TheAbsurdist Posted January 14, 2013 Share Posted January 14, 2013 (edited) OOC for this thread. Enemy is Edited July 6, 2013 by TheAbsurdist Link to comment
TheAbsurdist Posted January 14, 2013 Author Share Posted January 14, 2013 Also, can we infer that Elias 'feels' him due to the TK web he has? Or would you prefer a check? Link to comment
Brown Dynamite Posted January 14, 2013 Share Posted January 14, 2013 I'm fine with inferring. Link to comment
TheAbsurdist Posted January 20, 2013 Author Share Posted January 20, 2013 For the sake of story, gonna speed up the ESP stunt I am pulling, as Elias scans for the tangible he was looking for. Link to comment
TheAbsurdist Posted February 21, 2013 Author Share Posted February 21, 2013 Init please. Link to comment
TheAbsurdist Posted February 26, 2013 Author Share Posted February 26, 2013 Elias Init (1d20+10=29) Link to comment
TheAbsurdist Posted February 26, 2013 Author Share Posted February 26, 2013 NPC. 1d20+4=15 Your post Omen. Link to comment
Brown Dynamite Posted March 3, 2013 Share Posted March 3, 2013 Would it be fair to say that combat has started? Link to comment
TheAbsurdist Posted March 3, 2013 Author Share Posted March 3, 2013 Yes, let me post his response, and it will be non attack-y, and then you can start in rounds. Link to comment
Brown Dynamite Posted March 6, 2013 Share Posted March 6, 2013 (edited) Free Action: Omen draws his Escrima Sticks. Thanks to his Quick Draw feat this is a free action. Move Action: Omen moves to try and acrobatic bluff our pyromaniac friend. He takes a Fast Task Challenge to accelerate an the Bluff into a move action at a -5 penalty. Getting a 26 Standard Action: Assuming he's within 5' to take a step during his action, Omen follows up with a swing of those very same Escrima Sticks with a roll of 29 which should bring with it a DC 21 toughness save. 23 if he the Acrobatic Bluff succeeds due to sneak attack. Edit: I forgot that Bluffing sets up a sneak attack as well. I always forget that. Edited March 8, 2013 by HG Morrison Link to comment
TheAbsurdist Posted March 9, 2013 Author Share Posted March 9, 2013 Alright, Sense Motive 1d20+10=11 So... surprised. 1d20+8=26 However he TOU's through, as Omen smacks the armor he has under his clothes. Link to comment
TheAbsurdist Posted March 16, 2013 Author Share Posted March 16, 2013 (edited) Villain attempts Startle on Omen!Startle check (1d20+10=12) That is... ineffective. DC12 Sense Motive or Will Save resist. Edited March 16, 2013 by TheAbsurdist Link to comment
Brown Dynamite Posted July 5, 2013 Share Posted July 5, 2013 Omen gets a 27 on his sense motive roll. Link to comment
TheAbsurdist Posted July 5, 2013 Author Share Posted July 5, 2013 Omen is allowed to laugh in this situation. Link to comment
Brown Dynamite Posted July 6, 2013 Share Posted July 6, 2013 Seeing as it's gone back around to Omen. He'll do just that. Following up with a bit of a smack, Omen getting a roll of 21 on the attack roll with another DC 21 toughness save. Taking a move action after to Taunt with the -5 hit to his bluff skill (making it a fast task) after, so he can set up an opening for Errant. Alas the -5 hit was brutal getting a 16 opposed by Bluff, Sense Motive, or Will (whichever is best) Link to comment
TheAbsurdist Posted July 6, 2013 Author Share Posted July 6, 2013 (edited) 1d20+10=11 Oh he totally falls for the feint. Also totally dodges the attack. Edited July 6, 2013 by TheAbsurdist Link to comment
TheAbsurdist Posted July 6, 2013 Author Share Posted July 6, 2013 Elias' turn, now has a line of sight, and so inflict's Paralyze on the guy, as he can't cover that ground between them so readily enough to make an attack, and I don't believe Feint applies. So enemy must make a Will Save: 10. Welp. Fun! Link to comment
TheAbsurdist Posted July 6, 2013 Author Share Posted July 6, 2013 (edited) 1d20+7=10 So another fail, and another round of unmoving. Go ahead HG. Edited July 6, 2013 by TheAbsurdist Link to comment
Brown Dynamite Posted July 6, 2013 Share Posted July 6, 2013 Seeing as being paralyzed is a helpless condition. Omen can go ahead and take a coup-de-grace as a full-round action. Which auto hits/crits. With his Escrima sticks should be a DC26 toughness save after the increased damage. . As it is a Coup de Grace attack if he is still conscious and takes damage following the blow he will have to make a DC21 Fortitude save Link to comment
TheAbsurdist Posted July 6, 2013 Author Share Posted July 6, 2013 1d20+8=19 Sooo Fort save... 1d20+7=8 So... unconcious. Link to comment
TheAbsurdist Posted July 18, 2013 Author Share Posted July 18, 2013 Attempt to Mind Read. Attempt: 8 Resist: 22 Noooooope. Link to comment
Brown Dynamite Posted July 18, 2013 Share Posted July 18, 2013 That is one sturdy unconscious mind. Link to comment
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