frightening. Being invaded by aliens, monsters, zombies? He would do just fine without all that, thank you very much! And just fine, he did.

Though he find it a mite difficult, he worked quietly and diligently through school, saving every penny he could get, Leon and his family were ecstatic when the news came into the most prestigious university in the state. He was his family's pride, a Geology major in the making, and he threw his everything into his studies. Making some few acquaintances along the way, including the school Beau Kimberly Ashvale, Leon's final year was looking bright.

A brief study of Kimberly Ashvale will bring up some choice hits these days. A psychologically troubled individual, responsible for several mysterious disappearance through her school life, she was invited along with several other promising schoolmates to a special sponsored field trip. A cross-country affair down to California to meet some big-shots with big promises. The bus never arrived along it's destination.

A small splinter group, formed of disgruntled AEGIS members, stationed along the coast of Europe, received some test subjects for it's latest advancement. The recovered body of an alien life form, a Grue, had been discovered there, kept hidden from the public. The subjects were bonded with choice pieces of the Grue's genetics, separated into study groups to test it's effects. Leon and Kimberly were placed with the animal sub-group. Within this sub-group, the Grue never fully integrated. Leon could never fully transform himself into an animal, and Kimberly suffered severe mental degradation. They were lab rats, tortured and mistreated for too many years. It seemed never ending, hopeless.

A small group of heroes hailing from Freedom City, tracking the disappearance on the side for many years. It was a slow journey, but eventually, they found their men. The walls exploded, the evidence destroyed, chaos emerged. Among it all, Kimberly, a beautiful, charismatic, and twisted individual convinced the heroes, that their mission had been completed, long before the discovery of the other subjects, left to rot. The only lasting survivor of the incident, Kimberly would become the villain Chimera, as she slipped fully into evil. Her most notable achievement, the theft of a mystical mask, said to hide even the most hideous of forms, held an exhibit in the Freedom City Museum of History to this day.

At least, that's how it happened in our reality. In another reality, another world, the reluctant small-time German supervillian, The "Sinister Psychosis," was a staff member of the splinter faction. He kept potential malcontents in-line with his mental prowess, and the mole in the organization never even though of betraying them, allowing a much extended period of research. Leon, the least broken among all the subjects, developed a rapport with him. The two had a surprising amount in common, country boy's with a bright future, forced into a path they never wanted. They still had animosity, of course, but a true trust was developing.

That trust came into play, when early one morning, Psychosis opened Leon's cell in a panic. The facility had been discovered, they were being torn apart. The heads had decided upon only one option, the complete leveling of the entire area. The two had to escape, immediately. A brief struggle with several other subjects later, the pair managed to break to the very edge of the facility. But it was no use, the explosion, it was coming fast. Leon felt himself pushed under the weight of a field, and looked out to see Psychosis, holding his hands out, staring at something. Leon wouldn't be able to see what it was, as he found the ground beneath him vanish. He was only able to barely touch Psychosis before he fell.

He awoke to a strange sight, a green field, free of destruction or society. To his right, a...skull. Floating by a boat and an unconscious man. It would be a long time before he could adjust with his new friend's...loss.

The two were caught unaware by the world they now inhabited. Along with the small historical discrepancies, the two had been shot forward in time, at least forty years. Lost ad alone, the pair wandered for a time, without purpose of family. Eventually, they began to come upon crimes. Though they bickered for a time, the two eventually began to fight back against these encounters. Though they meant well, people were less than pleased with the monster man and his skeleton friend, holding onto a name associated with a historic villain (at Psyskulls behest, as Leon had no talent for names.)

Eventually, in an effort to ease distrust and maintain some level of secrecy, the pair staged what would hopefully be the only crime of their new careers. Breaking and Entering into Freedom City's Historic Museum, the two borrowed a dusty museum piece. The mask din't work quite as well for Leon as it did for his predecessor, only hiding his facial transformations. But it was enough, and now, slightly more respectable than before, Chimera II and his skeleton head friend hold out, as struggling men scraping by, and as part time super secret Heroes!

Personality & Motivation:
Leon is a generally serious and dutiful man, constantly working to fund himself and his family and friends. He is often tired or drained, but he still holds plenty of capacity for kindness and amusement.

Though not a genius, he is reasonably intelligent, though he benefits much more from common sense not shared among his peers. Though he is generally affable, he holds those who struggle daily in much higher regard to the more well off. The most notable way to encourage annoyance or anger within Leon is to show extreme ego and arrogance, two things he finds appalling.

As Chimera, Leon is perhaps a bit more mouthy than normal, mostly because it helps him cope with danger or stress. He is mostly distasteful of his powers, though the connection and understanding with nature and animals it has led to is appreciated.

Powers & Tactics:
A technical type of shapeshifter, capable of summoning force powers from the animals of earth. Technically a failure, as the project that created him was to create full shapeshifters, Chimera nonetheless holds power within him. He can complement his powers with decent physical prowess and a sharp mind.

Chimera treats every threat with equal measure, never looking for true pain or death, but bringing his A-game as best he can. His battle-plans often rely on adapting to is opponents, starting with simple brute force and allowing them to expose a weakness or flaw to exploit. This has resulted in skill equal in both defense and offense.

A bit harder than most to take down, both in part because of his limited regeneration, and his potential to summon forth defensive powers of the wild.


Horror Hero: Leon's powers are not the most, pleasant to witness. Need a claw, boom, crab claw instead of an arm. Need suction, boom, tentacle leg. Need bite, boom, snake arm, etc. This has been mitigated slightly with the help of his mask, which hides superficially the strange looking facial morphs, but it's still not uncommon for the old lady who's purse just returned to scream at his tail.

Newbie: Leon is extremely new to super heroics, having perhaps been in the business for three months. He defers mostly to those with more experience in heroic matters, normally Psyskull (though that has turned out poorly before..) and can get a bit panicked when forced to make large decisions alone.

Public Relations: Somewhere along the villain name, the skull friend, the still unconfirmed theft of public property, and the super power of bad first impressions, the public found something to dislike about Chimera.

Secret: Superhero Identity, Skeleton Head Friend.

Sidekick: Psyskull and Chimera II are more partners than sidekick and hero, but the two are nonetheless protective of each other, the only still living remnants of their old lives.

Struggling: Leon works constant shifting jobs to pay the rent, and often super-heroics find a way to squeeze into life.

Groovy, Baby: Though he has mostly figured out the lingo of the new world, and is a quick study on advances in geology, Leon is still a man out of time. His track of pop culture, current events, events that were current twenty years ago, they all leave something to be desired.

Loved and Lost: Leon is still mournful about the loss of his friends and family, old but sprightly in his time, now relics of the past. Disrespect them, there will be problems.

Abilities: 8 + 6 + 6 + 2 + 6 + 0 = 28PP
STR: 18 (+4)
DEX: 16 (+3)
CON: 16 (+3)
INT: 12 (+1)
WIS: 16 (+3)
CHA: 10 (+0)

Combat: 4 + 2 = 6PP
Initiative: +6
Attack +6/*+10, +4 Base, +2, [*+4 Melee]
Grapple +13
Defense +7, +5 Base, +2,  [+5 Flat-Footed]
Knockback -2

Saving Throws: 4 + 5 + 4 = 13PP
Toughness: +9 (+3 Con, +6 Defensive Roll), +4 flat-footed
Fortitude: +7 (+3 Con, +4)
Reflex: +7 (+2 Dex, +5)
Will: +7 (+3 Wis, +4)

Skills: 45R = 12PP
Acrobatics 4 (+7)
Bluff 4 (+4)
Concentration 8 (+13) Skill Mastery
Knowledge (Earth Sciences) 4 (+5)
Knowledge (Tactics) 4 (+5)
Notice 4 (+7) Skill Mastery
Survival 4 (+7) Skill Mastery
Handle Animal 4 (+4)
Sense Motive 4 (+7) Skill Mastery

Feats: 57PP
Attack Focus (Melee) 4 (+4 attack)
Animal Empathy
Beginner's Luck
Defensive Roll 3 (+6 Toughness)
Elusive Target
Evasion 1
Improved Block (+2 Block)
Improved Defense (+6 Dodge)
Improved Initiative (+4 Initiative)
Instant Up
Move-By Action
Power Attack
Quick Change
Improved Trip (+4 Trip)
Sidekick 25
Skill Mastery 1 (Sense Motive, Survival, Notice, Concentration)
Take-down Attack 2
Ultimate Will
Uncanny Dodge (Olfactory)
Weapon Bind

Powers: 30 + 2 + 2  = 34PP
Animal Mimicry 4 (36 + 3) [39pp]
EX: Extra Subject 2, Stacking


Owl Mimic: [13pp]

Skills: 12R = 3pp
Stealth 12

Powers: [10pp]
Flight 2 (4pp)
Super Senses 2 (Low-Light Vison, Extended Vision) (2pp)
Enhanced Dexterity 4

Monkey Mimic: [15pp]

Skills: 31R = 8pp
Acrobatics 8
Climb 12
Stealth 11

Feats: [1pp]


Powers: [7pp]
Additional Limbs 1 (Tail) (1pp)
Super Movement 1 (Swinging) (2pp)
Enhanced Dexterity 4

Ape Mimic: [18pp]

Feats: [2pp]

Improved Throw

Improved Sunder

Powers: [16]
Super Strength 1 (2pp)
Protection 2 (2pp)
Super Senses 1 (Scent) (1pp)
Enhanced Strength 4
Enhanced Constitution 4
Enhanced Dexterity 3

Pincer Crab Mimic: [20pp]

Feats: [7pp]
Attack Specialization 3 (Grappling)

Environmental Adaption (Underwater)


Improved Grab
Improved Grapple

Powers: [13pp]
Protection 2 (2pp)
Enhanced Strength 3
Enhanced Constitution 3

Immunity 2 (Underwater Suffocation, Underwater Pressure) (2pp)

Regeneration 2 ( Rate, Bonus) Ex: Regrowth (3pp)


Cheetah-Chameleon Mimic: [20pp]

Skills: 4R = 1pp
Stealth 4

Powers: [19pp]
Concealment 4 (Visual, Blending) (8pp)
Speed 3 (50 MPH) (3pp)
Leaping 2 (2pp)
Super Movement 1 (Wall-Crawling) (2pp)
Enhanced Dexterity 4

Earthworm-Cat-Rhino Mimic: [20pp]

Powers: [20pp]
Protection 4 (4pp)
Burrowing 2 (2pp)
Regeneration 2 (Bonus) Regrowth (3pp)
Immovable 2 (2pp)
Strike 1 (Mighty) (2pp)
Enhanced Strength 4
Enhanced Constitution 3

Bear-Eel-Fly Mimic: [20pp]

Powers: [20pp]
Stun 3 (Aura, Electricity) (6pp)
Flight 2 (4pp)
Super Senses 2 (Radius, Danger Sense) (2pp)
Enhanced Strength 4
Enhanced Constitution 4


Elongation 2 [2pp]


Abilities 28 + Combat 6 + Saves 11 + Skills 13 + Feats 58 + Powers 34 = 150/150 Power Points


DC Block


ATTACK           RANGE        SAVE                      EFFECT
Unarmed          Touch        DC 15 Toughness (Staged)  Damage (Physical)
Edited by Grailent
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I would not count on Animal Mimicry (is that another name for a Variable Power? I don't have UP in front of me) to cover your abilities. I would make sure the build is at least +10 Melee attack, +10 Def, and +10 Tou off the bat. Part of this is ease of use; someone can look at the sheet and not worry if your character is, in fact, PL 10, or is built to be PL 7 on a 150PP budget, or what's going on. Second is a reason of budget; if your character is competent without any part of Animal Mimicry active, then they can get more oomph out of it when they really turn their powers on. Lastly, there's a more tactical consideration; if your character is surprised, then they'll be much easier to take down.

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While I too would get up to +10 Melee in human form.  You absolutely do not have to and can in fact count on Animal Mimicry to cover up the difference.  But you should listed some sample configurations of how you're planning on doing that.  Take Geez's Animal Man PC as an example.   Though Animal Man shapeshifts not just mimics.  They're both built off VP with similar limitations.

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I've boosted attack up to 10 focus, though you may mean melee specifically. 

I'll try to make some samples, the standard source book doesn't have ton of examples. From what I can tell, mimicry is more specific than shapeshifting, "I want the strength stat of a bear, I want power: flight from this bird.."

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