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Quinn

Breaker Build 2.0

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 Player’s Name: Quinn

Character’s Name: Breaker

 Power Level: 7 (105/105PP)

    Trade-Offs: -0 Attack / +0 Damage, -0 Defense / +0 Toughness

Unspent PP:

Progress towards Silver: 0/60 (Bronze status earned with Push)

 

In Brief: Ex-Liverpudlian Small-Time Crook Turned Ex-DNAscent “Volunteer†Turned Ex-Superpowered Gangster Turned Project Freedom 'Hero'?

 

Alternate Identities: Frank Flynn, Subject 24.

Identity: Markus Flint

Birthplace: Liverpool, England.

Occupation: Project Freedom Volunteer

Affiliations: Liverpool Underworld, Freedom City Underworld, The Knights In Shiny Leather, Project Freedom.

Family: None living (so far as he, and I, know).

 

Age: 33

Gender: Male

Ethnicity: Caucasian

Height: 7’0â€

Weight: 200 lbs

Eyes: Brown

Hair: Neon Green

 

Description: A somewhat unconventional hero is our Markus Flynt - a mountain of a man frequently clad in biker leathers; a new patch sewn onto the back of the jacket, with the name "Knights In Shiny Leather" embossed above a neon green plumed knight's helm. (working on rest)

 

History:

 

Personality & Motivation:

 

Power Descriptions:

Powers & Tactics:

 

 

Complications:

 

Stats:

 

    Abilities: 10 + 4 + 10 + 2 + 2 + 4 = 32PP

    Strength 24/20 (+7/+5)

    Dexterity 14 (+2)

    Constitution 24/20 (+7/+5)

    Intelligence 12 (+1)

    Wisdom 12 (+1)

    Charisma 14 (+2)

 

 

    Combat: 10+ 10= 20PP

    Initiative: +2

    Attack: +5 Base, +7 Unarmed

    Grapple: +12/+14

    Defense: +7 (+5 Base, +2 Dodge Focus), +2 Flat-Footed

    Knockback: -5, -10 vs. physical, -2 w/o powers

 

    Saving Throws: 3 + 3 = 6PP

    Toughness: +5/+7 (+5/+7 Con), Impervious 4

    Fortitude: +5/+7 (+5/+7 Con)

    Reflex: +5 (+2 Dex, +3)

    Will: +5 (+2 Wis, +3)

 

 

    Skills: 40R = 10PP

Diplomacy 3 (+5, Skill Mastery)

Gather Information 3 (+5, Skill Mastery)

Intimidate 7 (+10, Skill Mastery)

Knowledge (Streetwise) 9 (+10)

Notice 9 (+10, Skill Mastery)

Sense Motive 9 (+10)

 

    Feats: 12PP

All-out Attack

Attack Specialization (Unarmed)

Contacts

Connected

Dodge Focus

Improved Grapple

Luck

Power Attack

Skill Mastery (Intimidate, Diplomacy, Notice, Gather Information)

Startle

Takedown Attack

Well-Informed

 

Powers: 4 + 4 + 4 + 4 + 3 + 6 = 25PP

Enhanced Strength 4 [4 PP]

 

Enhanced Constitution 4 [4 PP]

 

Impervious Toughness 4 [4PP]

 

Super-Strength 2 [4PP]

 

Leaping 2 (x5 distance [100'/50'/25'], Power Feats: 1 Alternate Power) [3PP]

Alternate Power: Speed 2 (25 MPH) [2PP]

 

Regeneration 6 (Recovery Bonus 2 (+2 to recover), bruised 1/round, injured 2/5 minutes, resurrection 2 (1 day)) [6pp]

 

    DC Block:

   

    ATTACK      RANGE     SAVE                         EFFECT
    Unarmed     Touch     DC 22 Toughness (Staged)

    Abilities (32) + Combat (20) + Saving Throws (6) + Skills (10) + Feats (12) + Powers (25) - Drawbacks (0) = 105/105 Power Points

Edited by Quinn

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Your Grapple bonus is indeed wrong. +5 from your base Strength plus the +7 of your Melee Attack Bonus is +12, +7 from your Enhanced Strength makes that +14.

You have 39 ranks of Skills rather than 40. Feel free to get that rank of Perform(Punch Dance) this build cries out for.

Attack Focus gives a +1 bonus, Attack Specialization is the Feat that grants the +2 bonus. Also you have 12 Feats by my counting.

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