Endless Flight Posted October 31, 2007 Author Share Posted October 31, 2007 Out of character thread. We are trying to have two threads for each scenario. :) Link to comment
Endless Flight Posted October 31, 2007 Share Posted October 31, 2007 Out of character thread. We are trying to have two threads for each scenario. :) Link to comment
Endless Flight Posted October 31, 2007 Author Share Posted October 31, 2007 Out of character thread. We are trying to have two threads for each scenario. :) Link to comment
Uninverted Posted November 1, 2007 Share Posted November 1, 2007 Shadowboxer PMed me about joining, so I'll wait until he posts. Link to comment
Uninverted Posted November 1, 2007 Share Posted November 1, 2007 Shadowboxer PMed me about joining, so I'll wait until he posts. Link to comment
Uninverted Posted November 1, 2007 Share Posted November 1, 2007 Shadowboxer PMed me about joining, so I'll wait until he posts. Link to comment
Shadowboxer Posted November 1, 2007 Share Posted November 1, 2007 Just a couple of quick questions: What time is this all taking place? Is there some way to know what the area looks like, what objects are lying around, the casino's layout? Link to comment
Shadowboxer Posted November 1, 2007 Share Posted November 1, 2007 Just a couple of quick questions: What time is this all taking place? Is there some way to know what the area looks like, what objects are lying around, the casino's layout? Link to comment
Shadowboxer Posted November 1, 2007 Share Posted November 1, 2007 Just a couple of quick questions: What time is this all taking place? Is there some way to know what the area looks like, what objects are lying around, the casino's layout? Link to comment
beard Posted November 1, 2007 Share Posted November 1, 2007 okay, so quick answer no map. I don't make them very well and I can't find one at the moment so you'll just have to do with your imagination and my description. To that end as Maelstrom stops blowing gale force winds through the casino and turns to hit you with some Nightrival nothing is currently blowing around. In easy view of the front doorway are a number of tables and stools with chips and cash and drinks on some of them but mostly littering the floor. There is a chandelier above the main entrance way swinging back and forth wildly at the moment and a number of angry looking men in black suits with guns headed towards the doorway. Initiative rolls please...and a strength check from Nightrival as well. Link to comment
beard Posted November 1, 2007 Share Posted November 1, 2007 okay, so quick answer no map. I don't make them very well and I can't find one at the moment so you'll just have to do with your imagination and my description. To that end as Maelstrom stops blowing gale force winds through the casino and turns to hit you with some Nightrival nothing is currently blowing around. In easy view of the front doorway are a number of tables and stools with chips and cash and drinks on some of them but mostly littering the floor. There is a chandelier above the main entrance way swinging back and forth wildly at the moment and a number of angry looking men in black suits with guns headed towards the doorway. Initiative rolls please...and a strength check from Nightrival as well. Link to comment
beard Posted November 1, 2007 Share Posted November 1, 2007 okay, so quick answer no map. I don't make them very well and I can't find one at the moment so you'll just have to do with your imagination and my description. To that end as Maelstrom stops blowing gale force winds through the casino and turns to hit you with some Nightrival nothing is currently blowing around. In easy view of the front doorway are a number of tables and stools with chips and cash and drinks on some of them but mostly littering the floor. There is a chandelier above the main entrance way swinging back and forth wildly at the moment and a number of angry looking men in black suits with guns headed towards the doorway. Initiative rolls please...and a strength check from Nightrival as well. Link to comment
Uninverted Posted November 1, 2007 Share Posted November 1, 2007 http://invisiblecastle.com/find.py?id=1347990 Ouch... Link to comment
Uninverted Posted November 1, 2007 Share Posted November 1, 2007 http://invisiblecastle.com/find.py?id=1347990 Ouch... Link to comment
Uninverted Posted November 1, 2007 Share Posted November 1, 2007 http://invisiblecastle.com/find.py?id=1347990 Ouch... Link to comment
Shadowboxer Posted November 1, 2007 Share Posted November 1, 2007 No worries about the map - I just wanted a mental picture. Initiative = 18 (http://invisiblecastle.com/find.py?id=1348164) Strength Check = 12 (http://invisiblecastle.com/find.py?id=1348194) :( Link to comment
Shadowboxer Posted November 1, 2007 Share Posted November 1, 2007 No worries about the map - I just wanted a mental picture. Initiative = 18 (http://invisiblecastle.com/find.py?id=1348164) Strength Check = 12 (http://invisiblecastle.com/find.py?id=1348194) :( Link to comment
Shadowboxer Posted November 1, 2007 Share Posted November 1, 2007 No worries about the map - I just wanted a mental picture. Initiative = 18 (http://invisiblecastle.com/find.py?id=1348164) Strength Check = 12 (http://invisiblecastle.com/find.py?id=1348194) :( Link to comment
beard Posted November 2, 2007 Share Posted November 2, 2007 duh, my bad Nightrival you may choose between a strength, dexterity or acrobatics check to avoid being tripped (you'd have to beat a 19). Sorry to hold up combat guys but once we get that cleared up we can begin round on with Nightrival at 18 and Maelstrom at 3. oh, and the casino's goon squad at 5 initiative roll (1d20=5) Link to comment
beard Posted November 2, 2007 Share Posted November 2, 2007 duh, my bad Nightrival you may choose between a strength, dexterity or acrobatics check to avoid being tripped (you'd have to beat a 19). Sorry to hold up combat guys but once we get that cleared up we can begin round on with Nightrival at 18 and Maelstrom at 3. oh, and the casino's goon squad at 5 initiative roll (1d20=5) Link to comment
beard Posted November 2, 2007 Share Posted November 2, 2007 duh, my bad Nightrival you may choose between a strength, dexterity or acrobatics check to avoid being tripped (you'd have to beat a 19). Sorry to hold up combat guys but once we get that cleared up we can begin round on with Nightrival at 18 and Maelstrom at 3. oh, and the casino's goon squad at 5 initiative roll (1d20=5) Link to comment
Shadowboxer Posted November 2, 2007 Share Posted November 2, 2007 Not a problem. I'll use Nightrival's Acrobatics skill to avoid getting tripped: http://invisiblecastle.com/find.py?id=1348691 Link to comment
Shadowboxer Posted November 2, 2007 Share Posted November 2, 2007 Not a problem. I'll use Nightrival's Acrobatics skill to avoid getting tripped: http://invisiblecastle.com/find.py?id=1348691 Link to comment
Shadowboxer Posted November 2, 2007 Share Posted November 2, 2007 Not a problem. I'll use Nightrival's Acrobatics skill to avoid getting tripped: http://invisiblecastle.com/find.py?id=1348691 Link to comment
beard Posted November 2, 2007 Share Posted November 2, 2007 Fair enough, a 26 is more than enough to avoid being tripped by a very harsh gust of wind. Now onto round 1, post your actions please gentlemen and I'll resolve them and post a synopsis for round one while the two of you work on round 2. speaking of I'll go post up the synopsis of that surprise round. Link to comment
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