Jump to content
Sign in to follow this  
Ari

The Donning of Harness (OOC)

Recommended Posts

OOC thread for where Heraldo has some stuff happen in the spirit world of Puerto Rico. For rolls and other out of character methods of conveying information and resolving issues.

Share this post


Link to post

DC10 Intelligence check to decipher the fiendish pictogram of mystery: 19. Pass.

Share this post


Link to post

DC15 Notice roll: 10. Failed. Into the drink he goes.

 

15. For a certain fellow's Initiative. Stealth roll: 16. Subito's Notice: 24. He sees him alright! Initiative roll: 8. Very well.

Edited by Arichamus

Share this post


Link to post

Greenscale's Initiative: 26. Attack roll: 24 That hits. Grapple roll: 26. Subito's attempt to escape the Grapple: 15. Nope.

Share this post


Link to post

And now Greenscale Attacks the Pinned Subito. It hits automatically, with a DC20 TOU save for him: 8! Staggered and Dazed. Greenscale can do that again, with another DC20 TOU save: 8 again. You know, ordinarily that would suit me fine, but not right now. Rerolling that(Subito is at 3HP): 23. Wowzers. Okay then, his Daze passes. Greenscale tries for a Chokehold. Subito's DC15 Fortitude save: 16. He attempts to escape the Pin: 26. Greenscale's Opposed roll: 22. He is freed.

 

Round is:

Greenscale: Unharmed-GM

Subito: Staggered, 3HP

 

Greenscale has had it with this wrestling thing and tries for an Attack: 29. Subito tries to withstand that with a 24. He is Bruised and Dazed.

 

Greeny attacks again. 17. Miss. Subito counterattacks with an Accurate Attack(+3 Attack -3 Damage): 31. -2 from, fighting underwater makes 29, still hits. DC20 TOU save: 15. Bruised and Dazed.

Edited by Arichamus

Share this post


Link to post

This has gone on so long even I've lost all interest. Greenscale shakes off the daze and decides to go kill something that's less bothersome(tip: when dealing with wild animals, remember that very few of them actually fight to the death or until they win, even crazed bloodthirsty carnivores or intelligent magical ones that technically only exist because somebody's too much of a fool to perceive them accurately).

 

Taking 20(2 hours in Dreamland time) allows Subito to locate the key amid the mud. On he goes.

Share this post


Link to post
Sign in to follow this  

×
×
  • Create New...