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Miras (PL 10)


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Player Name: Raveled

Character Name: Miras

Power Level: 10 (150/150)

Trade-Offs: None

Unspent PP: 0

In Brief: A hero trained in music and magic protecting those the world may have looked over.

Alternate Identities: Asli Safiyyah Sadik, DJ Eclectic, Sophie

Identity: Secret

Birthplace: San Diego, California

Occupation: Superhero, student, DJ, musician.

Affiliations: FreeSA, FCU, Stone Soup Musical Group

Family: Father, mother, 2 brothers.

Age: 30

Gender: Female

Ethnicity: Turkish/Djinn

Height: 6' 2"

Weight: 220 lbs

Eyes: Blue

Hair: Black

Asli is a tall woman, with a solid, curvy frame. Her skin and hair are dark, and her eyes are a deep, unclouded blue. Her features are rounded and her teeth are very white against her skin; it's noticeable because she's usually talking or laughing. She deliberately avoids makeup, and she usually keeps her hair just long enough for a ponytail. She does like to use wilder styles for her stage show, though.

Asli's everyday style is an urban-punk asthetic. She favors heavy boots, tight jeans, and layers that usually end in a hoody or a leather jacket. As Miras her clothes transform into an open, hooded robe of rich purple, over a gown of deep green. The robe's cowl manages to hide her features no matter what happens.

Power Descriptions: Asli's power comes from two distinct sources. Her magic is rooted in the writings of Lord Deosil, a Master Mage who was skilled in time magic and prophecy. With that she can turn aside attacks, speed up her own passage through time, or freeze others in place. With a great deal of effort, she can even turn back someone or something's personal timeline. These spells are often accompanied by chiming bells, or gold or silver clock faces or meshing gears appearing in the air.

Her other source is her own djinni heritage. Combined with her understanding of magic, she can do quite a lot to manipulate the world around her. She can throw bolts of magical fire, change one thing into another (if she concentrates), make illusions to cloud the senses, or take a form as substantial as smoke. Using these powers often results in geometric traceries appearing in the air.

History Asli was born in a small Turkish community in California, and her early days were filled with sun and surf and the same group of people she saw every day. She was a talented singer even as a very young child, and when she came of age and started sending out college applications, the Freedom School for the Arts offered her an impressive scholarship.

She accepted FreeSA's invitation and moved out to Freedom City, studying dance and songwriting professionally for the first time in her life. It was an exciting, exhilarating time. It was also a scarey, stressful time, as the girl was away from her family for the first time in her life. Sophie (she started going by that in college) tried drugs at a party first, and then started self-medicating for stress. Before she knew what had happened she was kicked out of FreeSA and working dead-end jobs, getting wasted at night and waking up the next day to start it all over again.

Asli might have ended up another burn-out junkie, a cautionary tale for the next generation of students, if she hadn't gotten caught. She was buying for herself and all her friends and was charged with possession with intent to distribute, but her public defender pleaded down to a misdemeanor with rehab. The potential of a felony conviction scared her straight; she cleaned up her life, went back to school, and rediscovered her faith. She got a degree in Media Communications from FCU and started writing music again, taking an apartment in Greenbank.

In a corner of the apartment she found an old cardboard box filled with yellowing journals. Asli began reading them, and discovered that they were the writings of a 18th century clockmaker named Hans Lorcano, who became the Master Mage Lord Deosil. She experimented with his style of magic at the same time as she was experimenting with her music. Her skill in both grew, and when a burglar tried to break into her apartment she froze his personal timeline in place, at least long enough for the police to respond. That emboldened the young woman, and she started venturing out at night in a mask. Around the same time she released her first album, and she hasn't regretted either decision.

Personality & Motivation: There's very little that Asli doesn't have an opinion on, and it doesn't take much to get her to speak her mind. She's not argumentative exactly, but she does prefer to say something and hash out issues rather than letting them fester. Of course, sometimes not knowing when to shut her mouth can make problems worse.

Asli tends to work off emotions rather than logic, reacting to things by her gut feeling rather than carefully reasoned considerations. She also tends to see issues in terms of how they'll impact individuals, and has a hard time balancing that against a larger picture. It means she can irrationally focused on one thing in a fight when her emotions get the better of her, but it also means she's less likely to get caught up her in own fame.

Asli has a lot of reasons for doing what she does; zakat and sadaqah, the excitement and thrill of it, the chance to test her courage and her magic. The truth of it all, though, is that it would have been very easy for her to end up on the other side of things, under the thrall of some two-bit supervillain or crime syndicate, controlled by her addictions. If she'd had a hanging judge, or had washed out of rehab, or had gone for harder drugs, she might have not been saved. She fights in order to make sure that those borderline cases have a chance to turn their lives around.

Powers & Tactics: Miras doesn't have a lot that could directly stop a fight. She prefers to use her illusions or mobility to tie up opponents, waiting until they make a mistake and let her freeze them in place or trap them behind a quickly-made wall.


Fame Asli may not be a megastar, but she's had enough success that she could be recognized on the street.

Prejudice Asli is a Mulsim woman trying to make it as a hip-hop artist. That's plenty of reasons for people to not like even the idea of her.

Protector of Greenbank Asli lives in Greenbank, and works hard to make sure her neighborhood is as safe as it can be.

Checkered Past Asli was not always on the side of the angels, and even now some of her friends are (minor) criminals.

Deosil's Prophecies Asli is the current owner of the Locarno Dairies, which contain a number of enigmatic prophecies. She spends a good deal of time trying to decipher them and avoid any bad fate they predict.

Hatred Asli reserves a special antipathy for drug dealers.

Abilities: 0 + 4 + 0 + 6 + 8 + 8 = 26PP

Strength: 10 (+0)

Dexterity: 14 (+2)

Constitution: 10 (+0)

Intelligence: 14 (+2)

Wisdom: 18 (+4)

Charisma: 18 (+4)

Combat: 8 + 12 = 20PP

Initiative: +6

Attack: +4, +10 Ranged

Grapple: +4

Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed

Knockback: -5

Saving Throws: 6 + 6 + 6 = 18PP

Toughness: +10 (+0 Con, +10 Force Field)

Fortitude: +6 (+0 Con, +6)

Reflex: +8 (+2 Dex, +6)

Will: +10 (+4 Wis, +6)

Skills: 60R = 15PP

Concentration 6 (+10)

Diplomacy 6 (+10)

Knowledge (Arcana) 7 (+10)Skill Mastery

Knowledge (Art) 7 (+10)Skill Mastery

Knowledge (Current Events) 2 (+5)

Knowledge (Streetwise) 2 (+5)

Knowledge (Popular Culture) 2 (+5)

Knowledge (Theology and Philosophy) 2 (+5)

Language 3 (Arabic, English [Native], Latin, Turkish)

Notice 8 (+12)Skill Mastery

Perform (Dancing) 1 (+5)

Perform (Singing) 6 (+10)Skill Mastery

Sense Motive 8 (+12)

Feats: 17PP

Accurate Attack

All-Out Attack

Attack Focus (Ranged) 6

Defensive Attack

Dodge Focus 4

Move-By Action

Power Attack


Skill Mastery (Knowledge [Art, Arcana], Notice, Perform [singing])

Powers: 1 + 10 + 24 + 6 + 1 + 12 = 54PP

All powers have the Magic descriptor

Enhanced Feat 1 (Quick Change) (Illusory Robes) [1PP]

Force Field 10 (Slow the Blow) [10PP]

Ruh Kalit 10.5 (21 PP, Feat: Alternate Power 3) [24PP]

BE: Insubstantial 4 (Feat: Subtle) (Body of Smokeless Fire) [21/21PP]

AP: Blast 10 (Feats: Affects Insubstantial) (Fling the Fires) [21/21PP]

AP: Transform 5 (Inanimate to inanimate, Feat: Affects Insubstantial, Flaw: Range/Touch) (Shape the World [21/21PP]

AP: Illusion 7 (Visual & auditory) (Weave the Wind Solid) [21/21PP]

Super Senses 6 (Magic Awareness [Tactile], Detect Magic [Visual]) [6PP]

Super Senses 1 (+Ranged on Magic Awareness) [1PP]

Working of Deosil 5 (10PP, Feat: Alternate Power 2) [12PP]

BE: Speed 5 (250 ft, Extra: Linked [Quickness]) + Quickness 5 (x50, Extra: Linked [speed]) (In the Blink of An Eye) [10/10PP]

AP: Healing 5 (Extras: Affects Objects [+1], Flaw: Distracting) (Like it Never Happened) [10/10PP]

AP: Paralyze 10 (Flaw: Action/Full) (Time Stop) [10/10PP]

Drawbacks: (-0) = -0PP

DC Block:

ATTACK    RANGE   SAVE                      EFFECT
Unarmed   Touch   DC 15 Toughness (Staged)  Damage (Physical)
Blast     Ranged  DC 25 Toughness (Staged)  Damage (Magic, Fire)
Paralyze  Ranged  DC 25 Fortitude(Staged)   Helpless
Abilities (26) + Combat (20) + Saving Throws (18) + Skills (15) + Feats (17) + Powers (54) - Drawbacks (0) = 150/150 Power Points Edited by Raveled
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So here's my latest character, a singing spell-slinger with a djinni in her family tree. I dropped the nephilim idea, mostly because I thought the potential problems outweighed the potential pluses. My main worry is the Personality section. I know it needs to be expanded, I'm just not sure how to do it.

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